Dekkameron wrote: »joshdm2001_ESO wrote: »L2p. If your a magicka user learn to use magicka detention and watch dodge rollers blow up. If your a stamina user, learn to use bow or 2 handed as a gap closer. Dodge rolling is fine in this game. No need to nerf. Nerfing dodge rolling would screw up all magicka (with exception of sorcs) users since they get very little dodge rolling to begin with.
Wut? Nearly everything you just said was wrong. Why would rolling screw up magicka builds? Of course it woulkd have an effect, but if it was nerfed.. it would be stam builds that felt it more. Also.. The famous Bow gap closer maneuver.... Also wut..
Hi bro, PvE Healer here and just wanted to let you know that you are in luck. 1.6 did in fact severely increase the cost of Dodge Roll. As a Healer I can Dodge Roll ONE TIME and have to wait several seconds before I can do so again. It's absurd that the costs are so high (to "balance" PvP) which negatively effects PvE because ZoS refuses to further separate abilities between the 2. We already know they can do it, because they did so with Shields.rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
[Moderator Note: Edited per our rules on Cursing & Profanity]
rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Hi everyone, this discussion is rather heated and we need it to cool off and get back on track. It's fine to disagree or be critical, but please keep your posts civil and constructive.
DeathDealer19 wrote: »
EinionYrth wrote: »DeathDealer19 wrote: »
That's his job, he's not a dev and probably couldn't code his way out of a paper bag.
AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
Totally this. Stamina user's are abusing this mechanic and it needs a "increasing cost to use" penalty just like Bolt Escape got when these same people abusing the dodge roll was complaining about the chain Bolt Escape.
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.
No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?
I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.
Try using talons, or the fighters guild cross bow morph, "cant remember what its called".
There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.
Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.
And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.
[Moderator Note: Edited quote to match moderated version]
Right, adapt, overcome, learn to play... You suggested he use talons to over come roll and a two cast fighters guild skill that is damage balanced from monster proc and is also avoidable by dodge rolls. Talons does nothing to stop dodge roll. These are just glib responses to protect what you think is right. If you are right then use the truth to show that you are right.
rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Kingdinguhling wrote: »yea this is a ridiculous request... it would absolutely break any class that is magicka based in PVP and in PVE.
And force even more people to roll stamina.
honestly I believe they need to make CC break instant and immediate. and probably reduce the cost of Bolt escape a little.
But then you wouldn't be forced to roll Stamina.
rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
[Moderator Note: Edited quote to match moderated version]
joshisanonymous wrote: »Magicka builds have access to tons of shields for defense, magicka sorcs seem to be able to BE 15 times in a row again like back in the day, shield users can get right back up to where it's possible to block almost constantly and can even do damage with shields again like back in the day, and stamina builds can now set themselves to up to be able to dodge quite a bit. It sounds like this is how it's supposed to work; each build style has some good defensive mechanic that it can rely on.
joshdm2001_ESO wrote: »Dekkameron wrote: »joshdm2001_ESO wrote: »L2p. If your a magicka user learn to use magicka detention and watch dodge rollers blow up. If your a stamina user, learn to use bow or 2 handed as a gap closer. Dodge rolling is fine in this game. No need to nerf. Nerfing dodge rolling would screw up all magicka (with exception of sorcs) users since they get very little dodge rolling to begin with.
Wut? Nearly everything you just said was wrong. Why would rolling screw up magicka builds? Of course it woulkd have an effect, but if it was nerfed.. it would be stam builds that felt it more. Also.. The famous Bow gap closer maneuver.... Also wut..
Um I didn't think I needed to spell it out for you but as a magicka user I can only dodge roll 2-3 times because I don't use a stamina based build. If you nerf dodge rolling what affect do you think it would have on magicka users as an escape tool? I can only dodge roll once or not at all?! Is that your solution for us? I don't buy the argument stam build would feel it more. Learn to use the range weapon and spells that you have at your disposal. I have no problem with dodge rollers when I dot them with magicka destruction and use a gap closer as a finisher.