rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
derpsticks wrote: »Just put img in brackets and then the url then /img in brackets.
rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
Synapsis123 wrote: »Emperors are nearly unkillable because they have like 40k health and infinite stamina for rolls.
joshdm2001_ESO wrote: »L2p. If your a magicka user learn to use magicka detention and watch dodge rollers blow up. If your a stamina user, learn to use bow or 2 handed as a gap closer. Dodge rolling is fine in this game. No need to nerf. Nerfing dodge rolling would screw up all magicka (with exception of sorcs) users since they get very little dodge rolling to begin with.
AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.
No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?
I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.
Try using talons, or the fighters guild cross bow morph, "cant remember what its called".
There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.
Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.
And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.
AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.
No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?
I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.
Try using talons, or the fighters guild cross bow morph, "cant remember what its called".
There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.
Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.
And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.
Your advice is "use talons". Well ok lets say talons did work (which is doesn't), what about the other 3 classes? And fyi, I do run Restraining Prison on my bar, but its useless against roll spam. It never hits them... nothing can.