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DODGE ROLL NEEDS NERF

  • SHADOW2KK
    SHADOW2KK
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    blabafat wrote: »
    SHADOW2KK wrote: »
    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    Adapt, a moving target is harder to hit.

    So dodge rollers like myself, should just stand still and let you kill us?, really?

    And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.

    [Moderator Note: Edited quote to match moderated version]


    I agree. Sure, it's frustrating when someone is dodging all of your attacks and it takes forever to kill him/her. It's frustrating when someone can put a shield up repeatedly and tank all of your damage(I shield stack as well). But really asking for nerfs? It's like saying, "stop blocking my cc's." Any sensible player will dodge roll, block, shield stack, stealth up, etc. in sticky situations to survive.

    I agree also;}, its the nature of the game on a pvp level to outwit your enemy and kill them, you survive, and in doing so, ultimately you are gonna annoy people, it is what it is.

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

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    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
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  • SHADOW2KK
    SHADOW2KK
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    Armitas wrote: »
    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    Adapt, a moving target is harder to hit.

    So dodge rollers like myself, should just stand still and let you kill us?, really?

    And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.

    Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.

    Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.

    No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?

    I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.

    Try using talons, or the fighters guild cross bow morph, "cant remember what its called".

    There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.

    Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.

    And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.

    [Moderator Note: Edited quote to match moderated version]

    Right, adapt, overcome, learn to play... You suggested he use talons to over come roll and a two cast fighters guild skill that is damage balanced from monster proc and is also avoidable by dodge rolls. Talons does nothing to stop dodge roll. These are just glib responses to protect what you think is right. If you are right then use the truth to show that you are right.

    Well tbh im not protecting anything that is right, OP originally ranted about dodge rollers being impossible or thereabouts to kill, to which I disagreed, as, again, tbh I find them easy to kill.

    Unless u got a billion stamina and stamina reduction costs, and a load of CP`s into reducing cost of rolling blah blah, then, as others have pointed out already, its a counter move.

    We cannot attack, we cant use potions, we cant do anything but roll about like the michelin man, to which OP can use a few tricks up his sleeve to take us down, is it our fault that we are too fast?, or he is not really good at the game? no its not.

    I am never ever gonna stand still and let someone kill me if I can help it, if I can roll dodge out of the way then come in with a ambush strike and w/e else I have on my rotation and take the person out, then I will, and the rage tell amuses me if I get one:}

    Personally I hate the death star beams as I call the Jesus beams, its like star wars out there, its funny but so annoying, I dont come on the forums ranting about nerfs, I just try to come up with tactics to beat it, which I think the OP should do tbh.

    It not a case of right or wrong, people will never ever be happy with absolutely everything in the game, what some people will love, others will hate and call for nerfs.

    There has been a few things since beta days that I personally have wanted changed, but I learned to adapt.

    I and many others can kill dodge rollers, that is not a glib response, its factual and correct.

    So no, I wont use the truth to show that I and many others are right, the sun shines in the sky every day, that is a truth, I dont see the need to prove anything.

    People like the OP need to sort themselves out and learn, im not gonna help randoms with it, especially when the OP never actually asked for any help, and just wanted to rage and tar everyone who dodges with the same hate smeared brush lol.

    And to wrap this novel up, Adapt, overcome blah blah ok:}
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Kenny_McCormick
    Kenny_McCormick
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    noone thought of this? im amazed!

    4a6ae1caa1177bc98752631e8fdae648c3b73391b26d7a73dcdc58b3576ccb00.jpg
    Edited by Kenny_McCormick on March 28, 2015 8:56AM
  • Personofsecrets
    Personofsecrets
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    Just commenting again to say the following.

    Earlier I thought that roll dodge spam was just another dumb thing in cyrodiil, but nothing deserving of a nerf.

    I've changed my mind. We have learned time and time again that spamming just is not fun. DK scales, streak, blazing shield, fear, stealth, and now roll dodging of all things.

    Rather than having a meta where we need a counter on our bar for each possible stupid thing that can occur, let's have a meta where counters help, but aren't needed. Or, better yet, let's just not have stupid things.

    Honestly, saying that something has "counters" is the most cliche statement one could use when discussing a game. Yes, everything has counters, but let's be grown ups and discuss things that aren't obvious.
  • werghon
    werghon
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    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    [Moderator Note: Edited per our rules on Cursing & Profanity] [/quotI feel your pain! Its the same feeling i get scrolling the forum for some good advices from experienced players but in most cases drowns in a lavin of whining, egocentric nerfdemanding posts...
    There are other games out there if you dont like this one you know? Or at least stay out of the forum.....
    But now its friday so have a good one :)
  • Personofsecrets
    Personofsecrets
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    eliisra wrote: »
    Topic: Everything that prevents players from dying instantly needs a nerf, according to someone lol. Block, heals, shields, teleporting, sneak and dodge roll. We should all just walk up politely to the enemy, do a few heavy attacks and let them kill us.


    This is a straw man argument. Nobody is saying that engagements need to be without mechanics such as dodge rolling. That beings said, engagements should be meaningful. Let's have shields, teleporting, sneaking, and dodge rolling, but let's not have eject buttons.
    Edited by Personofsecrets on March 27, 2015 8:59AM
  • Vahrokh
    Vahrokh
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    Zhoyzu wrote: »
    1) magicka users can stack shields and other affects to mitigate the dmg. Last i checked CC break and roll dodge cost a percentage of max stamina. meaning stam users feel it more.
    Ive got some 20k stam and a cc break depletes most of it. being a stam user thats a huge disadvantage as i have less to work with in a fight as opposed to a magicka user who doenst need to give it a second thought.

    1 hit removes the shields, 2 more they are dead...
  • Keron
    Keron
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    Vahrokh wrote: »
    1 hit removes the shields, 2 more they are dead...
    Problem? The time you need to put in to activate the next attack is enough time for them to put up another shield. Also, that "1 hit through shield" is not necessarily true.

    There are possibilities for both build types. Some have found a way to "exploit shields" to make them almost unkillable for Joe Average, others have found a way to "exploit dodge roll" to the same effect.

    If you nerf either, you will not hurt those that are overdoing it, you will hurt those that just try to get by, the Joe Averages that are NOT able to indefinitely roll dodge or indefinitely shield spam. Just keep that in mind when and if you demand this-and-that nerf to an ability.
  • Brizz
    Brizz
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    A LOT of abilities counter dodge roll. L2P

    Sorcerer:
    Volatile Familiar Stun
    Daedric Curse (damage does not miss)
    Encase (aoe root does not miss, L2Aim)
    Rune Prison (CC does not miss)
    Mages' Fury (damage does not miss)
    Bolt Escape (aoe Stun/damage does not miss, L2Aim)

    Dragon Knight:
    Fiery Breath (aoe damage does not miss, L2Aim)
    Lava Whip (currently bugged and cannot be dodged)
    Dark Talons (aoe root does not miss)
    Inhale (aoe damage does not miss)
    Petrify (CC does not miss, DOESNT GIVE IMMUNITY, why isn't EVERY DK USING THIS!?)

    Night Blade:
    Path of Darkness (aoe damage does not miss, L2Aim)
    Aspect of Terror (aoe cc does not miss)
    Agony (CC does not miss, not as good as Petrify but useful in some ways)
    Drain Power (Aoe does not miss)

    Templar:
    Puncturing Strikes (aoe damage/cc does not miss)
    Spear Shards (aoe damage/cc does not miss, L2Aim)
    Blazing Shield (aoe damage does not miss)
    Radiant Destruction (channeled cast does not miss)

    I'm not even going to get into all of the weapon abilities and ultimates because I feel that you get the point... right?
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  • Kingdinguhling
    Kingdinguhling
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    Zhoyzu wrote: »
    LOLOLOL. NBs have nothing going for them in the "shields" dept so lets nerf the next best alternative they have to being perma rooted/stunned.


    Roll dodge does need a nerf. it shouldnt cost me 1/2 my stam bar, more like 1/12 of my bar would be much better.

    Magicka NB has two different forms of damage mitigation. Cloak/ invisible and decoy. just have to learn to play
    Edited by Kingdinguhling on March 27, 2015 4:44PM
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    lol
    Edited by rileynotzb14_ESO on March 29, 2015 6:43PM
  • Armitas
    Armitas
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    SHADOW2KK wrote: »
    Armitas wrote: »
    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    Adapt, a moving target is harder to hit.

    So dodge rollers like myself, should just stand still and let you kill us?, really?

    And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.

    Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.

    Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.

    No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?

    I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.

    Try using talons, or the fighters guild cross bow morph, "cant remember what its called".

    There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.

    Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.

    And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.

    [Moderator Note: Edited quote to match moderated version]

    Right, adapt, overcome, learn to play... You suggested he use talons to over come roll and a two cast fighters guild skill that is damage balanced from monster proc and is also avoidable by dodge rolls. Talons does nothing to stop dodge roll. These are just glib responses to protect what you think is right. If you are right then use the truth to show that you are right.

    Well tbh im not protecting anything that is right, OP originally ranted about dodge rollers being impossible or thereabouts to kill, to which I disagreed, as, again, tbh I find them easy to kill.

    Unless u got a billion stamina and stamina reduction costs, and a load of CP`s into reducing cost of rolling blah blah, then, as others have pointed out already, its a counter move.

    We cannot attack, we cant use potions, we cant do anything but roll about like the michelin man, to which OP can use a few tricks up his sleeve to take us down, is it our fault that we are too fast?, or he is not really good at the game? no its not.

    I am never ever gonna stand still and let someone kill me if I can help it, if I can roll dodge out of the way then come in with a ambush strike and w/e else I have on my rotation and take the person out, then I will, and the rage tell amuses me if I get one:}

    Personally I hate the death star beams as I call the Jesus beams, its like star wars out there, its funny but so annoying, I dont come on the forums ranting about nerfs, I just try to come up with tactics to beat it, which I think the OP should do tbh.

    It not a case of right or wrong, people will never ever be happy with absolutely everything in the game, what some people will love, others will hate and call for nerfs.

    There has been a few things since beta days that I personally have wanted changed, but I learned to adapt.

    I and many others can kill dodge rollers, that is not a glib response, its factual and correct.

    So no, I wont use the truth to show that I and many others are right, the sun shines in the sky every day, that is a truth, I dont see the need to prove anything.

    People like the OP need to sort themselves out and learn, im not gonna help randoms with it, especially when the OP never actually asked for any help, and just wanted to rage and tar everyone who dodges with the same hate smeared brush lol.

    And to wrap this novel up, Adapt, overcome blah blah ok:}

    You can neither talon someone while they are rolling nor retain them when they roll. Talons is not a counter to rolling, rolling is a counter to talons.
    Edited by Armitas on March 27, 2015 4:56PM
    Retired.
    Nord mDK
  • gard
    gard
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    Sharee wrote: »
    A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.

    There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"

    How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.

    Brilliant!
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  • rileynotzb14_ESO
    rileynotzb14_ESO
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    there are a few blue on chillrend that can roll dodge for near forever. there are 25 people of all classes trying to kill one rolly polly dk that can 2-3 shot people while hes rolling, there is a little bit of a problem. he does this for 5-10 minutes straight before he dies from the 5% damage he cannot avoid with dodge roll. im limited to 2 skills that can hit this guy outside of aoe that ill actually kinda hurt him, unti he GDB back to full life again lols. as a sorc thats curse and detonation. the fact you see these guys tanking better then tank builds should tell you something about dodge roll people. i havent seen a tank take on 25 people before for more then 20 seconds, something is a bit out of wack. im not sure what a good fix is for this because i like my 2 dodge rolls i can do now and i dont want to hinder that in the process, but dodge roll has very little counter in the game right now for single target damage. aoe's will hit them but doesnt really do enough in an even fight, 1v1, 2v2, 3v3, 25v1 (lol)

    Lol exactly. Good points. And what they should do is after 2 consecutive rolls, further rolls cost 50% more.

    [Moderator Note: Edited per our rules on Insulting Comments]
    Edited by ZOS_MichelleA on March 28, 2015 3:34PM
  • cozmon3c_ESO
    cozmon3c_ESO
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    Brizz wrote: »
    A LOT of abilities counter dodge roll. L2P

    Sorcerer:
    Volatile Familiar Stun
    Daedric Curse (damage does not miss)
    Encase (aoe root does not miss, L2Aim)
    Rune Prison (CC does not miss)
    Mages' Fury (damage does not miss)
    Bolt Escape (aoe Stun/damage does not miss, L2Aim)

    Dragon Knight:
    Fiery Breath (aoe damage does not miss, L2Aim)
    Lava Whip (currently bugged and cannot be dodged)
    Dark Talons (aoe root does not miss)
    Inhale (aoe damage does not miss)
    Petrify (CC does not miss, DOESNT GIVE IMMUNITY, why isn't EVERY DK USING THIS!?)

    Night Blade:
    Path of Darkness (aoe damage does not miss, L2Aim)
    Aspect of Terror (aoe cc does not miss)
    Agony (CC does not miss, not as good as Petrify but useful in some ways)
    Drain Power (Aoe does not miss)

    Templar:
    Puncturing Strikes (aoe damage/cc does not miss)
    Spear Shards (aoe damage/cc does not miss, L2Aim)
    Blazing Shield (aoe damage does not miss)
    Radiant Destruction (channeled cast does not miss)

    I'm not even going to get into all of the weapon abilities and ultimates because I feel that you get the point... right?

    how many are high damage abilities???????

    1 for each class lol, that means 1/10 slots can do damage to a rolly polly. there is a huge disparity here when all classes only hit them for 10% damage with an ability. thats 90% that that the dude is avoiding. compare it to magicka shields (that eat all damage coming in so 100%) its not even close to being even.

    with more people realizing that they can stack stam and roll around forever while attacking without any sacrifice to damage, we will start seeing the new most annoying meta ever very soon. not to mention the passive in the Champion system that makes it so that if you dodge an attack you knock that player off balance, lol. its going to be great, i cant wait to play the game like this /sarc!
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  • rileynotzb14_ESO
    rileynotzb14_ESO
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    Brizz wrote: »
    A LOT of abilities counter dodge roll. L2P

    Sorcerer:
    Volatile Familiar Stun
    Daedric Curse (damage does not miss)
    Encase (aoe root does not miss, L2Aim)
    Rune Prison (CC does not miss)
    Mages' Fury (damage does not miss)
    Bolt Escape (aoe Stun/damage does not miss, L2Aim)

    Dragon Knight:
    Fiery Breath (aoe damage does not miss, L2Aim)
    Lava Whip (currently bugged and cannot be dodged)
    Dark Talons (aoe root does not miss)
    Inhale (aoe damage does not miss)
    Petrify (CC does not miss, DOESNT GIVE IMMUNITY, why isn't EVERY DK USING THIS!?)

    Night Blade:
    Path of Darkness (aoe damage does not miss, L2Aim)
    Aspect of Terror (aoe cc does not miss)
    Agony (CC does not miss, not as good as Petrify but useful in some ways)
    Drain Power (Aoe does not miss)

    Templar:
    Puncturing Strikes (aoe damage/cc does not miss)
    Spear Shards (aoe damage/cc does not miss, L2Aim)
    Blazing Shield (aoe damage does not miss)
    Radiant Destruction (channeled cast does not miss)

    I'm not even going to get into all of the weapon abilities and ultimates because I feel that you get the point... right?

    how many are high damage abilities???????

    1 for each class lol, that means 1/10 slots can do damage to a rolly polly. there is a huge disparity here when all classes only hit them for 10% damage with an ability. thats 90% that that the dude is avoiding. compare it to magicka shields (that eat all damage coming in so 100%) its not even close to being even.

    with more people realizing that they can stack stam and roll around forever while attacking without any sacrifice to damage, we will start seeing the new most annoying meta ever very soon. not to mention the passive in the Champion system that makes it so that if you dodge an attack you knock that player off balance, lol. its going to be great, i cant wait to play the game like this /sarc!

    Lol me too! Can't wait. Seriously though, I'm sure ZOS will give it streak treatment.
  • Sharee
    Sharee
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    No ability counters dodge roll because you CANNOT target them while rolling and there is NO DELAY between rolls.

    You can target them while they are rolling, just not by abilities that can be dodged. Radiant destruction cannot be dodged. Daedric curse cannot be dodged. AOE effects cannot be dodged. Etc. Etc.

    And yes, there is a delay between rolls where the rolling character is vulnerable (there is even a set whose 5-piece bonus specifically shortens this vulnerability window between rolls). Notice how i am taking damage despite constantly rolling:

    https://www.youtube.com/watch?v=Bmr7KjCDOWQ
    Edited by Sharee on March 28, 2015 7:40AM
  • Xsorus
    Xsorus
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    Brizz wrote: »
    A LOT of abilities counter dodge roll. L2P

    Sorcerer:
    Volatile Familiar Stun
    Daedric Curse (damage does not miss)
    Encase (aoe root does not miss, L2Aim)
    Rune Prison (CC does not miss)
    Mages' Fury (damage does not miss)
    Bolt Escape (aoe Stun/damage does not miss, L2Aim)

    Dragon Knight:
    Fiery Breath (aoe damage does not miss, L2Aim)
    Lava Whip (currently bugged and cannot be dodged)
    Dark Talons (aoe root does not miss)
    Inhale (aoe damage does not miss)
    Petrify (CC does not miss, DOESNT GIVE IMMUNITY, why isn't EVERY DK USING THIS!?)

    Night Blade:
    Path of Darkness (aoe damage does not miss, L2Aim)
    Aspect of Terror (aoe cc does not miss)
    Agony (CC does not miss, not as good as Petrify but useful in some ways)
    Drain Power (Aoe does not miss)

    Templar:
    Puncturing Strikes (aoe damage/cc does not miss)
    Spear Shards (aoe damage/cc does not miss, L2Aim)
    Blazing Shield (aoe damage does not miss)
    Radiant Destruction (channeled cast does not miss)

    I'm not even going to get into all of the weapon abilities and ultimates because I feel that you get the point... right?

    Lmao your quite stupid. No ability counters dodge roll because you CANNOT target them while rolling and there is NO DELAY between rolls.

    Ummm....You're so wrong its quite sad....Everything he listed there will hit someone Dodge rolling.

  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Sharee wrote: »
    No ability counters dodge roll because you CANNOT target them while rolling and there is NO DELAY between rolls.

    You can target them while they are rolling, just not by abilities that can be dodged. Radiant destruction cannot be dodged. Daedric curse cannot be dodged. AOE effects cannot be dodged. Etc. Etc.

    And yes, there is a delay between rolls where the rolling character is vulnerable (there is even a set whose 5-piece bonus specifically shortens this vulnerability window between rolls). Notice how i am taking damage despite constantly rolling:

    https://www.youtube.com/watch?v=Bmr7KjCDOWQ

    Oh look OP, wrong again eh?:}, and I have personally seen dodge rollers get ripped apart from AoE and other effects, and yeah there is a delay, dependent on your gear, it can be slight.

    Try targeting dodge rollers, and see them come to grief, but oh no, we must all stand still in order for you to kill us:P

    And I know targeting dodge rollers works, as I do it myself, so I am mystified by you saying you cant target them? oh really?

    Love how you say we are all idiots, yet most of us can kill dodge rollers with ease, you are a very bitter person OP.

    Would be good if OP had actually asked for help or support on how to take out dodge rollers, would have been nice to see...

    Oh wait...

    I just wonder, if and when the OP sees your vid Sharee, if he is finally gonna see sense or rant more lol, just lol.
    Edited by SHADOW2KK on March 28, 2015 9:08AM
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Brizz wrote: »
    A LOT of abilities counter dodge roll. L2P

    Sorcerer:
    Volatile Familiar Stun
    Daedric Curse (damage does not miss)
    Encase (aoe root does not miss, L2Aim)
    Rune Prison (CC does not miss)
    Mages' Fury (damage does not miss)
    Bolt Escape (aoe Stun/damage does not miss, L2Aim)

    Dragon Knight:
    Fiery Breath (aoe damage does not miss, L2Aim)
    Lava Whip (currently bugged and cannot be dodged)
    Dark Talons (aoe root does not miss)
    Inhale (aoe damage does not miss)
    Petrify (CC does not miss, DOESNT GIVE IMMUNITY, why isn't EVERY DK USING THIS!?)

    Night Blade:
    Path of Darkness (aoe damage does not miss, L2Aim)
    Aspect of Terror (aoe cc does not miss)
    Agony (CC does not miss, not as good as Petrify but useful in some ways)
    Drain Power (Aoe does not miss)

    Templar:
    Puncturing Strikes (aoe damage/cc does not miss)
    Spear Shards (aoe damage/cc does not miss, L2Aim)
    Blazing Shield (aoe damage does not miss)
    Radiant Destruction (channeled cast does not miss)

    I'm not even going to get into all of the weapon abilities and ultimates because I feel that you get the point... right?

    Lmao your quite stupid. No ability counters dodge roll because you CANNOT target them while rolling and there is NO DELAY between rolls.

    Ummm....You're so wrong its quite sad....Everything he listed there will hit someone Dodge rolling.

    Tell me about it, but oh no OP knows better than everyone and tars every dodge roller with the same hate filled brush, as though we should just stand still and let him kill us, even at that, I wonder if he could...

    For a laugh OP, come see me in PvP sometime, normally in Thorn EU, bring your A game.

    You will need it, even if I dont dodge roll once, you would more than likely, still be dead, more AP for me:P

    See who is the idiot then, as that is what you call some of the people who posted here trying to help you initially as I did.

    L2P

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Glantir
    Glantir
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    They cant increase the cost of dodge roll... it would vitiate magicka players more than stamina players... And a magicka build could only roll 2-3 times..

    Maybe a global cooldown? Or if its possible just a cost increase while you are in cyrodiil....

    I think there is a bigger problem with spaming defensiv skills like Mist form, Shields etc....
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • sagitter
    sagitter
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    I think that dodge roll should has a 1-2 sec cooldown.
    Edited by sagitter on March 28, 2015 9:06AM
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Dodge roll is bad, but permablocking while still able to do damage (which you cannot with dodge) or perma absorb shield spam is ok? How about they increase all consecutive usages of everything that provides a meaningful defensive ability? Then sure....go ahead and increase its cost.
    sagitter wrote: »
    I think that dodge roll should has a 1-2 sec cooldown.

    Then also put a 1-2s cooldown between each successful block and 1-2s after an absorb shield fades.
    Edited by kkampaseb17_ESO on March 28, 2015 2:55PM
  • Lionxoft
    Lionxoft
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    Dodge roll isn't even the best method of damage prevention in ESO.
  • Lionxoft
    Lionxoft
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    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Dodge roll is bad, but permablocking while still able to do damage (which you cannot with dodge) or perma absorb shield spam is ok? How about they increase all consecutive usages of everything that provides a meaningful defensive ability? Then sure....go ahead and increase its cost.

    I can dodge roll and cast attacks just like everyone else is capable of doing. Cast->dodge roll animation cancel.
    Edited by Lionxoft on March 29, 2015 7:18AM
  • maryriv
    maryriv
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    Lionxoft wrote: »
    Dodge roll isn't even the best method of damage prevention in ESO.

    Agreed, which is why it needs to be buffed. It should at least mitigate more damage from more things and get more of a cost reduction from LEATHER which is still the most underwhelming armor type.

    It should be "reduce cost of dodge roll, block, sprint etc by 10% per piece" what is it now like 1%? Useless. This is one of the biggest reasons stam builds are terrible, you need ALL of your stamina to do enough dmg to kill then have NOTHING left over to mitigate.

    Magicka users have ALL their stamina just for mitigation.
  • Lionxoft
    Lionxoft
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    maryriv wrote: »
    Lionxoft wrote: »
    Dodge roll isn't even the best method of damage prevention in ESO.

    Agreed, which is why it needs to be buffed. It should at least mitigate more damage from more things and get more of a cost reduction from LEATHER which is still the most underwhelming armor type.

    It should be "reduce cost of dodge roll, block, sprint etc by 10% per piece" what is it now like 1%? Useless. This is one of the biggest reasons stam builds are terrible, you need ALL of your stamina to do enough dmg to kill then have NOTHING left over to mitigate.

    Magicka users have ALL their stamina just for mitigation.

    I was more referring to the combination of healing + resource return + damage prevention combinations from shield stacking. Dodge rolling only provides damage prevention (Sometimes. Some abilities ignore dodge roll. Could be lag but it's frequent failure.) and when compared it's really a night and day difference.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    seriously, all these cries for nerf are irritating
  • Galalin
    Galalin
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    Nerf damage shields :) more to come monday.

    DK SCRUB OUT
    Edited by Galalin on March 29, 2015 8:14AM
  • mortuusbae
    mortuusbae
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    lets not forget that bolt escape has 4 things that help it become broken Magician (magicka reduction to all abilities, Arcanist (Magicka Recovery), Seducer (8% reduction to all spells), Warlocks (Extra MP). Bolt escape is an ability you have to sacrifice Warlord a reduction to stamina abilities in order to roll dodge aka tumbling, as a result you end up going into a stamina deficit if you're using spells while roll dodging. Meanwhile, bolt escape is 1 the best escape in the game it has "escape" in its name for a reason, and is un matched for kiting, roll dodge can easily be beaten with flame lash, petrify, fear, rune prison, encase, basically any immobilize, *** even wrecking blow goes through it. So your point is invalid roll is not broken it's just you didn't take the time to have abilities on your bar to prevent someone from roll dodging for what like 2 minutes. Not just that 138 champion points in each tree is far from being attainable easily especially if you have even a spec of a life outside of the game. I hope you know there is a difference between stamina reduction to abilities and reduction to roll dodge cost. It's like saying because you can spam harness and healing ward for the rest of your life it needs a giant increase in magicka cost which makes absolutely no sense at all. *** up roll dodge will only *** up every medium armor build in the game seeing as it is their only way to be survivable.
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