I feel very bad about it, and here's a screenshot that shows why:
And there are plenty more around us, but I didn't want to post a huge screenshot. 12+ VRs one-shotted. We pretty much gave up and stopped PVPing at this point. That's not much fun...not for us, at least...and I assume probably not for our enemies either, because PVP is boring if you've got nobody to play against.
Fricking come on. Stop with the elitism. Especially when you yourself voted for it to be tamed down. If 3 fire siege all aim at you it doesn't matter how many purges you hit and shields you have or how many health points Ya got. Just stop.
move out of the way!!!!
its not elitism! its you using common sense! if you see a red circle, MOVE OUT OF THE WAY.
/sigh
All I do is zerg? Ok lol. whatever floats your boat.
How different is that from the bad/bow users saying they should be able to play the way they want pre 1.6. You wouldnt know because all you do is zerg, and if there ever was that one time where you werent with your zerg you got owned.
I'd like to hear if people think this is fun or not.
For me, I'm seeing what could have been fun fights turned into people just setting up siege. Sometimes it's either be sieged or set up siege and stand there playing whack-a-mole. Other times, it's run around and kill everyone on their siege because they refuse to get off of their precious siege equipment even though they're dying.
Yesterday, myself and 1 other person are fighting 6 AD. It was turning into a fun fight., We would have most likely lost, but it would have been fun while it lasted. Instead of a 2 on 6, we end up in a 2v4 and 2 siege.
Some people are doing what I can only describe as corner camping. Sure you can root them out, but isn't this why they got rid of ground oils?
I don't even want to describe some of the cheesy ways I've seen siege employed, because I don't want to see them used more often. It just isn't fun. Unfortunately, It's fight fire with fire.....ballista.
Yesterday felt like one of the most dull and boring days I've spent in cyrodil. People just fire siege at each other and don't engage. *Shakes head, stares at floor during 1v1 fire treb match.
Lets see how today goes.
I'd like to hear if people think this is fun or not.
For me, I'm seeing what could have been fun fights turned into people just setting up siege. Sometimes it's either be sieged or set up siege and stand there playing whack-a-mole. Other times, it's run around and kill everyone on their siege because they refuse to get off of their precious siege equipment even though they're dying.
Yesterday, myself and 1 other person are fighting 6 AD. It was turning into a fun fight., We would have most likely lost, but it would have been fun while it lasted. Instead of a 2 on 6, we end up in a 2v4 and 2 siege.
Some people are doing what I can only describe as corner camping. Sure you can root them out, but isn't this why they got rid of ground oils?
I don't even want to describe some of the cheesy ways I've seen siege employed, because I don't want to see them used more often. It just isn't fun. Unfortunately, It's fight fire with fire.....ballista.
Yesterday felt like one of the most dull and boring days I've spent in cyrodil. People just fire siege at each other and don't engage. *Shakes head, stares at floor during 1v1 fire treb match.
Lets see how today goes.
Yep. It sucks, it's lame. It has robbed the fun out of pvp for me. And honestly they should have been able to predict it would turn out this way if they made siege the deadliest "skill".
Keeps are too easy to take. They are more like barns now. Break into it like Warhammer Online. What is the point. Also, the keep link system sucks donkey poo.
Advice:
1) Unlink keeps (right now people just stay between keeps looking for people instead of roaming) the way Darkfall/Darkage has them, make each keep unique instead of the copy/paste crap. It becomes very boring when everything is the same.
2) Make keeps truly player owned with guild banners, upgradable guards/mages/archers( player choice).
All people do it zerg. Promote small group and solo pvp in the frontier.
I'd like to hear if people think this is fun or not.
For me, I'm seeing what could have been fun fights turned into people just setting up siege. Sometimes it's either be sieged or set up siege and stand there playing whack-a-mole. Other times, it's run around and kill everyone on their siege because they refuse to get off of their precious siege equipment even though they're dying.
Yesterday, myself and 1 other person are fighting 6 AD. It was turning into a fun fight., We would have most likely lost, but it would have been fun while it lasted. Instead of a 2 on 6, we end up in a 2v4 and 2 siege.
Some people are doing what I can only describe as corner camping. Sure you can root them out, but isn't this why they got rid of ground oils?
I don't even want to describe some of the cheesy ways I've seen siege employed, because I don't want to see them used more often. It just isn't fun. Unfortunately, It's fight fire with fire.....ballista.
Yesterday felt like one of the most dull and boring days I've spent in cyrodil. People just fire siege at each other and don't engage. *Shakes head, stares at floor during 1v1 fire treb match.
Lets see how today goes.
So a pvp game is supposed to be 75% rolling and dodging ambiguous red circles? If they keep it this way I am gone and so are many others. This just isn't fun anymore. You may like this duck em and weave and duck and bob gameplay but it lacks real strategy and forethought. It's all beefy overkill over the top siege warfare now with too much emphasis on surviving incoming missiles. I guess if you like that sort of dumbed down, brainless (all mere reactionary and reflexive) experience then have at it, champ! Just stop trying to convince those of us who don't like it that we somehow must suck as players because we don't enjoy it.
Siege Damage is perfect. Siege is meant to counter infantry not just be a nuisance.
Pre-patch:
1) Players tanking siege or just standing around in a blob healing through it without caring about positioning or the big red circles.
2) Fights just turned into a blob fest where numbers(and lag) decided almost every battle.
Post-patch:
1) Positioning in a siege is key or else you will be killed if you're standing around in a blob unaware of what's going on.
2) Players are using the siege barriers more than ever to defend their army
3) A tactical smaller group has a chance against a larger dumb one. I've seen a large enemy force try to push through a breached wall just to be mowed down by a few siege engines waiting for them on the other side. They were effectively held back and the keep was successfully defended.
4) I'm seeing gank squads return more fiercely than ever as they are used to flank the opposition to relieve pressure from the "OP" siege. This is a result of people having to spread out more due to opposing siege. This allows gank squads to find opportunities to attack.
5) Taking a keep or "bursting" one is not as easy when being defended. This means taking over a keep and pushing your frontlines forward means actual progress for your faction, since keeps no longer switch hands every 20 or so mins from mindless blob rushing.
I would say they have succeeded in adding more depth to PvP on the siege warfare side of things. Positioning should be a key component to skillful gameplay for any PvP game. ZOS has succeeded in adding that component. Skillful gameplay and tactics are more relevant than ever now.
Wheeler said the lvl of skill went down a bit.