How do you feel about the recent increase to siege damage?

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  • King Bozo
    King Bozo
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    Great change, but I'd like to see siege damage bumped up even more!
    krim wrote: »

    You didnt pvp before because you were terrible, and show signs of a quitter. But now that you magically became good you gonna pvp again.

    Glad you know why I did not pvp before thanks for the guess but your wrong. I am a pve player working on 4th vet character so I will have one of every class for pve and pvp.
  • krim
    krim
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    Great change, but I'd like to see siege damage bumped up even more!
    King Bozo wrote: »

    Glad you know why I did not pvp before thanks for the guess but your wrong. I am a pve player working on 4th vet character so I will have one of every class for pve and pvp.

    Thank you.
  • c0rp
    c0rp
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    Great change, the current siege damage strikes just the right balance
    Huntler wrote: »

    Exactly my thought, its hilarious people who are like hey its like the beta! I just think to myself, oh that time where everyone sucked and didn't know the game so everyone just ran around like headless chicken? O.o Its very telling seeing what people want.

    You are missing the point....cant say I am surprised.

    Edited by c0rp on March 25, 2015 6:50PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
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    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • krim
    krim
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    Great change, but I'd like to see siege damage bumped up even more!
    c0rp wrote: »

    You are missing the point....cant say I am surprised.

    ???? He was replying to me.
    Edited by krim on March 25, 2015 7:07PM
  • Itoq
    Itoq
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    Siege damage needed an increase, but not nearly this much
    I think that this change is rather shortsighted. There are still reasons to get off of siege and move potentially closer to other players.

    I propose that certain siege weapons be added:

    Trebuchet of Healing: showers down strong healing spings in the form of a rainbow of skittles.

    Scamp Catapult: throws friendly scamps which can take flags


    Edited by Itoq on March 25, 2015 7:19PM
  • WillhelmBlack
    WillhelmBlack
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    Well I think I have a bug but not sure if it's normal yet. I'm getting one shotted by them (not vampire anymore). I say one shotted but my re-cap is saying 2 shots (2 x 17k dmg) but by the same person??!! It's very strange.
    PC EU
  • Grim13
    Grim13
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    Great change, the current siege damage strikes just the right balance
    Personally, I love the change. Yes, as a vamp, I've suffered the rare one shot when I haven't been paying attention...

    ..But, I think the main source of ire with this change is that there seems to be an occasional bug in Cyro where all of the dot is being added immediately.

    I've noticed this with Meteors and Siege, among other skills, where I'll be hit for 2-3 times the games tooltip description of the attack, instantaneously.

    I suppose that this could also be lag related... but I've had it happen when there was very little lag occurring... so...
  • IcyDeadPeople
    IcyDeadPeople
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    The siege damage does seem a bit crazy. Still reserving judgment to see how this plays out over the next week or so.

    I imagine the developers considered carefully before making this drastic change, with the intent of incentivizing smaller groups to split up and assault/defend multiple objectives simultaneously instead of everyone fighting at the same front lines keep (which seems to strain the server).

    Perhaps this will be the result as more players realize level 10 nubs can solo resources and flag keeps across the map.
    krim wrote: »
    Groups of 4/5/6 holding of waves of enemies is epic. Excellent update on siege damage.

    Do you recall the mercenaries from PTS? :p
    .
    Edited by IcyDeadPeople on March 25, 2015 8:07PM
  • Tintinabula
    Tintinabula
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    Good change, but I'd like to see siege damaged reduced a tiny bit
    We are told we can choose two weapons..We are told that we can choose skills to go with those weapons..we are given shields for a reason..we are given buffs to use...we are only given 5 slots per weapon... we are also give different armor sets to wear.

    If i'm going to siege all day sure..I can respec my health..respec my hotbar to have all anti siege....wear armor thats good for only siege defense...sure..if this game was all about siege.

    Two separate weapons only gives me 5 choices each...so..a combo taking two or three slots leaves me with 2 or 3 slots left..a slot for shield..a slot for a buff and maybe (if i'm lucky a slot for a heal ...not a heal and purge)

    If I don't spec into the buff slot the combo slots are useless. The heal that I'm afforded doesn't compensate for 24k hits. The shield that I'm afforded doesn't reflect ballista.

    And last but not least I can just wear some armor that mitigates siege damage 15% and render both hotbars useless while I brave the siege.

    So really.. surviving siege in its current state is not playing how I want to play..its either or.
  • tonemd
    tonemd
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    Great change, the current siege damage strikes just the right balance
    The new siege is glorious!

    More, more more. How do you like it, how do you like it!

    It does keep me dancing on the receiving end though. Thank god for Siege Shield and Dark Cloak.
  • GorraShatan
    GorraShatan
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    Great change, the current siege damage strikes just the right balance
    I have the vast majority of points in health personally, and I haven't had any problems with being one shot so far. So I think the meta is probably just going to evolve away from glass cannons everywhere, at least for keep fights. Open field fights will probably still favour glass cannons.

    I'd be curious to know how its working out in the non-vet campaign. I've haven't had a chance to go there yet. Any BWB players here to comment?
  • olsborg
    olsborg
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    Great change, the current siege damage strikes just the right balance
    Lag has improved greatly since the change, yay!

    PC EU
    PvP only
  • firewatch
    firewatch
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    Grim13 wrote: »
    Personally, I love the change. Yes, as a vamp, I've suffered the rare one shot when I haven't been paying attention...

    ..But, I think the main source of ire with this change is that there seems to be an occasional bug in Cyro where all of the dot is being added immediately.

    I've noticed this with Meteors and Siege, among other skills, where I'll be hit for 2-3 times the games tooltip description of the attack, instantaneously.

    I suppose that this could also be lag related... but I've had it happen when there was very little lag occurring... so...

    I've had this happen also. I am not given any opportunity to purge, or heal. I just keel over dead. I suspect it is lag related.
  • Arki
    Arki
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    Great change, the current siege damage strikes just the right balance
    Fantastic change! Yes you will die if you stay out in the open while being carpet bombed, which should come as no surprise to anyone in any battlefield. To survive you either have to buckle up, use siege shields and fire back, protect your own siegers or (the most fun part) sneak past enemy siege or just charge em Conan-style with a good team. Point is you need to have a battle plan, you cant just rely on your superior 1vs1 or 10vs10 skills/gear to win any scenario.

    The only change i think they might consider is to increase the setup-time and animation length for siege, to make it a higher risk operation - possibly even requiring other players defending the one setting it up.

    For the ones saying that siege is not "real" pvp. Well, go play Unreal Turnament then... Cyrodill is at war!
  • Magus
    Magus
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    Siege damage needed an increase, but not nearly this much
    Hookgrin wrote: »
    Several times I've been hit with a ballista and saw no red circle, they should look into that.

    Had that happen to me last night, had my shield up and the only thing on my death recap was siege damage for 8k. Very odd.
    Duraeon / Maoh
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  • Snit
    Snit
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    Great change, the current siege damage strikes just the right balance
    It's a player skill issue. Every time I get killed by siege, I realize I just failed a Situational Awareness check.

    This is one area where PvE players may have an advantage. They're used to red circles signifying imminent instagib, and they're quick to move. Now, everyone needs to treat any large skirmish or keep fight like an endboss raid encounter.

    If you don't like it, play better ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • xDOVAHKIINx
    xDOVAHKIINx
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    Siege damage needed an increase, but not nearly this much
    Snit wrote: »
    It's a player skill issue. Every time I get killed by siege, I realize I just failed a Situational Awareness check.

    This is one area where PvE players may have an advantage. They're used to red circles signifying imminent instagib, and they're quick to move. Now, everyone needs to treat any large skirmish or keep fight like an endboss raid encounter.

    If you don't like it, play better ;)

    This is what i dont understand many players who like the siege damage all pull the L2P card, but when the siege was not so relevant to your victories and you were actually playing were getting rolled. So who here actually needs to pull the L2P card? it certainty is not people who are for the siege damage.
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • GorraShatan
    GorraShatan
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    Great change, the current siege damage strikes just the right balance

    This is what i dont understand many players who like the siege damage all pull the L2P card, but when the siege was not so relevant to your victories and you were actually playing were getting rolled. So who here actually needs to pull the L2P card? it certainty is not people who are for the siege damage.

    I get rolled because I refuse to wear any armour though. So I'll pull the L2P naked card. :3

    I did a little bit of testing, and I didn't find it too terrible on non-Vet or with my naked toon in Thorn. It was rough, but nothing one shot me, and with purge and a self heal a single fire ballista hitting me over and over couldn't wear me down.

    The non-vet is a level 36 sorc with 25 points in HP and 10 in Magicka. The naked Nord toon is a VR 6 DK with about the same ratio of HP and Magicka, and doesn't wear any equipment in the armour slots (he has rings and a neck piece though). Both could take a hit and self heal / purge out of it.

    Thoughts? I wonder if people just putting a few more points into HP would solve their complaints. It's not like a 2:1 ratio is that extreme.
  • krim
    krim
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    Great change, but I'd like to see siege damage bumped up even more!
    tonemd wrote: »
    The new siege is glorious!

    More, more more. How do you like it, how do you like it!

    It does keep me dancing on the receiving end though. Thank god for Siege Shield and Dark Cloak.


    This is what i dont understand many players who like the siege damage all pull the L2P card, but when the siege was not so relevant to your victories and you were actually playing were getting rolled. So who here actually needs to pull the L2P card? it certainty is not people who are for the siege damage.

    Exactly. Now we see the learn and adapt cards. It's hilarious
  • Arki
    Arki
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    Great change, the current siege damage strikes just the right balance
    krim wrote: »


    Exactly. Now we see the learn and adapt cards. It's hilarious

    L2P or L2Adapt means learn to play the game as it is right now, not learn to play the game as it once was or how you want it to be. To adapt means embracing change.

    If everybody who now like the changes where the same ones that always cried for "nerf this and taht" before and you responded "L2P" then you might have had something resembling a point, but ive yet to see any proof thats the case.
    Edited by Arki on March 26, 2015 6:49PM
  • Head.hunter
    Head.hunter
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    Meh. Don't care either way.
    I have no complaints either way. The increase in damage doesn't seem unfair, it just changes AvA gameplay somewhat and I'm cool with that.
    I'm just a banana from another dimension.
  • krim
    krim
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    Great change, but I'd like to see siege damage bumped up even more!
    Arki wrote: »

    L2P or L2Adapt means learn to play the game as it is right now, not learn to play the game as it once was or how you want it to be. To adapt means embracing change.

    If everybody who now like the changes where the same ones that always cried for "nerf this and taht" before and you responded "L2P" then you might have had something resembling a point, but ive yet to see any proof thats the case.

    Another good one is. It creates more strategy and tactics.
  • Tripe
    Tripe
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    Siege damage needed an increase, but not nearly this much
    I'm fighting four DC on Arrius farm flag last night. It's just me and one guard. I'm doing fine for resources and pretty sure I can stay alive until help arrives, possibly even kill a couple. A fifth DC comes up behind me and sets up a fire treb. I hear it fire and see the red circle but it's too close to even bother trying to get out of it, I'm just praying it's friendly. Boom, instadead.

    Why even bother trying to fight when the most effective thing you can do is nuke people with siege? I could have ran into that resource and just bombed them with my own siege. The thought did cross my mind and maybe i should have, but it just isn't fun or challenging in any way.

    It baffles me that the majority of people in this poll think this is a perfect balance. I sat above a front door breach yesterday and slaughtered countless people with 2 oil pots and a fire treb. No skill, or skills needed just set up your siege of choice, stand there and press right mouse button. Your gear doesn't matter, level doesn't matter, choice of skills don't matter.

    Next time someone asks me for a build, I'm just going to link them a fire treb.

    I think the only way I MIGHT be okay with this, is if siege use was limited to an area around a keep. Even with a change like this, I think the damage would have to be scaled down. I put little to no thought into this idea.
  • Samadhi
    Samadhi
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    Great change, the current siege damage strikes just the right balance

    This is what i dont understand many players who like the siege damage all pull the L2P card, but when the siege was not so relevant to your victories and you were actually playing were getting rolled. So who here actually needs to pull the L2P card? it certainty is not people who are for the siege damage.

    Dying to siege is about on par with getting rolled in a 5(or even 10)v1 against organized enemies as a solo player.
    In one case, I was unable to avoid a red circle of death; in another case, I was unable to avoid a ganking blob of death.

    Do not claim to be particularly skilled though, and also do not use siege weapons either.
    Likewise, do not consider the enemies in either situation to be particularly skilled -- one uses the crutch of a siege to kill me, the other uses the crutch of overwhelming numbers to kill me.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Roechacca
    Roechacca
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    Great change, the current siege damage strikes just the right balance
    I think it's right on the money
  • Sacadon
    Sacadon
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    Good change, but I'd like to see siege damaged reduced a tiny bit
    Fire ballista hitting for 35K is a bit too much. What's interesting is they usually hit for 25-30K but on occasion the 35K as well. I still like the change though.
  • frozywozy
    frozywozy
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    Good change, but I'd like to see siege damaged reduced a tiny bit
    Tripe wrote: »
    I'm fighting four DC on Arrius farm flag last night. It's just me and one guard. I'm doing fine for resources and pretty sure I can stay alive until help arrives, possibly even kill a couple. A fifth DC comes up behind me and sets up a fire treb. I hear it fire and see the red circle but it's too close to even bother trying to get out of it, I'm just praying it's friendly. Boom, instadead.

    Why even bother trying to fight when the most effective thing you can do is nuke people with siege? I could have ran into that resource and just bombed them with my own siege. The thought did cross my mind and maybe i should have, but it just isn't fun or challenging in any way.

    It baffles me that the majority of people in this poll think this is a perfect balance. I sat above a front door breach yesterday and slaughtered countless people with 2 oil pots and a fire treb. No skill, or skills needed just set up your siege of choice, stand there and press right mouse button. Your gear doesn't matter, level doesn't matter, choice of skills don't matter.

    Next time someone asks me for a build, I'm just going to link them a fire treb.

    I think the only way I MIGHT be okay with this, is if siege use was limited to an area around a keep. Even with a change like this, I think the damage would have to be scaled down. I put little to no thought into this idea.

    Using siege definitely doesn't require any skill. Defending from sieges requires skills. And anyone complaining in this thread about siege is either an inexperienced player who has no clue whatsoever about how to defend against sieges or is a player who refuses to adjust and change his glass cannon build to survive against siege damage.

    And nothing against you Tripe, you're doing work out there and you're a great player overall but stating that someone deployed a 6meters high fire treb right next to you and you didn't see it happening does sound like a lack of observation there.
    Edited by frozywozy on March 26, 2015 8:39PM
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  • Jauriel
    Jauriel
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    Siege damage needed an increase, but not nearly this much
    Im not against a siege increase..I want to see siege be relevant..a slight decrease of a few K in dps would suffice for me. But this one shotted stuff is just dumb.

    Can't believe I am agreeing with you. I feel dirty now. :(
  • Jauriel
    Jauriel
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    Siege damage needed an increase, but not nearly this much

    and this. I wondered if it was just me..Its happened two or three times.

    Same here. No red circle. Several times I got a rez and went instantly down and the person rezzing me claimed they didn't see a red circle either. I am tired of seeing "get out of the red circle". With all the glitches this game is burdened with why would it come as a surprise the red circles are inconsistent as well? You can't even open doors half the time Ffs!
  • SturgeHammer
    SturgeHammer
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    Great change, the current siege damage strikes just the right balance
    This may be an unpopular take, but I think that the new damage is great but the cost should increase to reflect the additional utility. Increasing the cost would add a significant downside to losing battles in which these powerful weapons are deployed. I believe this would put a greater importance on good decision making with regard to placement. These non-trivial decisions would, in turn, put more value in strategy over spam.
    Edited by SturgeHammer on March 26, 2015 9:20PM
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