And now ask those people dead on the ground what a shield is, if they spent attribute and champoint points in health, if they use gear bonus that increase health, if they have a morph of purge or siege shield on their bar, if they have any self heal ability.
And now ask those people dead on the ground what a shield is, if they pre-cast it/them before every engagement, if they re-apply it/them when needed, if they spent attribute and champoint points in health, if they use gear bonus that increase health, if they have a morph of purge or siege shield on their bar, if they have any self heal ability.
I feel very bad about it, and here's a screenshot that shows why:
And there are plenty more around us, but I didn't want to post a huge screenshot. 12+ VRs one-shotted. We pretty much gave up and stopped PVPing at this point. That's not much fun...not for us, at least...and I assume probably not for our enemies either, because PVP is boring if you've got nobody to play against.
I think he hunts for VR6 pug healers, I swear I am ALWAYS a target.
Fricking come on. Stop with the elitism. Especially when you yourself voted for it to be tamed down. If 3 fire siege all aim at you it doesn't matter how many purges you hit and shields you have or how many health points Ya got. Just stop.
Players shouldn't need to spec their entire character around avoiding being one shotted by a game mechanic which was clearly not tested well enough. I have some self heal abilities, but at the end of the day that 5-6k I can heal or my damage shield that absorbs up to 30% isn't gonna protect me or any of my allies from a ballista that hits us for 31k.
And now ask those people dead on the ground what a shield is, if they pre-cast it/them before every engagement, if they re-apply it/them when needed, if they spent attribute and champoint points in health, if they use gear bonus that increase health, if they have a morph of purge or siege shield on their bar, if they have any self heal ability, if they are vampires with no fire resist enchants, if they spent any champion points in damage mitigation.
There is your answer.
If they let 3 players deployed 3 fire sieges aiming at them and they decided to stay stacked right in front of it, that my friend is a poor judgement and reaction time. Keep in mind that fire trebs are not working as intented at the moment. The dots apply instantly and I'm pretty sure it is going to get hotfixed pretty soon so people who spec and gear properly won't get one shotted anymore.
Btw, the only reason why I voted to decrease the siege damage a bit is to be a fair dealer and give the credit to people who aren't happy about it. I personally think that siege damage is perfectly fine as it is.
If they let 3 players deployed 3 fire sieges aiming at them and they decided to stay stacked right in front of it, that my friend is a poor judgement and reaction time. Keep in mind that fire trebs are not working as intented at the moment. The dots apply instantly and I'm pretty sure it is going to get hotfixed pretty soon so people who spec and gear properly won't get one shotted anymore.
Btw, the only reason why I voted to decrease the siege damage a bit is to be a fair dealer and give the credit to people who aren't happy about it. I personally think that siege damage is perfectly fine as it is.
Players shouldn't need to spec their entire character around avoiding being one shotted by a game mechanic which was clearly not tested well enough. I have some self heal abilities, but at the end of the day that 5-6k I can heal or my damage shield that absorbs up to 30% isn't gonna protect me or any of my allies from a ballista that hits us for 31k.
You're also assuming everyone should be using tank gear...templars, nightblades and sorcerers are often not wearing full sets of heavy armor with health enchantments and frankly, I'm not sure you and I are playing the same game...
"Let"? As in "allow"? I think most people head into battle and do their best. I see no reason to ridicule and condescendingly insult people who are dying by the masses to siege out there. And oops I am sorry but when I am engaged in battle I can't see all things at all times and neither can you. I think dying to 3 hits from 3 different ballistas is excessive and ruining game play. The siege is being way way overused. Nobody is field fighting anymore pvp style. There are rows of siege vs rows of siege and not just on choke points and keeps. As many have said this is sVs now. Not pvp. And for many it sucks. Should we all just not voice our opinion?
Dont be such a scrub. This is why you never know if the poll numbers are true. We need the damage increased the siege barely does any dmg to my groups because we blob so many healers now. Plus we just counter any siege with more siege because we have the numbers.
Btw, the only reason why I voted to decrease the siege damage a bit is to be a fair dealer and give the credit to people who aren't happy about it. I personally think that siege damage is perfectly fine as it is.
I guess I see where you're coming from here but I'll riposte with this: I have just one really offensive move on my main bar.
There is a huge gap between someone like Agrippa who will go full heavy armor 28k hps with alot of mitigation damage points but who won't deal much damage and what I was reffering to in my post. What I was stating is that too many players were used to focus all their tools in offensive abilities lately since siege weapons were not as powerful as they used to be. Lot of people were glass cannons and I'm sorry but now it's time to sacrifice some of your offensive skills, points, gear, passive and defend yourself. I'm not saying that you must commit everything in defense and be a tank to be able to survive against siege.
Also none of these are true; I simply do not use siege shield because it would render me useless in combat and frankly, there's no point in even PVPing if all you can do is run around shielding yourself.When I hear you saying "a self shield isn't gonna protect me or any of my allies from a ballista that hits us for 31k", that could means four things :
- You are a vampire
- You didn't have any self shield on yourself
- You refused to designate someone in your group with siege shield
- You or any of your allies used purge to remove the dots and they applied for their full duration
Thank you for proving my point. This is precisely what happened to us and that is why it is a problem.I personally use 7/7 LA and I can defend a ressource against 3 VR14 with fire balistas and manage to kill them. I'm sure your entire group of 12 can figure out a way to survive against 3 fire sieges.
Its just way to strong, and is siege vs siege right now. It needed a boost for sure, I was stating that, but now its just crazy. If you feel differently you most likely suck (Aside from Mr. Agrippa). Laugh at the people trying to take a front flag.
TS- "Okay they are moving front flag. Shoot the trebs from outside."
*50 dead blues*
Please make this game a little more about skill, and less about this zerg siege stuff.
Dont be such a scrub. This is why you never know if the poll numbers are true. We need the damage increased the siege barely does any dmg to my groups because we blob so many healers now. Plus we just counter any siege with more siege because we have the numbers.
I guess I see where you're coming from here but I'll riposte with this: I have just one really offensive move on my main bar.
Passive>Gap closer>Offense>Damage shield>Heal
If we had more skill slots, I really don't think this would be as much of a problem as it is, but alas this is how it is.
Also none of these are true; I simply do not use siege shield because it would render me useless in combat and frankly, there's no point in even PVPing if all you can do is run around shielding yourself.
Thank you for proving my point. This is precisely what happened to us and that is why it is a problem.
At this stage of PVP, it no longer comes down to the skill of the players or their builds or the strategy...you can be squishy and not use any of your skills, but if you've got that fire ballista up, you're all set and it's time to play Call of Duty Medieval Warfare aka Whack-A-Mole Elder Scrolls Edition.
Why is it too strong?Its just way to strong, and is siege vs siege right now. It needed a boost for sure, I was stating that, but now its just crazy. If you feel differently you most likely suck (Aside from Mr. Agrippa). Laugh at the people trying to take a front flag.
TS- "Okay they are moving front flag. Shoot the trebs from outside."
*50 dead blues*
Please make this game a little more about skill, and less about this zerg siege stuff.
Why?Siege will be imbalanced until it is more effective on attacking walls, doors, and other siege, and less effective on other players.
I have found the complete opposite to be true.dylanjaygrobbelaarb16_ESO wrote: »I
I Never zerg and this concerns me greatly. Our group was already getting seiged in many circumstances when enemies have 3-4 times our number because we are wiping them. This change is going to make it even harder for offensive smaller groups. Just get used To dropping seige everywhere instead of using skills I guess
How can they be the best players if they can't figure out how to move out of a slow moving red circle. They are not the best players they are just people who have trained themselves to do a repetitious task. The best players wouldn't be hampered by by something like this, they would already have mastered dodging, sprinting, being aware of their environment and reacting accordingly. I can't get behind this argument that a siege weapon is suddenly going to make a bad player good. When I see someone firing from a siege weapon I just position myself to hit them while they are firing it. They are sitting ducks and you can easily take them out before they can even react. This is actually a good thing for good players not a bad thing. Stop crying and start using it to your advantage.Septimus_Magna wrote: »
Well thats a rather simple point of view. Good players might be better at sieging than bad players but that doesnt mean its will be more fun or improve the game in any way (except for the lag). The sieging allows the worst players to kill the best if they get 'lucky' and hit them while they're in combat with someone else for example. In normal fights you cant kill a really good player just by being lucky. So I would say the increased siege damage is the most beneficial for the worst players and gives the best players the biggest disadvantage.
Good eye!
Almost all of them are OUTSIDE of the siege shields... pfft. And why are they all so close together?
Ah yes, the only people who are complaining are those who fight in zergs and trains. Yes of course, that's why this solo player (and virtually everyone I know who enjoys small-scale pvp) can't stand it.
Nope, the other one is my ranged setup which I use mainly for defending keeps and providing offensive support to allies.GorraShatan wrote: »Is that your setup for both bars skarvika? I only ever have a gap closer on one of my bars, which leaves me a free spot on the other to put purge on if necessary. I can get by with only having one of a shield or a heal on each bar too in a pinch, as I just switch weapons to use the other (though I prefer not to have to do this).
This was never intented to be PvP, this is AvAvA and it's been said multiple times. Siege does and should give a major advantage to people using them. What you are looking for is a battleground/arena type of environnement and we're not there yet. We have given times and times again the tools to counter sieges in the dozens and dozens of thread that have been made the past week, if you are still clueless about how to counter them, it means you refuse to adapt to it and you want it to go the way you sit it fit.
Nope, the other one is my ranged setup which I use mainly for defending keeps and providing offensive support to allies.
Passive>Offense>Offense>Offense (all three are part of a combo)>Rapid Maneuver (not really part of the setup, but an essential skill for me in PVP)
I don't mind swapping if I need a shield or heal.
I am not clueless about anything. Just not enjoying it. I'm not a ***. I understand the dynamics and how to combat the siege damage. Just not WANTING to see siege everywhere at all times. What is there about this you're not understanding? It has nothing to do with skill or effort or understanding. And I am not alone. No need to try to continuously make it an opportunity to insult the knowledge and abilities of others.
I'm not seeing any constructive argument in what you just said other than "I want things to go the way I want it to be"
I'm not seeing any constructive argument in what you just said other than "I want things to go the way I want it to be"