Averya_Teira wrote: »Blackmoon777 wrote: »Blackmoon777 wrote: »it is just to take your $$$, and champion system is designed for long grind (years), so u will pay to have advantage (more champion points) and u will pay alot, difference in power betwen player who has 200CP is drastic, it is 100% pay to win,
i think we sould vote if we want ANY exp boosters in crown shop or not ,simply YES / NO
i say NO exp boosters!
LOL for you! You really think they care what our vote is?
thx for your LOL !
anyway
if they dont care about what we think (as u said) it is even better to vote! i just want to see 90% of players choosing NO (i dont want exp boosters) and if they implement it anyway it will be clear what is their policy
The thing is, if they really made a vote - an ingame vote, not on the forums as a very low percentage of players come to the forums - you'd be surprised by the huge amount of players who would/will buy those XP pots lol.
Oh, no one will say it here on the forums because they fear what others will write about them, but I can garantee you that a lot of the people yelling about them right now in this thread are the ones who will buy lots of them when they are available lol...
Omg you guys are still bitching about this hahha
You ALL realize that ZOS is a business right... ROFL
There not a charity people who work on the game have families to and they need to eat..
If it was up to you guys the game would be all free with tons of updates and no cash shop lol...
Good old "self entitled" generation is at full swing I see...
You all are gunna have a rude awaking when life hits you in the face...
Omg you guys are still bitching about this hahha
You ALL realize that ZOS is a business right... ROFL
There not a charity people who work on the game have families to and they need to eat..
If it was up to you guys the game would be all free with tons of updates and no cash shop lol...
Good old "self entitled" generation is at full swing I see...
You all are gunna have a rude awaking when life hits you in the face...
None of what you said has anything to do w/ anything.
Strange that Planetside 2 still seems to be putting food on the table and has never been P2W.
Also has TONS more players while everything actually is absolutely free.
I'm not saying to do that here, but saying that you have to introduce P2W tactics into a game for it to sell at all is just silly.
Averya_Teira wrote: »Blackmoon777 wrote: »Blackmoon777 wrote: »it is just to take your $$$, and champion system is designed for long grind (years), so u will pay to have advantage (more champion points) and u will pay alot, difference in power betwen player who has 200CP is drastic, it is 100% pay to win,
i think we sould vote if we want ANY exp boosters in crown shop or not ,simply YES / NO
i say NO exp boosters!
LOL for you! You really think they care what our vote is?
thx for your LOL !
anyway
if they dont care about what we think (as u said) it is even better to vote! i just want to see 90% of players choosing NO (i dont want exp boosters) and if they implement it anyway it will be clear what is their policy
The thing is, if they really made a vote - an ingame vote, not on the forums as a very low percentage of players come to the forums - you'd be surprised by the huge amount of players who would/will buy those XP pots lol.
Oh, no one will say it here on the forums because they fear what others will write about them, but I can garantee you that a lot of the people yelling about them right now in this thread are the ones who will buy lots of them when they are available lol...
This poll has already been made: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1
How many players playing the game voted on it is irrelevant, since we establish a margin of error & nail down the public opinion with 99% confidence.
Here's some reading for you:
http://en.wikipedia.org/wiki/Margin_of_errorOmg you guys are still bitching about this hahha
You ALL realize that ZOS is a business right... ROFL
There not a charity people who work on the game have families to and they need to eat..
If it was up to you guys the game would be all free with tons of updates and no cash shop lol...
Good old "self entitled" generation is at full swing I see...
You all are gunna have a rude awaking when life hits you in the face...
If it was up to me, this game would have stayed P2P, being fair to everyone participating. Not segregating player population between Credit Card Warriors & normal people, though these games will naturally not see the same amount of steady, significant content updates as P2P games.
There's plenty of evidence that MMOs (and MOBAs) can succesfully manage a B2P/F2P model without going P2W.
Just the DLC content alone could bring the same 15$/month, if they worked on that content instead of P2W grind systems. Then you add in costumes & pets, character transfers, name changes, barbershop etc (things that don't grant advantages over other players), and you've got a good revenue.
It may be surprising but some of us are not idiots, we understand what affect exp boosters will have on the game and we're ok with that. Some of us weigh the good vs the bad and see it as a fair trade off. The people who will be effected the most by this are the top 0.001% of the most elite, competitive players. No game should base its decisions solely on it effect on those players but rather the greater good.
Attorneyatlawl wrote: »Averya_Teira wrote: »Blackmoon777 wrote: »Blackmoon777 wrote: »it is just to take your $$$, and champion system is designed for long grind (years), so u will pay to have advantage (more champion points) and u will pay alot, difference in power betwen player who has 200CP is drastic, it is 100% pay to win,
i think we sould vote if we want ANY exp boosters in crown shop or not ,simply YES / NO
i say NO exp boosters!
LOL for you! You really think they care what our vote is?
thx for your LOL !
anyway
if they dont care about what we think (as u said) it is even better to vote! i just want to see 90% of players choosing NO (i dont want exp boosters) and if they implement it anyway it will be clear what is their policy
The thing is, if they really made a vote - an ingame vote, not on the forums as a very low percentage of players come to the forums - you'd be surprised by the huge amount of players who would/will buy those XP pots lol.
Oh, no one will say it here on the forums because they fear what others will write about them, but I can garantee you that a lot of the people yelling about them right now in this thread are the ones who will buy lots of them when they are available lol...
This poll has already been made: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1
How many players playing the game voted on it is irrelevant, since we establish a margin of error & nail down the public opinion with 99% confidence.
Here's some reading for you:
http://en.wikipedia.org/wiki/Margin_of_errorOmg you guys are still bitching about this hahha
You ALL realize that ZOS is a business right... ROFL
There not a charity people who work on the game have families to and they need to eat..
If it was up to you guys the game would be all free with tons of updates and no cash shop lol...
Good old "self entitled" generation is at full swing I see...
You all are gunna have a rude awaking when life hits you in the face...
If it was up to me, this game would have stayed P2P, being fair to everyone participating. Not segregating player population between Credit Card Warriors & normal people, though these games will naturally not see the same amount of steady, significant content updates as P2P games.
There's plenty of evidence that MMOs (and MOBAs) can succesfully manage a B2P/F2P model without going P2W.
Just the DLC content alone could bring the same 15$/month, if they worked on that content instead of P2W grind systems. Then you add in costumes & pets, character transfers, name changes, barbershop etc (things that don't grant advantages over other players), and you've got a good revenue.
Well said. Also the poll has 282 votes which isn't far off from the margin of error in most political polling, you're right. It's very clear that even poorly understood issues like pay to win don't get much support from anyone, and analytically we can safely assume a number of those "yes" votes would change if they understood the implications and impact of that system.
Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
Any purchaseable item that allows the circumvention or lessening of core game mechanics is pay to win.
farrier_ESO wrote: »There is a radical difference between, say, a 1% xp boost (pay-to-catch-up, aka convenience items), and genuine pay-to-win items like buy-in-store emperor status, achievements and quest completions - stuff where you can pay money and become better than anyone who has not paid.Any purchaseable item that allows the circumvention or lessening of core game mechanics is pay to win.
farrier_ESO wrote: »There is a radical difference between, say, a 1% xp boost (pay-to-catch-up, aka convenience items), and genuine pay-to-win items like buy-in-store emperor status, achievements and quest completions - stuff where you can pay money and become better than anyone who has not paid.Any purchaseable item that allows the circumvention or lessening of core game mechanics is pay to win.
Everything you just named can be obtained in game and gives arguably a much less noticeable performance boost than, say, gaining CP 50% faster than the next person.
And a far more permanent boost to your character.
I fail to see how achievements or quest completions are more pay-to-win than something that tangibly makes your character stronger by a LARGE margin, like CP being gained a HUGE chunk faster.
We're not talking 1% here.
farrier_ESO wrote: »There is a radical difference between, say, a 1% xp boost (pay-to-catch-up, aka convenience items), and genuine pay-to-win items like buy-in-store emperor status, achievements and quest completions - stuff where you can pay money and become better than anyone who has not paid.Any purchaseable item that allows the circumvention or lessening of core game mechanics is pay to win.
Everything you just named can be obtained in game and gives arguably a much less noticeable performance boost than, say, gaining CP 50% faster than the next person.
And a far more permanent boost to your character.
I fail to see how achievements or quest completions are more pay-to-win than something that tangibly makes your character stronger by a LARGE margin, like CP being gained a HUGE chunk faster.
We're not talking 1% here.
If the exp boost applies to champion points, yes.
They could make it available until level 49 to prevent that and I think that´s likely to happen. It would essentially be something applicable for alts to save them having to redo every quest.
Almost 2 months, and the debate has moved on substantially enough, if only through the introduction of other "convenience" items such as riding lessons, that continuing debate on this topic should probably be carried out in threads such as this one (about riding lessons, motifs and general crown store items) instead.
Sure, they will be sold on the Crown Store but a community poison like this is in another league entirely. To just throw it along with horse feeding, motifs and other vanity items is just foolish. None of those really have an effect on actual power in the game but xp boosts most definitely will.
Sure, they will be sold on the Crown Store but a community poison like this is in another league entirely. To just throw it along with horse feeding, motifs and other vanity items is just foolish. None of those really have an effect on actual power in the game but xp boosts most definitely will.
Take off your numbers-are-everything hat for a moment and please try and see what impact the things you label as "vanity items" might have on other players.
Sorry but costumes or faster horses don't kill bosses. Maybe if I look awesome and ride into battle like Gandalf the boss will just fall over, right? Is that how that works?
There's a HUGE difference between these items and how they impact the spirit of the game. If vanity items being sold on a cash shop bugs you then you shouldn't have bought this game because they stated in q1 of 2014 that there would be vanity items sold. They did also say that they would never sell power which the xp boosters most certainly are selling power if they apply to the champion system.
Sorry but costumes or faster horses don't kill bosses. Maybe if I look awesome and ride into battle like Gandalf the boss will just fall over, right? Is that how that works?
Of course it doesn't, don't try and construct a strawman. You are suggesting that these things are not important because they don't "kill bosses". I asked you, politely, to take off your numbers-are-everything hat. There are things that have an impact on other players or other systems in the game that do directly translate to how fast you can kill a boss. Also, as a point of fact motifs != costumes. This has been covered before.There's a HUGE difference between these items and how they impact the spirit of the game. If vanity items being sold on a cash shop bugs you then you shouldn't have bought this game because they stated in q1 of 2014 that there would be vanity items sold. They did also say that they would never sell power which the xp boosters most certainly are selling power if they apply to the champion system.
Vanity items being sold on a cash shop doesn't bug me (further than the presence of the cash shop itself). I also agree that if they sell XP boosters that impact the CS it will be significantly damaging to the game. However, where we seem to differ is that I am of the opinion that selling motifs (especially) and mount training (to a lesser degree) are both aspects of the same mindset and so intentionally segregating discussion of these things does not help.
SeptimusDova wrote: »Is this XP gain for Level XP only? Or CP only or Both? was this a reason for XP Nerf or because of the XP nerf?
Iluvrien wrote:There are things that have an impact on other players or other systems in the game that do directly translate to how fast you can kill a boss.
Iluvrien wrote:There are things that have an impact on other players or other systems in the game that don't directly translate to how fast you can kill a boss.
I can't believe that you're actually implying that the sale of cosmetic items needs to be discussed in the same category as p2w power sales. Dwemer styled gear doesn't hit any harder than Breton styled. I'm not sure how this affects gameplay at it's core but you obviously feel that they are both issues to be discussed on the same level.
<snip for brevity>
It doesn't affect you at all unless you're worried about how other people look which no cash shop policy or philosophy change would help with that. Getting one shot by someone with 3600CP because they essentially bought them would wreck the competitive spirit of the game. If you're a motif gatherer then I could see your sales dropping a bit. I mean is there any noticeable difference between the cash shop or looted versions? Does the cash shop version have a cooler look that I'm not aware of? How do you become aware that someone bought their dwemer style book from the cash shop? How does this actually affect you?
It doesn't. This discussion comparing the two like they actually are on a similar level is such a waste of time. One is an atom bomb and the other is a pillow fight.
Attorneyatlawl wrote: »PLEASE DO! I WILL BUY TONS OF THESE!!! I WILL BE PLAYING NON-STOP WITH THIS BOOST UP!! HELL YEAH.
when can i buy these
If it'll spare me from the tedious grinding which will no doubt cause me to stop playing entirely i'm all for them.
As long as they don't start selling armour sets etc
How to make money:
Step 1. Make game. Charge $15 per month.
Step 2. Nerf game so it takes much more time to get levels. Make game free to access after a one time purchase.
Step 3. Announce xp potions to bring you back to 1/3 or 1/2 of the previous speed.
Step 4. Let people who didn't pay any attention beg for the potions as RMT cash shop items to still be stuck leveling half-speed and paying money the whole way along that far exceeds what the basic $15/mo subscription had been.
Step 5. PROFIT! Game sinks as it becomes pay to win, but you rake in the cash as it does, while forum guys scream about how awesome it is until their game drowns,
Atom Bomb vs Pillow Fight.
<snip>
I'll let you decided which is the pillow fight.
If you didn't want to see cosmetic or vanity items on the cash shop then why did you buy the game? It's been very clear that their intention for the cash shop was to offer cosmetic/vanity items and services since before day one of release.
With that said I'd like to give a short word about your lost "client". RIP and I hope he enjoys crafting his own gear from now on.
Atom Bomb vs Pillow Fight.
<snip>
I'll let you decided which is the pillow fight.
Of course the XP potions are a primary concern, but denigrating all discussion of the other matters as being something that "doesn't affect you at all" is also disingenuous. I have to say, I actually started out with a fair amount of sympathy towards the PvP and competitive PvE communities (even though I have little interest in joining either these days), but if this "our problem is the only one worth discussing" attitude is prevalent then I have to wonder how many others, in addition to myself, you are pushing away from supporting them.If you didn't want to see cosmetic or vanity items on the cash shop then why did you buy the game? It's been very clear that their intention for the cash shop was to offer cosmetic/vanity items and services since before day one of release.
I joined on day 1 of early access. Within the first hour, I think. The specification for the crown story (post B2P) may well have included the emphasis on cosmetic and convenience items. The cash shop (that included the Explorer's pack and Imperial edition) did not, as far as I could tell. So, to be quite blunt, I bought the game before the intention to include these items (especially the XP potion) was ever even alluded to.With that said I'd like to give a short word about your lost "client". RIP and I hope he enjoys crafting his own gear from now on.
What a wonderfully mean-spirited thing to say. I think that tells me pretty much all I needed to know about your character, don't you?