Emma_Eunjung wrote: »If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...
Actually, the ONLY times I've enjoyed PvP are when I ran into an enemy players by surprise while questing for skyshards. There is no zerg lag underground! ...yet.
Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
IcyDeadPeople wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
You should get VR14 items. The loot in Cyrodiil has always scaled to your level - has someone indicated this will change?
Martial Knowledge/Way of Air/Way of Fire, and other pieces drop from the chests at the end of Dolmens, all Vr14. (Or scaled to your level.)Emma_Eunjung wrote: »
The only times I ever saw VR14 in Cyrodiil was from the chest you loot after closing a dolmen, but those were NEVER set pieces, just basic no-name dropped gear.
Has anyone ever been able to farm a VR14 set piece from anywhere in Cyrodiil?
Martial Knowledge/Way of Air/Way of Fire, and other pieces drop from the chests at the end of Dolmens, all Vr14. (Or scaled to your level.)Emma_Eunjung wrote: »
The only times I ever saw VR14 in Cyrodiil was from the chest you loot after closing a dolmen, but those were NEVER set pieces, just basic no-name dropped gear.
Has anyone ever been able to farm a VR14 set piece from anywhere in Cyrodiil?
Martial Knowledge/Way of Air/Way of Fire, and other pieces drop from the chests at the end of Dolmens, all Vr14. (Or scaled to your level.)Emma_Eunjung wrote: »
The only times I ever saw VR14 in Cyrodiil was from the chest you loot after closing a dolmen, but those were NEVER set pieces, just basic no-name dropped gear.
Has anyone ever been able to farm a VR14 set piece from anywhere in Cyrodiil?
Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
Martial Knowledge/Way of Air/Way of Fire, and other pieces drop from the chests at the end of Dolmens, all Vr14. (Or scaled to your level.)Emma_Eunjung wrote: »
The only times I ever saw VR14 in Cyrodiil was from the chest you loot after closing a dolmen, but those were NEVER set pieces, just basic no-name dropped gear.
Has anyone ever been able to farm a VR14 set piece from anywhere in Cyrodiil?
LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
I was just gonna say: I am pretty sure v14 MK only drops in SO - at least that is the only place I have looted it.
LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
I was just gonna say: I am pretty sure v14 MK only drops in SO - at least that is the only place I have looted it.
LonePirate wrote: »LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
I was just gonna say: I am pretty sure v14 MK only drops in SO - at least that is the only place I have looted it.
You are incorrect. VR14 Martial Knowledge pieces definitely do drop from the chests in Cyrodiil. They are rare drops; but they certainly do drop. I have looted several of the VR14 MK pieces I have found in Cyrodiil chests.
LonePirate wrote: »LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
I was just gonna say: I am pretty sure v14 MK only drops in SO - at least that is the only place I have looted it.
You are incorrect. VR14 Martial Knowledge pieces definitely do drop from the chests in Cyrodiil. They are rare drops; but they certainly do drop. I have looted several of the VR14 MK pieces I have found in Cyrodiil chests.
Dungeons or Dolmen? To clarify.
LonePirate wrote: »LonePirate wrote: »Emma_Eunjung wrote: »Yeah, this is good news, guys, BUT...
I'm still annoyed at the VR12 thing. Why are they torturing VR14 players by offering so few places to get max level loot? Even in Craglorn you only have access to to VR13 without grouping.
And what about itemization? Are we actually going to be able to get GOOD VR12 drops from these mobs? I'm talking about Warlock and Syrabane rings...
I suspect one of the reasons VR12 was chosen instead of VR14 was to keep VR14 gear locked behind treasure chests, gold pledge keys, Vet DSA and SO. Another reason might be a desire to keep Upper Craglorn above all of the other zones in the game. This is all speculation on my part.
As for the loot, Dreugh King Slayer and Syrabane pieces drop from mobs in Cyrodiil. I have never seen them drop Warlock pieces. As stated above, dolmen chests and treasure chests drop Air, Fire and Martial Knowledge pieces all at your character level which will be VR14 for many players.
I was just gonna say: I am pretty sure v14 MK only drops in SO - at least that is the only place I have looted it.
You are incorrect. VR14 Martial Knowledge pieces definitely do drop from the chests in Cyrodiil. They are rare drops; but they certainly do drop. I have looted several of the VR14 MK pieces I have found in Cyrodiil chests.
Dungeons or Dolmen? To clarify.
From today's patch notes:
Alliance War
General
Significantly increased siege weapon damage against other player characters.
Increased trebuchet damage against keep walls.
Increased the XP received from killing other players by 50%.
Increased the XP provided by many of the less lucrative quests in Cyrodiil.
Increased the stats of a battle leveled player character in Cyrodiil to those of a VR12 player character.
Reduced the XP received from some guards at the Scroll gates.
Increased the level of all monsters in Cyrodiil to VR12 so they provide more XP per kill.
Reduced the damage and health of guards so they are at a similar power level to the old VR5 guards.
What's with the last one?
Everything else is awesome but WHY the need to reduce their damage and health, just so they can stay as canon fodder and just be there for the XP and XP alone?
In my honest personal opinion, if you're hitting a VR12 mob, and getting VR12 drops and XP, they damn well be worth it. Unless they change PvE world so that VR12 hits like a VR5.... I don't see how this can add any value to Cyrodiil....
I'm sorry, I guess nothing REALLY wrong with it, it's just that I feel like we're being spoonfed in order to cater to the newbies casuals...
PS: everything else is awesome.
From today's patch notes:
Alliance War
General
Significantly increased siege weapon damage against other player characters.
Increased trebuchet damage against keep walls.
Increased the XP received from killing other players by 50%.
Increased the XP provided by many of the less lucrative quests in Cyrodiil.
Increased the stats of a battle leveled player character in Cyrodiil to those of a VR12 player character.
Reduced the XP received from some guards at the Scroll gates.
Increased the level of all monsters in Cyrodiil to VR12 so they provide more XP per kill.
Reduced the damage and health of guards so they are at a similar power level to the old VR5 guards.
What's with the last one?
Everything else is awesome but WHY the need to reduce their damage and health, just so they can stay as canon fodder and just be there for the XP and XP alone?
In my honest personal opinion, if you're hitting a VR12 mob, and getting VR12 drops and XP, they damn well be worth it. Unless they change PvE world so that VR12 hits like a VR5.... I don't see how this can add any value to Cyrodiil....
I'm sorry, I guess nothing REALLY wrong with it, it's just that I feel like we're being spoonfed in order to cater to the newbies casuals...
PS: everything else is awesome.
Do you think that the guards need buffed as they were prior to the patch? Think they were already stronger than VR10 mobs when they were VR5 so thats all they are doing is keeping their difficulty the same while raising the XP from them.
Rust_in_Peace wrote: »It's a start but it's still not enough. Played for about 4 and half hours last night, got about 120k AP and 225k exp. Objectives, like defensive and offensive ticks, need to return more exp and you need to dial back the exp penalty when grouped with other people to make player kills worthwhile.