ZOS_BrianWheeler wrote: »XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
ZOS_BrianWheeler wrote: »VR12+ materials/tradeskill nodes are still being worked on for Cyrodiil.
i wanna have yo babiesZOS_BrianWheeler wrote: »VR12+ materials/tradeskill nodes are still being worked on for Cyrodiil.
you mean... XP from PvP??
YES. YES YES YES. PRAISE SITHIS AND WOLVERINE AND ALL THE OTHER AWESOME FICTONAL HEROS/GODS.
When I started reading this, I was like "well, non-vets are screwed" but its nice battle levels will be adjusted accordingly.
Now, to fix the lag.
Suntzu1414 wrote: »Go Nickel!!
Sallington wrote: »Just when I thought you couldn't get any dumber, you go ahead and do something like this.
AND TOTALLY REDEEM YOURSELF!
ZOS_BrianWheeler wrote: »XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
Great news and good job making those changes. But I would like to point out that players healing in PvP right now aren't getting much exp from player kills.
Right now I have to stop healing and do actual dmg to enemy players, to get the credit that awards exp. Only healing and supporting my group while they're fighting isn't enough, than I only get AP when enemies die. Feels a bit problematic that I have to choose between saving my allies or getting my exp lol.
The exp increase is awesome for sure, but still 50% I'll be missing out on if I'm playing my healer.
ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.
Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.
Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.