Mr Wheeler.
There are two bugs just driving me bat nuts bonkers in pvp right now.
1. Cursor bug
When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.
2. Chevron and indicators bug.
No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.
I am sure you already know about them, just letting you know how crazy it's making us.
mike.gaziotisb16_ESO wrote: »Mr Wheeler.
There are two bugs just driving me bat nuts bonkers in pvp right now.
1. Cursor bug
When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.
2. Chevron and indicators bug.
No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.
I am sure you already know about them, just letting you know how crazy it's making us.
I'm pretty sure he knows that but that really is not Brian's area of control and responsibility. Group markers, HP Bars and cursors disappear in PvE as well. The people who deal with the game interface (whoever they are) are the people who would be working on it, not the PvP team.
These issues I feel confident will be sorted soon, anyway. The server performance on the other hand....
Should do indeed, as delves are separate instances to overland Cyrodiil. What they need to make sure is working properly is being able to get out of delves if the campaign is pop-locked. I've been stuck in a Cyro delve before because "The destination is full", and I'm sure that shouldn't have happened since delves are supposed to be included as part of the overall Cyrodiil population. (Here's a thread about that)If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
I expect the removal of VRs is much further away than getting Battle Leveling to existing VRs.dwemer_paleologist wrote: »why would this be happening if you guys are removing veteren levels?ZOS_BrianWheeler wrote: »Battle leveling is applied to all characters that are not VR1 or higher. We have been working on getting it applied to Vet players that are under the Battle level stats so they can close that gap between VR1 and VR14 players, but this isn't slated for a while still.
It means that everyone Level 10-49 who is battle-leveled for Cyrodiil will now be scaled to be equivalent to an average VR12 instead of a VR5. No nerfs here.ArconSeptim wrote: »Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12. What means this ?
Does this mean you will nerf current stats in PvP or what please explain I dont understand so well
Mr Wheeler.
There are two bugs just driving me bat nuts bonkers in pvp right now.
1. Cursor bug
When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.
2. Chevron and indicators bug.
No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.
I am sure you already know about them, just letting you know how crazy it's making us.
great changes. i mean, atm 10h of pvp = 2-3cps meanwhile 10h of v10grind=9-10cps. increasing exp from mobs/quests/pvp it will be 10h of pvp = 4/6cps while grinding v10 still be 9-10cps. so the pvp exp still far from bots and grinders but at least is something.. ofc if you increase the exp of v14 contents or give bots/grinders a new place for do so (cyrodiil) you will create a new awesome abyss between pvp pve and grind. in my opinion is a great change, but not enough, i hope more staff members @ZOS_BrianWheeler will try to farm inside this game like players for notice the so big difference between play endgame and play tardgrind game, and i hope they will do it before we reach this summer with 600+ cps differences between those 2 categories.ZOS_BrianWheeler wrote: »....
@ZOS_BrianWheeler , very cool and long overdue.ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.
Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.
Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.
ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.
Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.
Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.
That's not how I read it. I read it as:Merlin13KAGL wrote: »With battle leveling at VR12, though, I don't understand why you aren't just leaving the VR12 monsters at VR12, instead of pre-nerfing them down to VR5 level with a VR12 title?
mislucb16_ESO wrote: »@ZOS_BrianWheeler you won't split the masses around Cyrodiil as you wished by increasing the xp from pvp kills.
People will zerg even more to get maximum xp from nobrains kills only (hi xp train between Chalman and Arius).
That will cause even more and more lag.
You need to raise the XP from taking keeps and objectives instead of pvp kills,especially for the 3 distant keeps where no one ever goes.
So yet more ZOS focus on PVP after Eric's nerfbatting round, nothing for PVE.
Still no non-group--or-die way to level beyond VR10.
If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...
@Enodoc , I hope so. If that's the case, I'm all for it. It'll also crank it back up some for those VR12+ vs how it is now. Will be nice to see the battle leveling actually level the battle some more, too, for the lower levels.That's not how I read it. I read it as:Merlin13KAGL wrote: »With battle leveling at VR12, though, I don't understand why you aren't just leaving the VR12 monsters at VR12, instead of pre-nerfing them down to VR5 level with a VR12 title?
A battle-leveled VR12 will be able to kill a VR12 mob with the same level of difficulty/challenge that they had when they were battle-leveled VR5s killing VR5 mobs.
Which would mean that it will be no easier to kill them, but no harder either.
ZOS_BrianWheeler wrote: »Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
ZOS_BrianWheeler wrote: »Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
Sorry, but can someone explain what this means to me?
Battle-leveling is a feature in Cyrodiil in which Level 10-49 players have their health, magicka, stamina, armour and damage stats "scaled up" to a higher value so they are more competitive against Veteran players, who have higher value stats naturally. Previously, battle-leveling scaled players up to the equivalent of an average VR5. With this change, players will now have their stats scaled up to the equivalent of an average VR12.ZOS_BrianWheeler wrote: »Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
Sorry, but can someone explain what this means to me?
If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...