Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Incoming Cyrodiil Vet Rank Change and more

  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Armitas wrote: »
    Mr Wheeler.

    There are two bugs just driving me bat nuts bonkers in pvp right now.

    1. Cursor bug
    When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.

    2. Chevron and indicators bug.
    No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.

    I am sure you already know about them, just letting you know how crazy it's making us.

    I'm pretty sure he knows that but that really is not Brian's area of control and responsibility. Group markers, HP Bars and cursors disappear in PvE as well. The people who deal with the game interface (whoever they are) are the people who would be working on it, not the PvP team.

    These issues I feel confident will be sorted soon, anyway. The server performance on the other hand....
    EU | PC | AD
  • Horrum
    Horrum
    ✭✭✭
    Made my month! I haven't been this amped about ESO since launch. My other games are collecting dust now haha.

    This is really awesome!
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    Mr Wheeler.

    There are two bugs just driving me bat nuts bonkers in pvp right now.

    1. Cursor bug
    When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.

    2. Chevron and indicators bug.
    No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.

    I am sure you already know about them, just letting you know how crazy it's making us.

    I'm pretty sure he knows that but that really is not Brian's area of control and responsibility. Group markers, HP Bars and cursors disappear in PvE as well. The people who deal with the game interface (whoever they are) are the people who would be working on it, not the PvP team.

    These issues I feel confident will be sorted soon, anyway. The server performance on the other hand....

    It doesn't really bother me in PvE where monsters wait for you and you can tell friend from foe, in PvP it's driving me crazy. I mention it to him because he has the authority to say hey can we put some more attention on this it's driving my people mad.
    Retired.
    Nord mDK
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snit wrote: »
    If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
    Should do indeed, as delves are separate instances to overland Cyrodiil. What they need to make sure is working properly is being able to get out of delves if the campaign is pop-locked. I've been stuck in a Cyro delve before because "The destination is full", and I'm sure that shouldn't have happened since delves are supposed to be included as part of the overall Cyrodiil population. (Here's a thread about that)
    Battle leveling is applied to all characters that are not VR1 or higher. We have been working on getting it applied to Vet players that are under the Battle level stats so they can close that gap between VR1 and VR14 players, but this isn't slated for a while still.
    why would this be happening if you guys are removing veteren levels?
    I expect the removal of VRs is much further away than getting Battle Leveling to existing VRs.
    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12. What means this ?
    Does this mean you will nerf current stats in PvP or what please explain I dont understand so well
    It means that everyone Level 10-49 who is battle-leveled for Cyrodiil will now be scaled to be equivalent to an average VR12 instead of a VR5. No nerfs here.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_BrianWheeler You absolute legend.

    On this awesome pvp spree could I ask, the situation around having the Guild Store option with the bank at the factions gates? I'll be honest, on fixing that with vr12+ mats potentially about Cyro. I may never leave...

    I'd also like to say I'm renaming my two sons Wheeler and Brian as a tribute to your generosity.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Really need guild stores back, yes. With the queues how they are, I cant afford to leave Cyrodiil to buy potions or materials to craft them. Like anyone else I run out too. :(

    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Armitas wrote: »
    Mr Wheeler.

    There are two bugs just driving me bat nuts bonkers in pvp right now.

    1. Cursor bug
    When ever you open you map and close it you are in cursor mode and have to hit "." before you can do anything. Once it starts, which seems to be in groups, it's there the until you log out.

    2. Chevron and indicators bug.
    No group chevrons display or even enemy alliance indicators. Once you got the bug you are stuck with it until you close out the client. When you come back on you will have chevrons until you open your map and when you close it they are all gone again. I have had to quit 5 times to get it to finally stop. I go through this every time I get off work and try to start pvping.

    I am sure you already know about them, just letting you know how crazy it's making us.

    reloading ui should fix the cursor bug every time until they patch it
    2013

    rip decibel
  • Keron
    Keron
    ✭✭✭✭✭
    I guess it really was the case that all resources in ZOS were exclusively used for the 1.6/2.0 changes. The moment it is released we suddenly get responses here. While I think that some of the info you provided to us in these two discussions could and should have been given a little earlier to appease us pvp players, the sudden change of pace is appreciated.

    So, again:
    Dear PvP Devs, you have my heart-felt thanks for finally acting on our concerns. Keep this going. It's the exact right way to go at it: Fix the "small" things until you find a solution to the "big one" (Lag, of course).
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Thank you @ZOS_BrianWheeler, is it possible to see some improvements to the PVP capture and scout quests as well?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Olysja
    Olysja
    ✭✭✭
    ....
    great changes. i mean, atm 10h of pvp = 2-3cps meanwhile 10h of v10grind=9-10cps. increasing exp from mobs/quests/pvp it will be 10h of pvp = 4/6cps while grinding v10 still be 9-10cps. so the pvp exp still far from bots and grinders but at least is something.. ofc if you increase the exp of v14 contents or give bots/grinders a new place for do so (cyrodiil) you will create a new awesome abyss between pvp pve and grind. in my opinion is a great change, but not enough, i hope more staff members @ZOS_BrianWheeler will try to farm inside this game like players for notice the so big difference between play endgame and play tardgrind game, and i hope they will do it before we reach this summer with 600+ cps differences between those 2 categories.

    btw the right values of changes should be 130-150% exp more in outofparty pvp. 80-90%exp more in partypvp . 80-90%exp more in trials/vetdoungeons. 20%exp more in v13-14grind. you should use to check with 16/7 staffplayers users or maybe some professional player before make changes:|
    Edited by Olysja on March 19, 2015 1:43PM
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.

    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.

    We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.



    Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.
    @ZOS_BrianWheeler , very cool and long overdue.

    I understand the leveling up of monsters (for non-reduced XP's for VR14's). I understand the battle leveling to VR12.

    With battle leveling at VR12, though, I don't understand why you aren't just leaving the VR12 monsters at VR12, instead of pre-nerfing them down to VR5 level with a VR12 title?

    IMO, the NPC's/monsters in Cyro were already cranked down too far in 1.6 - they go down very easily, especially at VR14.

    The improved XP's are great, just not sure why it will be even easier (fight-wise) to obtain them?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.

    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.

    We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.

    Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.

    This is fantastic news, thanks so much for this update!

    From the sound of it, many of us will now be able to simply play the game in the way we enjoy most (PVP), and no longer worry about grinding CP in PVE zones to remain competitive in Cyrodiil.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    With battle leveling at VR12, though, I don't understand why you aren't just leaving the VR12 monsters at VR12, instead of pre-nerfing them down to VR5 level with a VR12 title?
    That's not how I read it. I read it as:

    A battle-leveled VR12 will be able to kill a VR12 mob with the same level of difficulty/challenge that they had when they were battle-leveled VR5s killing VR5 mobs.

    Which would mean that it will be no easier to kill them, but no harder either.
    Edited by Enodoc on March 19, 2015 2:11PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sarousse
    Sarousse
    ✭✭✭✭✭
    @ZOS_BrianWheeler you won't split the masses around Cyrodiil as you wished by increasing the xp from pvp kills.

    People will zerg even more to get maximum xp from nobrains kills only (hi xp train between Chalman and Arius).

    That will cause even more and more lag.

    You need to raise the XP from taking keeps and objectives instead of pvp kills,especially for the 3 distant keeps where no one ever goes.
    Edited by Sarousse on March 19, 2015 2:43PM
  • Davadin
    Davadin
    ✭✭✭✭✭
    ha.

    and i JUST log back into this game after 3 months hiatus.

    purrrrfeeectttt
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_BrianWheeler you won't split the masses around Cyrodiil as you wished by increasing the xp from pvp kills.

    That isn't the real point for this.
    People will zerg even more to get maximum xp from nobrains kills only (hi xp train between Chalman and Arius).

    This will happen regardless, but, the buffs to siege damage and correct usage will dismantle a large portion of most zergs.
    That will cause even more and more lag.

    This will happen regardless until the network code is improved or the problems are found.
    You need to raise the XP from taking keeps and objectives instead of pvp kills,especially for the 3 distant keeps where no one ever goes.

    That potentially would encourage more zerging would it not?

    An XP bonus for enemy gate home keeps ( offensive + defensive ), you maybe onto something there though.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • ladyoldfashion
    ladyoldfashion
    Soul Shriven
    technohic wrote: »
    Is that...is that a tear coming down my face right now?

    Yeah. It is. A tear of joy.

  • ladyoldfashion
    ladyoldfashion
    Soul Shriven
    It all sounds good. But I have been a v14 for a long long time and stuck. I need more solo stuff.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kragorn wrote: »
    So yet more ZOS focus on PVP after Eric's nerfbatting round, nothing for PVE.

    Still no non-group--or-die way to level beyond VR10.

    Dude, they just made ALL OF CYRODIIL "non-group-or-die" at V12.
    wraith808 wrote: »
    Snit wrote: »
    If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?

    Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...

    Some of our best guild stories are of unexpected PvP in delves in Cyrodiil!
    The Moot Councillor
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Enodoc wrote: »
    With battle leveling at VR12, though, I don't understand why you aren't just leaving the VR12 monsters at VR12, instead of pre-nerfing them down to VR5 level with a VR12 title?
    That's not how I read it. I read it as:

    A battle-leveled VR12 will be able to kill a VR12 mob with the same level of difficulty/challenge that they had when they were battle-leveled VR5s killing VR5 mobs.

    Which would mean that it will be no easier to kill them, but no harder either.
    @Enodoc , I hope so. If that's the case, I'm all for it. It'll also crank it back up some for those VR12+ vs how it is now. Will be nice to see the battle leveling actually level the battle some more, too, for the lower levels.

    I want to have to work for it again, at least a little.

    I would like to see some VR13 & VR14 PvE stuff in there though, for gear drops, if nothing else.

    Crag, CoA, and DSA shouldn't be the only gear resource for those above VR12.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Mystikkal
    Mystikkal
    ✭✭✭
    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    Sorry, but can someone explain what this means to me?

  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Mystikkal wrote: »
    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    Sorry, but can someone explain what this means to me?

    Low levels, below v12, having their stats boosted so they are still a threat in Cyrodiil
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mystikkal wrote: »
    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    Sorry, but can someone explain what this means to me?
    Battle-leveling is a feature in Cyrodiil in which Level 10-49 players have their health, magicka, stamina, armour and damage stats "scaled up" to a higher value so they are more competitive against Veteran players, who have higher value stats naturally. Previously, battle-leveling scaled players up to the equivalent of an average VR5. With this change, players will now have their stats scaled up to the equivalent of an average VR12.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Mystikkal
    Mystikkal
    ✭✭✭
    Thanks. I knew they adjusted peoples stats, didn't know it was called Battle Leveling stats. Makes sense - sounds like a good change.
    Edited by Mystikkal on March 19, 2015 5:25PM
  • Islyn
    Islyn
    ✭✭✭✭✭
    Lfg guard slay grind
  • firewatch
    firewatch
    ✭✭✭
    lfg to gank guard slay grinders :)
  • Islyn
    Islyn
    ✭✭✭✭✭
    firewatch wrote: »
    lfg to gank guard slay grinders :)

    Should be fun!
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    chillrend was unplayable last night. just to report
  • Islyn
    Islyn
    ✭✭✭✭✭
    Lorkhan wrote: »
    chillrend was unplayable last night. just to report

    Wrong thread. End of the queue and pointy hat for you.
    Edited by Islyn on March 19, 2015 5:56PM
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    wraith808 wrote: »
    Snit wrote: »
    If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?

    Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...

    Actually, the ONLY times I've enjoyed PvP are when I ran into an enemy players by surprise while questing for skyshards. There is no zerg lag underground! ...yet.
    #CAREBEARMASTERRACE
Sign In or Register to comment.