If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...
If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...
@ZOS_BrianWheeler @ZOS_GinaBruno I'm assuming the decision on VR12 over VR14 was a calculated one? VR14 would be awesome but since there are no VR14 open world mobs in the game I can understand any hesitation on that front.
I would also ask you to please check the damage guards currently do to players. VR5 mobs hit *really* hard right now. Far harder than they did in 1.5. I shudder to think on what a VR12 guard will hit for if this damage isn't scaled back somewhat. I got powerbashed by 2 guards a couple nights ago and was instagibbed and Archers can still 1-shot players. Just something to take a look at in internal testing.
Beyond that thanks for listening! All you need to do is throw us a bone to fight over every now and then and (most of us) will be as happy as pigs in a pen.
So yet more ZOS focus on PVP after Eric's nerfbatting round, nothing for PVE.
Still no non-group--or-die way to level beyond VR10.
@ZOS_BrianWheeler @ZOS_GinaBruno I'm assuming the decision on VR12 over VR14 was a calculated one? VR14 would be awesome but since there are no VR14 open world mobs in the game I can understand any hesitation on that front.
I would also ask you to please check the damage guards currently do to players. VR5 mobs hit *really* hard right now. Far harder than they did in 1.5. I shudder to think on what a VR12 guard will hit for if this damage isn't scaled back somewhat. I got powerbashed by 2 guards a couple nights ago and was instagibbed and Archers can still 1-shot players. Just something to take a look at in internal testing.
Beyond that thanks for listening! All you need to do is throw us a bone to fight over every now and then and (most of us) will be as happy as pigs in a pen.
ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets..
If Cyro-Delves become desirable grinding spots, some PvP will move underground. Does that improve performance above, by spreading folks out?
Have you ever PvP'd unexpectedly in a delve? It's one of the most awesome experiences in Cyrodiil. I hope that it does drive people underground...
What's a delve?
@ZOS_BrianWheeler @ZOS_GinaBruno I'm assuming the decision on VR12 over VR14 was a calculated one? VR14 would be awesome but since there are no VR14 open world mobs in the game I can understand any hesitation on that front.
I would also ask you to please check the damage guards currently do to players. VR5 mobs hit *really* hard right now. Far harder than they did in 1.5. I shudder to think on what a VR12 guard will hit for if this damage isn't scaled back somewhat. I got powerbashed by 2 guards a couple nights ago and was instagibbed and Archers can still 1-shot players. Just something to take a look at in internal testing.
Beyond that thanks for listening! All you need to do is throw us a bone to fight over every now and then and (most of us) will be as happy as pigs in a pen.
xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
@ZOS_BrianWheeler @ZOS_GinaBruno I'm assuming the decision on VR12 over VR14 was a calculated one? VR14 would be awesome but since there are no VR14 open world mobs in the game I can understand any hesitation on that front.
I would also ask you to please check the damage guards currently do to players. VR5 mobs hit *really* hard right now. Far harder than they did in 1.5. I shudder to think on what a VR12 guard will hit for if this damage isn't scaled back somewhat. I got powerbashed by 2 guards a couple nights ago and was instagibbed and Archers can still 1-shot players. Just something to take a look at in internal testing.
Beyond that thanks for listening! All you need to do is throw us a bone to fight over every now and then and (most of us) will be as happy as pigs in a pen.
Have you taken into account the differential from armor values this patch and last. Light armor is supposed to make you extremely squishy now thus making them hit harder, even more so in 1.6
@ZOS_BrianWheeler @ZOS_GinaBruno I'm assuming the decision on VR12 over VR14 was a calculated one? VR14 would be awesome but since there are no VR14 open world mobs in the game I can understand any hesitation on that front.
I would also ask you to please check the damage guards currently do to players. VR5 mobs hit *really* hard right now. Far harder than they did in 1.5. I shudder to think on what a VR12 guard will hit for if this damage isn't scaled back somewhat. I got powerbashed by 2 guards a couple nights ago and was instagibbed and Archers can still 1-shot players. Just something to take a look at in internal testing.
Beyond that thanks for listening! All you need to do is throw us a bone to fight over every now and then and (most of us) will be as happy as pigs in a pen.
As for difficulty:ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets..
ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.
Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.
Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.
xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
I actually agree with this. If removing deer is meant to help, surely cleaning up a lot of the other junk would. Certainly a big ass dolmen would be even more intensive.
The only hesitation I have is the completionists that like Cyrodiil questing. Maybe just leave it in Azuras Star or whatever.
xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
I actually agree with this. If removing deer is meant to help, surely cleaning up a lot of the other junk would. Certainly a big ass dolmen would be even more intensive.
The only hesitation I have is the completionists that like Cyrodiil questing. Maybe just leave it in Azuras Star or whatever.
You guys should also consider the fact that spreading out all of the PvP players improves performance in Cyrodiil. If a few dozen players in each campaign are out ganking and grinding in delves, that is that many players who are becoming one with the Zerg swarm lagging the whole thing to hell.
So yet more ZOS focus on PVP after Eric's nerfbatting round, nothing for PVE.
Still no non-group--or-die way to level beyond VR10.
Agrippa_Invisus wrote: »xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
I actually agree with this. If removing deer is meant to help, surely cleaning up a lot of the other junk would. Certainly a big ass dolmen would be even more intensive.
The only hesitation I have is the completionists that like Cyrodiil questing. Maybe just leave it in Azuras Star or whatever.
You guys should also consider the fact that spreading out all of the PvP players improves performance in Cyrodiil. If a few dozen players in each campaign are out ganking and grinding in delves, that is that many players who are becoming one with the Zerg swarm lagging the whole thing to hell.
I fully plan on zerging the delves with 30+. As an EP I don't feel comfortable going much past Deshaan without an entourage.
I have my rock star status to maintain.
Agrippa_Invisus wrote: »xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
I actually agree with this. If removing deer is meant to help, surely cleaning up a lot of the other junk would. Certainly a big ass dolmen would be even more intensive.
The only hesitation I have is the completionists that like Cyrodiil questing. Maybe just leave it in Azuras Star or whatever.
You guys should also consider the fact that spreading out all of the PvP players improves performance in Cyrodiil. If a few dozen players in each campaign are out ganking and grinding in delves, that is that many players who are becoming one with the Zerg swarm lagging the whole thing to hell.
I fully plan on zerging the delves with 30+. As an EP I don't feel comfortable going much past Deshaan without an entourage.
I have my rock star status to maintain.
ZOS_GinaBruno wrote: »
Lava_Croft wrote: »I really appreciate the effort, but as long as everybody runs around with 10 frames per second and a 7000ms ping, nobody is going to give a flying ***.
xDOVAHKIINx wrote: »IMO "Delves" should not even exists in PVP. ESO has the rest of the game for that kind of content. PVP should be exclusively PVP (also take out dolmens no one cares about those)
PVE players should not clog PVP players limited campaigns/Que's/(content). I am not against Martin Luther King Jr's work, but separate the two peoples and you'll have harmony in this game.
Agrippa_Invisus wrote: »
I fully plan on zerging the delves with 30+. As an EP I don't feel comfortable going much past Deshaan without an entourage.
I have my rock star status to maintain.
eventide03b14a_ESO wrote: »They can hear us!
Lava_Croft wrote: »I really appreciate the effort, but as long as everybody runs around with 10 frames per second and a 7000ms ping, nobody is going to give a flying ***.
Totally agree!They are honeyd***ing us!!! Those great news about XP increase, pleasant to hear make us feel like ZOS care about PvPers and for moment makes us forget about Unlimited Lag in Cyrodiil. First big battle and you gonna be sad panda again...