This is a suggestion on how to make the Capture and scout quests more tactical and achievable inside PVP.
The Problem
I'm sure most of us have had the same lukewarm feeling when we have come up to the quest boards, your own up to 2-3 keeps in the zone, and they want to send you to capture something way over to the other side of the map. sometimes you can keep spamming the boards and it will give you a different one, but most of us won't see those keeps captured unless we hope campaigns, unless we wait a week, or if we wait several hours. Hell, sometimes you won't see your alliance capture a keep all night. If a group were to capture these keeps immediately this would lead to a tactically worthless target that takes away from the campaign most times, so why keep sending us there? To top this off, in low population servers, this becomes a grinding run for the dominate faction to just constantly flip and reflip for AP anyway, so any farming this is trying to reduce is quickly negated.
Solution
I have several suggestions but most center around
the capture and scout quests should be 1 to 2 hops from the furthest keep that you have. This makes the most sense tactically as a quest to help your alliance and the best way to reward new PVPers with what is the most important.
Balance
Since we're increasing the turn in by tying the quest closer, let's consider a few ways to keep folks from farming it. these could be independently added or removed as needed.
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The furthest keep gives the quest - this is to keep the amount of hops and loading screens down but also presents a different challenge . If you go full out to the enemy keep and take it, but they circle around and take your keep, then you can't turn it in. This could either require you take the keep back to turn in the quest or it could result in a failure, giving less reason to move to it
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Keeps outside the circle are only given once a day - This is to prevent farm flipping the keeps and constantly working toward useless objectives.
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Resource capturing and scouting are given once a day - Similar to the above, this will prevent repetitive farming.
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Keeps and resources at enemy home keeps are only given if they own a scroll - This will not prevent folks taking all the keeps and trying to camp spawns, but we shouldn't be giving them a reward for a useless keep when they don't have anything useful.
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Quests can't be shared - If you're going to take the other keep for AP, take it under order of your superiors, not another player. this will also prevent folks from subverting the once per day rule.
Reward
Let's go over the rewards for capturing keeps, which us pretty crap unless defended, and the quest, which seems high on the exp gain.
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reduce the EXP increase the AP and gold ratio - this is an alliance war objective, its not something to help you level up. In addition, the amount of AP we get for capturing a keep is pitiful compared to the status and the importance that it has in PVP. Regardless if the keep is filled with enemy players or not, taking it on with a moderate sized group can take a while and still requires some coordination and grouping. folks are not going to be able to grind this out quickly for a farm. It should be noted though that quest rewards for resources should go down slightly, but with the AP being what it is and the EXP dropping, due to the increase in their use and due to how fast they flip.
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If not AP, then Siege is rewarded - If more AP can't be rewarded for fear or emperor farming, then give out siege weapons as reward, which will push on the campaign. This may also get folks to use some of those lesser used siege items (lightening balista) and give new players a siege weapon when they are low on AP.
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Optional increased reward for capturing surrounding resources or outposts - coupled with the above, add in capturing one or two of the surrounding resources after capturing a keep. In addition this would incorporate the outposts, which have been left out of the quests.
Thanks for reading, let me know what you think folks. If you agree there is a problem with the current system but don't necessarily agree with the solution let ZOS know what you'd like to see instead! If you like all of the ideas here, please reply as well to show your support.
Herfi Driderkitty of the Aldmeri Dominion
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