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Treasure Chest Ettiquette

  • Merlin13KAGL
    Merlin13KAGL
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    Micallef wrote: »
    I admit, "my resource"-cryers are a pet peeve of mine. I'm curious though, in your mind how do you determine this 'ownership'? Is it because you think you saw it first, on your screen? Or is it based on who made a beeline for it first/fastest? I'm not poking fun, I genuinely do not get this sense of ownership and I'm trying to make a point.

    I guess that's the point I'm trying to make: unless there is a mechanism to determine ownership *before* an item is added to one's inventory, there isn't really a sensible/logical reason to claim any ownership.

    Why is there "bind on acquire" and not "bind on open chest" or "bind at first eye contact", you think? (retorical, not aimed at anyone in particular)

    Chests are a bit more controversial, because we don't pick them up and lockpick while they're safely in our bag, they remain on the ground and are fair game until successfully lockpicked and looted.
    I always felt it added some suspense before they fixed picked chest hijacking. I liked it.
    @Micallef , are you not familiar with the concept of "DIBS!?"

    But seriously, I agree to an extent. Personally, I just want the option to knock the person over that beats me there by that fraction of a second.

    I don't want to kill them, just want to do the metaphoric equivalent of pulling their pants down around their ankles when they've run up (first) to talk to a pretty girl. ;)
    I really could care less who gets a chest, but I really do hate when some $sshat comes by when I'm picking the lock of one and starts jumping up and down on it trying force me to screw up. It's happened more than once not that they actually succeeded.

    Yeah had someone do that to me at an enchant node I was holding open because my inventory was full and since I saw him coming in for the ninja I just stood there holding it open while he jumped around swinging his sword at me and trying to make me release the node. I told him to bugger off and just waited til he was far enough away that I could delete something and grab the node again. Guess that makes me the rude one now.....
    @SteveCampsOut , that's delightfully b*stardish. I like it (and am pretty sure I've done it).

    It's like they don't know you're collecting it at that very moment.

    It also makes you get very proficient at the speed-delete-junk-item skill line.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Micallef
    Micallef
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    @Micallef , are you not familiar with the concept of "DIBS!?"

    Sure, I'm familiar with the concept and I find it arbitrary and juvenile unless it's applied among friends and with prior understanding/agreement. To me, most of the players are strangers so 'dibs' don't apply.

    But to humor your point, I've never seen anyone type 'dibs' before rushing to a resource, not in over 20 years of being online (non-consecutively ;-)

    I'd have a fantastic guffaw and grab the resource though, if it ever happened :p
  • Thevorpal1
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    I remember back in beta (lol for those that are in the know) when I went to pick a chest there was always someone on top of me ready to pick the same chest if I failed. I thought that kind of sucked, but I figured that's the way the game goes and didn't give it a second thought. Game mechanics and stuff.

    I figured if that's the way the system works, I need to adapt and overcome. So I got BETTER at picking locks, so much so to the point that in the last 4 months I have failed just under 10 times in the hundreds of chests I have picked durring that time span.

    Now game mechanics aside, I personally do not camp a chest that someone is picking, but I have encountered a scenerio where another player made 4 different attempts to pick a Master chest while I watched from a few meters away and thought "Hey I gave him 4 chances to pick it and he/she couldn't. It's my turn to try and the game mechanics allow me to do it." I gave them 4 opportunities (more than other players typically would) and to my mind I met a my own socially accepted prerequesit to opening a chest someone else had failed to pick.

    Everyone is different in this regard.

    I had another scenerio where myself and another player were racing to kill mobs in a delve. I didn't know this person. We both were killing mobs, and both spotted the treasure chest on the other side of 3 mob pack.

    His option due to the class he played was to kill the mobs then sprint to the chest to beat me to it since we both came upon it at the same time.

    I had a few more options due to the class I played. I was able to Boltescape past the mobs and pick the chest before he could. After that I got a nasty tell from him saying "Sorcerer's are cheap" etc... My point is he had no more claim to that chest than I myself had. I used game mechanics and my class's abilities to skew chances in my favor to get the chest before my competition did.

    Did I do anything wrong?

    In my mind no, but that's arbitrary. Not everyone will come to the same conclusions I do, and react the way I will based on my own experiences and social graces I have been taught growing up.

    Basically I try to be kind to others, and give them a chance if they are already picking a chest, but if it's a competition for resources that have potentialy high value I might not be as forgiving and allow someone to fail 4 times before I take a stab at it.

    That's my take on this.

    /shrug





  • Maidenname
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    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.


    I don't like it either, but he is right. In real life, several countries in the world (not naming names), someone will cut in line and rush into the cubicle even though you have been waiting in line over 10 minutes with full bladder..... Patrons jumped in front of you sweeping all the boiled crab legs onto their plates and left you with 1 miserable tiny leg......
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • UrQuan
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    I really could care less who gets a chest, but I really do hate when some $sshat comes by when I'm picking the lock of one and starts jumping up and down on it trying force me to screw up. It's happened more than once not that they actually succeeded.
    Really? Wow, I've never had this happen. Are you EU or NA server? I'm not doubting you, and now that I think about it I'm not surprised that there are people out there who would do this type of thing to troll other players, but I've never seen anyone do it...
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    Someone stole my sweetroll
  • UrQuan
    UrQuan
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    Yeah had someone do that to me at an enchant node I was holding open because my inventory was full and since I saw him coming in for the ninja I just stood there holding it open while he jumped around swinging his sword at me and trying to make me release the node. I told him to bugger off and just waited til he was far enough away that I could delete something and grab the node again. Guess that makes me the rude one now.....
    Back when there was that "instantly respawning jute" bug and there were bots everywhere taking advantage of it, a few times I went to a jute node with some bots around it, spent some time trying to open it (hard to do when there are 3-5 bots standing around waiting to open it the second it spawns), and then sat there with the node held open for a good long while to keep the bots from getting anything, while waiting for the announcement that a GM was in the zone, so I could direct him/her to the bots to zap them. I also used to pull netches onto the bots taking advantage of those nodes to slaughter them with the poison AoE.
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    Someone stole my sweetroll
  • Islyn
    Islyn
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    Gidorick wrote: »
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    This has happened to me more than once. I go to clear out the mobs around the chest and while they are occupied with me the chest gets pilfered.
    Yeah same here - I farmed NC in Upper Crag since I was like vr2 or something (EU DC) and I stand there killing wasps or welwas and some [snip]head comes and takes the node I am fighting for and [snips] off into the sunset.

    When I see people fighting (often getting their [snip] kicked in) I toss a few BoL or shards or actually fight if need be, and go on my way.

    People who clip nodes when you are standing there fighting should have to fight the one fighting for it or it should auto-taunt all mobs to them the minute they hit the node 'hit box' (where the E comes up).

    Cowardly worthless [snips] are these.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    Sylvyr wrote: »
    Suntzu1414 wrote: »
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.


    Yeah. but in real life...I have a gun.


    Kill Well
    ST

    so?

    Yeah IRL I have plenty of spare kidboogers to wipe on your shirt.

    Or as above: So?
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    But then otoh I laughed when once picking flowers I 'walked' (just w no sprint or rapid or bolt or nb stuff) up to a node went to pick it and some guy /says 'don't even mate' and I pressed E and walked on....another time some goob ran by me trying to jump to other side of Hollow City 'front lawn' and misclicked and fell into the abyss. I lol'd then too.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    smacx250 wrote: »
    There are/will be plenty of chests to open - if not when you first start, at later levels. I personally stay away when people are attempting to open chests. I don't even bother to wait and see if they fail and give up (it is pretty rare - why waste my time). The chests I may have "lost" this way are insignificant in number compared to the ones I've gotten, and hopefully some others have enjoyed the game a little more.

    I've been griefed a few times by someone literally following me around and then trying to beat me at the last second to every node or chest I find. At first I started to get upset, but decided to take a wayshrine and go somewhere else for a while. It's really not worth getting worked up over, even if they are an extreme jerk. I'm sure some do it just to get a reaction - just deny them and it won't be fun for them.
    On griefing sort of - one time this person just followed me all over Auridon for at least an hour (not eveb kidding - it was aaages) and he/she just stopped and /lute every time I stopped for anything - quest, flower, node, chest. I thought is was weird but hilarious!
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    Jeebus - I type so badly. Sorry. I cannot seem to edit on phone app.
    Member of the Old Guard - Closed Betas 2013
  • Merlin13KAGL
    Merlin13KAGL
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    Micallef wrote: »
    @Micallef , are you not familiar with the concept of "DIBS!?"

    Sure, I'm familiar with the concept and I find it arbitrary and juvenile unless it's applied among friends and with prior understanding/agreement. To me, most of the players are strangers so 'dibs' don't apply.

    But to humor your point, I've never seen anyone type 'dibs' before rushing to a resource, not in over 20 years of being online (non-consecutively ;-)

    I'd have a fantastic guffaw and grab the resource though, if it ever happened :p
    You do understand humor was my point?

    It. Was. A. Joke.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • pugyourself
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    I think two tries to get a chest is reasonable to allow someone. My point was that at times lag prevents me from opening a chest and it would be nice if people would allow a re-try or if there was a PvP aspect to "fight" for the chest. I realize that half the population would rather have an "every man for himself" feeling to this game. Fair enough. I always look for ways to recreate my "Elder Scrolls Experience" wherever I can. Being able to relax and explore in PvE without having people try to ninja the chests I'm working on would go a long way towards that. I have a feeling that some people will change their tune after the 17th.

    There are F2P barbarians at the gate. >:)
  • nerevarine1138
    nerevarine1138
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    I think two tries to get a chest is reasonable to allow someone. My point was that at times lag prevents me from opening a chest and it would be nice if people would allow a re-try or if there was a PvP aspect to "fight" for the chest. I realize that half the population would rather have an "every man for himself" feeling to this game. Fair enough. I always look for ways to recreate my "Elder Scrolls Experience" wherever I can. Being able to relax and explore in PvE without having people try to ninja the chests I'm working on would go a long way towards that. I have a feeling that some people will change their tune after the 17th.

    There are F2P barbarians at the gate. >:)

    I have a feeling that people won't.

    Again, there is no way to "ninja" a chest in this game. In order to ninja something, you have to be able to steal it from someone who has a legitimate claim to it (stealing loot from a corpse you didn't kill, etc.). Lockpicking has a cooldown precisely to allow for multiple people to be able to compete for a chest if the first person doesn't get it open.
    ----
    Murray?
  • UrQuan
    UrQuan
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    I realize that half the population would rather have an "every man for himself" feeling to this game.
    Again, you're confusing the "everyone should get a fair chance and have a turn" feeling with "every man for himself".
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  • Xjcon
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    If you fail to open the chest you get a short amount of time where you can't even interact with the chest, with that said I personally wouldn't bother with a chest someone is already at, but there are those people who want to be a (insert your favorite word here) and take the few gold and a green item from you
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Ourorboros wrote: »
    This whole thread falls into the same category of leaving worms and crawlers after taking the plant and cherry-picking runes. Definitely 'button-pushing' issues, there have been many threads on them. To me, the real question is whether it is reasonable to expect considerate and polite behavior in a leisure activity from strangers. In RL, we all encounter both considerate and rude behavior. It's not surprising to see the same thing in a game, as it is a microcosm of RL. But keep in mind, not everyone agrees with what is rude behavior. And players might appreciate 'good' behavior from others, but there is no reason to expect it.....all's fair in love and war.

    We have to take junk we don't want because you don't want that junk? If you have a problem with the game mechanics take it up with the devs, don't come here and expect us to inconvenience ourselves to make things easier for you. If you cannot open a chest for whatever reason and you have a lockout from opening it again that's another issue you can take up with the devs not the players for playing the game with the mechanics as intended. It's your expectations from other players that are silly and making a huge deal about this is very juvenile. It's just a chest, and guess what they respawn in the exact same place, so you can sit there and wait instead of making someone else wait because you couldn't it.
    I really could care less who gets a chest, but I really do hate when some $sshat comes by when I'm picking the lock of one and starts jumping up and down on it trying force me to screw up. It's happened more than once not that they actually succeeded.
    If it doesn't work, who cares?


    :trollin:
  • LordSkyKnight
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    And there it is. The type of person who takes what is considered common courtesy and twists it to suit their own needs. The type of person who leaves the worms instead of clearing the node to allow it to respawn for others. The type of person who swoops in to snag the chest. The type of person who would cut in line. The type of person who would run up and snag a rare spawn from someone who was already camping it. Then blames it on the design of the game. Tells people to deal with it or calls then juvenile. A very sad thing.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • UrQuan
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    And there it is. The type of person who takes what is considered common courtesy and twists it to suit their own needs. The type of person who leaves the worms instead of clearing the node to allow it to respawn for others. The type of person who swoops in to snag the chest. The type of person who would cut in line. The type of person who would run up and snag a rare spawn from someone who was already camping it. Then blames it on the design of the game. Tells people to deal with it or calls then juvenile. A very sad thing.
    The type of person who would hog a chest he can't open, rather than giving other people a fair chance to open it as the game is designed...
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  • Soulshine
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    I wonder how many people posting here actually pass up someone they see working on a chest or instead run over to it because there is someone working on a chest. I'd say its likely there is correlation with the answer and the vehemency of some of the arguements here.
  • UrQuan
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    Soulshine wrote: »
    I wonder how many people posting here actually pass up someone they see working on a chest or instead run over to it because there is someone working on a chest. I'd say its likely there is correlation with the answer and the vehemency of some of the arguements here.
    Doubtful. I know if I see someone even running towards a chest (let alone working on it) I move on and leave him to it. I strongly suspect that the number of people who go over to wait and see if someone fails to pick a lock on a chest is very very small.

    The point is that as far as I'm concerned good etiquette is to give someone else a chance at a chest if you fail to open it and someone else is around. The devs obviously agree, as there is literally no other reason to put in the cooldown.
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  • SteveCampsOut
    SteveCampsOut
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    Soulshine wrote: »
    I wonder how many people posting here actually pass up someone they see working on a chest or instead run over to it because there is someone working on a chest. I'd say its likely there is correlation with the answer and the vehemency of some of the arguments here.

    I pass people who beat me to a chest every single day! There's always another fecken chest! I don't wait for them to fail! I move the feck on! No I don't expect others to be as courteous as I am, but it never fails to amaze me that people will vehemently excuse their choice to live down to the lowest common denominator. That's life.
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  • Soulshine
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    Soulshine wrote: »
    I wonder how many people posting here actually pass up someone they see working on a chest or instead run over to it because there is someone working on a chest. I'd say its likely there is correlation with the answer and the vehemency of some of the arguments here.

    I pass people who beat me to a chest every single day! There's always another fecken chest! I don't wait for them to fail! I move the feck on! No I don't expect others to be as courteous as I am, but it never fails to amaze me that people will vehemently excuse their choice to live down to the lowest common denominator. That's life.

    Well I wasn't thinking of necessarily a situation where you were racing to it at the same time, I meant people who actively choose to go straight over to another because they discovered them already busy at picking a lock.

    I personally have never once done this, not even in beta, as I like to find my own chests. Yet I also have been amazed by the sheer number of times I have seen the polar opposite in other players, making a bee-line for another who was already actively working on a chest.

    It is never going to change of course, since ZoS allows for it given the way the system is designed. People will continue to embrace and count on that system to justify what is in the end, a very personal choice in playstyle. Yet for the OP or anyone, expecting people to make a choice they would not isn't very realistic.
  • Woolenthreads
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    Soulshine wrote: »
    I wonder how many people posting here actually pass up someone they see working on a chest or instead run over to it because there is someone working on a chest. I'd say its likely there is correlation with the answer and the vehemency of some of the arguements here.

    There's nothing particularly valuable in the chests I try them because they're there and the mini-game engages me. The only time I get annoyed is when someone gets to it when I'm clearing away the critters, because that's bad manners in my opinion.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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