Pretty much exactly this. The cooldown is there so that if there are multiple people who raced to get the chest, and the guy who got there first failed to pick it, the next guy gets a chance.While it's annoying, there is a reason there is a cooldown when you fail to pick the lock. To give someone else a chance at the chest.
It doesn't bother me if I failed to have someone else grab it. There are plenty of chests in the game.
Yes, it may be rude, and I would not do it to another player, but it's designed into the game, so I can live with it (and I have the 1000 chest achievement on my main).
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Attorneyatlawl wrote: »Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation . On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched . Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.
That said, I want the PVP part of the justice system to come in at some point still . Stealing everything in sight is entirely too easy and virtually risk-free at this time without it .
Attorneyatlawl wrote: »Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation . On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched . Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.
That said, I want the PVP part of the justice system to come in at some point still . Stealing everything in sight is entirely too easy and virtually risk-free at this time without it .
Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.
Attorneyatlawl wrote: »Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation . On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched . Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.
That said, I want the PVP part of the justice system to come in at some point still . Stealing everything in sight is entirely too easy and virtually risk-free at this time without it .
Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.
pugyourself wrote: »I started this thread because it's really about etiquette and making the game a nice place to play. This stuff is going to get exponentially worse on March 17th, which is why I brought it up now. ESO has unwritten rules and I think leaving a guy to his chest is one of them. Trying to ninja the contents or jumping on a chest if a guy doesn't pick the lock on first go is just rude and makes the game/community a rougher place than it needs to be. Also, let's face it. Even Master locks are a cinch if the game isn't lagging for you. So it's not like the guy didn't pick the lock because of his own lack of knowledge about the game.
I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.
What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
I_killed_Vivec wrote: »I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.
What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!
A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!
Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.
What's the matter children? Can't handle a couple of wasps yourself?
I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.
What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
Suntzu1414 wrote: »
I didn't even know that was a thing. Shows you how often I go to Cyrodiil.Attorneyatlawl wrote: »Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation . On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched . Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.
That said, I want the PVP part of the justice system to come in at some point still . Stealing everything in sight is entirely too easy and virtually risk-free at this time without it .
Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.
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pugyourself wrote: »So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).
This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.
Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.
ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.
Thanks.
Attorneyatlawl wrote: »
Ninja-looting was a term back in games like EverQuest 1 many years ago where there was no loot messaging and someone would nick a valuable drop quickly before anyone else saw the corpse while grouped and killing things.
Someone coming along and looting a chest that you failed to open and the game allows a several second period for someone else to take a try at, isn't remotely the same thing.
Chest etiquette? How about MMO RPG Etiquette???
This is a fantasy setting, with good and evil, and myself and I'm sure plenty of others don't see the ES world as all goody goody carebear environment. If someone wants to be evil, or -act- evil even though they are a good person in RL or not, let them!
For all of you that wouldn't snipe a chest or wouldn't watch someone die in a fight or like to give away gold or whatever, good for you. But don't IMPOSE that on everyone or EXPECT everyone to follow the same ethos especially on an MMO and especially on an RPG game because you are telling people how to play their CHARACTER.
Only OOC bad behavior should be frowned upon or even dealt with by GMs. For example, abusive zone chat or tells that take it out of game or make it personal. For example, Hey ***hol* that was MY chest. I hope you get hit by a bus you jerk!".
THAT is bad etiquette.
Taking it out of game and making it drama for those that PLAY a different way than your personal ethos is just plain shameful. You all should be thankful that shady characters exist to provide a more rich and dynamic environment!
pugyourself wrote: »So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).
This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.
Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.
ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.
Thanks.
You can go pick locks in Skyrim if it really bothers you that much.
pugyourself wrote: »
I think the way the system is now is just fine. You are given the opportunity to pick the lock and loot the chest. How long should a person stand there and watch you fail before they should be allowed to?pugyourself wrote: »So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).
This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.
Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.
ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.
Thanks.
This isn't really a game that rewards exploration. I had hoped that it would like other TES games, but truthfully there is a lot of hand holding. It's just not a sandbox type of game, it's very themepark. I also don't really see what the big deal is with the chests anyway since I have never found one that had anything useful in it anyway.I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.
What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?pugyourself wrote: »I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.pugyourself wrote: »It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
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