Treasure Chest Ettiquette

  • eNumbra
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    You can go pick locks in Skyrim if it really bothers you that much.
  • Nestor
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    1. If someone else is working a chest, I would never think to try and take it away from them. There are chests aplenty in the game. I am not even going to wait around to see if they open it, there is always another one.

    2. If I am going past someone who is having a battle I will throw an attack or two at the mob, if they are getting low on health, I will really jump in and or heal.

    3. If someone is farming, I won't try to beat them to the next node, but I will try to go the node after that one if it's on my path.

    4. I have never even thought of trying to take a node away from someone who is fighting near it. I may pause and see if they go for the node, if they don't' then I swoop in.

    These are natural things for me, stuff I don't even have to think about. But it really galls me if someone does differently, other than maybe number 2, but that's because I think a number of people don't want to step on someone's fight.
    Edited by Nestor on March 12, 2015 4:39PM
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  • UrQuan
    UrQuan
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    AlnilamE wrote: »
    While it's annoying, there is a reason there is a cooldown when you fail to pick the lock. To give someone else a chance at the chest.

    It doesn't bother me if I failed to have someone else grab it. There are plenty of chests in the game.

    Yes, it may be rude, and I would not do it to another player, but it's designed into the game, so I can live with it (and I have the 1000 chest achievement on my main).
    Pretty much exactly this. The cooldown is there so that if there are multiple people who raced to get the chest, and the guy who got there first failed to pick it, the next guy gets a chance.

    If you fail in your lockpicking attempt, that chest is now fair game.

    Having said that, if I see someone going for a chest I just move on. There are plenty of chests out there if you know where to look for them, and the rewards in them aren't worth fighting over or getting upset over anyway.
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  • Ezareth
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    Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation :). On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched :p. Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.

    That said, I want the PVP part of the justice system to come in at some point still :D. Stealing everything in sight is entirely too easy and virtually risk-free at this time without it :(.

    Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.

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  • Thevorpal1
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    Ezareth wrote: »
    Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation :). On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched :p. Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.

    That said, I want the PVP part of the justice system to come in at some point still :D. Stealing everything in sight is entirely too easy and virtually risk-free at this time without it :(.

    Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.

    This ^
  • Attorneyatlawl
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    Ezareth wrote: »
    Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation :). On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched :p. Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.

    That said, I want the PVP part of the justice system to come in at some point still :D. Stealing everything in sight is entirely too easy and virtually risk-free at this time without it :(.

    Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.

    I somehow didn't get the feeling that's what this thread was about ;).
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  • NukeAllTheThings
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    I started this thread because it's really about etiquette and making the game a nice place to play. This stuff is going to get exponentially worse on March 17th, which is why I brought it up now. ESO has unwritten rules and I think leaving a guy to his chest is one of them. Trying to ninja the contents or jumping on a chest if a guy doesn't pick the lock on first go is just rude and makes the game/community a rougher place than it needs to be. Also, let's face it. Even Master locks are a cinch if the game isn't lagging for you. So it's not like the guy didn't pick the lock because of his own lack of knowledge about the game.

    So how many times would you suggest someone stand and watch you fumble and fail at picking a lock? Sure, the person waiting can always go on to the next one but why would they when you have shown you are incapable of picking the lock.

    Personally, I don't care. I would "ninja" the chest then invite you to trade and give you the worthless stuff in there. I just want the xp that goes with it....since it is the equivalent of a world boss these days

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • I_killed_Vivec
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?
  • nerevarine1138
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.
    ----
    Murray?
  • bellanca6561n
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    This.

    Reasonable people can differ on this but the etiquette I follow is, first in first shot. Should that person fail, it's my turn. Low level area, though, and an easy chest, if I see someone on it, I just move on.

    But you're so, so right, Draz: this is one of several schemes in the game that are outright antisocial.

    And to anyone who wishes to bash the OP, claiming they know what an MMO is, consider that this game in the main is not an MMO at all. It was funded on the shoulders of a very successful single player game franchise with the loyalty audience firmly in mind.

    pugyourself - I understand your anger but flagging folks as killable in PvE areas won't fix it. It's been tried. What it creates are schemes by classic Bartle's Killers to court that flag ;)
  • Sylvyr
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    Suntzu1414 wrote: »
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.


    Yeah. but in real life...I have a gun.


    Kill Well
    ST

    so?
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  • UrQuan
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    Ezareth wrote: »
    Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation :). On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched :p. Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.

    That said, I want the PVP part of the justice system to come in at some point still :D. Stealing everything in sight is entirely too easy and virtually risk-free at this time without it :(.

    Not totally true when you consider the Vet14 set drops that are common in Cyrodiil chests.
    I didn't even know that was a thing. Shows you how often I go to Cyrodiil.
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  • Sylvyr
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    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.

    key phrase "working on". It ain't yours till the goods are in your inventory.
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  • Valn
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    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.

    it's called ninja looting
  • Attorneyatlawl
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    Valn wrote: »
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.

    it's called ninja looting

    Ninja-looting was a term back in games like EverQuest 1 many years ago where there was no loot messaging and someone would nick a valuable drop quickly before anyone else saw the corpse while grouped and killing things.

    Someone coming along and looting a chest that you failed to open and the game allows a several second period for someone else to take a try at, isn't remotely the same thing.
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  • nerevarine1138
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    Valn wrote: »
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.

    it's called ninja looting

    Ninja-looting was a term back in games like EverQuest 1 many years ago where there was no loot messaging and someone would nick a valuable drop quickly before anyone else saw the corpse while grouped and killing things.

    Someone coming along and looting a chest that you failed to open and the game allows a several second period for someone else to take a try at, isn't remotely the same thing.

    Exactly.

    The term "ninja" literally cannot apply in a game like ESO, because you can't actually take loot from someone else.
    ----
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  • umagon
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    There is no honor among thieves.
  • Sylvyr
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    Chest etiquette? How about MMO RPG Etiquette???

    This is a fantasy setting, with good and evil, and myself and I'm sure plenty of others don't see the ES world as all goody goody carebear environment. If someone wants to be evil, or -act- evil even though they are a good person in RL or not, let them!

    For all of you that wouldn't snipe a chest or wouldn't watch someone die in a fight or like to give away gold or whatever, good for you. But don't IMPOSE that on everyone or EXPECT everyone to follow the same ethos especially on an MMO and especially on an RPG game because you are telling people how to play their CHARACTER.

    Only OOC bad behavior should be frowned upon or even dealt with by GMs. For example, abusive zone chat or tells that take it out of game or make it personal. For example, Hey ***hol* that was MY chest. I hope you get hit by a bus you jerk!".

    THAT is bad etiquette.

    Taking it out of game and making it drama for those that PLAY a different way than your personal ethos is just plain shameful. You all should be thankful that shady characters exist to provide a more rich and dynamic environment!
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  • pugyourself
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    Sylvyr wrote: »
    Chest etiquette? How about MMO RPG Etiquette???

    This is a fantasy setting, with good and evil, and myself and I'm sure plenty of others don't see the ES world as all goody goody carebear environment. If someone wants to be evil, or -act- evil even though they are a good person in RL or not, let them!

    For all of you that wouldn't snipe a chest or wouldn't watch someone die in a fight or like to give away gold or whatever, good for you. But don't IMPOSE that on everyone or EXPECT everyone to follow the same ethos especially on an MMO and especially on an RPG game because you are telling people how to play their CHARACTER.

    Only OOC bad behavior should be frowned upon or even dealt with by GMs. For example, abusive zone chat or tells that take it out of game or make it personal. For example, Hey ***hol* that was MY chest. I hope you get hit by a bus you jerk!".

    THAT is bad etiquette.

    Taking it out of game and making it drama for those that PLAY a different way than your personal ethos is just plain shameful. You all should be thankful that shady characters exist to provide a more rich and dynamic environment!

    I think it's more than reasonable to use game chat to let someone know he's an ***hole for doing that.
    Edited by pugyourself on March 12, 2015 6:29PM
  • Robbmrp
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    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.

    Yeah, too bad it can't open a duel window and you fight it out. To the victor go the spoils!
    NA Server - Kildair
  • Tomg999
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    Also on the etiquette note, when I am casually running a delve or area alongside another char, when we encounter a chest, I try to defer to the other if they were doing all the work, or were there first, or were ahead of me in running the dungeon.

    If someone's gonna act like it's a race, fine, have at it. But when folks are trying to be courteous, I am not sure what to do.
  • Moonscythe
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    And that's why I try to do resource runs when no one else is playing. I hate getting in a snit of over things I can't do anything about and the person I am burned at just couldn't care less.
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  • pronkg
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    When you fail, you lose. If you want retries go play supermario.

  • pronkg
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    Oh yeh and etiquette?. Try to find that IRL, there's your anwser
  • pugyourself
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    eNumbra wrote: »
    You can go pick locks in Skyrim if it really bothers you that much.

    Interesting comment. I would venture that the vast majority of us subscribed in order to play the successor to Skyrim. Whether or not we like the MMO aspects of the game (I like most), most of us are still looking to replicate a lot of the "feels" that we got from the Elder Scrolls series. Competing over chests that don't spawn totally great things anyway detracts from that experience. I enjoy finding loot and picking locks and moving at a peaceful pace at times. Like I did through the previous Elder Scrolls games.

    I think a solution would be to allow a duel over the chest as someone said. Or, make the chest a permanent, respawnable asset that drops different loot for different players (like they do for stolen items other than safeboxes). Make it lootable once every six hours by each player to dissuade the relogs.

    If I had no allegiance to the Elder Scrolls, I'd be playing WoW right now. It's a fact that I do have allegiance to the series and some things (like people stealing chests) do detract from my experience. I'm talking PvE here to be clear. PvP I agree should be every man for himself.

    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?

    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
  • nerevarine1138
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    eNumbra wrote: »
    You can go pick locks in Skyrim if it really bothers you that much.

    Interesting comment. I would venture that the vast majority of us subscribed in order to play the successor to Skyrim.

    I'm going to go ahead and stop you there.

    This is not the successor to Skyrim. This is not The Elder Scrolls VI. This is The Elder Scrolls Online. They have been very clear about the distinction from the beginning.
    ----
    Murray?
  • Cuyler
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    If I see someone interested in a chest I move on to next one. Common courtesy blah blah. This thread is a nice way to see who to avoid in game though! ;)
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  • eventide03b14a_ESO
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    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.
    I think the way the system is now is just fine. You are given the opportunity to pick the lock and loot the chest. How long should a person stand there and watch you fail before they should be allowed to?
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
    This isn't really a game that rewards exploration. I had hoped that it would like other TES games, but truthfully there is a lot of hand holding. It's just not a sandbox type of game, it's very themepark. I also don't really see what the big deal is with the chests anyway since I have never found one that had anything useful in it anyway.
    :trollin:
  • UrQuan
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    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • Ourorboros
    Ourorboros
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    Something to keep in mind about those chest......the contents are not nearly as valuable as the XP. I'm at lvl 12 Ledgermain more from chests than stealing. And in the hunt for CP, that XP is too good to pass up. If your lockpicking skills need work, don't be surprised if you get bumped. It may not be nice, but it's part of the game. We have to deal with jerks in RL. Why should the game environment be different? My only rule is that someone who has to clear a mob to get the chest earned the right to as many picks as they want. I don't like it when someone swipes a chest or node while I'm clearing a mob, but I know it's bound to happen sometimes. As has been noted, there is no shortage of resources.
    PC/NA/DC
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