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Treasure Chest Ettiquette

  • pugyourself
    pugyourself
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    UrQuan wrote: »
    I don't think my language choices are inflammatory.
    I'll agree with you on that. I do think you're more upset by this topic than you should be, but I don't think your language choices in this thread have been inflammatory.
    So what exactly is your point? Is Sorc nerfing not an issue because someone posted about it in Beta? I'm lost on your logic.
    The point is that there is a game mechanic in place to specifically allow other people a fair chance at getting a treasure chest after you've failed to get it. This is not a problem.

    Ask yourself this: if you're lagging and can't open a treasure chest, why are you wanting to hog that chest and not allow another player a chance at it? If you can't open it the first time due to lag, odds are you won't be able to open it the second time for the same reason. Why don't you want the next guy running through to have a chance at it, when you're going to have a hell of a time trying to get it anyway? Especially when the game mechanics are specifically designed to prevent treasure chest hogging...

    The frequency of my posts to this thread may make me seem "upset". But really the only thing that "upset" me was when someone told me to "get it through my head". I have no disagreement about game mechanics. I just think that if we act poorly in-game, we can't expect F2P players to act any better. And I fear we are in for a poopstorm of bad behavior when those players hit. My intention with the thread was to say, "Hey this sucks. Don't do it" so that we could have a semblance of "moral authority" when F2P hits. Maybe that's wishful thinking. I don't want my experience ruined by ninjas unless there is a PvP window or some other way to fight back.

    Also, I only recently joined the forums but I've been playing the game religiously since release.
  • Woolenthreads
    Woolenthreads
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    I'm sorry, but one, lower your resolution, if the game is laggy without the issue being related to the interwebz, two, how long do you want us to wait for the incompetent to finish wasting their time?

    I came across one guy who spent half an hour trying to open a chest and failing. I politely left each time running around killing npcs/critters until he finally wasn't there and I opened the chest and took the pitiful contents within.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • UrQuan
    UrQuan
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    UrQuan wrote: »
    I don't think my language choices are inflammatory.
    I'll agree with you on that. I do think you're more upset by this topic than you should be, but I don't think your language choices in this thread have been inflammatory.
    So what exactly is your point? Is Sorc nerfing not an issue because someone posted about it in Beta? I'm lost on your logic.
    The point is that there is a game mechanic in place to specifically allow other people a fair chance at getting a treasure chest after you've failed to get it. This is not a problem.

    Ask yourself this: if you're lagging and can't open a treasure chest, why are you wanting to hog that chest and not allow another player a chance at it? If you can't open it the first time due to lag, odds are you won't be able to open it the second time for the same reason. Why don't you want the next guy running through to have a chance at it, when you're going to have a hell of a time trying to get it anyway? Especially when the game mechanics are specifically designed to prevent treasure chest hogging...

    The frequency of my posts to this thread may make me seem "upset". But really the only thing that "upset" me was when someone told me to "get it through my head". I have no disagreement about game mechanics. I just think that if we act poorly in-game, we can't expect F2P players to act any better. And I fear we are in for a poopstorm of bad behavior when those players hit. My intention with the thread was to say, "Hey this sucks. Don't do it" so that we could have a semblance of "moral authority" when F2P hits. Maybe that's wishful thinking. I don't want my experience ruined by ninjas unless there is a PvP window or some other way to fight back.

    Also, I only recently joined the forums but I've been playing the game religiously since release.
    No, you still don't understand. It's not the game mechanics that we're asking you to understand. It's what they mean. You need to ask why that game mechanic exists. And it's already been explained to you many times. I'm sorry, but everyone's supposed to get a fair chance at getting a chest. Nobody stole any chest from you, because the chest in your scenario was never yours. You don't have any moral authority here. What sucks is when people get possessive about things that everyone has an equal right to.
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    Someone stole my sweetroll
  • Nebthet78
    Nebthet78
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    My only beef is really when I'm lagging. If you see a non-noob flub a chest you can bet it's lag and not lockpicking skills. Why nick the chest from that guy? The only reason would be that someone feels like being a prick. My fear is that F2P is going to exacerbate the issue. Like when a pack of tourists lands in NYC and does things like walking three across down the street. It's not illegal but it really upsets most of the folks who call it home.

    I agree with you completely there. There is going to be a lot of that happening once it goes B2P in a couple of days.
    Far too many characters to list any more.
  • I_killed_Vivec
    I_killed_Vivec
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...
  • dawnhawk
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    As I said, my apologies for the assumption based on the data at hand. It's often a safe assumption that someone who joined the forums in the last month probably hasn't seen topics buried (it's not hard to bury topics in a fast moving forum).

    My question (perhaps other) is why would behaviour that is endorsed by the game (the cooldown wasn't always there and in fact at one point two people could attempt to pick a lock at the same time, first one to get it done got it... That caused a lot of angst during beta - so this was partly implemented as a result) - be considered "poor" or immoral?
    Edited by dawnhawk on March 12, 2015 10:47PM
  • Ourorboros
    Ourorboros
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    This whole thread falls into the same category of leaving worms and crawlers after taking the plant and cherry-picking runes. Definitely 'button-pushing' issues, there have been many threads on them. To me, the real question is whether it is reasonable to expect considerate and polite behavior in a leisure activity from strangers. In RL, we all encounter both considerate and rude behavior. It's not surprising to see the same thing in a game, as it is a microcosm of RL. But keep in mind, not everyone agrees with what is rude behavior. And players might appreciate 'good' behavior from others, but there is no reason to expect it.....all's fair in love and war.
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  • pugyourself
    pugyourself
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    UrQuan wrote: »
    UrQuan wrote: »
    I don't think my language choices are inflammatory.
    I'll agree with you on that. I do think you're more upset by this topic than you should be, but I don't think your language choices in this thread have been inflammatory.
    So what exactly is your point? Is Sorc nerfing not an issue because someone posted about it in Beta? I'm lost on your logic.
    The point is that there is a game mechanic in place to specifically allow other people a fair chance at getting a treasure chest after you've failed to get it. This is not a problem.

    Ask yourself this: if you're lagging and can't open a treasure chest, why are you wanting to hog that chest and not allow another player a chance at it? If you can't open it the first time due to lag, odds are you won't be able to open it the second time for the same reason. Why don't you want the next guy running through to have a chance at it, when you're going to have a hell of a time trying to get it anyway? Especially when the game mechanics are specifically designed to prevent treasure chest hogging...

    The frequency of my posts to this thread may make me seem "upset". But really the only thing that "upset" me was when someone told me to "get it through my head". I have no disagreement about game mechanics. I just think that if we act poorly in-game, we can't expect F2P players to act any better. And I fear we are in for a poopstorm of bad behavior when those players hit. My intention with the thread was to say, "Hey this sucks. Don't do it" so that we could have a semblance of "moral authority" when F2P hits. Maybe that's wishful thinking. I don't want my experience ruined by ninjas unless there is a PvP window or some other way to fight back.

    Also, I only recently joined the forums but I've been playing the game religiously since release.
    No, you still don't understand. It's not the game mechanics that we're asking you to understand. It's what they mean. You need to ask why that game mechanic exists. And it's already been explained to you many times. I'm sorry, but everyone's supposed to get a fair chance at getting a chest. Nobody stole any chest from you, because the chest in your scenario was never yours. You don't have any moral authority here. What sucks is when people get possessive about things that everyone has an equal right to.

    Who is "we"? I understand exactly what you are saying. But I don't agree with what you are saying. As many others have also indicated to you.
  • pugyourself
    pugyourself
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    dawnhawk wrote: »
    As I said, my apologies for the assumption based on the data at hand. It's often a safe assumption that someone who joined the forums in the last month probably hasn't seen topics buried (it's not hard to bury topics in a fast moving forum).

    My question (perhaps other) is why would behaviour that is endorsed by the game (the cooldown wasn't always there and in fact at one point two people could attempt to pick a lock at the same time, first one to get it done got it... That caused a lot of angst during beta - so this was partly implemented as a result) - be considered "poor" or immoral?

    In fairness, I did not play the Beta. I began playing on launch day. For many reasons. I play with med settings on a high perf rig and I get lag. And I know others do too. When that happens, locks are hard to pick. As a player of the game, when I see someone working a chest, I don't try to steal it. Because they found it first. And I understand how easy it is to pick locks. So if they fail, I know they've probably got some lag. And I leave them be. So I do expect that courtesy in return. Granted, it's not every night but it's enough to be annoying. My primary "ask" was for a PvP window to sort it out with the guy who's trying to steal my chest. And despite in-place game mechanics, I do consider it mine when I find it. Particularly if it's hidden from view and someone only notices it because they see me working on it.
  • dawnhawk
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    Ok, so then it's not about etiquette or morals, but allowances for particular limitations you face on your side.

    That's fair and a different matter.

    I don't agree that forcing PvP in pve areas would be viable. Especially when the other player did nothing "wrong" in a global sense. And not everyone wants world PvP any more than you want someone getting the chest you are working at.

    Would things like the thief skills that makes it easier for you to perform the skill be a viable solution? If there were more/better perks? Would this alleviate the root cause (ie the skill being difficult given the stated limitations) without needing to layer complexity into a game mechanic that is already by intention?
  • UrQuan
    UrQuan
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    Ourorboros wrote: »
    This whole thread falls into the same category of leaving worms and crawlers after taking the plant and cherry-picking runes.
    The funny thing is, I see distinct differences between the 2 questions, but I suspect that most people would see them in a similar light.

    To me, this treasure chest question is largely about etiquette and rude vs. not rude. The question of leaving worms and crawlers, to me, is a question of selfish behavior vs. non-selfish behavior. I make that distinction because leaving worms in nodes is unquestionably selfish, but I actually wouldn't consider it rude. Selfish does not always mean rude, and vice versa.

    I doubt that a lot of people would agree with me on that, though.
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    Someone stole my sweetroll
  • Bouvin
    Bouvin
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    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.

    I love doing this.

    Even more so I love letting someone agro those mobs by the chest, then picking it while they are fighting.

    I even had a guy rage on me in beta and threaten to "report me" for it.

    That said - I'm happy to let you have what was inside if your head doesn't explode from my lack of 'etiquette' haha...
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    UrQuan wrote: »
    I don't think my language choices are inflammatory.
    I'll agree with you on that. I do think you're more upset by this topic than you should be, but I don't think your language choices in this thread have been inflammatory.
    So what exactly is your point? Is Sorc nerfing not an issue because someone posted about it in Beta? I'm lost on your logic.
    The point is that there is a game mechanic in place to specifically allow other people a fair chance at getting a treasure chest after you've failed to get it. This is not a problem.

    Ask yourself this: if you're lagging and can't open a treasure chest, why are you wanting to hog that chest and not allow another player a chance at it? If you can't open it the first time due to lag, odds are you won't be able to open it the second time for the same reason. Why don't you want the next guy running through to have a chance at it, when you're going to have a hell of a time trying to get it anyway? Especially when the game mechanics are specifically designed to prevent treasure chest hogging...

    The frequency of my posts to this thread may make me seem "upset". But really the only thing that "upset" me was when someone told me to "get it through my head". I have no disagreement about game mechanics. I just think that if we act poorly in-game, we can't expect F2P players to act any better. And I fear we are in for a poopstorm of bad behavior when those players hit. My intention with the thread was to say, "Hey this sucks. Don't do it" so that we could have a semblance of "moral authority" when F2P hits. Maybe that's wishful thinking. I don't want my experience ruined by ninjas unless there is a PvP window or some other way to fight back.

    Also, I only recently joined the forums but I've been playing the game religiously since release.
    No, you still don't understand. It's not the game mechanics that we're asking you to understand. It's what they mean. You need to ask why that game mechanic exists. And it's already been explained to you many times. I'm sorry, but everyone's supposed to get a fair chance at getting a chest. Nobody stole any chest from you, because the chest in your scenario was never yours. You don't have any moral authority here. What sucks is when people get possessive about things that everyone has an equal right to.

    Who is "we"? I understand exactly what you are saying. But I don't agree with what you are saying. As many others have also indicated to you.
    The "we" is everyone in this thread who's telling you why the cooldown is there. So if you don't agree with what I'm saying, then please explain what other possible reason there could be for the devs to put the cooldown timer in?
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    Someone stole my sweetroll
  • Knight150
    Knight150
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    There is none, you get a turn if you fails and someone is there they get a shot .... simples, has happened to me just have to live with it, it won't change


  • Knight150
    Knight150
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    If I find someone else picking a chest, I leave him to it and move on. There will be plenty of others. If you are the type that hangs around hoping that person fails so you can grab it, you are scum in my opinion.

    The excuses people use to try to reason their behavior never ceases to amaze me.

    Its a game, scum is a strong word, don't like it but that's the way it is unless they change the mechanic.

    Mug an old lady = scum
    ninja a chest in a game (and not great rewards either) = very mild annoyance
  • nerevarine1138
    nerevarine1138
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    ----
    Murray?
  • UrQuan
    UrQuan
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    I feel like I might have heard that metaphor somewhere before...
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    Someone stole my sweetroll
  • nerevarine1138
    nerevarine1138
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    UrQuan wrote: »
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    I feel like I might have heard that metaphor somewhere before...

    Nope. 100% original.

    *Looks around*
    *Beats you over the head with a bowling pin*
    ----
    Murray?
  • Knight150
    Knight150
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    UrQuan wrote: »
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    I feel like I might have heard that metaphor somewhere before...

    Nope. 100% original.

    *Looks around*
    *Beats you over the head with a bowling pin*

    My Milkshake is better than yours


  • UrQuan
    UrQuan
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    UrQuan wrote: »
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    I feel like I might have heard that metaphor somewhere before...

    Nope. 100% original.

    *Looks around*
    *Beats you over the head with a bowling pin*
    Aargh, somehow I feel like I should have seen that coming! :s
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  • Grapdjan
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    Seen this same discussion in a lot of other games... Always about contested items. Chests are contested in ESO, as are harvest nodes.

    Some people will be so busy saying 'after you' and 'no no fine sir, after you' and in the meantime I'll be running in and picking the lock then selling them the loot in /z haha
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    thats fair game. its an mmo its not yours until the content of the chest is in your inventory. sure it sucks, but on the bright side there is nothing in chests worth having anyway.
  • Micallef
    Micallef
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    I admit, "my resource"-cryers are a pet peeve of mine. I'm curious though, in your mind how do you determine this 'ownership'? Is it because you think you saw it first, on your screen? Or is it based on who made a beeline for it first/fastest? I'm not poking fun, I genuinely do not get this sense of ownership and I'm trying to make a point.

    Personally, whether I compete for a resource or not depends on how badly I need it. If I happen to lose the race I think to myself "oh well" and move on.
    For chests, I have no problem standing by to see whether the other person is successful or not and I expect the same the other way around and for the other to get a fair chance if I happen to fail my turn.
    If someone is fighting near a resource, I generally leave them alone. It's got nothing to do with etiquette, it's respect. I'm aware that there are people who lack respect for others, especially on the internet, so I don't blow my top if someone sneaks in and takes the resource while I fight. It will respawn eventually.

    Ownership, imo, starts when the item(s) are in your inventory, not before. If someone were to remove items from your bag, fair enough. I'd cry foul too.
    I guess that's the point I'm trying to make: unless there is a mechanism to determine ownership *before* an item is added to one's inventory, there isn't really a sensible/logical reason to claim any ownership.

    Why is there "bind on acquire" and not "bind on open chest" or "bind at first eye contact", you think? (retorical, not aimed at anyone in particular)

    Chests are a bit more controversial, because we don't pick them up and lockpick while they're safely in our bag, they remain on the ground and are fair game until successfully lockpicked and looted.
    I always felt it added some suspense before they fixed picked chest hijacking. I liked it.
  • Animal_Mother
    Animal_Mother
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    I really could care less who gets a chest, but I really do hate when some [snip] comes by when I'm picking the lock of one and starts jumping up and down on it trying force me to screw up. It's happened more than once not that they actually succeeded.
    Post edited per our rules on Cursing and Profanity in the Community Rules
    Edited by ZOS_GaryA on March 13, 2015 7:39PM
  • SteveCampsOut
    SteveCampsOut
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    I really could care less who gets a chest, but I really do hate when some $sshat comes by when I'm picking the lock of one and starts jumping up and down on it trying force me to screw up. It's happened more than once not that they actually succeeded.

    Yeah had someone do that to me at an enchant node I was holding open because my inventory was full and since I saw him coming in for the ninja I just stood there holding it open while he jumped around swinging his sword at me and trying to make me release the node. I told him to bugger off and just waited til he was far enough away that I could delete something and grab the node again. Guess that makes me the rude one now.....
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  • pronkg
    pronkg
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    I'm the guy that would steal your chest.

    I'm also the guy who would kill you if you got mad about it. Sadly that isn't possible.

    I love the fact I can go and play a game and become a criminal without IRL consequences. So if anything,
    Be happy I'm not allowed to kill you over it and just farm the next chest.

    This is not hellokitty online
    Edited by pronkg on March 13, 2015 8:32AM
  • I_killed_Vivec
    I_killed_Vivec
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    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!

    That's fine as long as you realize that if I catch you I will beat you up and you will need that straw because you'll be drinking through it in hospital.

    If you want to do something "naughty" then there has to be a downside to it. If there is no risk then there is no thrill - you merely get the twisted satisfaction of being an unpleasant person...
  • ashlee17
    ashlee17
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  • nerevarine1138
    nerevarine1138
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    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!

    That's fine as long as you realize that if I catch you I will beat you up and you will need that straw because you'll be drinking through it in hospital.

    If you want to do something "naughty" then there has to be a downside to it. If there is no risk then there is no thrill - you merely get the twisted satisfaction of being an unpleasant person...

    I think you may have missed the joke...
    ----
    Murray?
  • Merlin13KAGL
    Merlin13KAGL
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    Yesterday morning while I was killing wasps in Upper Craglorn someone came along and stole my chest. Right under my nose, I couldn't believe it!

    A little bit further along I was killing wasps next to some voidstone (I like killing the VR13 wasps - so much easier than the VR11s). Someone else came along and stole my node!!

    Twice in the space of a minute, two different people (both VR14) taking advantage of me killing the wasps so they could get the treasure.

    What's the matter children? Can't handle a couple of wasps yourself?

    I wasn't aware your name was on those chests/nodes. And it's certainly bad etiquette, but it's also a very thief-y move.

    I provided access to the nodes, without me they'd have nothing...

    It is bad etiquette, but it's not a thiefy move because there's no risk. If I could hunt down and kill the thief then it would have an aspect of thiefery.

    Of course then you'd have all kind of bullies claiming chests and nodes were "theirs" and taking what they wanted... but what's wrong with bullying in a world where thieves and murderers gain points for their "achievements" ?

    Oh... ZoS "balance"...

    Let me try explaining with a metaphor:

    You have a milkshake. And I have a milkshake.

    And I have a straw that goes allllllll the way over there. And I stick it in your milkshake.

    I. Drink. Your. Milkshake. I drink it up!
    Now I want a milkshake. :o
    Knight150 wrote: »
    And now I don't. :/

    OP, it's fairly apparent when someone's trying to collect something like that. I think the general 'rule' is two tries and then it's fair game (in case you are experiencing some kind of technical issue.)

    It is irritating when someone snipes your chest. It's worse when someone runs up to it just as you begin to interact. (It's like a kid running up to your plate and sucking down your french fries just as you were reaching for them.)

    It more irritating when you clear out the mobs with the obvious intent to access the chest...

    Regarding the PvP aspect, I imagine that would have the opposite effect for you, as people would want to troll you more.

    Closest thing you can get to it is to pull some mobs their way, stand back, and be as helpful to them as they were to you.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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