Treasure Chest Ettiquette

pugyourself
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So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

Thanks.
  • Gidorick
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    heh...that's a great idea. ESPECIALLY when coupled with my player driven treasure hunting concept:

    http://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dharbert
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    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.
  • onlinegamer1
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  • Drazhar14
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    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
  • pugyourself
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    @dharbert I understand where you are coming from but why not add a PvP aspect to PvE when someone decides to pilfer the chest you are working on? They are obviously interested in "stealing" from the person who found it, so why not open it up to a larger confrontation? In general, chests are not easy to spot. However, a player working on a chest cannot be missed. I've even seen people try to steal chests that I've already picked (by standing next to me and trying to "Use"). To go with your "in life xyz happens", surely there would be consequences for the person coming up to "steal" the chest away.

    @Gidorick I like your idea!
  • LordSkyKnight
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    If I find someone else picking a chest, I leave him to it and move on. There will be plenty of others. If you are the type that hangs around hoping that person fails so you can grab it, you are scum in my opinion.

    The excuses people use to try to reason their behavior never ceases to amaze me.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • Gidorick
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    This has happened to me more than once. I go to clear out the mobs around the chest and while they are occupied with me the chest gets pilfered.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Gidorick
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    Thanks @pugyourself. I like your name! :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Perhaps there is a craftier way to settle this kind of situation. What if Players were susceptible to pickpocketing while trying to open a chest... heh. That would be messed up.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Heishi
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    Gidorick wrote: »
    heh...that's a great idea. ESPECIALLY when coupled with my player driven treasure hunting concept:

    http://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept

    @Gidorick you really do, do it all the time. Haha! You know.
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.

    This mentality always bothers me, really it speaks volume about bigger issue, which I won't go into for sake of brevity.

    Personally, there's nothing in those chest so amazing I'm going to get up in arms about. If someone is so desperate that they have to rush ahead to get the 30g, some worthless items, and pocket change experience, they can have at it.

    The thread however is called "Treasure Chest Etiquette". Some people seem so have no idea player etiquette even exist. Running by someone who got caught in a fight to grab a resource they were clearly going for. Sitting back and watching someone die rather than take 30sec to help out. So on so forth. Of course there's no entitlement, rule, or otherwise wise which says you have to help other players, it's just etiquette and common courtesy. Shocking, but it does exist.
    Edited by Heishi on March 12, 2015 5:06AM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Gidorick
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    Heishi wrote: »
    Gidorick wrote: »
    heh...that's a great idea. ESPECIALLY when coupled with my player driven treasure hunting concept:

    http://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept

    @Gidorick you really do, do it all the time. Haha! You know.
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.

    This mentality always bothers me, really it speaks volume about bigger issue, which I won't go into for sake of brevity.

    Personally, there's nothing in those chest so amazing I'm going to get up in arms about. If someone is so desperate that they have to rush ahead to get the 30g, some worthless items, and pocket change experience, they can have at it.

    The thread however is called "Treasure Chest Etiquette". Some people seem so have no idea player etiquette even exist. Running by someone who got caught in a fight to grab a resource they were clearly going for. Sitting back and watching someone die rather than take 30sec to help out. So on so forth. Of course there's no entitlement, rule, or otherwise wise which says you have to help other players, it's just etiquette and common courtesy. Shocking, but it does exist.

    hehe... yea... I do. Keeping those topics alive!! WOOO!!! lol

    But speaking of etiquette: I actually had a case in which I picked a lock when I was playing with a friend (who is TERRIBLE at lockpicking) and in the chest were items that he would have liked to have, so I exited the chest view so he could take the items. Before he selected the chest, another player came up and snatched the items from the chest and ran away.

    I chased the guy down and explained to him I had picked the lock and was letting my friend get the items. He apologized, traded the items back to me, and went on his merry way. It was an interesting day.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Soulshine
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    Hehe. Have not seen one of these threads in while. I suspect come the next few months there will be a lot of them again. Frankly, I can't even be bothered to care too much about someone waiting to loot a chest I find. If they want it that bad to hang out and wait like that, I will usually just leave as there are way too many of them around to get all hung up about that....

    on the other hand.... I do confess that on ocassion I've come across someone doing the ninja thing when I was fighting a mob either right next to a chest or basically right on top the darn thing.... I discovered there are a couple things you can do to train the mob onto the other player, especially if you bring the mob to be very, very close to the other player and keep fighting it... the other player will take dmg and get drawn into aggro.... and having thus seen the other player either fallen to the mob or at least having to fight it off, I've had a nice dose of satisfaction >:)
  • Gidorick
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    Soulshine wrote: »
    Hehe. Have not seen one of these threads in while. I suspect come the next few months there will be a lot of them again. Frankly, I can't even be bothered to care too much about someone waiting to loot a chest I find. If they want it that bad to hang out and wait like that, I will usually just leave as there are way too many of them around to get all hung up about that....

    on the other hand.... I do confess that on ocassion I've come across someone doing the ninja thing when I was fighting a mob either right next to a chest or basically right on top the darn thing.... I discovered there are a couple things you can do to train the mob onto the other player, especially if you bring the mob to be very, very close to the other player and keep fighting it... the other player will take dmg and get drawn into aggro.... and having thus seen the other player either fallen to the mob or at least having to fight it off, I've had a nice dose of satisfaction >:)

    PVP by Proxy. +1 awesome.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Strychnox
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    It was mine first. And if you attacked me I'd drop you where you stood.
  • GlassHalfFull
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    Drazhar14 wrote: »
    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.

    This is one reason my nightblade goes into stealth and let's the troll waste the rude player. Then I can kill troll, pick chest, profit!

    Curiosity is the cure for boredom, there is no cure for curiosity.
  • Hypertionb14_ESO
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    typically the rules of online games is the "you snooze you lose" stuff that part of the selfish views of most players.

    most dont care if you want something, they will still bolt escape to get there first.

    one of my most amusing things... i was running a quest and suddenly a guy streaks past to get at a node like his ass is on fire..

    no idea if he though i might take it but he clearly wanted it first... which was sad considering he was the only one there who actually wanted it.
    I play every class in every situation. I love them all.
  • Nebthet78
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    I am not liking the fact that they went back on something they had fixed prior to 1.6.

    When I open a chest, and if I need to destroy something in my inventory, the menu for the chest no longer stays open for me when I go into my inventory and destroy something.
    Instead the chest closes, allowing another player to waltz on over and take the contents that you worked hard to get.

    There were a heck of a lot of complaints about that when the game was first released. They need to fix it asap.

    It also happens with anything that you try to loot, from enemies and nodes too. It's a real PI TA.
    Far too many characters to list any more.
  • cyqa
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    Soulshine wrote: »
    Hehe. Have not seen one of these threads in while. I suspect come the next few months there will be a lot of them again. Frankly, I can't even be bothered to care too much about someone waiting to loot a chest I find. If they want it that bad to hang out and wait like that, I will usually just leave as there are way too many of them around to get all hung up about that....

    on the other hand.... I do confess that on ocassion I've come across someone doing the ninja thing when I was fighting a mob either right next to a chest or basically right on top the darn thing.... I discovered there are a couple things you can do to train the mob onto the other player, especially if you bring the mob to be very, very close to the other player and keep fighting it... the other player will take dmg and get drawn into aggro.... and having thus seen the other player either fallen to the mob or at least having to fight it off, I've had a nice dose of satisfaction >:)

    HAHA amazing.
  • Grapdjan
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    You fail to open the chest, unlucky you lost a lock pick,
    cyqa wrote: »
    Soulshine wrote: »
    Hehe. Have not seen one of these threads in while. I suspect come the next few months there will be a lot of them again. Frankly, I can't even be bothered to care too much about someone waiting to loot a chest I find. If they want it that bad to hang out and wait like that, I will usually just leave as there are way too many of them around to get all hung up about that....

    on the other hand.... I do confess that on ocassion I've come across someone doing the ninja thing when I was fighting a mob either right next to a chest or basically right on top the darn thing.... I discovered there are a couple things you can do to train the mob onto the other player, especially if you bring the mob to be very, very close to the other player and keep fighting it... the other player will take dmg and get drawn into aggro.... and having thus seen the other player either fallen to the mob or at least having to fight it off, I've had a nice dose of satisfaction >:)

    HAHA amazing.

    Which is griefing, whereas opening a chest someone failed on is not
  • Novesette
    Novesette
    If you fail on Your first try, it's fair game. This isn't your personal world and it's not a single player game, its a massive multiplayer online game and I think the right thing is to wait for you to try and if you fail tough luck, the consequence of that failure is that somebody else gets a try. I do think its rude if someone loots the chest or the resource while you're clearing hostiles, but again if you take your turn and you fail it's not like they're stealing it from you because it wasn't yours. Unfortunately this backfired on me the other night while I was trespassing. Someone was attempting to open a chest and was standing right on top of it so I couldn't see it. It seemed like they failed because I heard the sound and I went to try my hand at unlocking it only they had unlocked it and were going to let their friend loot it and I accidentally autolooted the stolen items. He was pretty upset and hurled some obscenities at me, but I questioned what he expected me to do, read his mind? I couldn't see that he successfully unlocked it because he was standing right on top of it. Had he unlocked it and walked away and I was able to see another guy standing there I would have let it go or at least not jumped in to try to pick the lock on a chest that was already unlocked.

    Anyway, I don't think you can claim exclusive rights on a chest just because you tried and failed to loot it. That's like getting mad because you tried to kill a hostile and failed and someone else came along right after it kills you and they killed it and looted the corpse. It's pretty much the same thing, you tried, you failed and someone else came along, tried and succeeded.
  • Suntzu1414
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.


    Yeah. but in real life...I have a gun.


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    EP - TP VR 5 - Nord - 2hd / 2hd
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  • Novesette
    Novesette
    Suntzu1414 wrote: »
    dharbert wrote: »
    It's not your chest. This is an MMO, not a single player RPG. In gaming, as in life, if you can't get it done, someone else will come along that can.


    Yeah. but in real life...I have a gun.


    Kill Well
    ST

    In real life, and there's no such thing as Tamriel, elves, orcs or destruction magic.
  • daemonios
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    Drazhar14 wrote: »
    I think this is the biggest flaw in the game

    Really? I mean, REALLY? /facepalm
  • ItsGlaive
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    Strychnox wrote: »
    It was mine first. And if you attacked me I'd drop you where you stood.

    Quick question, how have you been able to upload a custom avatar?
    Allow cross-platform transfers and merges
  • daemonios
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    Soulshine wrote: »
    Hehe. Have not seen one of these threads in while. I suspect come the next few months there will be a lot of them again. Frankly, I can't even be bothered to care too much about someone waiting to loot a chest I find. If they want it that bad to hang out and wait like that, I will usually just leave as there are way too many of them around to get all hung up about that....

    on the other hand.... I do confess that on ocassion I've come across someone doing the ninja thing when I was fighting a mob either right next to a chest or basically right on top the darn thing.... I discovered there are a couple things you can do to train the mob onto the other player, especially if you bring the mob to be very, very close to the other player and keep fighting it... the other player will take dmg and get drawn into aggro.... and having thus seen the other player either fallen to the mob or at least having to fight it off, I've had a nice dose of satisfaction >:)

    Nice :)

    I did the same thing in Spellscar when I was trying to farm the collectibles off of Frost Atronachs. There was some random guy leeching my kills. I tried inviting him to the group and whispering him - no answer. I didn't much care for his attitude, so I aggroed some mob groups, drove them to him and bolt-escaped away. He died in seconds ^^
  • Reykice
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    If I find someone else picking a chest, I leave him to it and move on. There will be plenty of others. If you are the type that hangs around hoping that person fails so you can grab it, you are scum in my opinion.

    The excuses people use to try to reason their behavior never ceases to amaze me.

    this pretty much.... not like there aren`t 103124124 other chests you will find...
  • AlnilamE
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    While it's annoying, there is a reason there is a cooldown when you fail to pick the lock. To give someone else a chance at the chest.

    It doesn't bother me if I failed to have someone else grab it. There are plenty of chests in the game.

    Yes, it may be rude, and I would not do it to another player, but it's designed into the game, so I can live with it (and I have the 1000 chest achievement on my main).
    The Moot Councillor
  • pugyourself
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    I started this thread because it's really about etiquette and making the game a nice place to play. This stuff is going to get exponentially worse on March 17th, which is why I brought it up now. ESO has unwritten rules and I think leaving a guy to his chest is one of them. Trying to ninja the contents or jumping on a chest if a guy doesn't pick the lock on first go is just rude and makes the game/community a rougher place than it needs to be. Also, let's face it. Even Master locks are a cinch if the game isn't lagging for you. So it's not like the guy didn't pick the lock because of his own lack of knowledge about the game.
  • nerevarine1138
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    I started this thread because it's really about etiquette and making the game a nice place to play. This stuff is going to get exponentially worse on March 17th, which is why I brought it up now. ESO has unwritten rules and I think leaving a guy to his chest is one of them. Trying to ninja the contents or jumping on a chest if a guy doesn't pick the lock on first go is just rude and makes the game/community a rougher place than it needs to be. Also, let's face it. Even Master locks are a cinch if the game isn't lagging for you. So it's not like the guy didn't pick the lock because of his own lack of knowledge about the game.

    I actually think it's perfectly decent etiquette to take turns trying the lock. The difficulty of a lock determines how much time you have to pick it for a reason. If you can't pick a Master lock in the allotted time, it's completely fair for someone else to take a crack at it. The fact that you will "eventually" get it is irrelevant.
    ----
    Murray?
  • Attorneyatlawl
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    Chests don't really contain anything noteworthy in the open world. People will be rude, same as any other online game. Thankfully, in this one it isn't very important other than just being a silly irritation :). On the same token, it's not really worth spending the time to wait and see if someone plans on taking a chest they happen to be in the vicinity of, either. Personally I just walk on by if someone's near one, but half the time I do that the guy just walks off too and it's left untouched :p. Yeah, it's poor etiquette to just run up and take a chest from someone, but if you fail on the pick the game does have a built-in mechanism to allow someone else the chance, too, to be fair.

    That said, I want the PVP part of the justice system to come in at some point still :D. Stealing everything in sight is entirely too easy and virtually risk-free at this time without it :(.
    Edited by Attorneyatlawl on March 12, 2015 4:27PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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