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Treasure Chest Ettiquette

  • Ysne58
    Ysne58
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    Nebthet78 wrote: »
    I am not liking the fact that they went back on something they had fixed prior to 1.6.

    When I open a chest, and if I need to destroy something in my inventory, the menu for the chest no longer stays open for me when I go into my inventory and destroy something.
    Instead the chest closes, allowing another player to waltz on over and take the contents that you worked hard to get.

    There were a heck of a lot of complaints about that when the game was first released. They need to fix it asap.

    It also happens with anything that you try to loot, from enemies and nodes too. It's a real PI TA.

    I bugged that at least once during PTS testing. I really hope they revert that again, cause that part should have been kept.
  • Cuyler
    Cuyler
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    The excuses ppl come up with to justify being rude :joy:
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  • Cuyler
    Cuyler
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    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.
    I think the way the system is now is just fine. You are given the opportunity to pick the lock and loot the chest. How long should a person stand there and watch you fail before they should be allowed to?
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
    This isn't really a game that rewards exploration. I had hoped that it would like other TES games, but truthfully there is a lot of hand holding. It's just not a sandbox type of game, it's very themepark. I also don't really see what the big deal is with the chests anyway since I have never found one that had anything useful in it anyway.

    There are some chest that drop loot selling for 20k+ gold at the moment.
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  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    One time I let a guy try to pick a master chest 3 times, and he couldn't do it then I stepped in and picked it and took the goods, man did he fly off the handle, I told him, "It's not this one's fault if a smooth skin cannot pick a lock.." and sneaked away..

    everything is fair game in a MMO, but most of the time I give people the benefit of the doubt and the chance..but not forever..

    there are times that I fail picking a lock, few and far in-between that they may be :wink: , but when I fail and someone swoops in and is able to pick the lock and take the goods then good for them..there is always another chest or safebox around the corner

    Easy way to level Legerdemain to the low level Noob's in AD, get a 100 lockpicks (or 50) and go to Khenarthi's Roost and run along the beach, and look for chests to pick, go past MAI'Q on the western side and then run back to the eastern side. you get stuff and you level the skill at the same time.
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  • pugyourself
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    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Cuyler wrote: »
    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.
    I think the way the system is now is just fine. You are given the opportunity to pick the lock and loot the chest. How long should a person stand there and watch you fail before they should be allowed to?
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
    This isn't really a game that rewards exploration. I had hoped that it would like other TES games, but truthfully there is a lot of hand holding. It's just not a sandbox type of game, it's very themepark. I also don't really see what the big deal is with the chests anyway since I have never found one that had anything useful in it anyway.

    There are some chest that drop loot selling for 20k+ gold at the moment.
    I'm sorry that your computer is lagging. Maybe you should just turn your settings down. If you fail to pick the lock on the chest I am going to try as soon as I am able because I have no idea that you are lagging. We are playing the game within the rules and I don't see any reason it should change.
    :trollin:
  • nerevarine1138
    nerevarine1138
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    Cuyler wrote: »
    The excuses ppl come up with to justify being rude :joy:

    Excuses like "The in-game mechanics are clearly designed to allow other people to try opening a chest after you fail to pick the lock"? Those kind of excuses?
    ----
    Murray?
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.
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  • pugyourself
    pugyourself
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
  • nerevarine1138
    nerevarine1138
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.

    That only happens if the person who picked the lock steps away from the chest without looting it. So yes, that's fine. Because if you step away from a chest without looting it, that's an indication that you don't want what's inside.
    ----
    Murray?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.
    :trollin:
  • pugyourself
    pugyourself
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.
    :trollin:
  • pugyourself
    pugyourself
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    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.

    Actually, you and two other people seem to be in the camp of "every man for himself". Others have agreed that people shouldn't steal chests. I'm well aware of what is possible in game. I also think people shouldn't try to nick chests.

    As far as being hostile...some guy told me to "get it through my head" which I simply repeated back to him.

    You are kind of proving my point about this behavior in game. Just because the mechanics allow someone to be a prick doesn't mean they should be.
  • Ysne58
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    With the exception of the chest closing when your inventory is full. That had been fixed prior to 1.6 and was reverted in 1.6. But all the other examples are working as intended.
  • SteveCampsOut
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    Ysne58 wrote: »
    Nebthet78 wrote: »
    I am not liking the fact that they went back on something they had fixed prior to 1.6.

    When I open a chest, and if I need to destroy something in my inventory, the menu for the chest no longer stays open for me when I go into my inventory and destroy something.
    Instead the chest closes, allowing another player to waltz on over and take the contents that you worked hard to get.

    There were a heck of a lot of complaints about that when the game was first released. They need to fix it asap.

    It also happens with anything that you try to loot, from enemies and nodes too. It's a real PI TA.

    I bugged that at least once during PTS testing. I really hope they revert that again, cause that part should have been kept.

    Yeah I lost a valuable piece of a 5 piece set that I was trying to collect precisely because my bags were full and when I went to destroy something the chest was ninja'd because it closed! Maybe we should be allowed to place a bounty on ninja heads!
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  • dawnhawk
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    I love when people start pushing around terms like etiquette and rude - it's fun to see who actually understands what the words mean.

    Etiquette only applies AFTER a culture or social group has previously all agreed to a specific expected behaviour. It's not a universal.

    Been here since beta - and all this (any every post during and since beta that has cried for instanced bags, instanced chest, instanced nodes, instanced everything) has done is emphasized...we as a "culture"/"social group" have no such agreement. And frankly, likely never will.

    Calling someone rude for not following an arbitrary desired rule that is not an established etiquette would be fallacious. ;)

    If you are lagging - there is nothing to tell anyone else that. As has already been mentioned. (Also if you are the only one lagging...I'd say it likely IS you, not "the game" - you are your own common denominator here).

    If you have to clear bags, and it now closes the chest - well it looks like you've walked away due to disinterest. If ZOS fixes to behave as it did before - great. If not I'd say - well learn to plan accordingly I guess. It's not the end of the world to keep track of your bag space, just a minor inconvenience.
    Edited by dawnhawk on March 12, 2015 8:25PM
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?

    Is it justifiable that I lose a match in World of Tanks because Wargamings server routing is horrid and despite living an hour from the East coast server I get routed through Canada and Amsterdam before returning to the U.S. or get tremendous intermittent spikes to >999 despite my packets not taking a round the world trip?

    Is it also fair that some PvP exchanges are won and lost in ESO based on the same (un)responsiveness and lag?

    People will make a big deal about people "taking" a chest because of how little the chests offer; but by the same logic, shouldn't be bothered by losing the loot.




    >Why do they take my chest if there are hundreds like them, this one is mine.
    >There are hundreds like them.
    It's a silly mentality, honestly; if you fail a pick you fail a pick - regardless of the reason - it sucks, but that's how it is.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.

    Actually, you and two other people seem to be in the camp of "every man for himself". Others have agreed that people shouldn't steal chests. I'm well aware of what is possible in game. I also think people shouldn't try to nick chests.

    As far as being hostile...some guy told me to "get it through my head" which I simply repeated back to him.

    You are kind of proving my point about this behavior in game. Just because the mechanics allow someone to be a prick doesn't mean they should be.
    I'm pretty certain there is only maybe 2 people that agree with you and I think it's only because they don't understand how it works. What the rest of us are trying to explain to you is that the chests are just like resource nodes and they belong to whoever picks it up not just exclusively yourself. I don't really know how else to explain it.
    :trollin:
  • Natjur
    Natjur
    ✭✭✭✭✭
    In this MMO, chests are like resource nodes, first in, best dressed.

    BUT you don't have to play that way. If I race to chest and someone gets there before, I just move on. But if I am at a chest and for some reason I fail and there is a player next to me who then tries to open it, I understand that's part of the game and also move on. Personally, I never try to take it from someone who fails, but do not hassle anyone who does it to me.

    When you fail, there is a lock out timer before you can try again to ALLOW others to try.
    The chests are never about the loot, its about the achievement count and exp

    Even if you think its wrong for others to 'take the chest' if you fail to open it, the game allows it so let it go.
    Try not to let the little things get to you.
    Edited by Natjur on March 12, 2015 8:41PM
  • pugyourself
    pugyourself
    ✭✭✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.

    Actually, you and two other people seem to be in the camp of "every man for himself". Others have agreed that people shouldn't steal chests. I'm well aware of what is possible in game. I also think people shouldn't try to nick chests.

    As far as being hostile...some guy told me to "get it through my head" which I simply repeated back to him.

    You are kind of proving my point about this behavior in game. Just because the mechanics allow someone to be a prick doesn't mean they should be.
    I'm pretty certain there is only maybe 2 people that agree with you and I think it's only because they don't understand how it works. What the rest of us are trying to explain to you is that the chests are just like resource nodes and they belong to whoever picks it up not just exclusively yourself. I don't really know how else to explain it.

    You're posting in the wrong thread. No one disagrees with how the game mechanics work. Your moniker should be StrawMan_ESO
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    So...every now and then my game gets REALLY laggy. And it's not my internet connection (it's the game).

    This makes pilfering chests a pain. The tumblers vibrate and all kinds of artifact noise is present and I can't pick the lock in time.

    Invariably, some prick comes along who apparently isn't experiencing the same issue and he pilfers the chest I found and he saw me working on.

    ZOS, can you give us a brief window of PVP powers when someone attempts to nick our treasure chests? If I can kill the prick, he can keep the treasure.

    Thanks.
    I think the way the system is now is just fine. You are given the opportunity to pick the lock and loot the chest. How long should a person stand there and watch you fail before they should be allowed to?
    Drazhar14 wrote: »
    I think this is the biggest flaw in the game, along with resource nodes. It encourages me to explore solo so no one steals the chests/nodes I find. That being said, if multiple people arrive at the same chest, and the first person fails, I think it's fair game for the next person to have a shot.

    What I have a problem with, is one time there was a troll right beside a chest, so I started fighting the troll so that I could open the chest in peace. While I was fighting it, a player ran right past me, looted the chest, and took off. He clearly saw I was fighting for it and was such a jerk he didn't even bother to help kill the troll after either.
    This isn't really a game that rewards exploration. I had hoped that it would like other TES games, but truthfully there is a lot of hand holding. It's just not a sandbox type of game, it's very themepark. I also don't really see what the big deal is with the chests anyway since I have never found one that had anything useful in it anyway.

    There are some chest that drop loot selling for 20k+ gold at the moment.
    I'm sorry that your computer is lagging. Maybe you should just turn your settings down. If you fail to pick the lock on the chest I am going to try as soon as I am able because I have no idea that you are lagging. We are playing the game within the rules and I don't see any reason it should change.

    lol I don't have problems picking locks, maybe you quoted the wrong person. Was just saying that some chest have good loot.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.

    Actually, you and two other people seem to be in the camp of "every man for himself". Others have agreed that people shouldn't steal chests. I'm well aware of what is possible in game. I also think people shouldn't try to nick chests.

    As far as being hostile...some guy told me to "get it through my head" which I simply repeated back to him.

    You are kind of proving my point about this behavior in game. Just because the mechanics allow someone to be a prick doesn't mean they should be.
    I'm pretty certain there is only maybe 2 people that agree with you and I think it's only because they don't understand how it works. What the rest of us are trying to explain to you is that the chests are just like resource nodes and they belong to whoever picks it up not just exclusively yourself. I don't really know how else to explain it.

    You're posting in the wrong thread. No one disagrees with how the game mechanics work. Your moniker should be StrawMan_ESO
    Really? What about this?
    Natjur wrote: »
    In this MMO, chests are like resource nodes, first in, best dressed.

    BUT you don't have to play that way. If I race to chest and someone gets there before, I just move on. But if I am at a chest and for some reason I fail and there is a player next to me who then tries to open it, I understand that's part of the game and also move on. Personally, I never try to take it from someone who fails, but do not hassle anyone who does it to me.

    When you fail, there is a lock out timer before you can try again to ALLOW others to try.
    The chests are never about the loot, its about the achievement count and exp

    Even if you think its wrong for others to 'take the chest' if you fail to open it, the game allows it so let it go.
    Try not to let the little things get to you.
    It seems he said the same thing as me. You're only upset because I don't agree with you.
    Edited by eventide03b14a_ESO on March 12, 2015 8:46PM
    :trollin:
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    The excuses ppl come up with to justify being rude :joy:

    Excuses like "The in-game mechanics are clearly designed to allow other people to try opening a chest after you fail to pick the lock"? Those kind of excuses?

    The in-game mechanics allow for a lot of things that can be considered inconsiderate. Just because you could doesn't mean you should. just saying.....not you specifically but in general.....don't be a ***.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    The excuses ppl come up with to justify being rude :joy:

    Excuses like "The in-game mechanics are clearly designed to allow other people to try opening a chest after you fail to pick the lock"? Those kind of excuses?

    The in-game mechanics allow for a lot of things that can be considered inconsiderate. Just because you could doesn't mean you should. just saying.....not you specifically but in general.....don't be a ***.
    A lot of things like what? Can you give examples?
    :trollin:
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    The excuses ppl come up with to justify being rude :joy:

    Excuses like "The in-game mechanics are clearly designed to allow other people to try opening a chest after you fail to pick the lock"? Those kind of excuses?

    The in-game mechanics allow for a lot of things that can be considered inconsiderate. Just because you could doesn't mean you should. just saying.....not you specifically but in general.....don't be a ***.
    A lot of things like what? Can you give examples?

    Deleted. just not worth it.
    Edited by Cuyler on March 12, 2015 8:53PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    Cuyler wrote: »
    The excuses ppl come up with to justify being rude :joy:

    Excuses like "The in-game mechanics are clearly designed to allow other people to try opening a chest after you fail to pick the lock"? Those kind of excuses?

    The in-game mechanics allow for a lot of things that can be considered inconsiderate. Just because you could doesn't mean you should. just saying.....not you specifically but in general.....don't be a ***.
    A lot of things like what? Can you give examples?

    Yes, but I won't. Why? because if you don't know by now, you never will.
    That only makes it seem like you can't think of any examples. :|
    :trollin:
  • pugyourself
    pugyourself
    ✭✭✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    I do understand the users who say it should be fair game for someone if I fail to pick the lock. But what if I'm lagging and he is not? Is it justifiable for someone to lose loot over the game lag that he is experiencing over another user?
    Of course it is. How is it the other guy's fault that you're lagging? How could he even have any idea that you're lagging rather than just being bad at picking locks?
    It really comes down to etiquette. The unwritten rules. I know there will always be ***holes in an MMO, especially once it goes F2P. But there should be some method of mitigating the behavior...whether it is a duel opportunity or a respanwable unique chest. Until then, maybe it's just fifteen minutes of following the guy around and spamming his game chat and trolling monsters and others onto him so he thinks twice about doing it to someone else? (ideas I liked from this thread that are "do-able" at present).
    Yeah, I've got news for you: if you're doing those things then you're the ***hole in the MMO, not the guy who grabbed a chest after you failed to pick the lock.

    Not things that I would personally waste my time doing, but I think they would be an appropriate response to a chest stealer. I'd prefer an in-game resolution.
    You really need to get this through your head: in your scenario he didn't steal anything from you. The system is designed to give someone else a chance at that chest immediately after you failed to pick the lock. The guy in your scenario did absolutely nothing wrong. Just because I wouldn't do it myself, that doesn't mean that there's anything wrong with it, or anything rude about it. I also would never fail to hold a door open for someone, but if someone doesn't hold a door open for me, that doesn't make that person rude.

    Under your rationale it's also ok for someone to steal a chest after someone picks the lock. Because that show the game is designed. It does make them rude. Get that through YOUR head, pal.
    There is no reason to be hostile. We are trying to explain how the system works. Read the posts again, I think it's pretty clear.

    I repeated "get through your head". I think you need to read the posts.
    I'm not sure I understand what you mean by that. What everyone is trying to tell you is that it's working as intended.

    Actually, you and two other people seem to be in the camp of "every man for himself". Others have agreed that people shouldn't steal chests. I'm well aware of what is possible in game. I also think people shouldn't try to nick chests.

    As far as being hostile...some guy told me to "get it through my head" which I simply repeated back to him.

    You are kind of proving my point about this behavior in game. Just because the mechanics allow someone to be a prick doesn't mean they should be.
    I'm pretty certain there is only maybe 2 people that agree with you and I think it's only because they don't understand how it works. What the rest of us are trying to explain to you is that the chests are just like resource nodes and they belong to whoever picks it up not just exclusively yourself. I don't really know how else to explain it.

    You're posting in the wrong thread. No one disagrees with how the game mechanics work. Your moniker should be StrawMan_ESO
    Really? What about this?
    Natjur wrote: »
    In this MMO, chests are like resource nodes, first in, best dressed.

    BUT you don't have to play that way. If I race to chest and someone gets there before, I just move on. But if I am at a chest and for some reason I fail and there is a player next to me who then tries to open it, I understand that's part of the game and also move on. Personally, I never try to take it from someone who fails, but do not hassle anyone who does it to me.

    When you fail, there is a lock out timer before you can try again to ALLOW others to try.
    The chests are never about the loot, its about the achievement count and exp

    Even if you think its wrong for others to 'take the chest' if you fail to open it, the game allows it so let it go.
    Try not to let the little things get to you.
    It seems he said the same thing as me. You're only upset because I don't agree with you.


    I'm not upset. I'm pointing out the fact that you've only presented straw man arguments in this thread. I agree with you on game mechanics (the contents of your straw man arguments).
    Edited by pugyourself on March 12, 2015 8:55PM
  • LordSkyKnight
    LordSkyKnight
    ✭✭✭✭✭
    Don't worry there are people here who agree with pug but aren't bothering with posting because it's a waste of time arguing with you. People like you will always use whatever bs reasons to justify bad behavior. Also please stop saying things like the rest of us. Everyone here doesn't agree with you.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    Don't worry there are people here who agree with pug but aren't bothering with posting because it's a waste of time arguing with you. People like you will always use whatever bs reasons to justify bad behavior. Also please stop saying things like the rest of us. Everyone here doesn't agree with you.
    It's not a bug. It's an intended mechanic. Why do you get to make unwritten rules for the rest of us?
    :trollin:
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