starkerealm wrote: »b_archaonpreeb18_ESO wrote: »-Choose ONE daedric prince, get his skill line. Or choose ONE of the eight divines.
I still can't shake the feeling that this is what the classes in ESO actually are though. A connection, one of the daedric princes... Mephala or Nocturnal for NBs, Meridia for Temps, Peyrite or Mehrunes Dagon for DKs, and Hermaeus Mora for Sorcs.
I think such things are much easier to balance then the individual classes.bosmern_ESO wrote: »I believe that there should still be classes, but have most abilities be put into a skill pool all classes can access.
At the moment every class has it's 'signature abilities'. being:
Sorc - Bolt escape, summon pets, Crystal fragments
Dragon Knight - Talons, GDB, Whip, flames, chain
Nightblade - invis, strife, teleport strike, shades, fear
Templar - Javelin, spear shards, Radiant destruction, Breath of life
Above is what I see as each classes signature ability, idk if everyone would agree.
But what I'm saying is that all other abilities the classes have should be put into another skill tree(s). The classes would have their signature abilities that other classes couldn't use.
If there are no classes you'd have bolt escaping, talon spamming, bat swarming, fear spam, BoL players, which would be no fun.
Wow... that is really close minded.daswahnsinn wrote: »Okay, remove all classes, and give us one set of armor, one weapon, one bar, 5 skills/abilities. So everyone has the exact same set up and everyone is the same. Seriously though, learn how to play your class you make a new one. this isn't Skyrim, which has low replay value, imho, versus ESO.
Man, you forgot this is an MMO, and in every MMO, there are always classes whether you like it or not. Deal with it.
nerevarine1138 wrote: »So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
nerevarine1138 wrote: »And that would be different from the current situation how, exactly?nerevarine1138 wrote: »Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
Currently, there are perceived uber-builds, but there's actually a lot of diversity in the game. And although Templars are the clear favorite for healing at the moment, the other classes are fairly well balanced in terms of being effective tanks or damage dealers.
Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
Balanced ImbalanceGiving all characters access to the same skills is inherently balanced, so this claim seems somewhat specious.nerevarine1138 wrote: »Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
The only meaningful difference between a classless system and the current system is that some skill lines are partitioned off in the current regime, but since any player can choose to play any class, and all players have enough character slots to play two of each class, even that difference is arbitrary.
As things stand, there are already uber "FOTM" builds, and if we go with your assumption, we would expect there to be four of them, since each class would have that one "uber-build", yet you say "there's actually a lot of diversity in the game".
Or perhaps that's what you mean by "perceived" uber-builds?
It's not clear and seems self-contradictory, hence my questions.
No. Learn to play within the confines of your chosen class. If all class skills were available to everyone, all you would see is GDB, scales, bolt escape, standard, etc... on every single build.
daswahnsinn wrote: »Okay, remove all classes, and give us one set of armor, one weapon, one bar, 5 skills/abilities. So everyone has the exact same set up and everyone is the same. Seriously though, learn how to play your class you make a new one. this isn't Skyrim, which has low replay value, imho, versus ESO.
Fizzlewizzle wrote: »@eventide03b14a_ESO You know you can post multiple reactions in a single post (as well as quotes). No need for 4 posts.
I do agree with you though...
Edit: 5 posts.
Never say never.eventide03b14a_ESO wrote: »Fizzlewizzle wrote: »@eventide03b14a_ESO You know you can post multiple reactions in a single post (as well as quotes). No need for 4 posts.
I do agree with you though...
Edit: 5 posts.
Thanks. I was just posting as I read them. Either way this thread is going nowhere. As much as I wish it was a skill based game I have already accepted it's never going to happen. I find it irritating that people are simply making things up about a system they obviously have no experience with.
eventide03b14a_ESO wrote: »
Why do you assume people will play the same. It just doesn't make any sense. Even within classes there is diversity. You have come up with an opinion based largely in an unfounded fear and are attempting to find facts to back it up. It's just not true.
Some people play for fun.RainfeatherUK wrote: »eventide03b14a_ESO wrote: »
Why do you assume people will play the same. It just doesn't make any sense. Even within classes there is diversity. You have come up with an opinion based largely in an unfounded fear and are attempting to find facts to back it up. It's just not true.
Because in PvP winning is all that matters. So whoever has the alpha build will be copied until its nerfed. There is no room for diversity outside the most effective meta. At least if you want to be competitive.
Less is more. Classes create restriction which forces diversity despite the meta, contributing to its evolution.
Its my belief Balancing should remain an active and constantly reviewed process. One that evolves, not stagnates under a classless system where they can continue to further ignore it/broken skills.
I hate the idea of a classless system. As a PvPer I want greater class uniqueness and meaning - Not a Blur and not a mess. But you know, thats my opinion and it wont change.
Fizzlewizzle wrote: »Some people play for fun.RainfeatherUK wrote: »eventide03b14a_ESO wrote: »
Why do you assume people will play the same. It just doesn't make any sense. Even within classes there is diversity. You have come up with an opinion based largely in an unfounded fear and are attempting to find facts to back it up. It's just not true.
Because in PvP winning is all that matters. So whoever has the alpha build will be copied until its nerfed. There is no room for diversity outside the most effective meta. At least if you want to be competitive.
Less is more. Classes create restriction which forces diversity despite the meta, contributing to its evolution.
Its my belief Balancing should remain an active and constantly reviewed process. One that evolves, not stagnates under a classless system where they can continue to further ignore it/broken skills.
I hate the idea of a classless system. As a PvPer I want greater class uniqueness and meaning - Not a Blur and not a mess. But you know, thats my opinion and it wont change.
There is 0% chance that everyone plays the same, since everyone has its own playstyle.
Why would i use some brainess ganking build when i'm an healer.
Why would some mage run arround with a 2h sword?
Why would a sneaky assassin run arround in heavy armor?
Just because "it is the best set-up" doesnt mean it is fit for someone's playstyle.