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Request: please remove classes

Frawr
Frawr
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1, game more Elder Scrolls'y'
2, easier to balance
3, 'play as you want'
4, endless replayability
5, meaningful choices because fewer skillpoints relative to skills available.

In summary; a better game.
  • Iago
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    Or make the classes more flexible. In Prior ES games that had the classes you could be a theif and still max out magicka abilities, or warrior abilities etc...
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • TheMachineKiller
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    spellcrafting.
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • Robbmrp
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    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
    NA Server - Kildair
  • koetty
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    Always loved Skyrim because of this classless system :)
  • BBSooner
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    Not going to happen. Cross your fingers for exclusive guilds/factions and skill lines though.
  • Samadhi
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    spellcrafting.
    Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
    Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.


    Best of wishes with your waiting.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Majic
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    I like it.

    But people already tell me I have no class. :smiley:
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
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  • TheMachineKiller
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    Samadhi wrote: »
    spellcrafting.
    Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
    Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.


    Best of wishes with your waiting.

    When did she say that though? Recently?
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    spellcrafting.
    Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
    Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.


    Best of wishes with your waiting.

    When did she say that though? Recently?

    February 19.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • starkerealm
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    Frawr wrote: »
    1, game more Elder Scrolls'y'

    You know unlike every other Elder Scrolls Game in the last 20 years, except Skryim...
    koetty wrote: »
    Always loved Skyrim because of this classless system :)

    I can't decide. There's a, "it's very Marxist that way" joke or "yeah, who'da thunk a nation packed to the gills with nords would have no class."
  • nerevarine1138
    nerevarine1138
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    Robbmrp wrote: »
    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.

    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
    ----
    Murray?
  • Huntler
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    Robbmrp wrote: »
    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.

    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.

    Can't believe it took this many posts for someone to point this out... mind boggling. Thank god they don't listen to people like the OP. This isn't skyrim, go play skyrim if you want to play something that works for a single player game. With such a change you would actually be restricting viable gameplay instead of opening it up, but I guess no one sees that.
    Edited by Huntler on February 26, 2015 7:50PM
  • technohic
    technohic
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    Robbmrp wrote: »
    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.

    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.

    Could be a more fun thread to try to come up with that uber build.
  • Majic
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    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
    And that would be different from the current situation how, exactly? :p

    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • starkerealm
    starkerealm
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    Huntler wrote: »
    Robbmrp wrote: »
    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.

    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.

    Can't believe it took this many posts for someone to point this out... mind boggling. Thank god they don't listen to people like the OP. This isn't skyrim, go play skyrim if you want to play something that works for a single player game. With such a change you would actually be restricting viable gameplay instead of opening it up, but I guess no one sees that.

    To be fair, I was just going for cheap jokes... and, as always, reacting poorly to the new players who wandered in from Skyrim and think that Elder Scrolls is supposed to be a Fallout style classless system.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on February 28, 2015 9:35PM
  • Gilvoth
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    Frawr wrote: »
    1, game more Elder Scrolls'y'
    2, easier to balance
    3, 'play as you want'
    4, endless replayability
    5, meaningful choices because fewer skillpoints relative to skills available.

    In summary; a better game.


    i prefer and want a classless system! this would be so AWESOME! i do hope the developers allow this and upon immediate would not be soon enough. please do this zenimax please do this :)
    Edited by Gilvoth on February 26, 2015 7:56PM
  • nerevarine1138
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    Majic wrote: »
    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
    And that would be different from the current situation how, exactly? :p

    Currently, there are perceived uber-builds, but there's actually a lot of diversity in the game. And although Templars are the clear favorite for healing at the moment, the other classes are fairly well balanced in terms of being effective tanks or damage dealers.

    Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
    ----
    Murray?
  • Nifty2g
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    Of course spellcrafting isn't being worked on at the moment, is that shocking news or something?
    #MOREORBS
  • starkerealm
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    Of course spellcrafting isn't being worked on at the moment, is that shocking news or something?

    Some people don't know it. They don't follow all the ESO news on an RSS feed while they work?
  • Nifty2g
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    I think you missed the whole point of my post, but alright
    #MOREORBS
  • RainfeatherUK
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    Homogenizing the game into people all playing the same thing with the top abilities and rotating through them as they get nerfed is hardly a ''better game.''

    Have to vote no. Been discussed to death already. We need more strength to diversity not less.
  • Majic
    Majic
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    Balanced Imbalance
    Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
    Giving all characters access to the same skills is inherently balanced, so this claim seems somewhat specious.

    The only meaningful difference between a classless system and the current system is that some skill lines are partitioned off in the current regime, but since any player can choose to play any class, and all players have enough character slots to play two of each class, even that difference is arbitrary.

    As things stand, there are already uber "FOTM" builds, and if we go with your assumption, we would expect there to be four of them, since each class would have that one "uber-build", yet you say "there's actually a lot of diversity in the game".

    Or perhaps that's what you mean by "perceived" uber-builds?

    It's not clear and seems self-contradictory, hence my questions. :)
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • nerevarine1138
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    Majic wrote: »
    Balanced Imbalance
    Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
    Giving all characters access to the same skills is inherently balanced, so this claim seems somewhat specious.

    The only meaningful difference between a classless system and the current system is that some skill lines are partitioned off in the current regime, but since any player can choose to play any class, and all players have enough character slots to play two of each class, even that difference is arbitrary.

    As things stand, there are already uber "FOTM" builds, and if we go with your assumption, we would expect there to be four of them, since each class would have that one "uber-build", yet you say "there's actually a lot of diversity in the game".

    Or perhaps that's what you mean by "perceived" uber-builds?

    It's not clear and seems self-contradictory, hence my questions. :)

    That isn't actually what balance is. Granted, it would be "balanced" when everyone figured out exactly what skills they wanted to use, but that's not the same as having variety within a balance system.

    And classes actually don't have "uber-builds" at this point, because the weapon and armor lines create that build diversity. That would be severely impacted if everyone had access to all skill lines, because those skills were balanced with class limitations in mind.

    It's really not a good idea, which is why only a few people demand it every few months before it fades back into obscurity.
    ----
    Murray?
  • Frawr
    Frawr
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    Huntler wrote: »
    Robbmrp wrote: »
    So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.

    Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.

    Can't believe it took this many posts for someone to point this out... mind boggling. Thank god they don't listen to people like the OP. This isn't skyrim, go play skyrim if you want to play something that works for a single player game. With such a change you would actually be restricting viable gameplay instead of opening it up, but I guess no one sees that.

    There are already 'win' builds:

    block casting DKs,
    shield-stacking streaking sorcs,
    1shot nightblades and
    endlessly healing & biting jabs templars

    There are better players and worse players and the better players generally do well with multiple setups (as we have seen in different videos). This game has damage shields, spike damage, dot damage, dot heals, spike heals, cc, anticc, 'avoid-cc'. The game has everythinng required to counter everything else.

    The problems are caused by everyone not having access.

    'Balance' = everyone has access to the same skills/abilities/passives.

    'Choice' = insufficient skill points to take everything so you have to choose

    Balance + Choice = good game.
    Edited by Frawr on February 26, 2015 9:14PM
  • Tapio75
    Tapio75
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    Having strict classes has been bothering me from the beginning..

    They should really remove them and open all skill lines to everybody.. One thing though.. I think in that case, we would nee that 1 more slot to action bar i have been asking for.
    >>PC-EU Mostly PVE. Played since BETA<<
  • WraithAzraiel
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    Getting rid of classes wouldn't add more flexibility, it wouldn't balance the game. It would severely limit diversity. EVERYONE would be pigeonholed into using 1 specific skillbar set up if they wanted to be as effective as possible.


    Just think, instead of a couple builds per each class that are the best for whatever roles, there would be 1 build, 1 batch of abilities, 1 this 1 that that works best for each role.

    By limiting accessibility to abilities, you're forced to make more diverse decisions.

    Also I can't think of a successful MMO that didn't have classes in it.

    This isn't Skyrowblivion 42: The Wreckoning. It's not Skyrim 2 With Friends. It's an MMO set in the Elder Scrolls universe. Not an Elder Scrolls game with an MMO flavor.
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  • dharbert
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    No. Learn to play within the confines of your chosen class. If all class skills were available to everyone, all you would see is GDB, scales, bolt escape, standard, etc... on every single build.
  • Robbmrp
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    Getting rid of classes wouldn't add more flexibility, it wouldn't balance the game. It would severely limit diversity. EVERYONE would be pigeonholed into using 1 specific skillbar set up if they wanted to be as effective as possible.


    Just think, instead of a couple builds per each class that are the best for whatever roles, there would be 1 build, 1 batch of abilities, 1 this 1 that that works best for each role.

    By limiting accessibility to abilities, you're forced to make more diverse decisions.

    Also I can't think of a successful MMO that didn't have classes in it.

    This isn't Skyrowblivion 42: The Wreckoning. It's not Skyrim 2 With Friends. It's an MMO set in the Elder Scrolls universe. Not an Elder Scrolls game with an MMO flavor.

    Awesome.... lol
    NA Server - Kildair
  • Frawr
    Frawr
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    dharbert wrote: »
    No. Learn to play within the confines of your chosen class. If all class skills were available to everyone, all you would see is GDB, scales, bolt escape, standard, etc... on every single build.

    Or:
    block: impulse, blockade, impulse impulse impulse, batswarm
    block: ward, harness magicka, hardened ward, batswarm, streak
    block: defensive posture, blazing shield, blazing shield, blazing shield, batswarm
    block: sap essence, sap essence, sap essence, batswarm
    sneak: lethal arrow, ambush, cloak, soul harvest (or batswarm)


    Guys. I don't want Skyrim online.

    I have played a variety of MMOs and I have found that the most 'balanced' games to be those where everyone has access to the same skills but limited in the choices that they can make. Each player has access to skills and counter skills but does not have enough slots to use both at once.

    Drop a negate on your template and poof - nothing.




    Edited by Frawr on February 26, 2015 9:44PM
  • deepseamk20b14_ESO
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    No. I'd rather not have a "DK" with cloak and fear.....Joking aside, every class already has several builds that are considered the go to builds. Making the game so it has no classes would change nothing. People would just take the best skills from each class and everyone would be running around with the same exact bars. At least having classes mixes it up and makes you plan your attack according to the class you are fighting, AKA possibly changing you skill bar so you aren't always just using the most popular build.

    So in closing.....NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. O, and I almost forgot.....NO.
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