TheMachineKiller wrote: »spellcrafting.
ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
TheMachineKiller wrote: »spellcrafting.ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Best of wishes with your waiting.
TheMachineKiller wrote: »TheMachineKiller wrote: »spellcrafting.ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Best of wishes with your waiting.
When did she say that though? Recently?
1, game more Elder Scrolls'y'
Always loved Skyrim because of this classless system
So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
nerevarine1138 wrote: »So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
nerevarine1138 wrote: »So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
And that would be different from the current situation how, exactly?nerevarine1138 wrote: »Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
nerevarine1138 wrote: »So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
Can't believe it took this many posts for someone to point this out... mind boggling. Thank god they don't listen to people like the OP. This isn't skyrim, go play skyrim if you want to play something that works for a single player game. With such a change you would actually be restricting viable gameplay instead of opening it up, but I guess no one sees that.
1, game more Elder Scrolls'y'
2, easier to balance
3, 'play as you want'
4, endless replayability
5, meaningful choices because fewer skillpoints relative to skills available.
In summary; a better game.
And that would be different from the current situation how, exactly?nerevarine1138 wrote: »Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
michael.patersonrwb17_ESO wrote: »Of course spellcrafting isn't being worked on at the moment, is that shocking news or something?
Giving all characters access to the same skills is inherently balanced, so this claim seems somewhat specious.nerevarine1138 wrote: »Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
Balanced ImbalanceGiving all characters access to the same skills is inherently balanced, so this claim seems somewhat specious.nerevarine1138 wrote: »Opening up all skill lines to all characters would completely destroy the balance of the game, and not just in the way that people could be snarky about it. In the way that people would stop playing because of how bad it was.
The only meaningful difference between a classless system and the current system is that some skill lines are partitioned off in the current regime, but since any player can choose to play any class, and all players have enough character slots to play two of each class, even that difference is arbitrary.
As things stand, there are already uber "FOTM" builds, and if we go with your assumption, we would expect there to be four of them, since each class would have that one "uber-build", yet you say "there's actually a lot of diversity in the game".
Or perhaps that's what you mean by "perceived" uber-builds?
It's not clear and seems self-contradictory, hence my questions.
nerevarine1138 wrote: »So remove the "Class" requirement and have all skill tree's available for everyone. That's what they should have done from the start. Then everyone would have been able to pick the Skill lines they preferred. If you wanted pets there you go. The freedom to really "Play as you want" would be there for sure.
Balance would be out the window with that, and there would absolutely be an "uber-build" that would be pretty much required of all players if they wanted to be competitive. It's not a feasible option.
Can't believe it took this many posts for someone to point this out... mind boggling. Thank god they don't listen to people like the OP. This isn't skyrim, go play skyrim if you want to play something that works for a single player game. With such a change you would actually be restricting viable gameplay instead of opening it up, but I guess no one sees that.
WraithAzraiel wrote: »Getting rid of classes wouldn't add more flexibility, it wouldn't balance the game. It would severely limit diversity. EVERYONE would be pigeonholed into using 1 specific skillbar set up if they wanted to be as effective as possible.
Just think, instead of a couple builds per each class that are the best for whatever roles, there would be 1 build, 1 batch of abilities, 1 this 1 that that works best for each role.
By limiting accessibility to abilities, you're forced to make more diverse decisions.
Also I can't think of a successful MMO that didn't have classes in it.
This isn't Skyrowblivion 42: The Wreckoning. It's not Skyrim 2 With Friends. It's an MMO set in the Elder Scrolls universe. Not an Elder Scrolls game with an MMO flavor.
No. Learn to play within the confines of your chosen class. If all class skills were available to everyone, all you would see is GDB, scales, bolt escape, standard, etc... on every single build.