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1.6.3 Sorc Magicka Builds Still Ruined!!!

  • ZOS_UlyssesW
    ZOS_UlyssesW
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    Hello folks,

    We have had to remove some comments in this thread for violating our Community Code of Conduct. We do not allow posts that are meant as personal attacks. We encourage you to look over our Forum Code of Conduct.

    We would like to allow this thread to continue as there is a lot of feedback, however if it continues to violate the Code of Conduct, we will be forced to close it. We encourage everyone to stay on topic and keep the conversation constructive.

    Thank you for understanding.
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  • ToRelax
    ToRelax
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    This thread is so sad and only getting worse, instead of arguing most are just whining about nothing.

    There are some problems left but it gets better on PTS, not worse!
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • cozmon3c_ESO
    cozmon3c_ESO
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    so my post earlier was rudely deleted, and the persons post i re
    Lussura wrote: »
    Valrien wrote: »
    I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.

    What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.

    We desperately need a true DoT and far less burst spells. I frankly don't care about pvp. ZoS should be balancing off PVE 110% of the time. Then make changes PVP if absolutely needed.

    Totally love how zos just editted your nasty post to me, but then deleted my completely valid post.

    What can make pvp'ers and pve'ers happy without destroying velocious curse for pvp'ers.
    -change rune prison into a dot spell, because lets be honest, it really has no place in this game.
    Guild UMBRA Chapter Lead
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  • ToRelax
    ToRelax
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    so my post earlier was rudely deleted, and the persons post i re
    Lussura wrote: »
    Valrien wrote: »
    I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.

    What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.

    We desperately need a true DoT and far less burst spells. I frankly don't care about pvp. ZoS should be balancing off PVE 110% of the time. Then make changes PVP if absolutely needed.

    Totally love how zos just editted your nasty post to me, but then deleted my completely valid post.

    What can make pvp'ers and pve'ers happy without destroying velocious curse for pvp'ers.
    -change rune prison into a dot spell, because lets be honest, it really has no place in this game.

    Actually I designed a Resto/Shield build with that I used Defensive Rune on my Overload bar, so it gives me a second should the enemy brake through my damage shield.

    But I would still be very happy about a DoT instead of Rune Prison, or changing Lightning Splash into a single target AoE DoT.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Irista
    Irista
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    Jujujitsu wrote: »
    Where does the Sorc's main spammable spell come in at ..... CF = 7% .... again this is ridiculous. Your two piece set bonus from Mephala's Web came in at 6%? What does this say about our spammable dps spell?

    We are stating that our class spells are WEAK and you are proving this. That anyone can take a sorc and do respectable damage using skills from other branches is not in question here ... the fact that most of our sorcerer abilities are not worth slotting is the point.

    Your single target bar has how many Sorc spells on it .... Answer 2.
    Your AOE bar has how many Sorc spells on it .................Answer 2.

    These two sorc spells combined total 20% of your total damage vs 39% from Heavy Attack and Force Pulse. Liquid Lighting relies on the mob / player to be stationary to take full damage so it is situational at best. CF with a one second cast time is by far one of the easiest spells to block, dodge, or in the case of a DK reflect with their spammable flappity-flap.

    So our new Expert Mage buff for slotting 2 spells is minimal and at the same time removed our spell cost reduction.

    Hit the nail on the head.

    From what I've read this morning on the forums since I last posted there seems to be a general misconception about the reason for all of us sorc players to be up in arms. I admit to a serious scowl at the amount of sorc skills that were shown on this bar that was supposed to be an example of sorc DPS.

    I also want to mention that this is the first time in my MMO career that I have ever gotten on a forum to express concerns about a class. I'm a gamer, I want to game and enjoy it. Not spend hours keeping up with forum posts pleading to the powers above for changes. The fact that a lot of sorc players are coming out of the wood work right now should hint that things are off. We aren't crying, we're seriously concerned.

    The reason (at least mine anyhow - I assume this is the same for most that want to be a part of this conversation sincerely) is this: From what I can tell, the changes ZOS is making is to try and push sorcerers back over to using class skills. The MAIN issue we are having is that the tools we are being given are basically toothpicks. (I really love the quote from an earlier post - I want to be a glass cannon, not a glass flower ^_^)

    One of the biggest issues we have been having, and are really feeling the pain of it now, is that we have to go outside our class skills to fill raid roles and pump out decent DPS/AOE damage [or run togglemancer. For those that want to use and enjoy this build, right on. But I am not, nor will I ever be a person that likes to run pets.]

    We want to use our class skills - the problem is they are either severely broken, underwhelming, or the utility the skill provides is muddied by high spell cost or long cast time.. oh, also forgot, most are stationary CCs.

    I am hard-pressed to find an example where mobs actually managed to STAY in my lightning puddle. Honestly I would have been fine with an overall buff to damage to lightning puddles and with a short duration time instead of the increased duration that came out with 1.6.3. I liked that the initial hit was harder (referring to 1.5). Sure the duration was short, but more often than not mobs have moved in that time frame and a re-cast is needed anyhow.


    @pppontus - We aren't saying that DPS with sorcs can't be achieved. What we are saying is that being pigeon holed into a pet build is unacceptable. We are saying that we want to use class skills, but they are lackluster and often are worse than a nearly equivalent skill from a guild or weapon skill line.

    These are my opinions:
    We need both increased spell power and the original passive back that reduces magicka cost of skills.
    We need a good solid dot to add into a rotation and, at the very least, PvE bosses should be able to be effected by more than 1 sorc curse at a time.
    We need a buff to our execute (mage's wrath/fury).
    We need a reliable CC - Rune Prison, and Encase I have attempted to use, but found I was more comfortable popping on a bubble to keep dpsing than prolong a fight trying to kite crap with the bad CCs. I never even bothered to use Daedric Mines. The fact that the damage is completely negated if they aren't fully armed is atrocious. Why would a sorc ever want to roll with this in PvE? Sure, I get having morphs that are suitable for PvE or PvP - but the base skill itself is just bad. [It would only be decent for an opener in my eyes - I would never slot a CC/AOE just to be used once in a fight.]

    I see a seriously issue with the fact that a lot of our skills are sad imitations of skills that are available to every class via guild or weapon skills. Like someone mentioned previously - entropy, circle of protection, etc.

    I also sadly agree with the person who mentioned that a lot of the magicka using DKs are previous sorc players. I can understand this.. as I have been distastefully consider the re-roll myself (nothing against DKs, I <3 our DK tank - the class in general just doesn't appeal to me).

    Bottom line - most of us here (that I can tell) want to be true magicka casting sorcs. We are fine with being brittle, but for the love of Tamriel, give us some cannons.
    Edited by Irista on February 19, 2015 5:40PM
    @Irista - Max Clothier/Woodworker - "I craft for smiles! (and tips! ;D )"

    Renwyn Delau - VR14 Magicka Sorceror

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  • cozmon3c_ESO
    cozmon3c_ESO
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    @irista curse does stack now
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
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  • Irista
    Irista
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    Whoops! My bad >_< I got off on a rant and forgot what patch I was talking about apparently. /facepalm
    Edited by Irista on February 19, 2015 5:41PM
    @Irista - Max Clothier/Woodworker - "I craft for smiles! (and tips! ;D )"

    Renwyn Delau - VR14 Magicka Sorceror

    The Black Hand
    - Ebonheart Pact
    Treasurer
    blackhandgaming.net
  • Vis
    Vis
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    Irista wrote: »
    Jujujitsu wrote: »
    Where does the Sorc's main spammable spell come in at ..... CF = 7% .... again this is ridiculous. Your two piece set bonus from Mephala's Web came in at 6%? What does this say about our spammable dps spell?

    We are stating that our class spells are WEAK and you are proving this. That anyone can take a sorc and do respectable damage using skills from other branches is not in question here ... the fact that most of our sorcerer abilities are not worth slotting is the point.

    Your single target bar has how many Sorc spells on it .... Answer 2.
    Your AOE bar has how many Sorc spells on it .................Answer 2.

    These two sorc spells combined total 20% of your total damage vs 39% from Heavy Attack and Force Pulse. Liquid Lighting relies on the mob / player to be stationary to take full damage so it is situational at best. CF with a one second cast time is by far one of the easiest spells to block, dodge, or in the case of a DK reflect with their spammable flappity-flap.

    So our new Expert Mage buff for slotting 2 spells is minimal and at the same time removed our spell cost reduction.

    Bottom line - most of us here (that I can tell) want to be true magicka casting sorcs. We are fine with being brittle, but for the love of Tamriel, give us some cannons.

    Wanted to add a qualifier here:

    Give us some cannons that are not a greater reflect liability than a good source of dps. It doesn't matter if I have a one-shot nuke if that nuke has a 99% chance of being thrown back into my face or absorbed.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • FearlessOne_2014
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    I have only 1 main toon on my account which is a sorc and watch ZOSes nerf after nerf after nerf. Lets get serious, here is a suggestion ZOS if you don't want the class in the game why not just get it over with and delete the Sorcerer class from the game altogether and tell all of the magicka based sorcs sorry sucker you picked the worng class. In any case at this point the only thing ZOS will listen to is the many magicka based Sorcerer players proceeding to a stage left exit from this game. I'm not rerolling another class with playstyles that I don't enjoy in MMOs. I'm done with this sick joke/troll that ZOS is doing to players who like to be a sorcerer. Until this is fixed I will not be playing this game.

    [Moderator Note: Edited per our rules on Petitions and Protests]
    Edited by ZOS_UlyssesW on February 19, 2015 6:55PM
  • johnyeh87
    johnyeh87
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    All I gotta say is....

    7a98vyb9hhnl.png
    coqfr51uwh4y.png
    I AM CANADIAN!!!
    Johny EH?
  • Joy_Division
    Joy_Division
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    pppontus wrote: »
    Lussura wrote: »
    pppontus wrote: »
    Exstazik wrote: »
    I make Breton sorc v14 template on pts.Here is numbers without CP and food,with major buff.
    [pics]


    Even with breton who specialized on magicka build stamina>magicka

    Your numbers for CF look crap. Mine is like 7,5K unbuffed (with a staff).

    Anyway, while the whining has been going rampant here I took one hour and made a Sorc build without toggles that you can find here: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    With combat prayer, buffs etc. and when I learn to play my rotation it should be at least 11-12K. This took me like 3-4 tests to come up with. Comparably Melee NB 10,5K and could be improved a little further, but is clearly harder to play due to melee blabla.

    5f7uIcw.png

    Also consider when you compare to DKs that they drop their Standard of Might increasing all their damage for 20 secs, if the fight is then not longer than 30 secs it's not representative for DKs. I suggest DKs use Shifting Standard for DPS tests as the results get horribly skewed otherwise.
    Nefrast wrote: »
    So did anybody actually spend some hours and tested the new sorcerer and other classes in-game and can post for example comparable DPS test results? I see much drama here but I miss such posts with hard numbers which should be a good basis for any discussion, should they not?

    In the DPS results some nice people posted on Tamirel Foundry the (pet-less) sorcerer doesn't look worse then other classes.

    The norm seems to be that about everyone there does around 10k sustained unbuffed dps. The dragonknight does 10-20% more but the fights were short and it should get closer to the same 10k if the fights are longer and the relative uptime of their ultimate decreases. Are those test results there wrong and people here have completely other numbers? Please post!

    This is exactly what I've been saying for days without even having the opportunity to test it properly (templates) and then I logged on the PTS yesterday and spent a short time.. and came up with the petless build which works just fine. It's better than most classes at range for sure. :smile:

    This is the laziest build I have ever seen. Damage numberS are completely off and lack real testing. This build is not functional. Tested this build on BloodSpawn....didn't pull 6k dps. Taking screenshots of your burst dps....doesn't make the build good.

    I would need to see a quality test on BloodSpawn before considered this EVER. The fact your dps is over 5k lower than a Sorcerer togglemancer build and 6-7k lower than the other classes should tell you something.

    Oh, you're the one who posted on TF! That explains it.

    What I said earlier is the issue here. Honestly, in 1.6 the Sorc DPS varies between 800-1200 (with some regular setup like aether/torug) entirely dependent on your own skill in weaving light attacks with one skill and keeping one buff up.

    Here, it will vary much more because you have to use your skill to weave medium attacks with force pulse while keeping Liquid Lightning up and on the boss, also keeping Entropy up and weaving in Fragments when they proc. And you have to have the correct gear.

    If you lack that skill and/or gear, you will not achieve the numbers. That does not mean a class is broken, it means you have to change your gear or get better.

    I will do Bloodspawn once I have a chance (get 4 willing people on the PTS), but the difference is like 10-20 seconds and in my opinion you should get MORE DPS with a group than without as your tank will put Major Breach on, and you will be buffed with Combat Prayer (Minor Berserk) so your DPS should INCREASE rather than decrease.

    The biggest issue I have with your argument is that because YOU claim that a sorc DPS can equal a DK IF she is wearing the BEST gear and IF she executes perfect rotations, then, in your words: "The class is already fixed."

    I'm sorry but no.

    We should not be tied to specific gear (specially difficult to access gear), some of us don't want to use inferno staff for Spawn of Mephala procs, and not all of us have built in macros that enable perfect weaving when we can't see our characters in stack situation (most every boss in every trial).

    In 1.5, my DK can put on random light armor gear, not use the Mephala Set, turn on flames of oblivion, butcher my rotations and STILL beat your perfectly played sorcerer with the best gear. Just because your specific build with perfect rotations makes a reasonable contribution to a raid DPS, does not mean the class is "fixed." On the contrary, because it is dependent on such things to remain competitive, it means the class is broken.

    I understand better play and better gear will make a difference, but the moment that both of those stops becoming the line of demarcation where sorcs are welcome to DPS roles is the moment the class is "fixed." In 1.5, my sorc has never been invited to an SO raid so I don't have or can't get your gear, I want to use my Master's Lightning staff, I have not gotten the shoulders for Mephala, and I have trouble weaving in attacks in stack situations because it is hard to see in stacks...all of which mean your specific build is not-applicable and GTFO for competitive Raids, even though you have consistently argued that sorc DPS in 1.5 is not a big problem.

    I remain dubious as to whether or not this unpleasant reality is "fixed" come 1.6. It is true I don't have to compete with unskilled, no gear DKs who pull 100s of DPS more than me, but that class is still ostensibly stronger because it has two cost-efficient DoTs that work against moving targets whereas the sorc has none, it has unique synergy with fire and has excellent skills outside of DPSing (Green Dragon Blood to name the most obvious) that sorcerers do not. Knowing nothing of stamina builds, I was able to just slap together random medium armor and *blow* away my magicka build. And my DK, even though she has lost Flames of Oblivion, is still getting >1K DPS than my sorcerer even though they wear the same gear.

    So, no, I do not accept that the class is "fixed" because one specific build, with specific gear, and a perfect rotation will then put it on par with other classes that can wear any gear and be imperfectly played.
    Edited by Joy_Division on February 19, 2015 6:46PM
  • Radixo
    Radixo
    I agree sorcs still have some problems, but this patch was at least an improvement. Lightning splash is a good dot, can do over 20k over 10 seconds. This is dps on a mob in SO, mobs in trials have higher spell resistance than in vet dungeons, so tests on blood spawn are not a good indication of trial dps. Tested with 90CP. Also unlucky and got 0 procs from my undaunted set and messed up my rotation. Was solo with self buffs only, so DPS can be higher. As you can see this is 13k+ dps over 20 seconds, so possible to pull 10k+ with only 1 pet even if you do not use ultimates.

    t6za6wgl2vqw.png
  • Emma_Overload
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    Radixo wrote: »
    I agree sorcs still have some problems, but this patch was at least an improvement. Lightning splash is a good dot, can do over 20k over 10 seconds. This is dps on a mob in SO, mobs in trials have higher spell resistance than in vet dungeons, so tests on blood spawn are not a good indication of trial dps. Tested with 90CP. Also unlucky and got 0 procs from my undaunted set and messed up my rotation. Was solo with self buffs only, so DPS can be higher. As you can see this is 13k+ dps over 20 seconds, so possible to pull 10k+ with only 1 pet even if you do not use ultimates.

    t6za6wgl2vqw.png

    Your HPS is only around 10% of your DPS... on 1.5 it would be more like 40% with a typical spell crit build.

    Low HPS due to the Crit Surge cooldown will get you killed against multiple mobs no matter how much DPS you do!
    #CAREBEARMASTERRACE
  • Dreyloch
    Dreyloch
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    Lussura wrote: »
    Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.

    Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.

    Uhh, no. Get yer facts straight. You do not speak for everyone playing this game. I came to this game with about 20 other people JUST for the PvP. I used to raid in high level guilds doing cutting edge PVE content. I'm sorry but the raids here are not even worth my time. The PVE leveling/grouping/raiding are actually the more boring parts of the game. NOT the PvP. Trying to kill an unpredictable human player is 100 times more exciting and skill based than ANY PvE content in this game.

    What you should be saying is what I've said for many months now. ZoS needs to separate and redo EVERY skill, and EVERY ability based on what server your playing on. PvE or PvP. They can be named the same, cost the same resources, but have to work differently if there is ever going to be balance between both styles of play. For example, the damage shield change. Now they need to do that for everything and there would be 1000x less QQ.

    Please don't EVER say the PvP playerbase is any less loyal or committed to this game. We may be smaller in number, but we hate the balance ZoS is trying to do too. I also think having a VR13 sorc myself that some of the changes your asking about are way too ambitious and threatening to leave if it goes live like this, only makes the Devs shut you off more.
    "The fear of Death, is often worse than death itself"
  • SirEwan
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    A lot of Sorcerers QQ here on the forums. These are the people who have not tested 1.6.3 with their characters, the correct gear, the correct champion points and correct build.

    12.5 - 13k Sustained DPS Here as of 1.6.3 (Magicka Build)

    The changes to Lightning Flood, Boundless Storm, Surge and Curse have allowed me and fellow Sorcerer friends in game to achieve this.

    I will publish my build & rotation shortly in a detailed forum post.
    Sorcerer Master Class.
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  • rfennell_ESO
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    pppontus wrote: »

    I agree with you 100%. This is really the issue on Live.

    I believe these issues should largely be mitigated in 1.6, but it's impossible to say yet. DKs still do more DPS than other classes, I'd say 10% maybe, the gap has been decreased due to them going from 80% uptime on Standard of Might to 20% uptime. However I believe the reason for their higher DPS is because they have 0 utility. If they didn't pull more DPS, there would be no reason to take a DK over an NB with Veil, Templar with Nova or a Sorc with Negate (possibly not much reason anymore).

    The question that remains is how much that extra DPS will be worth compared to utility in 1.6, especially now that you can't have a single NB keep the Veils up, or a single Sorc to suppress everything. Also the increased difficulty of AA/HR, I believe will lead to almost all groups keeping a good class balance, but the absolute top elite guilds that can cope with 0 utility might still be able to bring 9 DKs. We won't really know until we see the leaderboards after a month or so on live.

    There is a problem with dks doing that 10% more dps... it's that they are also the best tank and best pvp class. Sure arguments for templars will likely be crafted to thwart that argument... but how many raiding guilds don't use a dk as tank? How many emperors are templars? Even if dks end up not the best in a category they will still be 2nd best.

    I have no way of making the argument for sorcerers that doesn't involve having to say dks are way too strong.

    Not that I necessarily believe dks need to be nerfed, I just feel sorcs need a good reworking that involves scrapping useless skills and replacing them with useful ones. I think the best "fix" is to buff the dps of all magicka class specs to the level of the dk. Utility is mostly meaningless to end game and where it ought be meaningful, alliance war, it mostly isn't.


    (PS I have a dk, and I raid and pvp with both).


  • Erock25
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    Radixo wrote: »
    I agree sorcs still have some problems, but this patch was at least an improvement. Lightning splash is a good dot, can do over 20k over 10 seconds. This is dps on a mob in SO, mobs in trials have higher spell resistance than in vet dungeons, so tests on blood spawn are not a good indication of trial dps. Tested with 90CP. Also unlucky and got 0 procs from my undaunted set and messed up my rotation. Was solo with self buffs only, so DPS can be higher. As you can see this is 13k+ dps over 20 seconds, so possible to pull 10k+ with only 1 pet even if you do not use ultimates.

    t6za6wgl2vqw.png

    Good to see. Strange with that 80% crit on heavy attack but yes this is good stuff here and magicka Sorc seems to be where it needs to be.

    Now please fix stamina sorc.
    You earned the 500 LOLs badge.
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  • Joy_Division
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    SirEwan wrote: »
    A lot of Sorcerers QQ here on the forums. These are the people who have not tested 1.6.3 with their characters, the correct gear, the correct champion points and correct build.

    12.5 - 13k Sustained DPS Here as of 1.6.3 (Magicka Build)

    The changes to Lightning Flood, Boundless Storm, Surge and Curse have allowed me and fellow Sorcerer friends in game to achieve this.

    I will publish my build & rotation shortly in a detailed forum post.

    No. There should not be "correct" anything, where you are required to have a cookie-cutter build or GTFO.

  • Lussura
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    @ZOS_GinaBruno Are we going to be getting any new feedback? I see other threads getting feedback. When can we expect some answers? I am only asking as Sorcerers don't seem to be a priority and have the most issues. We were turned into nothing more than a pet class, and as you can tell by the feed back in this thread and it's previous thread for 1.6.2.....the Sorcerer community is not happy.

    Also I am not the original poster of this thread. It was deleted by ZoS yesterday and the account holder banned. I re-posted this thread because I agree with the original poster.
  • Lied
    Lied
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    No. There should not be "correct" anything, where you are required to have a cookie-cutter build or GTFO.

    every top performing build in any area in any game ends up being a "cookie-cutter" build.
  • Lussura
    Lussura
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    johnyeh87 wrote: »
    All I gotta say is....

    7a98vyb9hhnl.png
    coqfr51uwh4y.png

    No Sorcerer Abilities Slotted and Basic PTS gear:
    original.png?1424376399

    One Sorcerer Ability Slotted and Basic PTS gear:
    original.png?1424376409

    So I contacted the original poster and had him send me screenshots via PTS. The math is still correct as you can clearly see. It's still only 26 spell power person. No food buff for either screenshot. Nothing changes at all. However thank you for taking the time to point this out. Now that we know buff food for magicka doesn't even increase spell power....we now know we are further nerfed.

    Thanks for help prove the point.
  • Alcast
    Alcast
    Class Representative
    daemonios wrote: »
    Alcast wrote: »
    My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)

    It is now one of the stronger classes, so why do you keep moaning about weak sorcs.

    Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.

    And that is actually sustainable dps, so stop QQ alrdy (I am deeply sry for my horrible editing skills)
    So if my friends can get the dps, then EVERY other sorc can get it. Sorc is in line with every other class now, except with maybe DK.1shooting everything will not be rly funny.
    rOxQSOt.png
    EDIT: THIS is with 70 Championpoints!!

    mind_blown.gif
    Edited by Alcast on February 19, 2015 8:28PM
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  • Lussura
    Lussura
    ✭✭✭
    Alcast wrote: »
    daemonios wrote: »
    Alcast wrote: »
    My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)

    It is now one of the stronger classes, so why do you keep moaning about weak sorcs.

    Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.

    I do not play Sorc, I am just sick of Sorcs QQ all the time before they even try to see what numbers they can get.
    daemonios wrote: »
    Alcast wrote: »
    My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)

    It is now one of the stronger classes, so why do you keep moaning about weak sorcs.

    Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.

    And that is sustainable dps, so stop QQ alrdy
    And I am deeply sry for my horrible editing skills
    rOxQSOt.png

    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
  • Lied
    Lied
    ✭✭✭
    Lussura wrote: »
    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.

    You know what kind of [lack of] information proves even less?
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    There are now 5+ posts with people claiming 12k+ single target dps from a magicka sorc. The evidence is mounting that they are in a good spot. I just hope these aren't 3600CP characters posting these numbers.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Lussura
    Lussura
    ✭✭✭
    Erock25 wrote: »
    There are now 5+ posts with people claiming 12k+ single target dps from a magicka sorc. The evidence is mounting that they are in a good spot. I just hope these aren't 3600CP characters posting these numbers.

    Yes there are and no proof behind them at all. It's called people trolling.
  • Alcast
    Alcast
    Class Representative
    Lied wrote: »
    Lussura wrote: »
    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.

    You know what kind of [lack of] information proves even less?

    Why should we release any gear and build setup? We gave you the possible numbers, so now it is actually up to you to do smth. We do not have to shovel everything up your asses.

    I am sry if I sound very aggressive, but all this sorc stuff makes me just mad

    Forgot to add this is with 70 CP
    Edited by Alcast on February 19, 2015 8:19PM
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  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Lied wrote: »
    Lussura wrote: »
    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.

    You know what kind of [lack of] information proves even less?

    Why should we release any gear and build setup? We gave you the possible numbers, so now it is actually up to you to do smth. We do not have to shovel everything up your asses.

    I am sry if I sound very aggressive, but all this sorc stuff makes me just mad

    @Alcast I do not wish to know gear set ups or anything of the sort. I am just wondering if that Sorc was a 70-90CP character or if he was max CP?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Alcast
    Alcast
    Class Representative
    Erock25 wrote: »
    Alcast wrote: »
    Lied wrote: »
    Lussura wrote: »
    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.

    You know what kind of [lack of] information proves even less?

    Why should we release any gear and build setup? We gave you the possible numbers, so now it is actually up to you to do smth. We do not have to shovel everything up your asses.

    I am sry if I sound very aggressive, but all this sorc stuff makes me just mad

    @Alcast I do not wish to know gear set ups or anything of the sort. I am just wondering if that Sorc was a 70-90CP character or if he was max CP?

    70 CP, We do not test with 3,6k CP, would make the whole effort useless, sry i forgot to add that, did edit my post.
    Edited by Alcast on February 19, 2015 8:21PM
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  • SirEwan
    SirEwan
    ✭✭✭
    Alcast wrote: »
    daemonios wrote: »
    Alcast wrote: »
    My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)

    It is now one of the stronger classes, so why do you keep moaning about weak sorcs.

    Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.

    And that is sustainable dps, so stop QQ alrdy
    And I am deeply sry for my horrible editing skills
    rOxQSOt.png
    Lied wrote: »
    Lussura wrote: »
    This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.

    You know what kind of [lack of] information proves even less?

    I have an FTC Damage Meter screencap of this DPS (Mr Ewan). And a breakdown of buffs used. I will create a post shortly.
    Sorcerer Master Class.
    PC Master Race.
    http://www.twitch.tv/sirewan
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