I really do like these changes that you suggest, and I do feel like some things need to be changed with Sorcerers as it is my current favorite class. The thing I'm worried about is our self healing. Is there any word on how Critical Surge functions yet?
cozmon3c_ESO wrote: »I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.
cozmon3c_ESO wrote: »I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.
What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.
cozmon3c_ESO wrote: »I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.
What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.
We desperately need a true DoT and far less burst spells. I frankly don't care about pvp. ZoS should be balancing off PVE 110% of the time. Then make changes PVP if absolutely needed.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
I disagree. PVP content provides years of entertainment while PVE content has to be regularly updated because it gets boring. PVP content is for the long haul. Look at any other successful mmo, what content hasn't changed for years and people are still playing it? Warsong gultch and arathi basin have no problem attracting loyal participants ~10 years on.... League of Legends, the most popular game on twitch, is basically a pure PVP game with a bot sim built in.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
I disagree. PVP content provides years of entertainment while PVE content has to be regularly updated because it gets boring. PVP content is for the long haul. Look at any other successful mmo, what content hasn't changed for years and people are still playing it? Warsong gultch and arathi basin have no problem attracting loyal participants ~10 years on.... League of Legends, the most popular game on twitch, is basically a pure PVP game with a bot sim built in.
I disagree. Look at World of Warcraft over 10 million players. You don't go to play it to pvp...you go to play it to raid. End of story. Years worth of information on this topic btw. PvP players are a very small minority.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
I disagree. PVP content provides years of entertainment while PVE content has to be regularly updated because it gets boring. PVP content is for the long haul. Look at any other successful mmo, what content hasn't changed for years and people are still playing it? Warsong gultch and arathi basin have no problem attracting loyal participants ~10 years on.... League of Legends, the most popular game on twitch, is basically a pure PVP game with a bot sim built in.
I disagree. Look at World of Warcraft over 10 million players. You don't go to play it to pvp...you go to play it to raid. End of story. Years worth of information on this topic btw. PvP players are a very small minority.
Yeah, the PVE content of WoW has been continually updated with tons of varied systems while the sparse PVP content has maintained a healthy and dedicated community for years. And yes, people do go to WoW to PVP, what kind of a comment is that? Most of it centers around the arena, which has had very few updates but provides the foundation for a rich and highly competitive PVP community. Take a look at the league of legends twitch, by far the top watched game and it is almost all PVP. For the investment PVP pays off more in the long run than PVE. If you don't update PVE quick enough people will leave, and ZOS has stated the updates will slow. Building a solid PVP community will help eso in the long-run, ignoring it will not.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
I disagree. PVP content provides years of entertainment while PVE content has to be regularly updated because it gets boring. PVP content is for the long haul. Look at any other successful mmo, what content hasn't changed for years and people are still playing it? Warsong gultch and arathi basin have no problem attracting loyal participants ~10 years on.... League of Legends, the most popular game on twitch, is basically a pure PVP game with a bot sim built in.
I disagree. Look at World of Warcraft over 10 million players. You don't go to play it to pvp...you go to play it to raid. End of story. Years worth of information on this topic btw. PvP players are a very small minority.
Yeah, the PVE content of WoW has been continually updated with tons of varied systems while the sparse PVP content has maintained a healthy and dedicated community for years. And yes, people do go to WoW to PVP, what kind of a comment is that? Most of it centers around the arena, which has had very few updates but provides the foundation for a rich and highly competitive PVP community. Take a look at the league of legends twitch, by far the top watched game and it is almost all PVP. For the investment PVP pays off more in the long run than PVE. If you don't update PVE quick enough people will leave, and ZOS has stated the updates will slow. Building a solid PVP community will help eso in the long-run, ignoring it will not.
First off you are simply wrong and have seriously not looked up information. I highly advise using google.
Secondly, gonna say this as nice as I can. Didn't start this thread to get into discussion about PVP. If you'd like to talk shop about PVP simply find another thread. This thread is focusing on improving Sorcerers for 1.6 live and over all in PVE where they are currently the worst class. There are other threads for PVP please keep your comments in the right threads.
Thanks
Yup....no one came to a Elder Scrolls game for it's PVP content lol.
A little something that makes the expert mage passive even more laughable than it already is: With 1.6.3 spellpower (and weapondmg respectively) have a smaller impact on dmg than before whereas the scaling for magica (stamina) has been increased.
This means for set bonuses its better to aim for max magica than spelldmg. Having less spelldmg as a result makes a % based passive even worse.
It has to be the most obvious nerf that was disguised as a buff i´ve seen so far.
I tested my char yesterday on PTS. I still do 10K damage with 1 pet, degeneration, daedric prey, ward, force pulse and crystal fragment. I actually like the new play style, I switch bar a lot and it's a lot less boring than a purely crushing shock build. (70 CP)
Also to note; force pulse do 10% more damage than crushing shock.
THE BIG PROBLEM IS solo survivability, I can do one target tanking/dps, thanks degeneration, but for solo AOE fight in upper craglorn I find it very hard and magicka intensive to stay alive. You need to keep empowered ward up at ALL time because sorc have 0, yes 0 abilities to self heal. Surge was awesome with spell crit, now that I gear for spell damage + the useless surge cooldown, it's 100% useless, I can't self heal enough to stay alive.
On the bright side, you can stack AOE and do a lot of DPS, thundering presence, pulsar, lighting splash, and more. But you your shield go down, you're dead. (This is not new, but with the increase radius and duration of lighting splash/thundering presence, it's fun)
So, instead of endless debate on how sorc is broken, because yeah, it's kinda broken, I can no longer tank 25 mobs with AOE + surge in a ROBE, can we discuss on how we plan to bring a good survivability and DPS back? Obviously ZOS is gonna make some changes, but for 1.7 I believe, 1.6 is done.
10-12K DPS on single target is not bad.
FYI. NB has no selfheals exept swallow and path, if you can say hot is selfheal. its bad. And NB has no class shield, cloak is a mess, no awesomestreak. I can solo tank boss with one hand as sorc. maybe you have problem to understand how.
I tested my char yesterday on PTS. I still do 10K damage with 1 pet, degeneration, daedric prey, ward, force pulse and crystal fragment. I actually like the new play style, I switch bar a lot and it's a lot less boring than a purely crushing shock build. (70 CP)
Also to note; force pulse do 10% more damage than crushing shock.
THE BIG PROBLEM IS solo survivability, I can do one target tanking/dps, thanks degeneration, but for solo AOE fight in upper craglorn I find it very hard and magicka intensive to stay alive. You need to keep empowered ward up at ALL time because sorc have 0, yes 0 abilities to self heal. Surge was awesome with spell crit, now that I gear for spell damage + the useless surge cooldown, it's 100% useless, I can't self heal enough to stay alive.
On the bright side, you can stack AOE and do a lot of DPS, thundering presence, pulsar, lighting splash, and more. But you your shield go down, you're dead. (This is not new, but with the increase radius and duration of lighting splash/thundering presence, it's fun)
So, instead of endless debate on how sorc is broken, because yeah, it's kinda broken, I can no longer tank 25 mobs with AOE + surge in a ROBE, can we discuss on how we plan to bring a good survivability and DPS back? Obviously ZOS is gonna make some changes, but for 1.7 I believe, 1.6 is done.
10-12K DPS on single target is not bad.
FYI. NB has no selfheals exept swallow and path, if you can say hot is selfheal. its bad. And NB has no class shield, cloak is a mess, no awesomestreak. I can solo tank boss with one hand as sorc. maybe you have problem to understand how.
I'm more of a PvE person in general. The PvP aspect of ESO is a nice change of pace if I'm feeling bored. Although there is a player base for both sides, 'balancing' skills based almost solely off PvP testing (and criers..) is a bit.. well.. it makes me throw my hands up.
Generally I go into a delve and my roll is to .."Hey Irista! Adds!!!! DPS THE FREAKING ADDS!" So in we go. The 1.6 patch (and minimal changes they have made so far) have done nothing really to help us keep a needful role in delves. For lack of better terms - running a togglemancer is not going to give me the ability to run abilities support both AOE and single target DPS. Most boss fights have adds and require DPS to dispatch of them quickly. i.e Bogden in Elden Hollow as an off-the-cuff example that just came to mind. Sending in melee pets to dispatch of adds and having them run through fire.. yes.. awesome.
Edit: Not to mention - to NOT be a togglemancer.. and run nothing but sorc skills to get the spell power buff - well, give me some skills to use. Nearly every sorc with a brain will tell you that we probably use only 1/3 of the class skills. All of our skills we pull from are from the mages guild and weapon skills.
Personally I do not feel confident doing my job as a DPS if I'm having to rely on pets. They die. Often. The pet mechanics in ESO unfortunately don't give us much control on where they go, and what they do. They have their own threat table. Running into a delve where my pet could taunt a boss and spin it to breathe fire on the raid isn't going to help keep you a raid spot.
No one wants to be 'that guy' who keeps getting people one-shot by a boss frontal cone effect.
So I watched the livestream they did on Friday. Where they were going to announce some 'significant changes' to the sorcerer class. Okay.. in pretty much every situation where there are adds, we want them to get down quickly right? The spell power bonus from the passive ability does not make up enough damage difference. (In comparison to running impulse currently in live). Giving the lightning puddle a longer duration isn't going to help that DPS race that we are always facing.
I was really expecting a more beefy buff to our class. At this point I'm on the edge of my seat debating my choice I made a year ago at trying out a 'true caster' class for the first time in my MMO playing career. Perhaps I should have rolled a templar and stuck to healing like I've always done.
Let's not get me started on how terrible healing as a sorc in 1.6 is. I'm just not going to go there....
Seriously miss the LoL button...
Any who, on topic:
As a player from launch who took a short break and came back I'm just getting into endgame content and for me I played my class very hybrid. I use mostly stamina and go 2H and when in groups I prefer to tank. I took up the staff at VR1 for RP/PVP purposes and have found it moderately effective in both with very low magicka. That being said, I could be selfish and view everything done to the sorcerer so far as a buff for the specific way I play; Deadric Tank but that wouldn't be fair to all the DPSers or Healing sorcs out there.
In my time of playing I've found that the deadric summoning tree is more for survival/damage mitigation. I can just go full tank with my clannfear and slowly make my way through craglorn all by myself with no need for a self-heal spell. Just shields and pots. I don't like RNG so I don't even bother with crit and try to build as much pure flat damage and reduction into all my offensive abilities...
Long story short, I personally think people should just mess around a bit more before complaining the class is broken. I've been on PTS and seen full summon damage and it was just "meh" but as far as my personal playstyle/tanking goes MAJOR BUFF. Am I sad to see my Overload DPS and sustain drop in PVE? Absolutely, but if I decide to pick up a staff and blast things with crystal shard/lighting splash I still get out the DPS I need to do. Realistically it's gear dependent any away, and the only way to really get ZOS to listen and make the changes you want is to simply play then say: "see, it doesn't work.
TL;DR: I'm just getting to endgame content so take what I say with a grain of salt. I just want to point out that I can run all the VR dungeons beyond my level and my custom way of playing still works fine for me. If the way some people want to play sorc doesn't work for them any more then maybe they should adapt, or actually play it and provide in-game feedback. /2cents