[pics]
IF ZOS DOESN'T UNDERSTAND WITH WORDS THAT SORCERER ARE WEAK.
TELL ME HOW MANY SORCERER DO YOU SEE ?
THE ANSWER IS 2/60
Good writeup on the 1.6.3 changes except for stating that ZOS lied. ZOS didn't lie. They were clear about what they changed.
The changes were just not enough to be of any value and instead they made the situation worse. We'd be better off rolling them back and asking them to take more time to consider all of the skills lines again after the 1.6 storm subsides. I say this because right now they don't need another complexity to to deal with and mess up (nor would anyone in similar circumstances). And we have this as an example of what happens when they try a quick fix.
I did do that, main problem is Snipe weaving is 100% buggy, get stuck in Snipes for several seconds so there is no skill to use as a main DPS skill. It only seems to work if you don't weave which is when I get 8K but then it can't be sustained even for 40 seconds WITH Vicious Ophidian and full stam cost reduction..
It seems that you think that Liquid Lightning isn't a strong DOT, but you can even see since you have to cast it twice as much as Liquid Lightning.. if Scorched Earth is a DPS increase (which I believe it is) then Liquid Lightning is an AMAZING DPS increase (which it is).
So in essence, I don't know what you're trying to say.
[pics]
IF ZOS DOESN'T UNDERSTAND WITH WORDS THAT SORCERER ARE WEAK.
TELL ME HOW MANY SORCERER DO YOU SEE ?
THE ANSWER IS 2/60
This is a thread about 1.6 in the PTS forum. Please do not bring up 1.5 in this discussion as it is irrelevant.Good writeup on the 1.6.3 changes except for stating that ZOS lied. ZOS didn't lie. They were clear about what they changed.
The changes were just not enough to be of any value and instead they made the situation worse. We'd be better off rolling them back and asking them to take more time to consider all of the skills lines again after the 1.6 storm subsides. I say this because right now they don't need another complexity to to deal with and mess up (nor would anyone in similar circumstances). And we have this as an example of what happens when they try a quick fix.
Actually the change to Liquid Lightning makes a non-pet build even more viable. See my Petless Sorceress. It seems to work very well and should be able to push DPS equivalent of the Pet build I'm sure.
My biggest problem with it is that it's hard to keep up because no addons have the correct timer for it but like 1,3K dps with only having it up like 60-70%, once I get the timings down it should add closer to 2K DPS.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Actually this is relevant, since sorc are already under-represented in high level pve on 1.5... just imagine what it will be like with 1.6...
mike.gaziotisb16_ESO wrote: »In terms of PvE DPS, I think it's time we Sorcs did some hands-on testing and posted some screenshots, to see where we're at.
I will try to do a few parses on Bloodspawn with a non-pet spec and around 100 CP. I think 3600 CP skews results too much and it's unrealistic for short-medium term. I'm planning to wear 4xCyro Light, 5xArch-Mage, and 2xTorug's Pact.
I will try a conventional setup:
1) Crystal Frags
2) Velocious Curse
3) Lightning Splash / Destructive Reach
4) Degeneration
5) Inner Light
U) Charged Atro
I will keep Spell Sym on the "off bar" along with the execute. I will try to replace Velocious Curse or the DoTs with Spell Sym, to see the effect on DPS of cutting down the DoTs.
I will have a healer with Combat Prayer, Siphon Spirit and Aggressive Horn for buffs.
I will post back here with at least a screenshot or "hopefully" a video, if I can get Shadowplay to work on the PTS version. Peace Out
IN THE 1.6 IT WILL BE WORSE.
It would add credibility to the current state of affairs if those who run in serious PvE guilds would speak up and state "My guild will not take sorcs on trial runs because of X". I know of a few, but for obvious reasons I'm not naming them. Same BTW for guilds that do take sorcs and if/why they're successful.
Actually this is relevant, since sorc are already under-represented in high level pve on 1.5... just imagine what it will be like with 1.6...
Have no issues with my pve dps. Only issue i have is that a pet-build outperforms what pppontus posted by 10-20%.
Actually this is relevant, since sorc are already under-represented in high level pve on 1.5... just imagine what it will be like with 1.6...
I agree. I've done a little study myself and the 2/60 shown in the pics are actually worse than what I've found (around 10% Sorcs in the top 10 trials teams).
It IS relevant to 1.6 because if the class isn't fixed that situation won't change and Sorcs will be excluded from end-game PvE content.
I did do that, main problem is Snipe weaving is 100% buggy, get stuck in Snipes for several seconds so there is no skill to use as a main DPS skill. It only seems to work if you don't weave which is when I get 8K but then it can't be sustained even for 40 seconds WITH Vicious Ophidian and full stam cost reduction..
It seems that you think that Liquid Lightning isn't a strong DOT, but you can even see since you have to cast it twice as much as Liquid Lightning.. if Scorched Earth is a DPS increase (which I believe it is) then Liquid Lightning is an AMAZING DPS increase (which it is).
So in essence, I don't know what you're trying to say.
well what i´m trying to say is that other skills comparable or even stronger are considered by other classes as completly useless while sorc skills are called "strong" sure splash is by far the best dot sorcs have as it has no contester...
thats all.
the entire changes done in 1.6.3 to sorcs are garbage
[pics]
IF ZOS DOESN'T UNDERSTAND WITH WORDS THAT SORCERER ARE WEAK.
TELL ME HOW MANY SORCERER DO YOU SEE ?
THE ANSWER IS 2/60
This is a thread about 1.6 in the PTS forum. Please do not bring up 1.5 in this discussion as it is irrelevant.Good writeup on the 1.6.3 changes except for stating that ZOS lied. ZOS didn't lie. They were clear about what they changed.
The changes were just not enough to be of any value and instead they made the situation worse. We'd be better off rolling them back and asking them to take more time to consider all of the skills lines again after the 1.6 storm subsides. I say this because right now they don't need another complexity to to deal with and mess up (nor would anyone in similar circumstances). And we have this as an example of what happens when they try a quick fix.
Actually the change to Liquid Lightning makes a non-pet build even more viable. See my Petless Sorceress. It seems to work very well and should be able to push DPS equivalent of the Pet build I'm sure.
My biggest problem with it is that it's hard to keep up because no addons have the correct timer for it but like 1,3K dps with only having it up like 60-70%, once I get the timings down it should add closer to 2K DPS.
na in your screen you have a 28sec fight even when you are completly inefficient in realizing that sparkling blue lightning went off you will only get 1sec or two additional ticks over that period of time wich is not even an increase of 10% wich would resemble to an increasement from 1212 you currently have to 1.4k max. so plz for the sake of a usefull discussion dont overblow your numbers
mike.gaziotisb16_ESO wrote: »In terms of PvE DPS, I think it's time we Sorcs did some hands-on testing and posted some screenshots, to see where we're at.
I will try to do a few parses on Bloodspawn with a non-pet spec and around 100 CP. I think 3600 CP skews results too much and it's unrealistic for short-medium term. I'm planning to wear 4xCyro Light, 5xArch-Mage, and 2xTorug's Pact.
I will try a conventional setup:
1) Crystal Frags
2) Velocious Curse
3) Lightning Splash / Destructive Reach
4) Degeneration
5) Inner Light
U) Charged Atro
I will keep Spell Sym on the "off bar" along with the execute. I will try to replace Velocious Curse or the DoTs with Spell Sym, to see the effect on DPS of cutting down the DoTs.
I will have a healer with Combat Prayer, Siphon Spirit and Aggressive Horn for buffs.
I will post back here with at least a screenshot or "hopefully" a video, if I can get Shadowplay to work on the PTS version. Peace Out
My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
So did anybody actually spend some hours and tested the new sorcerer and other classes in-game and can post for example comparable DPS test results? I see much drama here but I miss such posts with hard numbers which should be a good basis for any discussion, should they not?
In the DPS results some nice people posted on Tamirel Foundry the (pet-less) sorcerer doesn't look worse then other classes.
I make Breton sorc v14 template on pts.Here is numbers without CP and food,with major buff.
[pics]
Even with breton who specialized on magicka build stamina>magicka
Your numbers for CF look crap. Mine is like 7,5K unbuffed (with a staff).
Anyway, while the whining has been going rampant here I took one hour and made a Sorc build without toggles that you can find here: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
With combat prayer, buffs etc. and when I learn to play my rotation it should be at least 11-12K. This took me like 3-4 tests to come up with. Comparably Melee NB 10,5K and could be improved a little further, but is clearly harder to play due to melee blabla.
Also consider when you compare to DKs that they drop their Standard of Might increasing all their damage for 20 secs, if the fight is then not longer than 30 secs it's not representative for DKs. I suggest DKs use Shifting Standard for DPS tests as the results get horribly skewed otherwise.So did anybody actually spend some hours and tested the new sorcerer and other classes in-game and can post for example comparable DPS test results? I see much drama here but I miss such posts with hard numbers which should be a good basis for any discussion, should they not?
In the DPS results some nice people posted on Tamirel Foundry the (pet-less) sorcerer doesn't look worse then other classes.
The norm seems to be that about everyone there does around 10k sustained unbuffed dps. The dragonknight does 10-20% more but the fights were short and it should get closer to the same 10k if the fights are longer and the relative uptime of their ultimate decreases. Are those test results there wrong and people here have completely other numbers? Please post!
This is exactly what I've been saying for days without even having the opportunity to test it properly (templates) and then I logged on the PTS yesterday and spent a short time.. and came up with the petless build which works just fine. It's better than most classes at range for sure.
I make Breton sorc v14 template on pts.Here is numbers without CP and food,with major buff.
[pics]
Even with breton who specialized on magicka build stamina>magicka
Your numbers for CF look crap. Mine is like 7,5K unbuffed (with a staff).
Anyway, while the whining has been going rampant here I took one hour and made a Sorc build without toggles that you can find here: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
With combat prayer, buffs etc. and when I learn to play my rotation it should be at least 11-12K. This took me like 3-4 tests to come up with. Comparably Melee NB 10,5K and could be improved a little further, but is clearly harder to play due to melee blabla.
Also consider when you compare to DKs that they drop their Standard of Might increasing all their damage for 20 secs, if the fight is then not longer than 30 secs it's not representative for DKs. I suggest DKs use Shifting Standard for DPS tests as the results get horribly skewed otherwise.So did anybody actually spend some hours and tested the new sorcerer and other classes in-game and can post for example comparable DPS test results? I see much drama here but I miss such posts with hard numbers which should be a good basis for any discussion, should they not?
In the DPS results some nice people posted on Tamirel Foundry the (pet-less) sorcerer doesn't look worse then other classes.
The norm seems to be that about everyone there does around 10k sustained unbuffed dps. The dragonknight does 10-20% more but the fights were short and it should get closer to the same 10k if the fights are longer and the relative uptime of their ultimate decreases. Are those test results there wrong and people here have completely other numbers? Please post!
This is exactly what I've been saying for days without even having the opportunity to test it properly (templates) and then I logged on the PTS yesterday and spent a short time.. and came up with the petless build which works just fine. It's better than most classes at range for sure.
This is the laziest build I have ever seen. Damage numberS are completely off and lack real testing. This build is not functional. Tested this build on BloodSpawn....didn't pull 6k dps. Taking screenshots of your burst dps....doesn't make the build good.
I would need to see a quality test on BloodSpawn before considered this EVER. The fact your dps is over 5k lower than a Sorcerer togglemancer build and 6-7k lower than the other classes should tell you something.
It would add credibility to the current state of affairs if those who run in serious PvE guilds would speak up and state "My guild will not take sorcs on trial runs because of X". I know of a few, but for obvious reasons I'm not naming them. Same BTW for guilds that do take sorcs and if/why they're successful.
rfennell_ESO wrote: »It would add credibility to the current state of affairs if those who run in serious PvE guilds would speak up and state "My guild will not take sorcs on trial runs because of X". I know of a few, but for obvious reasons I'm not naming them. Same BTW for guilds that do take sorcs and if/why they're successful.
The answer to your question is: They don't take sorcs because of dks.
Sorc dps on live is not terrible. You can do 1.2-1.3k dps, yes you can. It's probably the highest pure ranged magicka dps. If you have 2 sorcs in raid and both are dps and both end up in the downstairs phase of mantikora it's not a wipe; Sorcs can handle everything and do pretty well. A Sorc can reliably offheal as well, all while doing that dps. On paper they seem great, until you figure out how much more dps a dk can do.
The problem is dks do more, sure they need a closer range to do it and need more support. My guess is even for raiding guilds that have times in the top5 for every trial that some of the dks that took the sorc raid slots don't actually do the max dps. Some are taking the sorc slots on merit of being dks, and being there is no real way of telling what dps other people do and it's rather tedious (and easy to hide bad parses) to make people link dps every fight.... The perception is now the reality.
No one attempting speed runs will take a sorc if a dk can do 50% more dps or so (sometimes a lot more) They did when they actually need the negate (and early on negates). Fact is... you don't actually need the negates. Just like how many aa and hellra runs will solo veil things as well. but with all dks and banners melting things (and taking less damage while they are up) and the very broken (and being fixed on pts) ultimate generation it became less and less needed to bring classes with utility abilities.
The question for this particular sub forum is have those issues been mitigated?
I set up my 1.6.3 sorc as I did in 1.5, that is
dps bar 1:
1 - inner light
2 - surge (now power surge instead of crit surge)
3 - ele drain
4 - ele ring
5 - force shock (now force pulse instead of crushing shock)
U - flawless dawnbreaker
Using 70 CPs, 0-62-0, 4pc Aether, 4pc Night's Silence and Soulshine jewelry w/potion time reduction I was pulling about 8-9k dps easily. That's without changing a thing. Problem is the Togglemancer build I test put out 10-11k dps without even trying/tweaking. Still have yet to test a stamina sorc build. Anyways, I'm still probably going to main my DK or NB at this point cause I'm not going to pets for comparable dps. Hopefully someone discovers the trick here and is nice enough to share.
Shlankwald wrote: »I agree with most everything you say but.....
Your crystal fragments change is....ridiculous.
0.25 sec cast on a 2 sec knockdown?
75% chance to instant cast and cost 75% less mana?
If they were to do that there would need a be a cooldown chance for the instant cast for sure, thats a very high chance to reduce you magic cost to almost nothing and get a free knockdown in. I get not wanting to rely on RNG so much but damn
Shlankwald wrote: »I agree with most everything you say but.....
Your crystal fragments change is....ridiculous.
0.25 sec cast on a 2 sec knockdown?
75% chance to instant cast and cost 75% less mana?
If they were to do that there would need a be a cooldown chance for the instant cast for sure, thats a very high chance to reduce you magic cost to almost nothing and get a free knockdown in. I get not wanting to rely on RNG so much but damn
The 75% chance to instant cast is a needed change. As of right now we can't count on the cast at all and in PVE no one runs CF because of this. As for the mana cost being less....the instant cast still costs too much.
Seeing as how you had such a issue with this change and no one else here playing Sorc does...you most likely don't play a Sorc. Therefore find a thread appropriate for your class.
I set up my 1.6.3 sorc as I did in 1.5, that is
dps bar 1:
1 - inner light
2 - surge (now power surge instead of crit surge)
3 - ele drain
4 - ele ring
5 - force shock (now force pulse instead of crushing shock)
U - flawless dawnbreaker
Using 70 CPs, 0-62-0, 4pc Aether, 4pc Night's Silence and Soulshine jewelry w/potion time reduction I was pulling about 8-9k dps easily. That's without changing a thing. Problem is the Togglemancer build I test put out 10-11k dps without even trying/tweaking. Still have yet to test a stamina sorc build. Anyways, I'm still probably going to main my DK or NB at this point cause I'm not going to pets for comparable dps. Hopefully someone discovers the trick here and is nice enough to share.
Your test should be the poster child for this thread ... your build proves what is wrong with the situation in 1.6 ... how many sorcerer only spells do you have on your build .... Answer 1. That is PATHETIC. Once again any class can use the destruction staff or Mage's guild spells ... not just sorc. So our new "buff" Expert Mage nets you such a negligible bonus as to be silly and at the same time nerfs our spell cost by taking away the 10% cost reduction.
This is not an attack against you, I actually appreciate you posting your info... I am just saying it proves our point.
We are stating that our class spells are WEAK and you are proving this. That anyone can take a sorc and do respectable damage using skills from other branches is not in question here ... the fact that most of our sorcerer abilities are not worth slotting is the point.