ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Hahahahaha.
You made my day. Lovely.
Also he fails to mention that there is a way to scale dmg apart from max stat but for shields there is not.
darkknightfkb16_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Reducing the cost wont make them do anymore damage, so the ultimate results on time taken don't change.
ezareth_ESO wrote: »
Or maybe he should dodge roll the first attack which offbalances the sorc and gives him 10% bonus damage, then let the sorc bolt escape near him to give him the ability to break free and reduce the cost of all of his abilities by 80% for the next 8 seconds until the sorc guaranteed stuns him again to repeat the process. The Champion point bonuses towards a stamina build are so absurdly overpowered right now it really gives a caster nothing to look forward too after about 600 champion points are spent.
ezareth_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Hahahahaha.
You made my day. Lovely.
Also he fails to mention that there is a way to scale dmg apart from max stat but for shields there is not.
I actually made a mistake, he is using the full Light armor passive bonus, sorc passives, breton passive and -15.8% reduction max champion bonus.
There *is* a champion point allocation that increases shield strength but that is besides the point.
I know next to nothing about NB abilities but I'm guessing that Surprise attack is not a staple attack that people are using as their primary damage ability and is more of a utility ability.
ezareth_ESO wrote: »Soul Harvest is magic damage and not physical and thus doesn't receive nearly as many bonuses as a physical attack would.
ezareth_ESO wrote: »darkknightfkb16_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Reducing the cost wont make them do anymore damage, so the ultimate results on time taken don't change.
Magicka damage ultimate on a Stamina NB isn't going to be as effective.
ezareth_ESO wrote: »Maybe he should show how many attacks Flying blades would take.
ezareth_ESO wrote: »Or maybe he should dodge roll the first attack which offbalances the sorc and gives him 10% bonus damage, then let the sorc bolt escape near him to give him the ability to break free and reduce the cost of all of his abilities by 80% for the next 8 seconds until the sorc guaranteed stuns him again to repeat the process. The Champion point bonuses towards a stamina build are so absurdly overpowered right now it really gives a caster nothing to look forward too after about 600 champion points are spent.
ezareth_ESO wrote: »
Magicka damage ultimate on a Stamina NB isn't going to be as effective.
ezareth_ESO wrote: »I know next to nothing about NB abilities but I'm guessing that Surprise attack is not a staple attack that people are using as their primary damage ability and is more of a utility ability.
ezareth_ESO wrote: »I know next to nothing about NB abilities but I'm guessing that Surprise attack is not a staple attack that people are using as their primary damage ability and is more of a utility ability.
Surprise attack is to a melee NB what flame whip is to a DK.
But if you perma-CC the sorc (it's very easy, because a magicka sorcerer haven't any stamina), you can control and kill the sorcerer very easily. And don't say bolt escape, NB have a stamina or magicka gap-closer. And it's stun.
Yes, hardened ward is very powerful. But it's the ONLY things sorc have now in pve. They can't tank, they can't heal, they can't dps, they only can survive and let their pets do the work. If you remove hardened ward, sorc will not be able to do even the levelling phase alone…
Yes, magic shields need a nerf, but the good nerf (in my opinion) would be a vulnerability on all proc but dot. If you can crit on a shield, take back your resources (siphoning strike, heavy attach…) or generate ultimate, shield will be more balanced without nerfing again sorc in pve.
Moreover, a perma-stacking shield and tp sorc don't do a lot of damage, because it spend all his time for survival.
Teleport strike still can be used to stop a bolt escaper sorc. I was killed by that a large amount of time, and I used that to kill a lot of sorcerer myself (I play both with a sorc and a NB). A good player can deal with bolt escape easily.
Moreover, a perma-stacking shield and tp sorc don't do a lot of damage, because it spend all his time for survival.
darkknightfkb16_ESO wrote: »
His theory is cute, but unrealistic. (Sorry, I am so tired of DDuke's pointless comments and his hating against Sorcerers)
In reality, this is totally different. A mage can break like 2-3 CCs, depending on how you time the 5 seconds immunity. After that, he is perma stunned and as soon as the shield is down, he is 1 or 2 shot.
You should do less testing on the paper, but should go out there and see, how it works in reality.
darkknightfkb16_ESO wrote: »And if the sorc times his shield stack right they can have 30k that someone has to break through to even get to HP, survive and then just put those shields right back up.
We can all put our own BS spin on things doesn't mean shields aren't OP.
Finally, my point?
Stop being a baby and crying nerf on every other person's class. People do not play this game so you can ez-mode two shot them and be your personal ego booster
His theory is cute, but unrealistic. (Sorry, I am so tired of DDuke's pointless comments and his hating against Sorcerers)
In reality, this is totally different. A mage can break like 2-3 CCs, depending on how you time the 5 seconds immunity. After that, he is perma stunned and as soon as the shield is down, he is 1 or 2 shot.
You should do less testing on the paper, but should go out there and see, how it works in reality.
You know very well there are sets which reduce CC break costs to a minimum, and you can actually break CCs infinitely on Live if you are using potions, just go dueling if you want proof of that.
Also, if you paid attention you'd notice it actually takes multiple seconds to break that shield down, after which you'll have to deal additional 13-14k damage (if everything went into magicka), before target is out of it and spamming shields again.
That said, I'm not "hating against Sorcerers", this problem is universal to dmg shields.
Here, have something that is possibly even more broken:
On template gear with zero +health set bonuses, atleast (gets stronger the more enemies you have around) 13607 dmg shield that smacks you for 7211 dmg every time you break it.
And you can cast it every 2 seconds with that magicka regen (and it takes atleast 2,6 seconds to break it)
darkknightfkb16_ESO wrote: »Finally, my point?
Stop being a baby and crying nerf on every other person's class. People do not play this game so you can ez-mode two shot them and be your personal ego booster
How about a game where we can actually kill someone at all cause they don't have a new 12-18k shield every 2 seconds? Be they Sorc, DK or Templar? (Poor NBs)
Some of you are not doing the other end of the equation:
First off, these skills are not and should NEVER be balanced around 1v1s. In any X v X situation, no one is going to consider a shield a nuisance.
Furthermore, a skill on shield is a skill not being used in dps/utility.
Also, at the cost of having no stamina and hp, all you have to do is cc him and then two shot him once he can't renew his shield. For a pure magicka sorc, that is 3 cc's btw. Are you telling me you are incapable for 3 cc's? Because a hundred different players are doing it every day on pts.
Lastly, that shield does not have the damage modifiers that dps skills have. The OP is being disingenuous when he shows tooltips, knowing that those damage tooltips will be 30-40% higher due to the buffs that will be in play during any combat situation.
Finally, my point?
Stop being a baby and crying nerf on every other person's class. People do not play this game so you can ez-mode two shot them and be your personal ego booster
darkknightfkb16_ESO wrote: »
darkknightfkb16_ESO wrote: »
Also, NBs might be a lot of things ... but they are not poor. You need to get out and try it for yourself. I don't even play an NB on live and was winning duels against players my sorc could barely face.
darkknightfkb16_ESO wrote: »
Also, NBs might be a lot of things ... but they are not poor. You need to get out and try it for yourself. I don't even play an NB on live and was winning duels against players my sorc could barely face.
Nightblades can be the most OP class if played right. There are ridiculously strong build with cloak and such things.