Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
I was always under the impression that dodgeroll was incredibly powerful in terms of dmg mitigation against multiple people. Far more potent than shields (in fact i saw a video of someone dodgerolling the attacks of an entire raid for a good 20 seconds - try that one with shields). Seems like a fair tradeoff?
Ahahah... no.
There's a period of time after dodge roll when you can take damage. Time your attacks right & you'll hit your target every single time.
Also, it suffers from the same kind of a bug as cloak does.
If you have multiple people attacking you & you decide to dodge roll, you evade only one or two attacks while the other 27 hit you & you're dead in a second, unable to do anything while in the dodge roll state, and any stamina build can attest to that.
That said, a skilled stamina build can avoid the attacks of one person by timing his/her dodge rolls to the opponent's attack rhythm (though it doesn't help against channeled abilities or DoT ticks).
I have yet to meet someone that is able to hit the splitsecond in between dodgerolls reliably - ever.
Edit: I can´t even manage to switch my weapons reliably and that only requires client server communication no third party involved.
Also i´ve not experienced people hitting single target attacks through dodgeroll when attacked by multiple enemies. But maybe thats a thing zos has implemented to hold back stam players. It´s all a conspiracy to keep the stick&shirt guys at the top of the food chain.
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
I was always under the impression that dodgeroll was incredibly powerful in terms of dmg mitigation against multiple people. Far more potent than shields (in fact i saw a video of someone dodgerolling the attacks of an entire raid for a good 20 seconds - try that one with shields). Seems like a fair tradeoff?
Ahahah... no.
There's a period of time after dodge roll when you can take damage. Time your attacks right & you'll hit your target every single time.
Also, it suffers from the same kind of a bug as cloak does.
If you have multiple people attacking you & you decide to dodge roll, you evade only one or two attacks while the other 27 hit you & you're dead in a second, unable to do anything while in the dodge roll state, and any stamina build can attest to that.
That said, a skilled stamina build can avoid the attacks of one person by timing his/her dodge rolls to the opponent's attack rhythm (though it doesn't help against channeled abilities or DoT ticks).
I have yet to meet someone that is able to hit the splitsecond in between dodgerolls reliably - ever. Go tell that to you grandmother she might believe the things you make up.
Timing your attacks right
Edit: I can´t even manage to switch my weapons reliably and that only requires client server communication no third party involved.
Also i´ve not experienced people hitting single target attacks through dodgeroll when attacked by multiple enemies. But maybe thats a thing zos has implemented to hold back stam players. It´s all a conspiracy to keep the stick&shirt guys at the top of the food chain.
Eh... I do that all the time.
Maybe it's a trick you haven't learned yet?
If you try spamming roll dodge, you'll notice there's a 1,3 second cooldown between them (not a split second).
Perhaps I should record some footage for you, so you can learn.
I'll do the same to demonstrate how roll dodge does not save you against multiple enemies.
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
I was always under the impression that dodgeroll was incredibly powerful in terms of dmg mitigation against multiple people. Far more potent than shields (in fact i saw a video of someone dodgerolling the attacks of an entire raid for a good 20 seconds - try that one with shields). Seems like a fair tradeoff?
Ahahah... no.
There's a period of time after dodge roll when you can take damage. Time your attacks right & you'll hit your target every single time.
Also, it suffers from the same kind of a bug as cloak does.
If you have multiple people attacking you & you decide to dodge roll, you evade only one or two attacks while the other 27 hit you & you're dead in a second, unable to do anything while in the dodge roll state, and any stamina build can attest to that.
That said, a skilled stamina build can avoid the attacks of one person by timing his/her dodge rolls to the opponent's attack rhythm (though it doesn't help against channeled abilities or DoT ticks).
I have yet to meet someone that is able to hit the splitsecond in between dodgerolls reliably - ever. Go tell that to you grandmother she might believe the things you make up.
Timing your attacks right
Edit: I can´t even manage to switch my weapons reliably and that only requires client server communication no third party involved.
Also i´ve not experienced people hitting single target attacks through dodgeroll when attacked by multiple enemies. But maybe thats a thing zos has implemented to hold back stam players. It´s all a conspiracy to keep the stick&shirt guys at the top of the food chain.
Eh... I do that all the time.
Maybe it's a trick you haven't learned yet?
If you try spamming roll dodge, you'll notice there's a 1,3 second cooldown between them (not a split second).
Perhaps I should record some footage for you, so you can learn.
I'll do the same to demonstrate how roll dodge does not save you against multiple enemies.
I can perform 3 dodgerolls in 3 seconds. According to you this would atleast take 1s per dodgeroll +2x delay of 1.3s so 5.6 seconds. Maybe we´re playing a different game.
Who do you think you´re kidding with your absolute nonsense (that is easily verifiable as nonsense in 2 minutes it takes to login and perform a few dodgerolls).
Edit: God, i´m so angry i even logged in to call you out just to be 101% sure.
After that, I'll render the video I filmed for you & @Dracane that shows when you can attack a roll dodger. You're welcome btw
Wolfenbelle wrote: »Question: How are people getting so many Champion Points when the cap is supposed to be 70? Is it that easy and fast to grind them up?
You can. If you´re lucky to hit the 0.2 seconds between dodgerolls where he has a passive evasion buff up.
Now, can I ask you, why are you running with light armor?
Wow, I didn't even realise it was THAT bad. That shield better be fixed....
ezareth_ESO wrote: »Wow, I didn't even realise it was THAT bad. That shield better be fixed....
The issue has nothing to do with shields and everything to do with him fighting terribads and the fact 3600 champion points isn't balanced nor can it be balanced.
Getting insane bonuses to Magicka Regen, Heavy Attack Magicka returns, Magic Cost reduction, and Damage shields will ensure he never runs out of magicka with only 1-2 people beating on him.
A templar could do the exact same thing just spamming heals and heavy attacks without using shields at all.
I soloed a keep by myself last night with my 3600 points. Is it really worth discussing balance at all in this situation?
Wow, I didn't even realise it was THAT bad. That shield better be fixed....
Wow, I didn't even realise it was THAT bad. That shield better be fixed....
Yes, NB players certainly agree that light armor players should be easier to kill. It's like asking lions to vote on whether they want the antelopes to be faster
As others have said, consider changing tactics a bit. Crowd Control works great on sorcs, and NB's have access to some really good stuff.
ezareth_ESO wrote: »Wow, I didn't even realise it was THAT bad. That shield better be fixed....
The issue has nothing to do with shields and everything to do with him fighting terribads and the fact 3600 champion points isn't balanced nor can it be balanced.
Getting insane bonuses to Magicka Regen, Heavy Attack Magicka returns, Magic Cost reduction, and Damage shields will ensure he never runs out of magicka with only 1-2 people beating on him.
A templar could do the exact same thing just spamming heals and heavy attacks without using shields at all.
I soloed a keep by myself last night with my 3600 points. Is it really worth discussing balance at all in this situation?
Yes, it is worth discussing balance when another person with 3600 points cannot kill a shield spammer (also with 3600 points).
Heavy Attacks weren't even required, I could just spam the shield non-stop without them, even when being attacked by 3 people.
And those 3 people (assuming they've 3600 points allocated) weren't able to kill me.
Of course you can brand anyone who can't kill a person with 2 hours experience with dmg shields "terribad", but that's not really a compelling argument.
ezareth_ESO wrote: »ezareth_ESO wrote: »Wow, I didn't even realise it was THAT bad. That shield better be fixed....
The issue has nothing to do with shields and everything to do with him fighting terribads and the fact 3600 champion points isn't balanced nor can it be balanced.
Getting insane bonuses to Magicka Regen, Heavy Attack Magicka returns, Magic Cost reduction, and Damage shields will ensure he never runs out of magicka with only 1-2 people beating on him.
A templar could do the exact same thing just spamming heals and heavy attacks without using shields at all.
I soloed a keep by myself last night with my 3600 points. Is it really worth discussing balance at all in this situation?
Yes, it is worth discussing balance when another person with 3600 points cannot kill a shield spammer (also with 3600 points).
Heavy Attacks weren't even required, I could just spam the shield non-stop without them, even when being attacked by 3 people.
And those 3 people (assuming they've 3600 points allocated) weren't able to kill me.
Of course you can brand anyone who can't kill a person with 2 hours experience with dmg shields "terribad", but that's not really a compelling argument.
Anyone that died to you *is* terribad, the problem is they burned all their resources attacking you instead of saving their resources like you did.
Anyone using defensive abilities and no real offensive spend can do this *on live* with the exception they can easily run out of stamina while the champion system prevents that from happening with you.
Are you comparing crystal fragments to surprise attack? if you are, thats kinda dumb. One is instant cast and the other one has a cast time. (and thats just the most obvious difference)
Wow, I didn't even realise it was THAT bad. That shield better be fixed....
Yes, NB players certainly agree that light armor players should be easier to kill. It's like asking lions to vote on whether they want the antelopes to be faster
As others have said, consider changing tactics a bit. Crowd Control works great on sorcs, and NB's have access to some really good stuff.
This is pretty much every fight I've come across in PTS (where I don't get hit by 132k Silver Bolt or 98k Razor Caltrops)
This is pretty much every fight I've come across in PTS (where I don't get hit by 132k Silver Bolt or 98k Razor Caltrops)
You're running a build with four toggles, which is simultaneously the tankiest and the least useful sorc build possible. The only thing this build is good at is outlasting people.
If your focus is one vs one balance in duels, I understand this is a big deal. And that's part of the disconnect -- many of us are focused on team vs team PvP, not duels. Your build offers no burst damage, no crowd control, no heals, no utility. Nothing. You're just a hard *** to kill.
If this build became the meta for sorcs, I'd quit, too Running a four-toggle build, spamming shields while waiting for your pets to slowly whittle the other guy down would be a miserable playstyle, and I'd be adding almost nothing to my group. That's why I suspect exactly nobody will run it, other than those who want to gather up and duel.
But, kudos -- this is a pretty clever tanky duel build for sorcs. I'm sure you can put together an unkillable block-based guild for DK's or Templars, too, if you put your mind to it.
This is pretty much every fight I've come across in PTS (where I don't get hit by 132k Silver Bolt or 98k Razor Caltrops)
You're running a build with four toggles, which is simultaneously the tankiest and the least useful sorc build possible. The only thing this build is good at is outlasting people.
If your focus is one vs one balance in duels, I understand this is a big deal. And that's part of the disconnect -- many of us are focused on team vs team PvP, not duels. Your build offers no burst damage, no crowd control, no heals, no utility. Nothing. You're just a hard *** to kill.
If this build became the meta for sorcs, I'd quit, too Running a four-toggle build, spamming shields while waiting for your pets to slowly whittle the other guy down would be a miserable playstyle, and I'd be adding almost nothing to my group. That's why I suspect exactly nobody will run it, other than those who want to gather up and duel.
But, kudos -- this is a pretty clever tanky duel build for sorcs. I'm sure you can put together an unkillable block-based guild for DK's or Templars, too, if you put your mind to it.
It kind of is the meta already for many
I don't find it fun playing against people whom I have 0% chance of winning, despite being the better player.
I agree with you that this is an awful build to fight against, but it would be awful to play, too. It's ineffective at everything that's actually important in Cyrodiil (taking objectives through team-based play).
You're thinking about PvP. I'm focused on RvR. You're saying that, if a sorc piles up every survival-based tactic, they're extremely hard to kill. I agree, but I'm saying 98% of us will be relying on a small subset of those skills, as we also need to do useful stuff. Yet, we still need that small subset to give us reasonably survivability, or we're as useless to our team as your build is