Some of you are not doing the other end of the equation:
First off, these skills are not and should NEVER be balanced around 1v1s. In any X v X situation, no one is going to consider a shield a nuisance.
I disagree. Everything should be balanced around 1v1 first, and then see how it works in X v X.
You should have just stopped with "I know next to nothing about NB abilities.."ezareth_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Hahahahaha.
You made my day. Lovely.
Also he fails to mention that there is a way to scale dmg apart from max stat but for shields there is not.
I actually made a mistake, he is using the full Light armor passive bonus, sorc passives, breton passive and -15.8% reduction max champion bonus.
There *is* a champion point allocation that increases shield strength but that is besides the point.
I know next to nothing about NB abilities but I'm guessing that Surprise attack is not a staple attack that people are using as their primary damage ability and is more of a utility ability.
Soul Harvest is magic damage and not physical and thus doesn't receive nearly as many bonuses as a physical attack would.darkknightfkb16_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Reducing the cost wont make them do anymore damage, so the ultimate results on time taken don't change.
Magicka damage ultimate on a Stamina NB isn't going to be as effective.
Maybe he should show how many attacks Flying blades would take.
Or maybe he should dodge roll the first attack which offbalances the sorc and gives him 10% bonus damage, then let the sorc bolt escape near him to give him the ability to break free and reduce the cost of all of his abilities by 80% for the next 8 seconds until the sorc guaranteed stuns him again to repeat the process. The Champion point bonuses towards a stamina build are so absurdly overpowered right now it really gives a caster nothing to look forward too after about 600 champion points are spent.
Wow, you answered my question about whether or not you are on pts. Yeah, it's not like that at all ... sadly.
You can't CC break forever as a mage. 3 times maybe and it's over. Just refresh your CC every 5 seconds and the mage will be gone. COME ONE BOY, they are soo easy to destroy if you're just using your abilities and time it right.
When it comes to full health Templars, I might agree.
Everything has a balance. Unlike stamina NBs.... who block forever, dodge roll forever, CC break forever and strike like an angry god. (This is the future with enough CPs)
darkknightfkb16_ESO wrote: »
Also, NBs might be a lot of things ... but they are not poor. You need to get out and try it for yourself. I don't even play an NB on live and was winning duels against players my sorc could barely face.
Nightblades can be the most OP class if played right. There are ridiculously strong build with cloak and such things.
I died.
Sorry, your posts are just far too hilarious
darkknightfkb16_ESO wrote: »
Also, NBs might be a lot of things ... but they are not poor. You need to get out and try it for yourself. I don't even play an NB on live and was winning duels against players my sorc could barely face.
Nightblades can be the most OP class if played right. There are ridiculously strong build with cloak and such things.
I died.
Sorry, your posts are just far too hilarious
I'm beginning to ha*e you to be honest -.- YOU are hilarious.
Have you seen Sypher with his NB caster, using cloak to strike or use it to cast spells with a cast time ? It's very clever and if played right, it's extreeemly strong. HE wrecks everyone and that was without proper gear in 1.6.1 .And this is only one way to use the benefits of the Nightblade.
Do me a favor: Never become a theorycrafter (because you are trying to become one as it seems) Just go out there and fight and meet the duel spots. But I'm warning you. You seem a "bit".... unexpirienced. You might fail, which will lead us to another ridiculous thread like this. Better stop it entirely.
darkknightfkb16_ESO wrote: »
Also, NBs might be a lot of things ... but they are not poor. You need to get out and try it for yourself. I don't even play an NB on live and was winning duels against players my sorc could barely face.
Nightblades can be the most OP class if played right. There are ridiculously strong build with cloak and such things.
I died.
Sorry, your posts are just far too hilarious
I'm beginning to ha*e you to be honest -.- YOU are hilarious.
Have you seen Sypher with his NB caster, using cloak to strike or use it to cast spells with a cast time ? It's very clever and if played right, it's extreeemly strong. HE wrecks everyone and that was without proper gear in 1.6.1 .And this is only one way to use the benefits of the Nightblade.
Do me a favor: Never become a theorycrafter (because you are trying to become one as it seems) Just go out there and fight and meet the duel spots. But I'm warning you. You seem a "bit".... unexpirienced. You might fail, which will lead us to another ridiculous thread like this. Better stop it entirely.
Quote from Dracane says everything:
"[...]
Love: That I have become a duel master suddenly."
I know why you defend your class
I saw a mentioning of Sypher with a Nightblade build.
Is it a crazy wild guess to assume this build will rely on a resto staff to create damage shields, perhaps in combination with the light armor active?
If this is not the case, I'd love to see his build.
If this is the case, it does kind of proof that damage absorption shields are pretty much the way to go?
Lets see:
1. You have a full set of PURPLE end game dungeon gear.
2. You spent 3 plus years accumulation (for a normal users) of Champion Points.
3. You got all Skill Points available in game.
4. You used entirely glass cannon builds. No HP.
Do YOU see the problem a lot of people have with thinking any of this is a problem?
I saw a mentioning of Sypher with a Nightblade build.
Is it a crazy wild guess to assume this build will rely on a resto staff to create damage shields, perhaps in combination with the light armor active?
If this is not the case, I'd love to see his build.
If this is the case, it does kind of proof that damage absorption shields are pretty much the way to go?
You should have just stopped with "I know next to nothing about NB abilities.."ezareth_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Hahahahaha.
You made my day. Lovely.
Also he fails to mention that there is a way to scale dmg apart from max stat but for shields there is not.
I actually made a mistake, he is using the full Light armor passive bonus, sorc passives, breton passive and -15.8% reduction max champion bonus.
There *is* a champion point allocation that increases shield strength but that is besides the point.
I know next to nothing about NB abilities but I'm guessing that Surprise attack is not a staple attack that people are using as their primary damage ability and is more of a utility ability.
Soul Harvest is magic damage and not physical and thus doesn't receive nearly as many bonuses as a physical attack would.darkknightfkb16_ESO wrote: »ezareth_ESO wrote: »Maybe you should also point out that you put three legendary magicka cost reduction enchants on your sorc but didn't use the corresponding enchants on your NB.
Reducing the cost wont make them do anymore damage, so the ultimate results on time taken don't change.
Magicka damage ultimate on a Stamina NB isn't going to be as effective.
Maybe he should show how many attacks Flying blades would take.
Or maybe he should dodge roll the first attack which offbalances the sorc and gives him 10% bonus damage, then let the sorc bolt escape near him to give him the ability to break free and reduce the cost of all of his abilities by 80% for the next 8 seconds until the sorc guaranteed stuns him again to repeat the process. The Champion point bonuses towards a stamina build are so absurdly overpowered right now it really gives a caster nothing to look forward too after about 600 champion points are spent.
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
Pro right there.But I did record some dmg shield cheesiness.
In this video, my template character is getting hit by two mages, an enemy player & 3 guards at the end, while purposefully jumping around in a puddle of Mage AoE. Zero potions used, first time I use dmg shields. Enjoy.
http://youtu.be/FGgAFK7a9xQ
His theory is cute, but unrealistic. (Sorry, I am so tired of DDuke's pointless comments and his hating against Sorcerers)
In reality, this is totally different. A mage can break like 2-3 CCs, depending on how you time the 5 seconds immunity. After that, he is perma stunned and as soon as the shield is down, he is 1 or 2 shot.
You should do less testing on the paper, but should go out there and see, how it works in reality.
I saw a mentioning of Sypher with a Nightblade build.
Is it a crazy wild guess to assume this build will rely on a resto staff to create damage shields, perhaps in combination with the light armor active?
If this is not the case, I'd love to see his build.
If this is the case, it does kind of proof that damage absorption shields are pretty much the way to go?
I run a Magicka-based NB build, very similar to what Sypher has been running in PTS. I roll with 5 light / 2 heavy and yes, I use Harness Magicka + Healing Ward. Do I enjoy having to flip bars and cast them every few seconds....nope. But I don't have a choice. Without them, I would be dead within seconds...that's how weak Light Armor is...and I didn't even dump all my points in Magicka.
That being said, I have faced off with quite a few Sorcs and Hardened Ward is not as big of an issue as some would like to admit. In a 1v1 environment, I can put enough pressure on a Sorc (with damage and CCs) to get through his shield and land some solid blows....hell, I've killed most of the ones I've fought. That's just in a 1v1 environment. We can't be calling for nerfs from dueling experiences. Don't get me wrong, I enjoy dueling....but the pvp is AvAvA for a reason.
I saw a mentioning of Sypher with a Nightblade build.
Is it a crazy wild guess to assume this build will rely on a resto staff to create damage shields, perhaps in combination with the light armor active?
If this is not the case, I'd love to see his build.
If this is the case, it does kind of proof that damage absorption shields are pretty much the way to go?
I run a Magicka-based NB build, very similar to what Sypher has been running in PTS. I roll with 5 light / 2 heavy and yes, I use Harness Magicka + Healing Ward. Do I enjoy having to flip bars and cast them every few seconds....nope. But I don't have a choice. Without them, I would be dead within seconds...that's how weak Light Armor is...and I didn't even dump all my points in Magicka.
That being said, I have faced off with quite a few Sorcs and Hardened Ward is not as big of an issue as some would like to admit. In a 1v1 environment, I can put enough pressure on a Sorc (with damage and CCs) to get through his shield and land some solid blows....hell, I've killed most of the ones I've fought. That's just in a 1v1 environment. We can't be calling for nerfs from dueling experiences. Don't get me wrong, I enjoy dueling....but the pvp is AvAvA for a reason.
Now, can I ask you, why are you running with light armor?
Could it be, that with the use of damage shields, it's in fact still a superior choice to the other two armors?
Because I read you are not enjoying flipping back and forth between your shield bar and your real bar. Clearly though the power gained from such outweighs actually going with one of the other armors.
His theory is cute, but unrealistic. (Sorry, I am so tired of DDuke's pointless comments and his hating against Sorcerers)
In reality, this is totally different. A mage can break like 2-3 CCs, depending on how you time the 5 seconds immunity. After that, he is perma stunned and as soon as the shield is down, he is 1 or 2 shot.
You should do less testing on the paper, but should go out there and see, how it works in reality.
CC immunity after break free is 8 seconds, not 5. During those 8 seconds, you will get 4 ticks of stamina regen. CC break with arena set costs 336 stamina. That means, assuming you only use stamina for CC breaking, you need only 84 stamina regen to be able to CC break indefinitely.
If your stamina regen is only half of that (42) then you will lose 168 stamina each CC break cycle. If your character has 1500 stamina then you will be able to keep CC breaking for approx. 9 cycles before you are OOS and no longer able to break free. 9 cycles at 8 seconds per cycle means you are able to keep fighting without being perma-CC'd for 72 seconds. This assumes no potions are used and no external stamina sources are present(like picking up a templar blazing spear etc.).
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
I was always under the impression that dodgeroll was incredibly powerful in terms of dmg mitigation against multiple people. Far more potent than shields (in fact i saw a video of someone dodgerolling the attacks of an entire raid for a good 20 seconds - try that one with shields). Seems like a fair tradeoff?
Mmmh. You haven't take any player controls, and you weren't able to perform any real dps. So… a sorc who do that is totally useless, and you weren't hit on your weakness.
And the other player don't attack you at all. I can easily survive against a pack of ncp too, without any skill needed. But against a good player, that's not the same thing.
I'm going to go solo some groups of vet mobs and show you just how OP my shields are in PvP. /sarcasm
Seriously though.. Can we get some real tests in here? 1v1 will NEVER be balanced in a game with a low skill ceiling(which eso has). Therefore, it must be balanced around group play(which takes way more skill than making the best "you can't kill me" dueling build).
Oh, so I'm not allowed to beat a shield spammer in 1v1, while in 1vX I'm required to use one to survive?
That sounds very balanced indeed...
How about just admitting there's a problem, when 75% of people use dmg shield abilities (even on Live), and when it's even worse on PTS?
I was always under the impression that dodgeroll was incredibly powerful in terms of dmg mitigation against multiple people. Far more potent than shields (in fact i saw a video of someone dodgerolling the attacks of an entire raid for a good 20 seconds - try that one with shields). Seems like a fair tradeoff?
Ahahah... no.
There's a period of time after dodge roll when you can take damage. Time your attacks right & you'll hit your target every single time.
Also, it suffers from the same kind of a bug as cloak does.
If you have multiple people attacking you & you decide to dodge roll, you evade only one or two attacks while the other 27 hit you & you're dead in a second, unable to do anything while in the dodge roll state, and any stamina build can attest to that.
That said, a skilled stamina build can avoid the attacks of one person by timing his/her dodge rolls to the opponent's attack rhythm (though it doesn't help against channeled abilities or DoT ticks).