@Nightreaver, I wouldn't bother continuing the argument about sorc mechanics with someone who doesn't understand them.
@Nightreaver, I wouldn't bother continuing the argument about sorc mechanics with someone who doesn't understand them.
Funny how you say that, I've got maybe 3-4 days /played on my Sorc, yet I seem to know more of sorc mechanics than some of the "pros" posting here
I know for certain Surge didn't get "nerfed" when we're talking about PvP.
Previously, it was completely unusable due to Impenetrable, and if something is completely unusable, that's usually worse than it just being suboptimal, or "not good enough".
Should it be buffed to make it more optimal? Perhaps, I never said it shouldn't. Simply that it is usable at last in PvP now.
But balancing this skill is really difficult, since it is offense & defense combined.
Anyhow, enough off topic.
Damage shields are not a sorc specific issue. Blazing Shield, Harness Magicka, Healing Ward etc are just as big offenders.
He does have a point doesn't he? Now that impen only reduces crit damage a high crit sorc should see a lot more heals from surge on 1.6 right? A lot more than on live?@Nightreaver, I wouldn't bother continuing the argument about sorc mechanics with someone who doesn't understand them.
Funny how you say that, I've got maybe 3-4 days /played on my Sorc, yet I seem to know more of sorc mechanics than some of the "pros" posting here
I know for certain Surge didn't get "nerfed" when we're talking about PvP.
Previously, it was completely unusable due to Impenetrable, and if something is completely unusable, that's usually worse than it just being suboptimal, or "not good enough".
Should it be buffed to make it more optimal? Perhaps, I never said it shouldn't. Simply that it is usable at last in PvP now.
But balancing this skill is really difficult, since it is offense & defense combined.
Anyhow, enough off topic.
Damage shields are not a sorc specific issue. Blazing Shield, Harness Magicka, Healing Ward etc are just as big offenders.
*sigh*
Crit Surge is still useful in PvP in 1.5.
Heck, how are you going to convince anyone with 3-4 days played on Sorc you'd know the mechanics any better than for example me with 120 days?
I can tell you after playing on live server again today it was very refreshing seeing Critical Surge heal me up in close situations, so I could drop a Negate and suddenly turn the whole fight.
You and @Nightreaver are both arguing with each other with wrong information, you should seriously just stop that...
He does have a point doesn't he? Now that impen only reduces crit damage a high crit sorc should see a lot more heals from surge on 1.6 right? A lot more than on live?
He does have a point doesn't he? Now that impen only reduces crit damage a high crit sorc should see a lot more heals from surge on 1.6 right? A lot more than on live?@Nightreaver, I wouldn't bother continuing the argument about sorc mechanics with someone who doesn't understand them.
Funny how you say that, I've got maybe 3-4 days /played on my Sorc, yet I seem to know more of sorc mechanics than some of the "pros" posting here
I know for certain Surge didn't get "nerfed" when we're talking about PvP.
Previously, it was completely unusable due to Impenetrable, and if something is completely unusable, that's usually worse than it just being suboptimal, or "not good enough".
Should it be buffed to make it more optimal? Perhaps, I never said it shouldn't. Simply that it is usable at last in PvP now.
But balancing this skill is really difficult, since it is offense & defense combined.
Anyhow, enough off topic.
Damage shields are not a sorc specific issue. Blazing Shield, Harness Magicka, Healing Ward etc are just as big offenders.
*sigh*
Crit Surge is still useful in PvP in 1.5.
Heck, how are you going to convince anyone with 3-4 days played on Sorc you'd know the mechanics any better than for example me with 120 days?
I can tell you after playing on live server again today it was very refreshing seeing Critical Surge heal me up in close situations, so I could drop a Negate and suddenly turn the whole fight.
You and @Nightreaver are both arguing with each other with wrong information, you should seriously just stop that...
I strongly disagree that not being able to crit on shields is ok. No class should have a button that makes them immune to crits.ezareth_ESO wrote: »
- Ultimate needs to generate on any light/heavy attack done to a shield
- Dots and negative status effects need to be able to be applied through shields and do damage to them
Shields being unable to be crit is fine as otherwise critical damage becomes far too powerful and the TTK of players decreases even further. Shields give a sorc a chance to create a defense that isn't based off of physical armor which is the way it should be.
As it stands there are plenty of *single* player builds that can tear through the shields of a sorc as fast as he can stack them and on live this just isn't the case.
If no one could make a build that could destroy a min/max shield stacker then I'd agree there was a problem but this just isn't the case.
It's game breaking. It renders two entire stat lines useless, crit and crit resist with the press of an inexpensive button.
ezareth_ESO wrote: »Having strong shields is the defensive tradeoff for not having any actual physical defenses
Immovable still gives CC immunity for 5 seconds last time I checked. A sorc with 30k magicka can do a lot of harm in 5 seconds....
More like 4 seconds due to animation of immovable. If youre spamming immovable every 5 seconds you are no threat to anyone with half a brain. Your dps will be *** and so will your stamina.
OtarTheMad wrote: »Sorry to be the noob here but what is shield stacking exactly? What skills combine does it? I'm confused about the whole thread. Can anyone explain this in lamin terms with skill names.
People can run multiple shields on a bar and they all kind of work as one mega shield.
For example. I could go on my Sorcerer and cast Hardened Ward, Harness Magicka and Bound Aegis and be a pretty tough kill even though I am in Light Armor.
I strongly disagree that not being able to crit on shields is ok. No class should have a button that makes them immune to crits.ezareth_ESO wrote: »
- Ultimate needs to generate on any light/heavy attack done to a shield
- Dots and negative status effects need to be able to be applied through shields and do damage to them
Shields being unable to be crit is fine as otherwise critical damage becomes far too powerful and the TTK of players decreases even further. Shields give a sorc a chance to create a defense that isn't based off of physical armor which is the way it should be.
As it stands there are plenty of *single* player builds that can tear through the shields of a sorc as fast as he can stack them and on live this just isn't the case.
If no one could make a build that could destroy a min/max shield stacker then I'd agree there was a problem but this just isn't the case.
It's game breaking. It renders two entire stat lines useless, crit and crit resist with the press of an inexpensive button.
@Nightreaver, I wouldn't bother continuing the argument about sorc mechanics with someone who doesn't understand them.
Funny how you say that, I've got maybe 3-4 days /played on my Sorc, yet I seem to know more of sorc mechanics than some of the "pros" posting here
I know for certain Surge didn't get "nerfed" when we're talking about PvP.
Previously, it was completely unusable due to Impenetrable, and if something is completely unusable, that's usually worse than it just being suboptimal, or "not good enough".
Should it be buffed to make it more optimal? Perhaps, I never said it shouldn't. Simply that it is usable at last in PvP now.
But balancing this skill is really difficult, since it is offense & defense combined.
Anyhow, enough off topic.
Damage shields are not a sorc specific issue. Blazing Shield, Harness Magicka, Healing Ward etc are just as big offenders.
ezareth_ESO wrote: »Having strong shields is the defensive tradeoff for not having any actual physical defenses
Under a tradeoff, i usually understand giving up something you need to get something else you also need. Like, you need damage, and you need survivability, and if you gain one at the cost of the other, that's a tradeoff.
But getting a shield that makes all physical defense a non-factor, while giving up just those physical defenses(that are a non-factor for you anyway, and you thus don't need anymore) is no tradeoff.
And just yesterday i was wondering what to do to a DK that was just keeping his reflect shield up all the time and i was alone in with him in the middle of nowhere.
Drop velocious curses until he dies?
You just need a friend or two to burst that shield down. If the sorc in question goes offensive you can kill him. Just as you can kill him if you have a friend.
When you factor in that to get those shields to a level where they function as a reliable defense mechanism you are simply twoshotted without them - yeah, I would call that a tradeoff.
My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
Funny how you say that, I've got maybe 3-4 days /played on my Sorc, yet I seem to know more of sorc mechanics than some of the "pros" posting here
I know for certain Surge didn't get "nerfed" when we're talking about PvP.
The arrogance to tell people that have been playing sorc since release and reached 100+ days of /played on their character that you with 3 days of pve playtime understand more of the sorcerers mechanics in pvp is an insult in itself and displays no self reflection at all.
When you factor in that to get those shields to a level where they function as a reliable defense mechanism you are simply twoshotted without them - yeah, I would call that a tradeoff.
But you aren't without them. That's the point.
A tradeoff is a compromise. Give up damage, gain survivability.
Gaining survivability and damage is no compromise, it's just a straight-up boost.
Now, if shields only protected against magic damage, and you would sacrifice defense against physical attacks (armor) to make your defense against magical attacks (shield) better, that would be a tradeoff. But simply exchanging one form of defense for another one that is superior in all aspects? Nope.
kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
This is not correct. There are builds where you have to make this tradeoff (and you have to balance for that case - sadly). The problem is the damage range between skills is absurdly high at the moment. There are some builds that can entirely lock you in defense mode. A magica DK / NB / Templar won´t be able to do that though. Another Sorc is dependant to proccs.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
This is not correct. There are builds where you have to make this tradeoff (and you have to balance for that case - sadly). The problem is the damage range between skills is absurdly high at the moment. There are some builds that can entirely lock you in defense mode. A magica DK / NB / Templar won´t be able to do that though. Another Sorc is dependant to proccs.
As a very proc dependent fellow Sorc that is very very very offensively focused I can tell you I cannot do that. I cannot lock a full magicka sorc in defensive mode and I eventually die cause exactly my survivability depends on procs.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
This is not correct. There are builds where you have to make this tradeoff (and you have to balance for that case - sadly). The problem is the damage range between skills is absurdly high at the moment. There are some builds that can entirely lock you in defense mode. A magica DK / NB / Templar won´t be able to do that though. Another Sorc is dependant to proccs.
As a very proc dependent fellow Sorc that is very very very offensively focused I can tell you I cannot do that. I cannot lock a full magicka sorc in defensive mode and I eventually die cause exactly my survivability depends on procs.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
This is not correct. There are builds where you have to make this tradeoff (and you have to balance for that case - sadly). The problem is the damage range between skills is absurdly high at the moment. There are some builds that can entirely lock you in defense mode. A magica DK / NB / Templar won´t be able to do that though. Another Sorc is dependant to proccs.
As a very proc dependent fellow Sorc that is very very very offensively focused I can tell you I cannot do that. I cannot lock a full magicka sorc in defensive mode and I eventually die cause exactly my survivability depends on procs.
Well you could use bol which pretty much grants you immunity against magica based ranged play.
What sets are you using? I find myself quite able to lock an enemy into defense mode with them about 80% recasting shields 20% offensive abilities whereas i´m doing it the other way round.
Problem is against bol you won´t do much at all. It´s a game of who screw up first.
But that was my point anyway. Shields have to be powerful enough to hold up against full stam dmg. Magica builds are not able to compete on sustained dmg apart from a sorc with a VERY lucky streak of CF proccs.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »My point is, get a template character and make a sorc and try it out before you complain about shield stacking.
Yes it makes sorcs pain in the ass to kill. But so what, they wont be killing you.
Or if so, they will have to drop a lot of skills off. No magelight, no twilight, no clanfear, no bound armor, there just aint room for those and shield stacking. Its either damage, or shields, or somewhere a hybrid of these that makes you just as destructive or defensive as everyone else.
This is totally incorrect. You can shield stack fine and have enough damage to kill anyone. Hell....even Hardened Ward is enough to do that, no shield stacking required. It is called Magicka scaling shield.....
This is not correct. There are builds where you have to make this tradeoff (and you have to balance for that case - sadly). The problem is the damage range between skills is absurdly high at the moment. There are some builds that can entirely lock you in defense mode. A magica DK / NB / Templar won´t be able to do that though. Another Sorc is dependant to proccs.
As a very proc dependent fellow Sorc that is very very very offensively focused I can tell you I cannot do that. I cannot lock a full magicka sorc in defensive mode and I eventually die cause exactly my survivability depends on procs.
Well you could use bol which pretty much grants you immunity against magica based ranged play.
What sets are you using? I find myself quite able to lock an enemy into defense mode with them about 80% recasting shields 20% offensive abilities whereas i´m doing it the other way round.
Problem is against bol you won´t do much at all. It´s a game of who screw up first.
But that was my point anyway. Shields have to be powerful enough to hold up against full stam dmg. Magica builds are not able to compete on sustained dmg apart from a sorc with a VERY lucky streak of CF proccs.
Let's say I am a stamina DW sorc. So I am sure you know who I am since we have talked many times The problem is that to people that know how to play proper sorc like Elo'dryel or even doggy on his template sorc (O_o) I cannot just lock them in defensive mode. It doesn't happen like that. BoL could give some breathing...but it looses the capabilities of Streak exactly for an offensive oriented build.
I do not complain that I don't have enough survivability...but in a 1 vs 1 situation where I put all my money in offense with some defensive procs, shield wins 90% of the time while I cannot pressure them enough. That's the problem. The only way you can do that currently it is a 2h build. So instead of fixing that insane burst and shield potency, *** you to the rest of the builds?
Oh well. That´s a pure stamina sorc problem though. Sorcs class design in no way encourages stamina play (sadly). There are no synergies to be found and no "worthy" magica buffs (looking at cloak, reflect, sunshield - you won´t find something comparable in the sorc arsenal).
The only stamina sorc i could see working atm is a bow variant with bol.