nerevarine1138 wrote: »nerevarine1138 wrote: »Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
CP system is looking like a system that introduces a very, very time consuming process. Are we talking here about a month or two, or year or two before you get to the point where diminishing returns are of little use to top level players as opposed to the one that is trying to reach them?
Again, please point to the passive or passive combination that makes a player so much better that they will simply be wiping the floor with anyone who hasn't gotten as many points.
Where, in my post, do you see any mention of passives?
You're talking about the Champion System, which only deals in passives. In fact, the entire point of this thread (for some) has been that those passives are going to so drastically alter balance that no new players will be able to catch up.
So again, I have to ask: what constellation passives are going to make such a difference that a player without them simply will not be able to compete?
- 120 Last Stand Grants Major Heroism when you fall below 20% health, increasing your Ultimate gain by 3 every 1.6 seconds, cooldown 30 seconds
- 75 Mara's Gift When killed heal all allies in an 8 meter radius for (xxxx)
I agree with OP.
I think they wanted to introduce a system that no player would be able to finish in couple of weeks or even months. And I like that. ESO's crafting research already does that. It doesn't allow anyone to reach 9 traits on a single item in a week. It's a good system that works magic in Eve, but it also has a huge potential problem.
One that is clear in CP Vs crafting research. It's the amount of time that has to be invested in order to get to it's max.
While crafting research is well thought out because it doesn't require you to play the game for years, CP system does precisely that. Where's the fun in knowing you will have to play the game for years in order to finish it? They should lower the time needed and, imo, it would not be such dividing point to ESO's players.
While I agree that there are other influences like gear and... Well, I can't think of any other. The alliance skill line is in my opinion not so substantial at all. It is important in group play, true, but it does not give you a huge edge to be honest. As long as someone in your group or only around you has purge that very well compensates the fact that your character might not have it. There are new skills that will be added with the patch and that is also a good thing. But as you said, the system adds up to the gap that is already in place.The total influence of the CP system is being blown out of proportion compared to the influence of other systems already in the game.
You can play for years and be a terrible player but still win because you are stronger than the other player.
The fact that they will never catch up to the other players no matter how hard they try and that they won't be able to compete in PVE because they will allways be weaker than other players will stop new players on the long run. AS for the short run, the initial gap which will be stronger at the first levels and the endless grind ahead will also make many people quit.You can play for years and be a terrible player but still win because you are stronger than the other player.
Sure, there can be cases where, without the champion system, a fresh player would defeat someone who has been playing for years, and with the champion system, he won't be able to.
But: How many cases are we talking? Three? Four? Remember the thread claims the champion system will kill the game. What will happen once in a blue moon won't kill the game. For the vast majority of newcomers, champion system will make no difference as far as their survival is concerned when facing veterans.
Diminishing returns! ^^The fact that they will never catch up to the other players no matter how hard they try and that they won't be able to compete in PVE because they will allways be weaker than other players will stop new players on the long run. AS for the short run, the initial gap which will be stronger at the first levels and the endless grind ahead will also make many people quit.
Diminishing returns! ^^The fact that they will never catch up to the other players no matter how hard they try and that they won't be able to compete in PVE because they will allways be weaker than other players will stop new players on the long run. AS for the short run, the initial gap which will be stronger at the first levels and the endless grind ahead will also make many people quit.
Diminishing returns! ^^The fact that they will never catch up to the other players no matter how hard they try and that they won't be able to compete in PVE because they will allways be weaker than other players will stop new players on the long run. AS for the short run, the initial gap which will be stronger at the first levels and the endless grind ahead will also make many people quit.
That does not negate the facts that there is a bunch of useful passives, that there are a bunch of useful stars and you bolster your resource pools for every point your spend.Alphashado wrote: »My point is that most of the more significant passives are attainable very early in the CS
Alphashado wrote: »What you aren't taking into account is that the most powerful passives are unlocked very early in the CS.
Take this one for example: - 30 Spell Precision Increases your spell critical by 12%
That is acquired after 30 pts are spent in The Mage tree "Apprentice". I already have 23 pts to spend in the mage tree after starting with 70. So with only 70 CP, I am already very close to being able to attain that +12% spell crit passive.
And anyone with any interest in DPS is going to sink ALL of their initial pts into the Apprentice because of Elemental expert which increases elemental dmg and Elfborn which increases spell crit damage.
My point is that most of the more significant passives are attainable very early in the CS
That does not negate the facts that there is a bunch of useful passives, that there are a bunch of useful stars and you bolster your resource pools for every point your spend.Alphashado wrote: »My point is that most of the more significant passives are attainable very early in the CS
The point is that one part of the system is no problem at all. The sum of it is.
Alphashado wrote: »What you aren't taking into account is that the most powerful passives are unlocked very early in the CS.
Take this one for example: - 30 Spell Precision Increases your spell critical by 12%
That is acquired after 30 pts are spent in The Mage tree "Apprentice". I already have 23 pts to spend in the mage tree after starting with 70. So with only 70 CP, I am already very close to being able to attain that +12% spell crit passive.
And anyone with any interest in DPS is going to sink ALL of their initial pts into the Apprentice because of Elemental expert which increases elemental dmg and Elfborn which increases spell crit damage.
My point is that most of the more significant passives are attainable very early in the CS
It's 90 CP for that one which is already 80h of grind to get the extra points and that is not the only OP passive you can get at early, there are many others that will increase survivability in AOE phases such as the Manticora, the Serpent, all the bosses of AA? the Warrior which means less heals, less deaths, more DPS, better performance. If you want both 12% passives you need 30 points in two areas of the Apprentice so that means 180 points, so 440h of grind and once you have them, new players need 440h of grind to get the passives, while you're getting 440h worth of other better/stronger passives + base stats that come with them.
How any person that dislikes the VR system can be on board with this is a mystery to me.
They may be diminishing, but they are still returns. And thats a hard sale to someone that comes in to the game a year for now. "Don't worry. The people ahead of you will still get better but you will get better quicker, but never really catch all the way up."
Maybe this isn't such a big deal to PvE focused players so long as they can do the content, but for PvP? Well; you need new players constantly coming in to counter attrition in all aspects of the game in an MMO and a lot of people who would be PvP minded pay attention to the details. Every inch counts so if they cannot catch up, they will quit even if it is a minuscule amount.
Have you guys read anything I have ever written in this thread or any other regarding the champion system? Did it occur to you that this was a maybe a joke post based on the fact that every time somebody writes a valid point some ZOS fanboi tries to shut them down with that? Geeeeeeeez...
PLease read everything else that has been said, the diminishing returns only really begin to lower the gap on the long run after 600+ points because of all the OP passives that you get at first and the fact that the first invested points are the strongest ones.
They may be diminishing, but they are still returns. And thats a hard sale to someone that comes in to the game a year for now. "Don't worry. The people ahead of you will still get better but you will get better quicker, but never really catch all the way up."
Maybe this isn't such a big deal to PvE focused players so long as they can do the content, but for PvP? Well; you need new players constantly coming in to counter attrition in all aspects of the game in an MMO and a lot of people who would be PvP minded pay attention to the details. Every inch counts so if they cannot catch up, they will quit even if it is a minuscule amount.Have you guys read anything I have ever written in this thread or any other regarding the champion system? Did it occur to you that this was a maybe a joke post based on the fact that every time somebody writes a valid point some ZOS fanboi tries to shut them down with that? Geeeeeeeez...
PLease read everything else that has been said, the diminishing returns only really begin to lower the gap on the long run after 600+ points because of all the OP passives that you get at first and the fact that the first invested points are the strongest ones.
They may be diminishing, but they are still returns. And thats a hard sale to someone that comes in to the game a year for now. "Don't worry. The people ahead of you will still get better but you will get better quicker, but never really catch all the way up."
Maybe this isn't such a big deal to PvE focused players so long as they can do the content, but for PvP? Well; you need new players constantly coming in to counter attrition in all aspects of the game in an MMO and a lot of people who would be PvP minded pay attention to the details. Every inch counts so if they cannot catch up, they will quit even if it is a minuscule amount.Have you guys read anything I have ever written in this thread or any other regarding the champion system? Did it occur to you that this was a maybe a joke post based on the fact that every time somebody writes a valid point some ZOS fanboi tries to shut them down with that? Geeeeeeeez...
PLease read everything else that has been said, the diminishing returns only really begin to lower the gap on the long run after 600+ points because of all the OP passives that you get at first and the fact that the first invested points are the strongest ones.
Alphashado wrote: »I guess for me it boils down to this: If the OP passives were at the top of each tree, then I would agree with the OP and could see how this would create a very major long-term issue. But they aren't. The most powerful passives are easily attainable at the lower end of all the trees.
I agree with that. I also agree that the required XP to gain a CP seems to be high at this point.Alphashado wrote: »I guess for me it boils down to this: If the OP passives were at the top of each tree, then I would agree with the OP and could see how this would create a very major long-term issue. But they aren't. The most powerful passives are easily attainable at the lower end of all the trees.
They actually aren't every bit counts and some of the best passives are at 120 CP (see list linked previously)
double post
Alphashado wrote: »I agree with that. I also agree that the required XP to gain a CP seems to be high at this point.Alphashado wrote: »I guess for me it boils down to this: If the OP passives were at the top of each tree, then I would agree with the OP and could see how this would create a very major long-term issue. But they aren't. The most powerful passives are easily attainable at the lower end of all the trees.
They actually aren't every bit counts and some of the best passives are at 120 CP (see list linked previously)
But I don't see any passive that will be a requirement for trial groups costing any more than 30 CP in any tree. There is nothing in the upper tiers that is going to cause even the most elitist guy to boot someone if they don't have it.