Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
Sorry to break it to you but the system sounds diminishing and it is for one star but it is way more vertical than people think.The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
So I have already my 20 points in the star and you have a hard time catching up. When I am at 20 you might be at 15. Now you get the illusion that you can actually catch up with me because for every point I put in the star I get less and less benefit from it. But you know, I am clever. I now switch to another star that gives me more magic damage. Now my DPS starts to grow again (adding to my already higher crit rate) and because I haven't put any points in that star yet I get a huge benefit from it while YOU have to deal with the diminishing returns now.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
Between enlightement (which a casual player should always have) and diminishing returns, i do not think it will be long before the CP gap becomes manageable.
Anyway, that's the plan ZOS has. If it turns out the gap is too wide, they can always adjust.
Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
CP system is looking like a system that introduces a very, very time consuming process. Are we talking here about a month or two, or year or two before you get to the point where diminishing returns are of little use to top level players as opposed to the one that is trying to reach them?
nerevarine1138 wrote: »Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
CP system is looking like a system that introduces a very, very time consuming process. Are we talking here about a month or two, or year or two before you get to the point where diminishing returns are of little use to top level players as opposed to the one that is trying to reach them?
Again, please point to the passive or passive combination that makes a player so much better that they will simply be wiping the floor with anyone who hasn't gotten as many points.
It is not only 8%-9%. In addition for every point you spend you are also bolstering your resource pools, meaning more damage and tankiness AND more resources to spend. Plus, there are several perks you get at 10/30/75/120 points. The more points you have the more it sums up. Also, that multiplies to the gear you might or might not have. As I said, the claims are true for one star but not for the whole system.20 points is about 8-9%.
Do you really believe you having 9 % damage will have a bigger effect on the inequality between you and him in PvP than other differences that are already in the game?
nerevarine1138 wrote: »Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
CP system is looking like a system that introduces a very, very time consuming process. Are we talking here about a month or two, or year or two before you get to the point where diminishing returns are of little use to top level players as opposed to the one that is trying to reach them?
Again, please point to the passive or passive combination that makes a player so much better that they will simply be wiping the floor with anyone who hasn't gotten as many points.
Where, in my post, do you see any mention of passives?
It is not only 8%-9%. In addition for every point you spend you are also bolstering your resource pools, meaning more damage and tankiness AND more resources to spend.20 points is about 8-9%.
Do you really believe you having 9 % damage will have a bigger effect on the inequality between you and him in PvP than other differences that are already in the game?
Plus, there are several perks you get at 10/30/75/120 points.
And if one would think that nobody grinds the hell out of a system like that he has clearly not played an MMO before. There might not be a problem shortly after the patch goes live but there will be a problem some months down the road when a couple of elitist jerks are sitting at 200 points and casual players have 50 tops.
You've heard of WOW, maybe you heard of Gearscore, or in Rift with it's PA system on which CP is clearly at least partly modeled .. the PLAYERS will ensure this gulf between the 'haves' and the 'have nots', the 'haves' will whine about having to 'carry' the 'have nots' and refuse to do so: it happens now in PUGs, it will only get hugely worse.nerevarine1138 wrote: »nerevarine1138 wrote: »Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
We are talking about a new player who freshly hit level 50 here, right?
What do you think happens to him today when he wants to PVP?
The champion system is the least of his worries. And by the time he is good enough to be competitive with old players skill-wise, the CP gap will already be diminished.
And concerning the trial example: i do not believe ZOS will ever release a trial that will be impossible unless all participants have 800 CP. Thus this is just a matter of finding a group of players who are not elitist a-holes and are willing to take a new player with them.
I agree, PVP right now already presents a new 50 player with a gap, but the question is, how much time (bolded part) will be required before you get to that point when you are on more or less equal terms?
CP system is looking like a system that introduces a very, very time consuming process. Are we talking here about a month or two, or year or two before you get to the point where diminishing returns are of little use to top level players as opposed to the one that is trying to reach them?
Again, please point to the passive or passive combination that makes a player so much better that they will simply be wiping the floor with anyone who hasn't gotten as many points.
Where, in my post, do you see any mention of passives?
You're talking about the Champion System, which only deals in passives. In fact, the entire point of this thread (for some) has been that those passives are going to so drastically alter balance that no new players will be able to catch up.
So again, I have to ask: what constellation passives are going to make such a difference that a player without them simply will not be able to compete?
nerevarine1138 wrote: »
Again, please point to the passive or passive combination that makes a player so much better that they will simply be wiping the floor with anyone who hasn't gotten as many points.
nerevarine1138 wrote: »Can someone please point to the passives in any constellation that will give such a boost to any character that they will be insurmountably better than any other max-level character wearing the same gear?
Have you been on the PTS? It's not a drop in the ocean, you get a lot more resources for one point. Please don't get me wrong, neither of us really knows. This has to be tested with a bigger pool of points to spend and we need to compare similiar builds DPS and survivability wise. Just by claiming otherwise you can't make your statement right.Still, a drop in the ocean compared to other inequalities (coming from, for example, alliance rank that takes a very long time to get) that are already in the game.
Did I say game-breaking? I don't think so. It just adds up to the already existing gap.There are very few high-point perks that are useful, not to mention game-breaking.
There is it again. I point out that there *might* be a problem and you say "No, because diminishing returns." I mean seriously, I am not bashing anything here. I am saying 50 to 200 points *might* make a huge difference. While I can't prove it (but neither can you) and actually want to test it you are just saying "nay" without any prove. Also, an 1.5 factor seems high enough for me to cause a problem in balance. A difference that is very hard to compensate for a new player.That's where the diminishing returns come in.
50 to 200 point difference in CP (4x multiplier) will translate into maybe a 1.5x multiplier when comparing the actual stat increase those points will buy.
A difference that is very hard to compensate for a new player.
A difference that is very hard to compensate for a new player.
What i am trying to bring across is that the difference from other sources than the CP system will be way harder to compensate for.
In other words, there will be very few fights in cyrodiil that a new player will lose that he would have won if the CP system was not in the game.
The total influence of the CP system is being blown out of proportion compared to the influence of other systems already in the game.
Most of the time it's taken out of context...on the " you cant come on this raid unless you have a, b and c". Most of the time it's because we know how much damage a boss will do and how much dps a player typically needs to put out before they are a detriment. It's just the math of it. Like when I run a speed run for AA I won't bring anyone below 2500 health because its dangerously close to making things be able to one shot you in AA. Or for example if you can't pull 1k dps typically I can't bring you for a COA speed run because the Ash Titan and Valkyn Skoria are typically a dps race. What is important is setting aside time to take people on training runs. With the new system I'm afraid it's going to create this crazy divide because of the time it takes to get a cp....and we won't get to train people because it won't be mathematically possible to take them in the raid with their stats.
and an Alliance rank = 1 skill point.
Alphashado wrote: »Most of the time it's taken out of context...on the " you cant come on this raid unless you have a, b and c". Most of the time it's because we know how much damage a boss will do and how much dps a player typically needs to put out before they are a detriment. It's just the math of it. Like when I run a speed run for AA I won't bring anyone below 2500 health because its dangerously close to making things be able to one shot you in AA. Or for example if you can't pull 1k dps typically I can't bring you for a COA speed run because the Ash Titan and Valkyn Skoria are typically a dps race. What is important is setting aside time to take people on training runs. With the new system I'm afraid it's going to create this crazy divide because of the time it takes to get a cp....and we won't get to train people because it won't be mathematically possible to take them in the raid with their stats.
I disagree, but that is very well said. Clear and concise.
What people seem to be forgetting is that this disparity already exists and is much more prominent with Vet Ranks. The difference in player performance is MUCH larger between V1 and V14 than it possibly can or will be with CP.
So you would still need to wait for that person to be V14 and fairly well geared in order to get the kind of DPS you want for your speed runs. So consider this: By the time that person is V14 and geared, they will already have roughly 70 (this may be off due to conversion change) Champion pts as well.
Also this disparity will drop considerably once Vet Ranks are removed. IMO Vet Ranks are what creates a gigantic disparity in the game, not CP.
So once VR's are removed, this entire debate changes dramatically. And unless things have changed, that is going to happen.
and an Alliance rank = 1 skill point.
And unlocked alliance warfare skill lines.
Also, 75% stronger shield means the armor bonus of shield(the item you wear in your left hand) is 75% stronger, not that your hardened ward is 75% stronger.
Also: If there is a player who has all these champion abilities you mention(which means he's been playing for years), and he is facing a player without them (which means a newbie) - do you really think the fight would have a different outcome if the champion system was not in the game?
Zershar_Vemod wrote: »But I thought the OP loves to grind?
I mean, after that whine thread crying about how grind spots getting xp fixes and all..