Nightreaver wrote: »I don't have a Stamina build so maybe someone with one can answer that. Are there any Class Magicka damage abilities that are that much better for someone with a Stamina build to make it worth giving up a 50% increase in healing?Holycannoli wrote: »Is there any point to critical surge now over power surge? Yes you get a little more healing if you're a stamina build but power surge also boosts your class abilities and it lasts longer so why would you not take it?
And now that both versions of Surge have Healing as a secondary effect I have a couple more questions based on what was posted in the 1.6 Patch notesAbilities that apply a secondary effect, such as Caltrops, will only snare the 6 targets who take full damage.
1) Does this mean that the healing would only be effected by the first 6 targets?
2) And if that is the case then is there any reason to keep the CD on the effect?
Holycannoli wrote: »Is there any point to critical surge now over power surge? Yes you get a little more healing if you're a stamina build but power surge also boosts your class abilities and it lasts longer so why would you not take it?
The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
The problem with entropy is that you need targets to get a good sustained DPS going.
Septimus_Magna wrote: »@Snit which morph of Entropy did you pick?
Septimus_Magna wrote: »@Snit which morph of Entropy did you pick? I have morphed it to structured entropy because the 15% chance to heal of a weapon attacks doesnt see worth it. Also because I think it doesnt proc of shields so its useless in pvp.
Yes, I understand that but it wasn't what I meant. Sorry if I was unclear. The question was in regard to the concern that you and many others have raised. That with no AOE cap the caster could get dozens of heals from a single AOE. My point is that if the heal from Surge is considered a secondary effect and secondary effects only affect the first 6 targets then the concern with getting heals from more than 6 targets has been solved and should no longer exist.Nightreaver wrote: »1) Does this mean that the healing would only be effected by the first 6 targets?
1) I think its just one heal off of the 1 tick off from the first damage that triggers a critical hit and that will trigger the CD
I think ZoS is doing this because they are afraid that all sorcerer will do is drop AoE damage effects which will promote further lag if they are tacked on with a heal calculation from surge when against groups of players.
Keep in mind that even our best ST direct damage (Shock) is affected by this as well as only one of the three attacks this ability produces can proc the heal essentially reducing the heal to one third of what it should be.Really the best way to maximize the heals from crit on Surge is to stick to direct damage spells and abilities that don't have lingering dots.
Holycannoli wrote: »Is there any point to critical surge now over power surge? Yes you get a little more healing if you're a stamina build but power surge also boosts your class abilities and it lasts longer so why would you not take it?
The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
Nightreaver wrote: »Yes, I understand that but it wasn't what I meant. Sorry if I was unclear. The question was in regard to the concern that you and many others have raised. That with no AOE cap the caster could get dozens of heals from a single AOE. My point is that if the heal from Surge is considered a secondary effect and secondary effects only affect the first 6 targets then the concern with getting heals from more than 6 targets has been solved and should no longer exist.Nightreaver wrote: »1) Does this mean that the healing would only be effected by the first 6 targets?
1) I think its just one heal off of the 1 tick off from the first damage that triggers a critical hit and that will trigger the CD
I think ZoS is doing this because they are afraid that all sorcerer will do is drop AoE damage effects which will promote further lag if they are tacked on with a heal calculation from surge when against groups of players.Keep in mind that even our best ST direct damage (Shock) is affected by this as well as only one of the three attacks this ability produces can proc the heal essentially reducing the heal to one third of what it should be.Really the best way to maximize the heals from crit on Surge is to stick to direct damage spells and abilities that don't have lingering dots.
The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
Holycannoli wrote: »
I don't know, I can maybe see Degeneration over Structured Entropy if it procced off Overload and worked vs shields.
Do weapon skills count as weapon attacks? That might also make it more desirable. It's still only a 15% chance though.
You would tend to use degeneration if you were a melee weapon based player, like Duel Wield and such. It triggers off of Destruction staff but the charge up and reward for the attack aren't really worth it.
No, skills don't count as weapon attacks. I think overload does trigger it, can't remember and with shields you wouldn't be doing damage to the person so it wouldn't count I guess, but I could be wrong with that.
Basically:
Structered Entropy if your a ranged based cloth caster
Degeneration if your a melee wielding DPS.
sabresandiego_ESO wrote: »Stamina Sorc does not really work in PVP. You NEED to have damage shields in PVP and both hardened ward and annulment:harness magicka scale off magicka. The only way to make stamina sorcs work is to go hybrid and spread evenly between magicka and stamina, while wearing top quality gear such as arena and warlock and having 150+ champion points. Anything less than this, hybrid build wont work, and stam build will die too easily due to no reliable shield and weak shields due to low magicka.
Yeah, it would be a lot better for stamina builds (or hybrids) if shields scaled off health. Your build would get better. For classic caster sorcs, it would be a disaster.
I do wish ZOS would support hybrid builds better. With the removal of the soft-caps, that niche seems pretty narrow. More build variety is better for everyone. But I wouldn't want to see them support hybrid builds (or stamina builds) by more nerfs to magicka users.
Septimus_Magna wrote: »@Snit which morph of Entropy did you pick? I have morphed it to structured entropy because the 15% chance to heal of a weapon attacks doesnt see worth it. Also because I think it doesnt proc of shields so its useless in pvp.
Good point. It seems sructured would be better for pvp.
ArcanusMagus wrote: »Septimus_Magna wrote: »@Snit which morph of Entropy did you pick? I have morphed it to structured entropy because the 15% chance to heal of a weapon attacks doesnt see worth it. Also because I think it doesnt proc of shields so its useless in pvp.
Good point. It seems sructured would be better for pvp.
Until you weapon swap.
evan.pardoub17_ESO wrote: »evan.pardoub17_ESO wrote: »
I do have a question--you say pets won't taunt at all in groups. Is this true if you have a taunt equipped.
Pets won't taunt unless the sorc is the only player on the monster's hate list. It's in the 1.6 patch notes.
So--does a taunt (as used by a tank) cause the tank to be the only player on the hate list? OR, does the taunt put the player at the top of the list? Pretty specific and I've found no mention online. Thanks for clarifying this!
A taunt puts you at the top of the list. Therefore, your pets should never get aggro in group situations. In their current form, there's no reason for any pretty besides greater atronach to get aggro anyways as they are easily one shot in group content.
@Nightreaver , @Holycannoli , not in its present form, no. 10% more healing while losing Spell Damage makes no sense.Nightreaver wrote: »I don't have a Stamina build so maybe someone with one can answer that. Are there any Class Magicka damage abilities that are that much better for someone with a Stamina build to make it worth giving up a 50% increase in healing?Holycannoli wrote: »Is there any point to critical surge now over power surge? Yes you get a little more healing if you're a stamina build but power surge also boosts your class abilities and it lasts longer so why would you not take it?
And now that both versions of Surge have Healing as a secondary effect I have a couple more questions based on what was posted in the 1.6 Patch notesAbilities that apply a secondary effect, such as Caltrops, will only snare the 6 targets who take full damage.
1) Does this mean that the healing would only be effected by the first 6 targets?
2) And if that is the case then is there any reason to keep the CD on the effect?
Septimus_Magna wrote: »@Snit which morph of Entropy did you pick?
Structured. I'm 7/7 Light Armor, so I need the boost to max health. I've never been impressed with either morph as a source of heals.
Holycannoli wrote: »The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
I don't know, I can maybe see Degeneration over Structured Entropy if it procced off Overload and worked vs shields.
Do weapon skills count as weapon attacks? That might also make it more desirable. It's still only a 15% chance though.
Merlin13KAGL wrote: »evan.pardoub17_ESO wrote: »evan.pardoub17_ESO wrote: »
I do have a question--you say pets won't taunt at all in groups. Is this true if you have a taunt equipped.
Pets won't taunt unless the sorc is the only player on the monster's hate list. It's in the 1.6 patch notes.
So--does a taunt (as used by a tank) cause the tank to be the only player on the hate list? OR, does the taunt put the player at the top of the list? Pretty specific and I've found no mention online. Thanks for clarifying this!
A taunt puts you at the top of the list. Therefore, your pets should never get aggro in group situations. In their current form, there's no reason for any pretty besides greater atronach to get aggro anyways as they are easily one shot in group content.
This. It basically means that your pet will never steal taunt from the tank (effectively defeating the purpose of the tank's taunt.)@Nightreaver , @Holycannoli , not in its present form, no. 10% more healing while losing Spell Damage makes no sense.Nightreaver wrote: »I don't have a Stamina build so maybe someone with one can answer that. Are there any Class Magicka damage abilities that are that much better for someone with a Stamina build to make it worth giving up a 50% increase in healing?Holycannoli wrote: »Is there any point to critical surge now over power surge? Yes you get a little more healing if you're a stamina build but power surge also boosts your class abilities and it lasts longer so why would you not take it?
And now that both versions of Surge have Healing as a secondary effect I have a couple more questions based on what was posted in the 1.6 Patch notesAbilities that apply a secondary effect, such as Caltrops, will only snare the 6 targets who take full damage.
1) Does this mean that the healing would only be effected by the first 6 targets?
2) And if that is the case then is there any reason to keep the CD on the effect?
A better version or Surge would be Minor Wep Dmg / Minor Spell Dmg on base, morphing to Major Wep Dmg or Major Spell Dmg. 40% heals across the board.
The healing is unaffected by # of targets, only by the cooldown, since the healing effect is on you, not the target. You are thinking in terms of "Absorb Health" which is not directly what Surge does.
Potentially, your healing could go down with more targets if you are using DoT's. More DoT's lingering vs primary attacks, greater chance that one of those will give you the resulting (smaller) heal.
The cooldown is an attempt to moderate the heal rate, essentially. If you turn down the percentage, it ceases to be as useful in 1vX situations. Adjust the cooldown and you limit the frequency of the heals without lessening the burst effect of the heals. This is to help regulate it to be useful in 1vAny fights.Septimus_Magna wrote: »@Snit which morph of Entropy did you pick?
Structured. I'm 7/7 Light Armor, so I need the boost to max health. I've never been impressed with either morph as a source of heals.
The easy deciding factor for this is as follows:
- Figure how much 5% of your Health is.
- Figure out how many weapon attacks you would have to do (bearing in mind you have about a 1 in 7 chance of getting healed by the attack) at your current weapon damage to match the number in Step 1. Now how long does it take you to make that many (of any kind of weapon attack.)
- Based on this, bear in mind that 5% added to max only helps you when you are at full health. How many hits do you have to take to have that 5% cease to be there?
- I'll take 15% chance to always recover that, even if I don't currently need it, vs +5% one time use. (Degen for me, all day long.)
Holycannoli wrote: »The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
I don't know, I can maybe see Degeneration over Structured Entropy if it procced off Overload and worked vs shields.
Do weapon skills count as weapon attacks? That might also make it more desirable. It's still only a 15% chance though.
@Holycannoli , weapon skills absolutely count as weapon attacks. The only exception to that is if the tooltip specifically requires a Light or Heavy attack (Such as Tri Focus passive in Destro).
For determination which morph works best for you, factor in your overall health and use the items listed above. +5% if you're sitting at 30k hp is pretty significant, 1 in 7 chance of damage causing heals is priceless.
(Again +5% is one shot deal on top end - think of it as the anti-Pulsar, Weapon Skills are not always possible if you're out of resources, but Light and Heavy attacks always are.
Heal + Dmg + time to regen for (essentially) zero resource cost. Easy call for me.
Holycannoli wrote: »And what if you're a bow user? I haven't experimented much with Degeneration.
I really don't want to give up my bow in PvP in 1.6 even though it seems like stamina builds will be at a serious disadvantage, and I'm not sure I'd be using Entropy in PvP anyway.
Septimus_Magna wrote: »You dont really need spell power when you're using a bow so I would suggest Expert Hunter for extra weapon crit and pick the morph that best fitst your playstyle. Usually Evil Hunter is a solid choice because it can restore stamina.
Holycannoli wrote: »Yeah there's my problem. I still need spell power. I use destro staff for PvE and bow for PvP
Merlin13KAGL wrote: »Holycannoli wrote: »The real question is, why does anyone think either is a good choice (besides stamina builds)? They should be using Degeneration as it does everything that surge does better, with damage and mages guild passives on top.
I don't know, I can maybe see Degeneration over Structured Entropy if it procced off Overload and worked vs shields.
Do weapon skills count as weapon attacks? That might also make it more desirable. It's still only a 15% chance though.
@Holycannoli , weapon skills absolutely count as weapon attacks. The only exception to that is if the tooltip specifically requires a Light or Heavy attack (Such as Tri Focus passive in Destro).
For determination which morph works best for you, factor in your overall health and use the items listed above. +5% if you're sitting at 30k hp is pretty significant, 1 in 7 chance of damage causing heals is priceless.
(Again +5% is one shot deal on top end - think of it as the anti-Pulsar, Weapon Skills are not always possible if you're out of resources, but Light and Heavy attacks always are.
Heal + Dmg + time to regen for (essentially) zero resource cost. Easy call for me.
@XEVENEX , I just meant in the same sense that Pulsar is also kind of a one-shot-use skill (takes it off the top, then after that, there's no more benefit)I agree with everything except the anti pulsar part which implies pvp, which in turn implies frequent weapon swaping, in which case you lose that 5% and have to regen it every time.
Degeneration is the clear winner IMO.
Sadly, as you acknowledge, your build is screwed. Hybrids are going to fall way behind in 1.6. This is not a good development.
One partial solution: Make Conjured Ward scale off the higher of magicka or stamina. That would at least help stam-heavy builds that use magicka only for utility/ buffs.
But builds like yours that use both magicka- and stamina-based damaging skills? Those builds may not be salvageable in a game with no soft caps on stats.
Holycannoli wrote: »Yep and I don't know what to change my build to. The jury's still out on what's best for PvP and I don't expect shields to remain as they are. I didn't use magicka skills for damage in PvP and I also put 0 points in magicka and stamina, relying on enchants instead. Can't do that anymore in 1.6.
I also rerolled from breton to imperial for the stamina and health bonus because I used bows and health is always welcome. I'm screwed all around. I'm now a relic of the past with no way to make myself relevant to the present.