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Nightblades 1.6 Discussion

TheBucket
TheBucket
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I just wanted to start a separate thread for people who will be discussing/playing Nightblades. Some of the bigger changes to builds like Ambush, and Bleed attacks for Axes.

-Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

-Blur now grants the Major Evasion buff.

Mark Target
-Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.

Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

Consuming Darkness

-Reduced the duration of this ability to 12 seconds.

-This ability will no longer provide an additional damage reduction for the caster.

-Hidden Refresh (synergy): This will now provide healing to allies, and will only be offered to allies under 50% health.

-Bolstering Darkness (morph): This ability doubles the effectiveness of the Major Protection buff on yourself.

-Dark Resurgence (synergy): This synergy, offered by Bolstering Darkness, will provide more healing for the ally that activates it.

Shadowy Disguise
- (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.

Path of Darkness

-Reduced the initial cost of this ability by approximately 10%.

-Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.

-Twisting Path (morph): Increased the damage of this ability by 33%.

-Refreshing Path (morph): Increased the heal amount of this ability by 33%.

Aspect of Terror

-Slightly reduced the cost of this ability.

-Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds.

Agony

-Reduced the cast time of Agony to 1.2 seconds, and increased the duration by 50%.

Drain Power

-The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.

-Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

These are some of the bigger changes I noticed. I could of missed something, but I'm terribly surprised at the Buff to Mass Hysteria. I'm also a bit disappointed that Agony was not changed as I find it useless as of now.
William Reignes
Magic Nightblade - Rogue Bomber
Creator of Thirsty Thief Build (Retired 1.5)
  • Thejollygreenone
    Thejollygreenone
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    Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.

    Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.

    Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.

    Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.
    Edited by Thejollygreenone on January 27, 2015 6:16PM
  • Wahee
    Wahee
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    Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.

    Extra disappointed for ambush (the useful morph lol) being forced into stam.
    Edited by Wahee on January 27, 2015 6:23PM
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • TheBucket
    TheBucket
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    Wahee wrote: »
    Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.

    Was posted in the same thread by ZOS.

    -Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.

    -For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Wahee
    Wahee
    ✭✭✭
    TheBucket wrote: »
    Wahee wrote: »
    Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.

    Was posted in the same thread by ZOS.

    -Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.

    -For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.

    I love you

    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • TheBucket
    TheBucket
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    Wahee wrote: »
    TheBucket wrote: »
    Wahee wrote: »
    Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.

    Was posted in the same thread by ZOS.

    -Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.

    -For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.

    I love you

    Throw me a like! LOL
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Thejollygreenone
    Thejollygreenone
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    Wahee wrote: »
    TheBucket wrote: »
    Wahee wrote: »
    Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.

    Was posted in the same thread by ZOS.

    -Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.

    -For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.

    I love you

    Yeah they missed both Killer's Blade and Surprise Attack in the patch notes. I was really bummed at first too, then really happy :)
  • TheBucket
    TheBucket
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    Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.

    Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.

    Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.

    Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.

    Yea, I'm wondering if there is a change in Lotus Fan now. As, Magic Build Nightblades just got crippled for stamina builds. I feel the one thing Nightblades had was the ability to run a magic build and save resources for blocking and survival skills since we don't have the shields and heals other classes have.

    Now it looks challenging.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Synozeer
    Synozeer
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    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Aeratus
    Aeratus
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    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).
    I think it's intended to be a PVE dps skill.
  • AlnilamE
    AlnilamE
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    I'm good with it not being easy to achieve. :-)

    Can wait to try this all out on my NB.
    The Moot Councillor
  • Vordae
    Vordae
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    Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.

    Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.

    Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.

    Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.

    The debuff on mark target was drastically reduced. You can get the same debuff from Destruction staff for spell damaged based builds and from a couple different abilities for attack damage builds.

    Soul Tether is very similar to the Vampire ult now just smaller aoe but gets a stun.

    I wish Agony got a buff as well but whatever. Mostly i would like to see that it cant be blocked and cant be broken by CC break. That way you can use it to exclude someone from a fight or to set up other abilities.
  • Vordae
    Vordae
    ✭✭✭
    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).

    In PvE it will be very possible. PvP is were it will be more difficult to use.
  • Thejollygreenone
    Thejollygreenone
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    Vordae wrote: »
    Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.

    Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.

    Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.

    Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.

    The debuff on mark target was drastically reduced. You can get the same debuff from Destruction staff for spell damaged based builds and from a couple different abilities for attack damage builds.

    Soul Tether is very similar to the Vampire ult now just smaller aoe but gets a stun.

    I wish Agony got a buff as well but whatever. Mostly i would like to see that it cant be blocked and cant be broken by CC break. That way you can use it to exclude someone from a fight or to set up other abilities.

    Ah I didn't realize that about mark, now that you mention it, it makes a lot more sense, thanks for the clarification :)

    Although, I still think Soul Tether sounds op, but then again I also thought Devouring Swarm was op for a very long time ;P

    And yeah that's what I was hoping for agony/rune prison/petrification as a whole. Petrification has always been semi-useful though, and the new morph to rune prison sounds interesting, this leaves agony with the short straw >_<
  • reften
    reften
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    Sounds like veil just got nerfed big time...I haven't used it in a while though. Thoughts?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Kilandros
    Kilandros
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    TheBucket wrote: »
    I just wanted to start a separate thread for people who will be discussing/playing Nightblades. Some of the bigger changes to builds like Ambush, and Bleed attacks for Axes.

    -Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    -Blur now grants the Major Evasion buff.

    Mark Target
    -Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.

    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    Consuming Darkness

    -Reduced the duration of this ability to 12 seconds.

    -This ability will no longer provide an additional damage reduction for the caster.

    -Hidden Refresh (synergy): This will now provide healing to allies, and will only be offered to allies under 50% health.

    -Bolstering Darkness (morph): This ability doubles the effectiveness of the Major Protection buff on yourself.

    -Dark Resurgence (synergy): This synergy, offered by Bolstering Darkness, will provide more healing for the ally that activates it.

    Shadowy Disguise
    - (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.

    Path of Darkness

    -Reduced the initial cost of this ability by approximately 10%.

    -Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.

    -Twisting Path (morph): Increased the damage of this ability by 33%.

    -Refreshing Path (morph): Increased the heal amount of this ability by 33%.

    Aspect of Terror

    -Slightly reduced the cost of this ability.

    -Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds.

    Agony

    -Reduced the cast time of Agony to 1.2 seconds, and increased the duration by 50%.

    Drain Power

    -The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.

    -Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    These are some of the bigger changes I noticed. I could of missed something, but I'm terribly surprised at the Buff to Mass Hysteria. I'm also a bit disappointed that Agony was not changed as I find it useless as of now.

    You missed the passive that now grants allies a bonus to crit strike damage whenever you critical hit. That's pretty sick.

    EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.
    Edited by Kilandros on January 27, 2015 6:51PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Tamanous
    Tamanous
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    Maybe path of darkness can be used for actual damage now. Highly doubt it though. Likely still useless.

    Lotus Fan is still 99% useless.

    Grim looks interesting. The magicka attack that procs from it had BETTER scale off of magicka seeing how ZOS feels that taking away to give to another is a better option than just providing MORE choice.
    Edited by Tamanous on January 27, 2015 6:53PM
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Kilandros wrote: »
    TheBucket wrote: »
    I just wanted to start a separate thread for people who will be discussing/playing Nightblades. Some of the bigger changes to builds like Ambush, and Bleed attacks for Axes.

    -Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    -Blur now grants the Major Evasion buff.

    Mark Target
    -Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.

    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    Consuming Darkness

    -Reduced the duration of this ability to 12 seconds.

    -This ability will no longer provide an additional damage reduction for the caster.

    -Hidden Refresh (synergy): This will now provide healing to allies, and will only be offered to allies under 50% health.

    -Bolstering Darkness (morph): This ability doubles the effectiveness of the Major Protection buff on yourself.

    -Dark Resurgence (synergy): This synergy, offered by Bolstering Darkness, will provide more healing for the ally that activates it.

    Shadowy Disguise
    - (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.

    Path of Darkness

    -Reduced the initial cost of this ability by approximately 10%.

    -Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.

    -Twisting Path (morph): Increased the damage of this ability by 33%.

    -Refreshing Path (morph): Increased the heal amount of this ability by 33%.

    Aspect of Terror

    -Slightly reduced the cost of this ability.

    -Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds.

    Agony

    -Reduced the cast time of Agony to 1.2 seconds, and increased the duration by 50%.

    Drain Power

    -The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.

    -Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    These are some of the bigger changes I noticed. I could of missed something, but I'm terribly surprised at the Buff to Mass Hysteria. I'm also a bit disappointed that Agony was not changed as I find it useless as of now.

    You missed the passive that now grants allies a bonus to crit strike damage whenever you critical hit. That's pretty sick.

    Yeah I was thinking about this, makes taking one absolutely necessary for a raid group for more than just the NBs veil of blades :)
  • templar_von_midgard
    My setup since launch:
    -Near the cap spellpower
    -Capped weaponpower
    1. Dark Cloak
    2. Surprise Attack
    3. Killer's Blade
    4. Flurry/Whirling Blades
    5. Sap Essence
    R. Soul Tether
    They just ruined my NB with them stupid stam changes.
    (I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)
  • AlnilamE
    AlnilamE
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    Tamanous wrote: »
    Maybe path of darkness can be used for actual damage now. Highly doubt it though. Likely still useless.

    Lotus Fan is still 99% useless.

    Grim looks interesting. The magicka attack that procs from it had BETTER scale off of magicka seeing how ZOS feels that taking away to give to another is a better option than just providing MORE choice.

    Why do you think Lotus Fan is useless? Best way to beat up healers and archers is to teleport to them.
    The Moot Councillor
  • TheBull
    TheBull
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    There is nothing in there I do not like. #BuffBlur got us a 40% movement increase!

    I wish Swallow soul had a stam morph though :(

    Power extraction with duel wield AoE should be very interesting.

    Fear buff FTW!

    Soul Tether sounds awesome!
    tumblr_msgvqo65bb1rp3edho1_400.gif
    Edited by TheBull on January 27, 2015 7:11PM
  • TheBucket
    TheBucket
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    Kilandros wrote: »

    EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.

    Because I wanted to discuss the biggest changes I noticed. Not just every little change. Feel free to add what you think should be worthy of more discussion
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • AlnilamE
    AlnilamE
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    oren74 wrote: »
    Sounds like veil just got nerfed big time...I haven't used it in a while though. Thoughts?

    It got it's time reduced and the caster gets the same damage reduction as everyone else. But it offers a healing synergy for allies below 50%. Will have to test it in combat.
    The Moot Councillor
  • DeLindsay
    DeLindsay
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    oren74 wrote: »
    Sounds like veil just got nerfed big time...I haven't used it in a while though. Thoughts?
    It got 2 nerfs and a buff. We lost the +30% dmg reduction to self and it's duration got reduced by 3 seconds. However, it's synergy will now provide a large heal to allies under 50% Health vs the kind of useless slip away synergy now. I'm interested in playing with Refreshing Path now with +50% dmg and +33% Healing. I know that's still less than 100 Health/tick Heal but it's better than what it is now. I'm bummed that Shades won't stack with Deep Slash anymore but I'll just add something else on my Bar to compensate. And the Grim Focus ability sounds interesting, just not sure if it'll be worth always having on both bars (it's toggled like Mage Light), time will tell.

    Oh right, and hell yeah Sap Essence will be gain Spell Damage.
    Edited by DeLindsay on January 27, 2015 7:04PM
  • Tamanous
    Tamanous
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    My setup since launch:
    -Near the cap spellpower
    -Capped weaponpower
    1. Dark Cloak
    2. Surprise Attack
    3. Killer's Blade
    4. Flurry/Whirling Blades
    5. Sap Essence
    R. Soul Tether
    They just ruined my NB with them stupid stam changes.
    (I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)

    Yup. I ranted about this already. ZOS completed ruined the opportunity to offer MORE choice but instead nerfed some builds hard in order to give stam builds more options.

    They failed to notice that a magicka based nightblade (and this can go for other classes too) actually doesn't have many options to take outside of class abilities. We only get 2 weapons to choose and one has no attack options. Every stamina weapon and skill outside of the class is near pointless to take because what stamina magicka builds has must be kept in reserve for dodge, block and sprint. Stamina builds do not have to worry about this and their base ability costs are cheaper.

    What most do not understand is that magicka builds are heavily utility based because they can't use dodge, sprint and block effectively. ZOS just nerfed the shiite out of us when all they had to do was find a way for some class abilities to be useful to BOTH builds instead of one or the other.

    ZOS just shifted the piles of Guar dung from one group of players to another.

    This so far is my only major gripe. I do like many changes and some of what is lost can be made up elsewhere. Some will still be 100% screwed over by these changes with specific builds when it did not have to be this way.
    Edited by Tamanous on January 27, 2015 7:05PM
  • Ahdora
    Ahdora
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    As a nightblade healer, I was pretty happy to see refreshing path get such a nice boost. I had been using it for ult generation, but would like to see if it can still earn its spot on my bar in PTS.

    It kinda sucks. These changes are all great and I like most of them. But I already unsubbed and class buffs aren't enough to bring me back.

    I has teh sads. :(
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • DeLindsay
    DeLindsay
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    Ahdora wrote: »
    As a nightblade healer, I was pretty happy to see refreshing path get such a nice boost. I had been using it for ult generation, but would like to see if it can still earn its spot on my bar in PTS.

    It kinda sucks. These changes are all great and I like most of them. But I already unsubbed and class buffs aren't enough to bring me back.

    I has teh sads. :(
    VoB is becoming an actual Healing type Ultimate and we gain +3% Healing done as a passive, that's nice too for us NB Healers ;)
  • Kilandros
    Kilandros
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    TheBucket wrote: »
    Kilandros wrote: »

    EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.

    Because I wanted to discuss the biggest changes I noticed. Not just every little change. Feel free to add what you think should be worthy of more discussion

    I'm not picking a fight. I'm just saying that the "biggest changes [you] noticed" is subjective. There are other "big" changes, like the passive change, that are worthy of discussion. You might as well just take subjectivity out of it and put all of the changes up top so we can look at the actual notes and discuss the actual changes.

    I think that makes discussion easier. That being said, this is your thread, so I won't push anymore. Up to you.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ahdora
    Ahdora
    ✭✭✭✭✭
    DeLindsay wrote: »
    Ahdora wrote: »
    As a nightblade healer, I was pretty happy to see refreshing path get such a nice boost. I had been using it for ult generation, but would like to see if it can still earn its spot on my bar in PTS.

    It kinda sucks. These changes are all great and I like most of them. But I already unsubbed and class buffs aren't enough to bring me back.

    I has teh sads. :(
    VoB is becoming an actual Healing type Ultimate and we gain +3% Healing done as a passive, that's nice too for us NB Healers ;)

    I knowwwwww.

    *cries*
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • TheBucket
    TheBucket
    ✭✭✭✭
    Kilandros wrote: »
    TheBucket wrote: »
    Kilandros wrote: »

    EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.

    Because I wanted to discuss the biggest changes I noticed. Not just every little change. Feel free to add what you think should be worthy of more discussion

    I'm not picking a fight. I'm just saying that the "biggest changes [you] noticed" is subjective. There are other "big" changes, like the passive change, that are worthy of discussion. You might as well just take subjectivity out of it and put all of the changes up top so we can look at the actual notes and discuss the actual changes.

    I think that makes discussion easier. That being said, this is your thread, so I won't push anymore. Up to you.

    I missed the passive change. Sorry
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Borca
    Borca
    Soul Shriven
    My setup since launch:
    -Near the cap spellpower
    -Capped weaponpower
    1. Dark Cloak
    2. Surprise Attack
    3. Killer's Blade
    4. Flurry/Whirling Blades
    5. Sap Essence
    R. Soul Tether
    They just ruined my NB with them stupid stam changes.
    (I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)

    Sit with same feeling as a magicka/spellpower based NB wondering "did they just rob me of what little free will the morphs gave!?" ....What good is a stamina based ambush? For a magicka based NB ? Looking forward to see this on PTS/live ..Please tell me it aint as bad as this sounds, forced morph choice depended on choice of resource (yes i am aware that i can still use ambush ,but with zero stamina the damage of ambush will be close to non existent)

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