Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.
Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.
Was posted in the same thread by ZOS.
-Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.
-For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.
Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.
Was posted in the same thread by ZOS.
-Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.
-For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.
I love you
Were any other NB's really hoping for a stamina morph of surprise attack? I know I was. It is a stab...it fits perfectly. Really disappointed with stamina drain/ambush and not surprise attack.
Was posted in the same thread by ZOS.
-Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.
-For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.
I love you
Thejollygreenone wrote: »Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.
Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.
Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.
Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.
Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
I think it's intended to be a PVE dps skill.maysonet_ESO wrote: »Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).
Thejollygreenone wrote: »Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.
Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.
Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.
Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.
maysonet_ESO wrote: »Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).
Thejollygreenone wrote: »Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.
Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.
Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.
Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.
The debuff on mark target was drastically reduced. You can get the same debuff from Destruction staff for spell damaged based builds and from a couple different abilities for attack damage builds.
Soul Tether is very similar to the Vampire ult now just smaller aoe but gets a stun.
I wish Agony got a buff as well but whatever. Mostly i would like to see that it cant be blocked and cant be broken by CC break. That way you can use it to exclude someone from a fight or to set up other abilities.
I just wanted to start a separate thread for people who will be discussing/playing Nightblades. Some of the bigger changes to builds like Ambush, and Bleed attacks for Axes.
-Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
-Blur now grants the Major Evasion buff.
Mark Target
-Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
Consuming Darkness
-Reduced the duration of this ability to 12 seconds.
-This ability will no longer provide an additional damage reduction for the caster.
-Hidden Refresh (synergy): This will now provide healing to allies, and will only be offered to allies under 50% health.
-Bolstering Darkness (morph): This ability doubles the effectiveness of the Major Protection buff on yourself.
-Dark Resurgence (synergy): This synergy, offered by Bolstering Darkness, will provide more healing for the ally that activates it.
Shadowy Disguise
- (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.
Path of Darkness
-Reduced the initial cost of this ability by approximately 10%.
-Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.
-Twisting Path (morph): Increased the damage of this ability by 33%.
-Refreshing Path (morph): Increased the heal amount of this ability by 33%.
Aspect of Terror
-Slightly reduced the cost of this ability.
-Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds.
Agony
-Reduced the cast time of Agony to 1.2 seconds, and increased the duration by 50%.
Drain Power
-The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
-Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
These are some of the bigger changes I noticed. I could of missed something, but I'm terribly surprised at the Buff to Mass Hysteria. I'm also a bit disappointed that Agony was not changed as I find it useless as of now.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I just wanted to start a separate thread for people who will be discussing/playing Nightblades. Some of the bigger changes to builds like Ambush, and Bleed attacks for Axes.
-Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
-Blur now grants the Major Evasion buff.
Mark Target
-Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
Consuming Darkness
-Reduced the duration of this ability to 12 seconds.
-This ability will no longer provide an additional damage reduction for the caster.
-Hidden Refresh (synergy): This will now provide healing to allies, and will only be offered to allies under 50% health.
-Bolstering Darkness (morph): This ability doubles the effectiveness of the Major Protection buff on yourself.
-Dark Resurgence (synergy): This synergy, offered by Bolstering Darkness, will provide more healing for the ally that activates it.
Shadowy Disguise
- (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.
Path of Darkness
-Reduced the initial cost of this ability by approximately 10%.
-Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.
-Twisting Path (morph): Increased the damage of this ability by 33%.
-Refreshing Path (morph): Increased the heal amount of this ability by 33%.
Aspect of Terror
-Slightly reduced the cost of this ability.
-Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds.
Agony
-Reduced the cast time of Agony to 1.2 seconds, and increased the duration by 50%.
Drain Power
-The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
-Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
These are some of the bigger changes I noticed. I could of missed something, but I'm terribly surprised at the Buff to Mass Hysteria. I'm also a bit disappointed that Agony was not changed as I find it useless as of now.
You missed the passive that now grants allies a bonus to crit strike damage whenever you critical hit. That's pretty sick.
Maybe path of darkness can be used for actual damage now. Highly doubt it though. Likely still useless.
Lotus Fan is still 99% useless.
Grim looks interesting. The magicka attack that procs from it had BETTER scale off of magicka seeing how ZOS feels that taking away to give to another is a better option than just providing MORE choice.
EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.
Sounds like veil just got nerfed big time...I haven't used it in a while though. Thoughts?
It got 2 nerfs and a buff. We lost the +30% dmg reduction to self and it's duration got reduced by 3 seconds. However, it's synergy will now provide a large heal to allies under 50% Health vs the kind of useless slip away synergy now. I'm interested in playing with Refreshing Path now with +50% dmg and +33% Healing. I know that's still less than 100 Health/tick Heal but it's better than what it is now. I'm bummed that Shades won't stack with Deep Slash anymore but I'll just add something else on my Bar to compensate. And the Grim Focus ability sounds interesting, just not sure if it'll be worth always having on both bars (it's toggled like Mage Light), time will tell.Sounds like veil just got nerfed big time...I haven't used it in a while though. Thoughts?
templar_von_midgard wrote: »My setup since launch:
-Near the cap spellpower
-Capped weaponpower
1. Dark Cloak
2. Surprise Attack
3. Killer's Blade
4. Flurry/Whirling Blades
5. Sap Essence
R. Soul Tether
They just ruined my NB with them stupid stam changes.
(I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)
VoB is becoming an actual Healing type Ultimate and we gain +3% Healing done as a passive, that's nice too for us NB HealersAs a nightblade healer, I was pretty happy to see refreshing path get such a nice boost. I had been using it for ult generation, but would like to see if it can still earn its spot on my bar in PTS.
It kinda sucks. These changes are all great and I like most of them. But I already unsubbed and class buffs aren't enough to bring me back.
I has teh sads.
EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.
Because I wanted to discuss the biggest changes I noticed. Not just every little change. Feel free to add what you think should be worthy of more discussion
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
VoB is becoming an actual Healing type Ultimate and we gain +3% Healing done as a passive, that's nice too for us NB HealersAs a nightblade healer, I was pretty happy to see refreshing path get such a nice boost. I had been using it for ult generation, but would like to see if it can still earn its spot on my bar in PTS.
It kinda sucks. These changes are all great and I like most of them. But I already unsubbed and class buffs aren't enough to bring me back.
I has teh sads.
EDIT: Why not just copy/paste the Nightblade notes directly? It seems like you're cherry picking which ones are worthy of discussion, not to mention that your version doesn't include all of the changes to each individual skill. Seems like a no brainer to promote intelligent discussion and avoids players having to correct people who are only looking at your version of the changes.
Because I wanted to discuss the biggest changes I noticed. Not just every little change. Feel free to add what you think should be worthy of more discussion
I'm not picking a fight. I'm just saying that the "biggest changes [you] noticed" is subjective. There are other "big" changes, like the passive change, that are worthy of discussion. You might as well just take subjectivity out of it and put all of the changes up top so we can look at the actual notes and discuss the actual changes.
I think that makes discussion easier. That being said, this is your thread, so I won't push anymore. Up to you.
templar_von_midgard wrote: »My setup since launch:
-Near the cap spellpower
-Capped weaponpower
1. Dark Cloak
2. Surprise Attack
3. Killer's Blade
4. Flurry/Whirling Blades
5. Sap Essence
R. Soul Tether
They just ruined my NB with them stupid stam changes.
(I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)