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Nightblades 1.6 Discussion

  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    If you hit on shields it doesn't count btw.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Rizcarn
    Rizcarn
    ✭✭
    With Refreshing Path ticking for 450 every half seconds that's 0.5 seconds. Funnel Health and its morphs costing 1/3 less vs live. And sap essence, and Siphoning Attacks.
    Tried stacking all Magicka 30kish with 15k health and 12.5k stamina and 5 piece heavy and warlock. Have both weapons sets as sword and shield. Can be very Glass cannonish. But can go from near dead to full health in about a second and kill group stuff easy. Was having Some Stamina problems till I added 2 block/bash decrease cost Runes. Lost about 100 damage from losing the 2 spell damage runes but now stamina is not a problem.
    Edited by Rizcarn on January 29, 2015 9:14PM
  • Rescorla_ESO
    Rescorla_ESO
    ✭✭✭✭
    Varicite wrote: »
    Iggybot wrote: »
    Varicite wrote: »
    Am I reading this right?

    "Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."

    After any Shadow Ability, like Veiled Strike?

    Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?

    From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...

    I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.

    It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.

    It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.

    If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.

    Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?
  • Varicite
    Varicite
    ✭✭✭✭✭
    Varicite wrote: »
    Iggybot wrote: »
    Varicite wrote: »
    Am I reading this right?

    "Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."

    After any Shadow Ability, like Veiled Strike?

    Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?

    From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...

    I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.

    It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.

    It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.

    If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.

    Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?

    I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.

    I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).

    2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.

    In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Rizcarn wrote: »
    With Refreshing Path ticking for 450 every half seconds that's 0.5 seconds. Funnel Health and its morphs costing 1/3 less vs live. And sap essence, and Siphoning Attacks.
    Tried stacking all Magicka 30kish with 15k health and 12.5k stamina and 5 piece heavy and warlock. Have both weapons sets as sword and shield. Can be very Glass cannonish. But can go from near dead to full health in about a second and kill group stuff easy. Was having Some Stamina problems till I added 2 block/bash decrease cost Runes. Lost about 100 damage from losing the 2 spell damage runes but now stamina is not a problem.

    Are you saying Refreshing Path is now viable as an aoe damage ability?

  • Rescorla_ESO
    Rescorla_ESO
    ✭✭✭✭
    Varicite wrote: »
    Varicite wrote: »
    Iggybot wrote: »
    Varicite wrote: »
    Am I reading this right?

    "Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."

    After any Shadow Ability, like Veiled Strike?

    Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?

    From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...

    I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.

    It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.

    It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.

    If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.

    Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?

    I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.

    I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).

    2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.

    In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.

    I obviously read your post because you specifically said Surprise Attack was the best spammable attack NBs had. Your exact words were "It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have."

    My question was why you would you even consider spamming Surprise Attack now that it uses stamina because there are weapon attacks (in both DW and 2H) that give you more bang for your buck (hence the term more damage per stamina point spent).
  • Ysne58
    Ysne58
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    My build seems to be somewhat better in PTS than live. I'm still quite squishy at times.

    funnel health, ring of preservation, consuming trap, scalding rune, silver shards, and shatter soul.

    on live i had the other morph for the fighters guld shield and volcanic rune. I think I will go back to those when this goes live. this is a hybrid secondary tank, secondary healer.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Varicite wrote: »
    Varicite wrote: »
    Iggybot wrote: »
    Varicite wrote: »
    Am I reading this right?

    "Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."

    After any Shadow Ability, like Veiled Strike?

    Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?

    From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...

    I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.

    It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.

    It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.

    If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.

    Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?

    I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.

    I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).

    2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.

    In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.

    I obviously read your post because you specifically said Surprise Attack was the best spammable attack NBs had. Your exact words were "It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have."

    My question was why you would you even consider spamming Surprise Attack now that it uses stamina because there are weapon attacks (in both DW and 2H) that give you more bang for your buck (hence the term more damage per stamina point spent).

    Well, as I tried to explain, I predominately PvP, so damage-per-resource is slightly less important when compared to instant cast, high base damage, and great secondary effects.

    There is actually not a weapon attack in 2H that can be used as a bread and butter attack for PvP; all of them are situational. Currently, I generally need to reposition for Crit Charge, wait for them to be low for Executioner, or have them CC'd / unaware for Wrecking Blow.

    That is where I'd use Surprise Attack on my Staminablade.

    I do currently use Surprise Attack as my main go-to attack for my Magickablade, as she uses S&B / Resto (Pretty close to @Araxleon's NB build).

    For PvE, obviously it's a completely different story.
  • Rizcarn
    Rizcarn
    ✭✭
    Refreshing Path listed 246 damage and heal 358 heal at 29659 Magicka and 1323 Spell damage. 273 and 397 after Sap Essence(major sorcery) and inner light(5% more magicka). 11.5 seconds 23 ticks, 6279 damage and 9137 healing for 2600 cast cost.
    Edited by Rizcarn on January 29, 2015 9:48PM
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    Varicite wrote: »
    Varicite wrote: »
    Iggybot wrote: »
    Varicite wrote: »
    Am I reading this right?

    "Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."

    After any Shadow Ability, like Veiled Strike?

    Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?

    From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...

    I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.

    It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.

    It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.

    If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.

    Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?

    I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..

    Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.

    I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).

    2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.

    In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.

    You can spam executioner/reverse slash really well does less damage but costs less too. dunno don't like spamming one ability myself and in pvp I would be using the Fear over surprise attack
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    Tamanous wrote: »
    Rizcarn wrote: »
    With Refreshing Path ticking for 450 every half seconds that's 0.5 seconds. Funnel Health and its morphs costing 1/3 less vs live. And sap essence, and Siphoning Attacks.
    Tried stacking all Magicka 30kish with 15k health and 12.5k stamina and 5 piece heavy and warlock. Have both weapons sets as sword and shield. Can be very Glass cannonish. But can go from near dead to full health in about a second and kill group stuff easy. Was having Some Stamina problems till I added 2 block/bash decrease cost Runes. Lost about 100 damage from losing the 2 spell damage runes but now stamina is not a problem.

    Are you saying Refreshing Path is now viable as an aoe damage ability?
    It's is workable as both aoe damage and heal always was just better/easier now.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Bouvin
    Bouvin
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    Tamanous wrote: »
    DDuke wrote: »
    Tamanous wrote: »
    Tamanous wrote: »
    Shuichi wrote: »
    Tamanous wrote: »
    So does Shadow Cloak actually work in 1.6?

    There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.

    I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
    Shuichi wrote: »
    Tamanous wrote: »

    I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.

    I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.

    lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.

    Worked fine in WoW.

    Just saying... :neutral_face:

    It DIDN'T work in wow until they provided a similar fix.

    It DIDN'T work in Swtor until they provided a similar fix.

    Oh did you just say or type it or did I just read your mind? That saying is dumb.

    Also, anyone notice potions of invisibility are lasting 9 seconds now?

    Makes it kind of pointless to use shadow cloak for invis when it's only ~3 seconds.
  • Varicite
    Varicite
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    Bouvin wrote: »
    Tamanous wrote: »
    DDuke wrote: »
    Tamanous wrote: »
    Tamanous wrote: »
    Shuichi wrote: »
    Tamanous wrote: »
    So does Shadow Cloak actually work in 1.6?

    There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.

    I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
    Shuichi wrote: »
    Tamanous wrote: »

    I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.

    I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.

    lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.

    Worked fine in WoW.

    Just saying... :neutral_face:

    It DIDN'T work in wow until they provided a similar fix.

    It DIDN'T work in Swtor until they provided a similar fix.

    Oh did you just say or type it or did I just read your mind? That saying is dumb.

    Also, anyone notice potions of invisibility are lasting 9 seconds now?

    Makes it kind of pointless to use shadow cloak for invis when it's only ~3 seconds.

    That would have been such an awesome change if they hadn't gutted my Argonian. : c
  • Nacario
    Nacario
    ✭✭✭
    Shuichi wrote: »
    Finally figuring out decent stamina setups. It seems dw/2h might be mandatory, although I'd much rather run dw/dw or dw/bow even. Blur seems to finally be worth a skill slot, and the new dw skill seems to help with mitigation.

    Looking for the best balance, and I think Arena sets might become prominent for stam blades, possibly even considering 2 pieces of heavy.

    If you look at armor passives they removed the 5 set ones, and replaced em with full armor required, removing the 5 / 2 mix.
  • Helluin
    Helluin
    ✭✭✭
    One thing I don't like at all of 1.6 is that on live server, just simply switching gear, I can play Pve as stamina NB and PvP as magicka NB or hybrid.
    On PTS I should respec morphs and attributes every single time.
    This also because of softcaps now removed and because of how Ultimates and some skills now work.
    I like both stamina and magicka builds so I think I'm in a position that I want both working well and not only.

    Ambush and Impale were perfectly fine: with Stamina NB the less dmg was compensated by the higher critical chances, with Magicka NB vice versa.
    To make things clearer for some people (Idk why was so hard to understand), now many are screwed up.
    NB is really fun and ejoyable in 1.6 but I think that some tweaks are required.

    According to me there are two simple solutions to follow before 1.6 goes live and to have everyone happy:

    1) like Assassin's Will, that is based on your max stat, every ability or at least the ones with one stamina and one magicka morph should be based on your max stats for damage and critical chances.
    If you want the skill to consume magicka or stamina could be simply up to you, so these skills should be an exception like Assassin's Will or Ultimates.

    For example as a stamina NB I prefer consume magicka sometimes and save stamina for other attacks, dodge roll, break free.
    These stamina morphs are good on the paper but in the long run, something that we can't test accurately on PTS, they give an huge stamina depletion.


    The problem of this solution is that hybrid builds will be even worse than how they are with 1.6.


    2) These skills, Ultimates and abilities like Assassin's Will should use another calculation and consider both stamina, weapon dmg&crit + magicka, spell dmg&crit.
    By doing so not only stamina and magicka NBs would be happy, but also the ones using hybrid builds and hybrid sets, like Stygian and others that with 1.6 have no more sense, would have again their role.

    Imho this solution is the best since it could make happy every NB player and not just a part or majority.
    I hope someone in the Zenimax staff can read and consider this because it applies not only to NB.


    About hybrid builds and sets infact I'm going to open a specific topic for every class.
    Edited by Helluin on January 29, 2015 10:19PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    I also do not like (been very vocal about it) that we are forced into a morph instead of a method created to simply adapt the power to your highest stat. So far I think I can still maintain the build concept for my magicka NB. The greatest hit is with lotus fan SUCKING as the magicka morph option. It should have been buffed big time. We can always stick with the non-morph but it further takes away options.

    I know the devs are intelligent people. I know they can see they are hurting players in order to fix issues for other players. I am just annoyed that opted for an easier fix for them over actually solving the issue for everyone. It screams corner cutting.

    The old excuse of "we'll fix the fix later" is wearing VERY thin.
  • Cody
    Cody
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    ✭✭✭
    Ysne58 wrote: »
    You really should have copy/pasted. The changes to strife, the first skill in the siphoning skill line.

    its the same as it is on live.
  • Shuichi
    Shuichi
    ✭✭✭
    Nacario wrote: »
    If you look at armor passives they removed the 5 set ones, and replaced em with full armor required, removing the 5 / 2 mix.

    Hadn't even noticed, 7/7 medium will provide what I need, so far I'm stacking Blur, Mirage, and the new dual wield skill for survivability. Using Vigor when low on health, but I'm looking for another way to stay alive. Will be testing Leeching Strikes tonight, but I think that might be what I need.
    Hand of Sithis - Daggerfall Covenant
  • Helluin
    Helluin
    ✭✭✭
    I think it's just a wrong tooltip. It's the same for LA.
    It's written full set but 5/7 pieces grant you the bonus.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    So the Unmorphed version of fear (aspect of terror) is the same as the old Mass Hysteria effect as far as I can tell? Effects 2 players for 4.5 seconds.
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?

    Quick vid:
    http://youtu.be/70oMlr6svFw
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    TheBucket wrote: »
    Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.

    Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.

    Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.

    Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.

    Yea, I'm wondering if there is a change in Lotus Fan now. As, Magic Build Nightblades just got crippled for stamina builds. I feel the one thing Nightblades had was the ability to run a magic build and save resources for blocking and survival skills since we don't have the shields and heals other classes have.

    Now it looks challenging.
    It is. The problem is that stamina is already and over taxed resource. What's their solution? To make our abilities cost stamina....LMFAO.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Grim Focus
    -This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.

    -When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.

    -Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).

    I agree. Is this ability even worth it?
    :trollin:
  • Tamanous
    Tamanous
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    Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?

    Quick vid:
    http://youtu.be/70oMlr6svFw

    Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.

    Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version. ;)
  • pmn100b16_ESO
    pmn100b16_ESO
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    On second thoughts:
    http://youtu.be/VwCpZAFGtjM

    Seems legit
  • Tamanous
    Tamanous
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    lol nice. Imagine fear bombing in Cyrodiil if it actually has the new aoe cap of 60 or whatever.

    Sweet!
  • DeLindsay
    DeLindsay
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    I agree. Is this ability even worth it?
    That's up to you if +8% damage is worth it to you as a NB and an ability that once it procs can hit for over 20K. Magicka NB's lost Flawless Dawnbreaker as our passive dmg increase so this ability gives that back to us.
  • Varicite
    Varicite
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    Tamanous wrote: »
    Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?

    Quick vid:
    http://youtu.be/70oMlr6svFw

    Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.

    Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version. ;)

    "Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds."

  • Tamanous
    Tamanous
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    Varicite wrote: »
    Tamanous wrote: »
    Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?

    Quick vid:
    http://youtu.be/70oMlr6svFw

    Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.

    Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version. ;)

    "Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds."

    He is fearing with the base ability that states 2 enemies and making 3-6 mobs feared from one cast. Sort of the point of his post is how I took it.
    Edited by Tamanous on January 30, 2015 9:03PM
  • Bouvin
    Bouvin
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    Stumkrav wrote: »
    Assassins Will needs an improve.

    Sorry but 8 hits it's awfull. Why? You never will get off that many light attacks in PVP. It will be better if they put 40 seconds instead of 20 secs and lower those 8 atacks to 6. 6 will be better yep.

    Tried for an hour last night to get it to proc.

    Either I was dead from trying to just light attack, or the 20 seconds was up.

    No way your getting in 8 light attacks in PvP within 20 seconds as you have to totally drop defense to do so.
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