they want you to play the game, instead of just logging in 7 alts to get mail. Go figure.
It's 3 skill points per hireling. In a game with hundreds. Deconning high level items on your low level alts used to give better inspiration gains and I dont think it has changed much.
Rook_Master wrote: »DisgracefulMind wrote: »Just a question to all of you whining about people having hirelings on all their characters:
How does that even affect your gameplay? Why are you so mad about how other people play their game? It's this sort of complaining that gets things nerfed. How does this impact you in any way?
Because they just love their ONE character they made so much. They expect to be rewarded for the conscious decision to limit themselves. They think having alts is elitism.
rawne1980b16_ESO wrote: »It saves me a couple of points not having to put them in hirelings.
Nerf them any more and they may as well just get rid of them altogether.
I have 4 Mules with 3 Eq Hirelings at L2, and each Master Crafter has an L3 for their respective crafts, so one more Wood, Cloth and Blacksmith Hireling at L3. I have one master enchanter with a L3 Hireling. I have had these hirelings since June/July. I have also probably had 3000 refining operations between the 3 of them, so 30,000 plus raw mats have been refined. This number could be much higher, its just a guess.
In that time I have just acquired enough Gold Tempers to make a Set of Metal Armor/Weapons and enough to either make a set of Cloth or Leather armor, but not both. It's not like the Hirelings have made me rich with Gold Tempers, nor has the refining process.
rawne1980b16_ESO wrote: »
Why are you telling me?
Pretty sure I can find a use for those points elsewhere.
rawne1980b16_ESO wrote: »
Why are you telling me?
Pretty sure I can find a use for those points elsewhere.
I was agreeing with you, commiserating with you, trying to be simpatico with you.....
And I agree that I will probably toss my hirelings to the winds come 1.6
No it doesn't. He'll just have to make a choice instead.Psychobunni wrote: »What this change does is effectively prevents him from playing aside from doing writs.
I kid you not I actually got my first ever double Kuta from an Enchanting Survey yesterday. This was on Live not PTS and I have done all 3 Consumable Writs every day since it came out. I have a little side game going to see how many Ta's I can stack up in the GB just for the fun of it. I think I'm at 13 Stacks now lol.Merlin13KAGL wrote: »The writs are awesome. I love doing a master level writ, going to the map location, and getting six Ta's...
I have to say this change is kind of BS.
Those are skillpoints that players are spending to have a chance at getting those mats. Dunno about others, but skillpoints are expensive to my crafter. It means he is that much more gimped in combat the stronger a crafter he is.
Making the choice to spend these skill points in getting mats not worth it at all, in which case, why have them at all now? The letters are pretty amusing but not amusing enough to sacrifice combat ability if all I'm going to get in the mail system is worthless junk.
Sallington wrote: »Yeah, it looks like they did this to get more people to do the stupid crafting writs. And the writs make no sense for max level toons/crafters. They are doing their best to drive the original player base from the game.
Sure seems that way. I've been trying to avoid those crafting writs because I have no interest in them whatsoever.
If you have the mats already, the writs, all 6, will take about 5 minutes or the time it takes you to click R to craft them.
newtinmpls wrote: »My highest level crafters are around 27-31 or so, and two of them have gotten the "deconstructed 1,000 items" awards. Even so, I still have plenty of traits left to research (I've never seen a nirnhoned traited item) and styles to learn (I have yet to find any non-basic style book - I have found exactly 1 Imperial book and the clothier happily clamied it).
starkerealm wrote: »With the level of your characters, the only source for Nirnhoned... and the the 11 - 14 motifs is other players.
You probably already know this, but Nirnhoned only naturally drop from completing the questline in Craglorn.
The Barbaric and Primal motifs only drop in vet zones, and the Daedric and Ancient Elf motifs only drop in vet 6+ zones. (I'm not sure if either group drops in Craglorn or just Cadwell zones.)