Alphashado wrote: »This is just going to drive the value of unrefined materials through the roof.
OrangeTheCat wrote: »The reason why I stopped doing writs is because the ones I wanted to do were being placed next to a hive of wasps. Has that changed?
They probably added more.
Actually thinking about it some more, this is probably a move to give an advantage to new and returning players who are not maxed out on crafting and have more incentive to do the writs. They wouldn't want those of us who have been here a long time building up hirelings to have any kind of advantage over the new players. .Yeah, I don't get the reasoning behind this one. I realize they want to give people incentive to do the writs, but why not just boost the return on those? Hirelings didn't give too many in the first place, at all.
I suspect this is going to be one that is changed after a bevy of negative feedback.
Psychobunni wrote: »they want you to play the game, instead of just logging in 7 alts to get mail. Go figure.
You know I pointed out the BS it the patch notes thread. Some people have jobs, a real life outside playing ESO all day. I'll use my husband as an example he works 12 hour shifts, with an hour commute each way. So on work days, he gets an hour, two if he is lucky, tops. He spends the first couple minutes logging all those he receives mail from, and then dives into play with whatever he can do in that limited time.
What this change does is effectively prevents him from playing aside from doing writs.
So, think outside your own little box before stating they want people to play the game.
Everyone should send feedback >>in game<< that this is a horrible change.
Psychobunni wrote: »they want you to play the game, instead of just logging in 7 alts to get mail. Go figure.
You know I pointed out the BS it the patch notes thread. Some people have jobs, a real life outside playing ESO all day. I'll use my husband as an example he works 12 hour shifts, with an hour commute each way. So on work days, he gets an hour, two if he is lucky, tops. He spends the first couple minutes logging all those he receives mail from, and then dives into play with whatever he can do in that limited time.
What this change does is effectively prevents him from playing aside from doing writs.
So, think outside your own little box before stating they want people to play the game.
Everyone should send feedback >>in game<< that this is a horrible change.
And you don't have enough time to PvP, so you should get AP anyway?
Oh and you don't get to do undaunted dailies, so you should get those anyway?
Fulltime worker, Dad of two...I still find enough time to do all 6 of my writs 2 or 3 times a week. Takes 20 minutes tops. You're either a crafter, or you're not.
KrayzieBone_88 wrote: »Psychobunni wrote: »they want you to play the game, instead of just logging in 7 alts to get mail. Go figure.
You know I pointed out the BS it the patch notes thread. Some people have jobs, a real life outside playing ESO all day. I'll use my husband as an example he works 12 hour shifts, with an hour commute each way. So on work days, he gets an hour, two if he is lucky, tops. He spends the first couple minutes logging all those he receives mail from, and then dives into play with whatever he can do in that limited time.
What this change does is effectively prevents him from playing aside from doing writs.
So, think outside your own little box before stating they want people to play the game.
Everyone should send feedback >>in game<< that this is a horrible change.
And you don't have enough time to PvP, so you should get AP anyway?
Oh and you don't get to do undaunted dailies, so you should get those anyway?
Fulltime worker, Dad of two...I still find enough time to do all 6 of my writs 2 or 3 times a week. Takes 20 minutes tops. You're either a crafter, or you're not.
Nobody is asking for something for free and writs/hirelings are not mutually exclusive. The point is that people who have multiple hireling alts had to invest a substantial amount of gold/time to level all these skills through lots of crafting/deconstruction. The entire point of investing all that was to get good refining materials. You take that away and you are left with a paltry gain in basic mats.... golds were the whole point because everything else is so cheap in stores.
I also do all the Writs every day to get survey reports, but hirelings and crafting writs are two completely different subjects and are not mutually exclusive. If it was indeed ZOS goal to incentive Writs...why not just incentive then more? Why nerf something else to hope that indirectly incentives writs. I feel the only motivation was to effectively "nerf" long time players out of gold/mats bc they were getting too many relative to new players....
clocksstoppe wrote: »I doubt the price of raw mats will rise that much. OP conveniently omitted mentioning that the rate at which you get legendary tempers from raw mats has been increased. From my experience they were already too common (because nobody buys them unless you sell at heavy underprice)
Seeing the hireling change gives me hope that we will be able to obtain additional characters from the Crown Shop sooner rather than later. One of the arguments long used against additional character slots was that people would abuse it for the hirelings.
I have my Black Smith maxed out and this is what I received after refining 1,000 voistone ore
(snip)
If they nerfed my one hireling then I may as well re-spec and just buy all my *** from other players.
KrayzieBone_88 wrote: »I guess we will find out in testing with the raw mat refining, but I have been more pointedly discussing enchanting (and to a similar extent provisioning). There are no raw materials for you to refine to get gold kuta...we would now have to farm all kuta (which has a ridiculously low drop rate)...unless it starts popping up in Writ rewards. You know if the patch notes mentioned that? I can't recall
KrayzieBone_88 wrote: »Psychobunni wrote: »they want you to play the game, instead of just logging in 7 alts to get mail. Go figure.
You know I pointed out the BS it the patch notes thread. Some people have jobs, a real life outside playing ESO all day. I'll use my husband as an example he works 12 hour shifts, with an hour commute each way. So on work days, he gets an hour, two if he is lucky, tops. He spends the first couple minutes logging all those he receives mail from, and then dives into play with whatever he can do in that limited time.
What this change does is effectively prevents him from playing aside from doing writs.
So, think outside your own little box before stating they want people to play the game.
Everyone should send feedback >>in game<< that this is a horrible change.
And you don't have enough time to PvP, so you should get AP anyway?
Oh and you don't get to do undaunted dailies, so you should get those anyway?
Fulltime worker, Dad of two...I still find enough time to do all 6 of my writs 2 or 3 times a week. Takes 20 minutes tops. You're either a crafter, or you're not.
Nobody is asking for something for free and writs/hirelings are not mutually exclusive. The point is that people who have multiple hireling alts had to invest a substantial amount of gold/time to level all these skills through lots of crafting/deconstruction. The entire point of investing all that was to get good refining materials. You take that away and you are left with a paltry gain in basic mats.... golds were the whole point because everything else is so cheap in stores.
I also do all the Writs every day to get survey reports, but hirelings and crafting writs are two completely different subjects and are not mutually exclusive. If it was indeed ZOS goal to incentive Writs...why not just incentive then more? Why nerf something else to hope that indirectly incentives writs. I feel the only motivation was to effectively "nerf" long time players out of gold/mats bc they were getting too many relative to new players....
sorry, I disagree, I see crafting mule alts as an exploit.
BlueIllyrian wrote: »
Which is fine for blacksmithing, clothing, and woodworking. In the long run, it will probably mean the same or more gold boosters from hirelings, as you always get stuff to refine from them.KrayzieBone_88 wrote: »"Significantly decreased the chance to receive gold boosters, gold aspect runes and purple provisioning ingredients from hireling mails."
Omg why? :-(
Did you ignore this part?
"Significantly increased the chance to receive gold boosters from refining."
As you won't be getting any gold aspect runes or purple provisioning ingredients from refining, though, it's definitely a nerf for enchanting and provisioning (although perhaps with the overall changes to provisioning it won't matter - but it probably will).
starkerealm wrote: »Which is fine for blacksmithing, clothing, and woodworking. In the long run, it will probably mean the same or more gold boosters from hirelings, as you always get stuff to refine from them.KrayzieBone_88 wrote: »"Significantly decreased the chance to receive gold boosters, gold aspect runes and purple provisioning ingredients from hireling mails."
Omg why? :-(
Did you ignore this part?
"Significantly increased the chance to receive gold boosters from refining."
As you won't be getting any gold aspect runes or purple provisioning ingredients from refining, though, it's definitely a nerf for enchanting and provisioning (although perhaps with the overall changes to provisioning it won't matter - but it probably will).
Provisioning writs... at least as they exist now, are a really good deal. You feed 4 ingredients into the box and get 10 out, plus other goodies. Improving their chance of paying out tomatoes and oats will make them stupidly good.
Alchemy writs are also a great deal for similar reasons (although the return on investment is smaller than with provisioning), and enchanting writs leave you a little ahead of the game over time, but not by much (this is based on getting surveys sometimes, but not always).starkerealm wrote: »Which is fine for blacksmithing, clothing, and woodworking. In the long run, it will probably mean the same or more gold boosters from hirelings, as you always get stuff to refine from them.KrayzieBone_88 wrote: »"Significantly decreased the chance to receive gold boosters, gold aspect runes and purple provisioning ingredients from hireling mails."
Omg why? :-(
Did you ignore this part?
"Significantly increased the chance to receive gold boosters from refining."
As you won't be getting any gold aspect runes or purple provisioning ingredients from refining, though, it's definitely a nerf for enchanting and provisioning (although perhaps with the overall changes to provisioning it won't matter - but it probably will).
Provisioning writs... at least as they exist now, are a really good deal. You feed 4 ingredients into the box and get 10 out, plus other goodies. Improving their chance of paying out tomatoes and oats will make them stupidly good.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Alchemy writs are also a great deal for similar reasons (although the return on investment is smaller than with provisioning), and enchanting writs leave you a little ahead of the game over time, but not by much (this is based on getting surveys sometimes, but not always).starkerealm wrote: »Which is fine for blacksmithing, clothing, and woodworking. In the long run, it will probably mean the same or more gold boosters from hirelings, as you always get stuff to refine from them.KrayzieBone_88 wrote: »"Significantly decreased the chance to receive gold boosters, gold aspect runes and purple provisioning ingredients from hireling mails."
Omg why? :-(
Did you ignore this part?
"Significantly increased the chance to receive gold boosters from refining."
As you won't be getting any gold aspect runes or purple provisioning ingredients from refining, though, it's definitely a nerf for enchanting and provisioning (although perhaps with the overall changes to provisioning it won't matter - but it probably will).
Provisioning writs... at least as they exist now, are a really good deal. You feed 4 ingredients into the box and get 10 out, plus other goodies. Improving their chance of paying out tomatoes and oats will make them stupidly good.
Oh, and with provisioning and alchemy writs, if you've got the right passives, you're crafting multiples of everything you're making, so if you hang on to those and turn them in when you next get a writ calling for them, then you're getting an even greater return on your investment of materials.
But the equipment writs all cost significantly more in resources than you get out of them.
That's my experience anyway.
***. I get around 13 gold mats a day. As all my alts are 3/3 in every hireling profession. Didn't take much to do, either. This nerf was needed - I was getting equivelent to 40k gold a day.You don't get much from hirelings
If your group is bigger than 6 members gain 75% damage reduction.
sorry, I disagree, I see crafting mule alts as an exploit.
Having 7 alts only for the chance to get legendary mats without any kind of work makes me sick
This nerf was needed - I was getting equivelent to 40k gold a day.