Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
Crown Store Inventory Items suggestionsOver-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces and consume one space in the player's main inventory. These bags cannot contain other bags and should be allowed to be placed inside a player's bank, but not sold.
- Backpack (1250 Crowns): Provides 20 inventory spaces
- Heavy Sack (1000 Crowns): Provides 15 inventory spaces
- Sack (750 Crowns): Provides 10 inventory spaces
- Small Sack (500 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened.
- Bargain Potion of Feather -Pack of 5- (200 Crowns): Relieve one level of over-encumbrance for 10 minutes, stackable.
- Cheap Potion of Feather -Pack of 5- (300 Crowns): Relieves two levels of over-encumbrance for 10 minutes, stackable.
- Quality Potion of Feather -Pack of 5- (400 Crowns): Relieves three levels of over-encumbrance for 10 minutes, stackable.
- Exclusive Potion of Feather (Craftable): Relieve one level of over-encumbrance for 10/12/16/18/20/22 minutes, stackable.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.A player who is Heavily Over-Encumbered would have to use 3 Exclusive Potions of feather in order to become completely unencumbered.
- Slightly Over-Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”; paying to travel to a Wayshrine costs 10X more than normal
- Players cannot sprint on foot, but can run normally
- Players can use their mounts normally
- Moderately Over-Encumbered
- Players who are carrying up to 6-9 more items than their inventory allows
- Players cannot use “go to” and cannot pay to travel to a Wayshrine
- Players cannot sprint or run normally on foot, they can only walk.
- Players can use their mounts, but cannot sprint. They can run normally
- Heavily Over-Encumbered
- Players who are carrying up to 10-12 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Players cannot sprint, run normally, or walk. They cannot move and receive the prompt “You are Encumbered” when they attempt to move.
- Players can use their mounts, but cannot sprint or run normally. They can only walk.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
Lore friendly Werewolf skins as in wereboars, werebats, werelions, ect... All tomes (one time use or reusable) that allow you to change what lycanthrope you are. Also a creater for it when you finish your were-quest, so you can pick right out of the gate. If you really want to go crazy give us sliders and pattern and size scaling options.
TwilightDragonite wrote: »Okay:
- Emotes
- Costumes (preferably ones that are also obtainable from f2p) (for the love of all things holy, lore friendly)
- Dyes (same as above)
- Pets/Mounts (that are EXACTLY THE SAME in EVERY WAY as existing mounts EXCEPT for appearance)
- Sales and limited time stuff. Doesn't really hurt anyone and sells more.
Not okay:
- Chance boxes or whatever from which you have like a 0.05% chance of getting a Rare Expensive Unobtainable Item and everything else is trash. This will destroy the economy and fuel a horrific, all-encompassing gambling addiction. Don't.
- Keys to said Chance Boxes.
- Exclusive gear.
- Points towards ranks that allow you to wear/get exclusive gear.
- Items towards points toward ranks that allow you to wear/get exclusive gear.
- Ability to get into dungeons/raids/zones/areas/whatever that drop exclusive gear.
- Entry to any p2p zone/area at all. Why? RuneScape.
- Skill lines.
- Character slots. We won't need them anymore since you can just make a new f2p account and make that 23rd DK you'll leave at level 1 and won't use.
- In 2053 or whenever player housing hits (if it does): Selling the right to own property or a house or whatever. That should be done with gold or some sort of quest. We voted this better than ArcheAge, after all.
- Bank or inventory space.
- Any piece of equipment, costume or otherwise, that goes in a spot otherwise unusable by f2pers. Capes, glasses, etc.
- Ability to bypass any game mechanic - get away from guards, etc
- Special buff potions (otherwise inaccessible by f2pers)
- Skill resets
Crown Store Wish List Items:
Extra Character Slot
Race Change
Name Change
Faction Change
Appearance Change (or in-game "Barber Shop" for gold-purchased head and facial hair appearance changes)
Extra Bank Space (purchased with money in addition to purchasing with in-game gold)
Costume: Goblin
Costume: Daedra
Music Emote: Mandolin (players able to play ESO bard songs as NPCs can)
Music Emote: Flute
Additional Music (songs)
Place loyalty rewards in the Crown Store say six months after the freely given item has been out. Loyalty rewards still remain free, but after six months, a player may purchase one. That way, the loyal player still gets to show off their free item, but after the 'newness' has died down, they can still be a source of modest income for ESO (and a benefit for a late-joining player to get one).
** Expansion: Player Housing with multiple options for locations, design, style of architecture and furniture with access to crafting stations, stables, and personal bank. And able to recruit hired help (NPCs) to maintain the place.**
I would love to see some kind of home deal. maybe like a hearthfire like dlc.
it could be a personal thing that you set the door, a little like how it is in pokemon for the secret bases, but you travel to your own personal room that nobody else can get to, without an invite or some permission.
I would love to see some kind of home deal. maybe like a hearthfire like dlc.
it could be a personal thing that you set the door, a little like how it is in pokemon for the secret bases, but you travel to your own personal room that nobody else can get to, without an invite or some permission.
I think they would be able to implement a home by using the "apartment building" format. Where you buy a home in a currently built building in the city of your choice and it then instanced a empty home that could be used to store trophies and stuff.
Crafters could be able to make furniture etc. But as I write this I envision all the coding that would have to be done and realize...that's a lot of work!!
BrassRazoo wrote: »Trait Change Jewel.
Purchase quite a few PvP random bags and received good gear but with traits like Training and Exploration totally ruined them.
What i want:
-Class Change (personaly i didnt like the idear of choosing a class from the beginning, i think it would be more fun without the classes but as they are now a part of the game i vote for class change option)
BrassRazoo wrote: »Trait Change Jewel.
Purchase quite a few PvP random bags and received good gear but with traits like Training and Exploration totally ruined them.
Seems that would be too combat changing.
The crowns store is supposed to be full of items that dont give you an edge over others.
I seem to notice a lot of people posting about stuff that would give them an edge over the default players, and i dont think that would be good. Its not supposed to be a pay to win game.
BrassRazoo wrote: »Gold.