I suggested something similar, with the added option that these user created costumes could be published to the crown store to be purchased by other players for crowns.merwanoreb17_ESO wrote: »My biggest wish is some form of appearance change, as I don't like the way my character look in heavy armors when I move. The side flaps floats off my body and looks terrible. Wish they made them stick more to the model.
My next suggestion is a custom costume, and this is how I imagine it could work. You buy an item called costume imprint. Then you equip the items you want for your costume, dye them in the color you want and then right click the costume imprint item and click imprint. A text box appears warning you that this is a one time use only and asks if you are sure you want to imprint this look. You can decline or accept. If you accept you can name your new costume. I would love if this could be then sold to other players but I guess that may be a bit too much to ask for.
This way we can actually look the way we want instead of having to deal with preset costumes or armor that we don't really like. I personally like all the lower tier armor models much more than the highest tier looking armors, but I am stuck with them since there is no real appearance tab in the game. The dye system makes it bearable though and is a great addition to the game. Of course I would rather have an appearance tab or something like Transmogrification in WoW. But we all know we are stuck with the limited costume option in this game for now. I had a look I adored when I was around lvl 20-30 and I so miss being able to use that look in the game.
SupaBeardyMan wrote: »I saw that someone touched on this earlier. I think player housing would be a great way for ZOS to make some money, while not giving an advantage in combat. It could work like you have the mounts right now; there could be some basic houses that you can get with in game money. Then, with crowns, you could buy a wizard's tower (mentioned earlier) or maybe a cave hideout, vampire lair, werewolf lair, etc. It would be fun that, once you buy the property, you have to search for materials to build, use in game money to hire servants, use materials and/or gold to build and/or buy furnishings. Each house or hideout would have specific locations for each alliance. Kind of Hearthfire style, but for ESO. Players can use their homes to display those trophies everyone seems to love! This also opens the possibility of guild headquarters in Cyrodiil. Having players take time and having to explore the map to build their homes would add so much content for the players without giving any advantage in PvP or PvE, and Zenimax has another set of items they can add to the crown store. It's a win win!
I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.
Don't see the point; vendor gear is cheap and serves the same purpose.1. Leveling Gear- Just gear for leveling can be green but no traits or enchantments. It should be expensive.
I don't think there are any green potions.5. Green Potions-They should be expensive.
This is already confirmed.6. DLC- You should be able to unlock DLC with a cash purchase. That way if you don't sub you can still unlock them.
Elfdominion4 wrote: »I hope that there will be costume
While you won't be able to get the "Striped Senche-Tiger", there are four other senche mounts that appear to be planned for the Crown Store.JoseLuisYT wrote: »por favor me encanta el tigre porfavor ponerlo para comprar . yo no he estado 300 dias suscrito pero os lo suplico que pongáis el tigre . me podriais dar a el tigre porfavor yo amo a los tigre porfavor. me encanta este juego pero porfavor darme un tigre
porfavor
please please I love the tiger put to buy. I have not been subscribed 300 days but I beg you to put the tiger. could you give me please tiger tiger I love please. I love this game but please give me a tiger
PsylverRaven wrote: »Perhaps the ability to revisit body markings, hairstyle, etc.
Lore friendly Werewolf skins as in wereboars, werebats, werelions, ect... All tomes (one time use or reusable) that allow you to change what lycanthrope you are. Also a creater for it when you finish your were-quest, so you can pick right out of the gate. If you really want to go crazy give us sliders and pattern and size scaling options.
Maotti_Nor wrote: »Hmm, more character slots. I'm a severe altoholic.
There has been a few discussions about race specific mounts in ESO. With the new direction of ESO, having race specific mounts wouldn’t make a lot of sense. However, for RP and immersion purposes, having race specific mounts is quite the boon. There is, however, a middle ground.
Mount Specific Racial Riding Bonuses
ZOS should consider giving bonuses to players who ride their Race Specific Mount. These bonuses should be placed on top of whatever their current skills are.These bonuses do not mean that other races shouldn’t be able to ride these mounts, they just won’t receive the racial riding bonus. This system will allow all players to ride all mounts but will give players incentives to not only create alternate characters but to use their Race Specific Mount.
- 10% Speed Bonus
- 20% Stamina Bonus
Below are some suggestions for what NEW mount could be added for each race. Each Mount could be purchased in the Crown Store in various styles, just as the horses and Senche cats will soon be.
Thoughts?
You are right and I put in the same thing I was thinking food and typed potions.I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.I don't think there are any green potions.5. Green Potions-They should be expensive.
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You are right and I put in the same thing I was thinking food and typed potions.I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.I don't think there are any green potions.5. Green Potions-They should be expensive.
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Second as far as it destroying the economy this is has no basis in reality and show a lack of understanding why game economies get destroyed. MMO's by design have a spiraling out of control inflation problem when it comes to player traded items. This is in part because there is a large amount of money generated at end game with less and less expenditures. This is a fact of the design. Then these player role alts or buy items for new friends in the game. This drives up player traded prices on items to the point that new players couldn't afford these items.
By not having the items from the cash store allowed to be traded. This would create a market where new players could buy things that players with gold would want. This would allow money to flow to newer players who are more likely to spend money on gold sinks. It would actually do the opposite and end up spreading the gold out.
The reason in-game economies crumble has nothing to do with gold seller, cash stores etc. It's a poor design of an economy by game developers due to a lack of understanding how to handed the inflation issue created by always pumping more gold into an economy than is taken out. There is no adjustment for new player incomes so they can't afford to buy items and end up losing interest due the run away inflation this creates. This is basic Econ 101 stuff.
AtriasNaradan wrote: »You failed to understand the analysis behind the existing economic theories. When you learn about economy, you can't be good by being "by the book" student, you have to know the process of analysis behind how it come to be like that. In this case, you can't apply real life economy theories on most MMOs, because some of the conditional factors are different. An easier analogy to this is the difference in strategy to travel by land and by sea, you simply can't use land transportations only to travel accross the sea. See economy theory as the logic behind why it have to be like this in one environment, and why it have to be like that in another environment.
Now about MMO economy, gold seller and selling cash shop items does affect inflation. and here's the explaination:
First, gold seller, the reason behind inflation caused by gold seller is the fact that people tend to sell thigs higher when the market can afford and willing to pay higher. By the simple logic that gold buyer have easier cash, they in turn have more tendency to buy at higher amount, and more people can afford items sold at high cost, which in turn make items at stores bought more. The law of supply and demand at work here...as we know, the more demand, the pricier things get. While suplier stay around the same range of merchants, since people have more golds from buying from gold seller, the demand is rising simply because more people can afford. The implication is of course the price will go higher than the "no gold seller" situation, because on situation where there's no gold seller, most people have smaller amount of golds and wait for item price to go down as merchants tried to lower their price to sell more than the other, resulting in deflations.
AtriasNaradan wrote: »Now how about selling cash shop items? the fact of the matter is, cash shop items more often than not priced highly by merchants, while the number of merchants supplying it are limited. See Epic and Legendary Motifs for example, they are priced and sold highly because it's rare, and fewer people selling it at given period of times. Now with cash shop, people will without doubt find some of them even more interesting to buy than completing rare motifs. With that tendency of high demand put into account, it can be hypothesized that people will grind more for gold to get the highly priced Cash Shops items if it's made available for sell on gold. That's in turn will raise the number of gold stay on players hands on certain periods of time, which leads to another inflation because simply people, namely cash shop items merchants, can afford more and in return buy more non-cash items. The effect of the consequently higher capability for cash shop merchants to buy items with golds will make them have more tendency to buy normal in-game items at higher price, leading to non other than inflation due to it creating higher demands on overall market.
So, they both did caused in game inflation. Next time better use your own brain to analyse the economical tendency of the different economical factors MMOs world have compared to our real world...instead of using economy 101 that's created by analysing economic factors of real world. Time to learn that economy is about social analysis, not about one for all rule.