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Crown Store Item Wish List

  • Mavrick24
    Mavrick24
    Would love to be able to pay in the crown store to switch a character to a different alliance. It sucks to put a lot of work into characters in all the alliances and then later realize that you only want to focus on one alliance or you want to play a certain character with a friend who happens to be in another alliance.
  • Wakkoo
    Wakkoo
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    Just dont make this game Pay 2 Win!

    Also, I'd love to see different skill/spell cosmetic effects! Like for example, instead of a fireball looking just like a fireball, I could buy a cosmetic effect to makes it into a fiery dragons head! Stuff like that! Or just change colors of spells, imagination is endless!
  • PsylverRaven
    PsylverRaven
    ✭✭✭
    How about a camel mount for the deserts?
    Cold Thunder

    Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
    - Albert Einstein
  • Rosiveil
    Rosiveil
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    In my opinion some of the most lucrative and equally enticing options for customers are customization options. People want to be able to change their characters after a while. No one wants to reroll a toon because they decided to change their minds about faction loyalties or race preferences...let alone menial things like hair, or body markings, all the way down to voice. So what I would like to see in the crown store are listed below.
    Appearance change
    Race Change
    Faction Change
    Name Change
    ...and Im pretty sure Im not alone on these.
    To counter the predicted argument against this, citing the difficulties with quest line transfer: Perhaps this option is not available until the full completion of all 3 faction experiences.
  • Donum-Dei
    Donum-Dei
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    I don't even know why people are asking so many times for bank space, since you can have space with in game money.(just save money people) And forget about customs, is better if they crate new separated armors so they can be enchanted.

  • merwanoreb17_ESO
    My biggest wish is some form of appearance change, as I don't like the way my character look in heavy armors when I move. The side flaps floats off my body and looks terrible. Wish they made them stick more to the model.

    My next suggestion is a custom costume, and this is how I imagine it could work. You buy an item called costume imprint. Then you equip the items you want for your costume, dye them in the color you want and then right click the costume imprint item and click imprint. A text box appears warning you that this is a one time use only and asks if you are sure you want to imprint this look. You can decline or accept. If you accept you can name your new costume. I would love if this could be then sold to other players but I guess that may be a bit too much to ask for.

    This way we can actually look the way we want instead of having to deal with preset costumes or armor that we don't really like. I personally like all the lower tier armor models much more than the highest tier looking armors, but I am stuck with them since there is no real appearance tab in the game. The dye system makes it bearable though and is a great addition to the game. Of course I would rather have an appearance tab or something like Transmogrification in WoW. But we all know we are stuck with the limited costume option in this game for now. I had a look I adored when I was around lvl 20-30 and I so miss being able to use that look in the game.
  • spoqster
    spoqster
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    My biggest wish is some form of appearance change, as I don't like the way my character look in heavy armors when I move. The side flaps floats off my body and looks terrible. Wish they made them stick more to the model.

    My next suggestion is a custom costume, and this is how I imagine it could work. You buy an item called costume imprint. Then you equip the items you want for your costume, dye them in the color you want and then right click the costume imprint item and click imprint. A text box appears warning you that this is a one time use only and asks if you are sure you want to imprint this look. You can decline or accept. If you accept you can name your new costume. I would love if this could be then sold to other players but I guess that may be a bit too much to ask for.

    This way we can actually look the way we want instead of having to deal with preset costumes or armor that we don't really like. I personally like all the lower tier armor models much more than the highest tier looking armors, but I am stuck with them since there is no real appearance tab in the game. The dye system makes it bearable though and is a great addition to the game. Of course I would rather have an appearance tab or something like Transmogrification in WoW. But we all know we are stuck with the limited costume option in this game for now. I had a look I adored when I was around lvl 20-30 and I so miss being able to use that look in the game.
    I suggested something similar, with the added option that these user created costumes could be published to the crown store to be purchased by other players for crowns.

    The players who created the costumes could get a cut of the purchase price, paid out in in-game gold.

  • Takhistis
    Takhistis
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    Some kind of cool, Lore-fitting mount thats not a horse or a Guar...
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • BluteMeister
    BluteMeister
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    DLC:

    New Class/World Skill: I would really like to see a Necromancer/Lich style class or world skill come to the crown store as downloadable content.

    New types of weapons: I'm sure I'm not the only one who would want to be able to wield a scythe or katana. ^^
    Character(s): Crowley, Gluttony, Mephisto, Tabula Smaragdina
    Main Class: Sorcerer (Heals)
    Alliance: EP
    Guild Master of Cult of Cthulhu
  • msanchez7317
    XP (not alliance points) potions to speed up the grind to VR14. As a 'casual' player, only playing after work a few times a week, I've played since Beta and still have not reached VR14 on my main character. Granted I have a couple other characters (not veteran ranked) and have focused a lot of time in RvR, I still feel I should be max level a year later..
  • Neoyoshi
    Neoyoshi
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    More Cosmetic items would be amazing.

    I would love to see Deadra pets! haha, little evil Deadra pets.

    Toys, toys and more toys! Like interactive objects that were somehow stolen from each of the Deadra princes. :)

    I would love to see something like Weapon-skins in the future, i think that would be really neat.
  • SupaBeardyMan
    SupaBeardyMan
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    I saw that someone touched on this earlier. I think player housing would be a great way for ZOS to make some money, while not giving an advantage in combat. It could work like you have the mounts right now; there could be some basic houses that you can get with in game money. Then, with crowns, you could buy a wizard's tower (mentioned earlier) or maybe a cave hideout, vampire lair, werewolf lair, etc. It would be fun that, once you buy the property, you have to search for materials to build, use in game money to hire servants, use materials and/or gold to build and/or buy furnishings. Each house or hideout would have specific locations for each alliance. Kind of Hearthfire style, but for ESO. Players can use their homes to display those trophies everyone seems to love! This also opens the possibility of guild headquarters in Cyrodiil. Having players take time and having to explore the map to build their homes would add so much content for the players without giving any advantage in PvP or PvE, and Zenimax has another set of items they can add to the crown store. It's a win win!
    Edited by SupaBeardyMan on March 23, 2015 6:03PM
  • Ravalox
    Ravalox
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    I saw that someone touched on this earlier. I think player housing would be a great way for ZOS to make some money, while not giving an advantage in combat. It could work like you have the mounts right now; there could be some basic houses that you can get with in game money. Then, with crowns, you could buy a wizard's tower (mentioned earlier) or maybe a cave hideout, vampire lair, werewolf lair, etc. It would be fun that, once you buy the property, you have to search for materials to build, use in game money to hire servants, use materials and/or gold to build and/or buy furnishings. Each house or hideout would have specific locations for each alliance. Kind of Hearthfire style, but for ESO. Players can use their homes to display those trophies everyone seems to love! This also opens the possibility of guild headquarters in Cyrodiil. Having players take time and having to explore the map to build their homes would add so much content for the players without giving any advantage in PvP or PvE, and Zenimax has another set of items they can add to the crown store. It's a win win!

    This would be a great range of "player friendly" non threatening items to put in the store. Player housing is a big deal with lots of us ... hint hint :smiley:
    Ravalox Darkshire
    Developer of Wykkyd ESO AddOns and Ravalox' AddOns
    Co-Founder Brotherhood of Redemption ESO Branch
    Brotherhood of Redemption (A DC faction guild) http://eso.borguild.com *Always accepting worldwide applications for the PC NA server*

    A proud member of The Psijic Order - 0.016%
  • Jb6996
    Jb6996
    Soul Shriven
    First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win. Making the game truly B2P.

    1. Character Slot-Doesn't hurt game play and is needed.
    2. Race change- I would say faction change but I think that would actually mess with game mechanic.
    3. Name change
    4. Cosmetic change-Redesign character
    5. Emotes-Should have a way to unlock in game.
    6. Costume-Should have a way to unlock in game.
    7. Mount skins
    Things I think wouldn't be bad but might upset people because they claim they are pay to win(They aren't but they are anti grind). These help people who don't have time for the grind but might also enjoy the game. It increases your player base without giving a true advantage.
    1. Leveling Gear- Just gear for leveling can be green but no traits or enchantments. It should be expensive.
    2. Skill resets/Attribute resets- Convenience for casual players
    3. Unlock Bank/inventory slots- Only ones that can be unlock in the game through normal play.
    4. XP Boost- I know people hate this but some people don't have time for the grind(Jobs, families, etc). The other reason at some point you just don't want to go through the grind again.
    5. Green Potions-They should be expensive.
    6. DLC- You should be able to unlock DLC with a cash purchase. That way if you don't sub you can still unlock them.

    There really should be 2 target audiences for cash stores. People who like cosmetic things and casual players. Almost everything bought in the cash store should be able to be unlock in game. I also think there should be a way to get crowns in game through account achievements. There should be a way to convert in-game currency to crowns at a high price and only through npcs.(no player to player transactions) I do agree with most people nothing against lore, and no Pay to win.


    I don't want Pay to win so none of the following.

    1. Items that can't be bought in game or hard to get items in the cash store.(Gear, potions etc.)
    2. No things that give an advantage in battle over a player with easily acquired stuff. XP Boost do not give advantage in a fight they only let you level quicker.
    3. Again no items, dyes etc. that can't be achieved in game. Cash store should help lessen the grind but shouldn't be required to get items or play the game.
    4. No reducing out of game timers(Researching traits, Horse feeding, etc)
    I think people need to be realistic. For the game to survive there needs to be items people will buy. Cosmetic stuff only sells so much. Items that sell a lot are convenience items. They will need to sell these at some point to keep the servers and development happening. Items that lessen the grind aren't P2W they are pay to be lazy, play because I don't have as much free time as high school or college kids or pay to play with friends already in game.
    Edited by Jb6996 on March 24, 2015 11:35AM
  • Enodoc
    Enodoc
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    Jb6996 wrote: »
    First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.
    I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.
    1. Leveling Gear- Just gear for leveling can be green but no traits or enchantments. It should be expensive.
    Don't see the point; vendor gear is cheap and serves the same purpose.
    5. Green Potions-They should be expensive.
    I don't think there are any green potions.
    6. DLC- You should be able to unlock DLC with a cash purchase. That way if you don't sub you can still unlock them.
    This is already confirmed.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Snowstrider
    Snowstrider
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    I hope that there will be costume ea06d8785bf9b2c055ecd5f25e942e85.jpgbreton_knight___full_body_production_render_by_baldasseroni-d6p0suy.jpg60dad55f-30db-467b-9402-a3030e901f6a.jpg


    Yes please,I was so dissapointed with the armor and customization in this game,If they do add them i hope they make them dyable so we can make them more unique to our style,But anyway i would love them anyway if they added them just like that.

    But would also want those things to be different sets,So i can customize them on my own,Wish armors in game looked more like that instead of just painted on fake armor
  • Snowstrider
    Snowstrider
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    Copied from another thread

    Cloaks and capes
    I have been wishing for cloaks and capes since beta,I have seen that they have been in the game once in Alpha,And i was so sad to see them not being in the game at launch,The only thing thats missing for my character now is just a cloak,Please zos :) i would be more then happy to pay for that,They should not give you any stats,They should be purely cosmetic and you should be able to dye them and add emblems to them,either of your alliance or guild. Maybe different racial styles for different cloaks? Fur cloaks for nords etc

    And to the naysayers of cloaks,Please. Get over it,I dont see why not eso could have them,Why is it such a huge problem? people always say that the game cant handle them,But seriously,They dont need to be perfect,I love tabards even if they are not perfect,they can be like them if you want,That type of detail. Even if i want eso to have more detailed stuff i would be happy to just have a simple cloak.

    Transmog,more cosmetic slots
    One thing i think eso lacks is the customization that other MMOs offer,I always loved that about MMOs and i have hope for ZoS to improve on customization now when the crown store is out,Please add transmog stuff,Cosmetic slot of every armor piece,so you can have the look you want without using old bad gear. And this is about something else but i would love to have rewarding cosmetic stuff for achivments,Such as if you find all lore books you could have a huge book hanging from your belt,master alchemist could give you some potions on your belt and so on.

    Weapon skins,More unique Costumes and make costumes dyeable
    I like costumes,but so far there arent very unique costumes,perhaps you could add stuff like Sai sahans costume? Lyris titan born costume? The prophets rags? more unique stuff like that,and weapon skins would be awesome,another thing i think is missing is the option of being able to dye your costumes,That would give the player more options to create a more unique look. Be creative ZoS :)
    Why not add the three heroes costumes? You know those epic characters we have seen in the trailers but we cant make our characters look like them? would love to get more detailed armors

    Character slots
    This is probably one of the most requested features ive seen,Who wouldnt like the option to be able to have more character slots? I dont want to delete any of my characters,But i want to create new D: and i am not planning on playing on the NA server. This would be a great idea for the crown store

    Full Character Re-Customization (maybe not gender,race,class and alliance) Also new hairstyles,tattoos,beards,stuff like that

    This is kinda the thing i wish for the most,There are some things i want to change on my character but i cant,and its driving me insane Hehe..
    This would be a great addition to the crown store and would probably sell well,I always wished the game had more character customization options and now when the crown store is up i think you are going to expand on that more ^^ makes me happy,Please add new hairstyles,beards and so on. Maybe unique beards like sai sahan and jorunns beard? Also it bugs me that some nords ive seen in game (npc) have beards that player nords cant have,like ive seen nords with dunmer beards,i wish i could have those. Give us the option to have every hair and beard on all races. people would love that,Trust me.
    Also name change please


    More nonhorse mounts and mount customization
    I am so glad that you are finally releasing more nonhorse mounts! :D for so long i have been bored with my old horse,Wished i could have something more unique and exotic. And i know you will probably expand on mounts,I remember when i suggested nonhorse mounts people just got mad and give me the old its not lore friendly!!! speech,But those people are just wrong,Most people in tamriel in fact DONT ride horses,Its mostly the humans who do. You have so many mounts to choose from in the lore so just be creative ZoS! ^^ some examples are
    Wamazu,Alit,Pack guar (Those regular looking guars) More senches ( i have seen the pictures of the other variants :3 ) looking forward to that, Camels,Bears,giant wolves,Boars,reindeers,elks and so on. Just be creative.

    One thing i wish we could do to make our mounts more unique is to be able to customize them more,Like i wish my horse could have saddle bags instead of the armor and straps,I have much in carrying capacity but still shows armor and straps becouse i have more in stamina,But i think you should give us the option to customize our mounts the way we want,like today i feel like my mount should have saddle bags instead of armor,and then when i am doing something else i change back to armor. Would make me so happy.

    Oh and mount tabards would be epic.



    Thats all i can think of at the moment,Looking forward to see what you have in store for us
  • JoseLuisYT
    JoseLuisYT
    Soul Shriven
    por favor me encanta el tigre porfavor ponerlo para comprar . yo no he estado 300 dias suscrito pero os lo suplico que pongáis el tigre . me podriais dar a el tigre porfavor yo amo a los tigre porfavor. me encanta este juego pero porfavor darme un tigre

    porfavor


    please please I love the tiger put to buy. I have not been subscribed 300 days but I beg you to put the tiger. could you give me please tiger tiger I love please. I love this game but please give me a tiger
  • Enodoc
    Enodoc
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    JoseLuisYT wrote: »
    por favor me encanta el tigre porfavor ponerlo para comprar . yo no he estado 300 dias suscrito pero os lo suplico que pongáis el tigre . me podriais dar a el tigre porfavor yo amo a los tigre porfavor. me encanta este juego pero porfavor darme un tigre

    porfavor


    please please I love the tiger put to buy. I have not been subscribed 300 days but I beg you to put the tiger. could you give me please tiger tiger I love please. I love this game but please give me a tiger
    While you won't be able to get the "Striped Senche-Tiger", there are four other senche mounts that appear to be planned for the Crown Store.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • SilentFox22
    SilentFox22
    ✭✭✭

    *Clanfear mount? >:)

    Also ...

    *wolf mount
    *werewolf polymorph
    *wild wolf polymorf
    *wolf pet (baby and adult)
    *werebear polymorph

    (all in various fur colors: black, white, browns, tans, beiges, reds, etc.)

    ~barbershop should be in game gold
  • kaidanfanlava
    kaidanfanlava
    Soul Shriven
    Perhaps the ability to revisit body markings, hairstyle, etc.
    Prothwata wrote: »
    Lore friendly Werewolf skins as in wereboars, werebats, werelions, ect... All tomes (one time use or reusable) that allow you to change what lycanthrope you are. Also a creater for it when you finish your were-quest, so you can pick right out of the gate. If you really want to go crazy give us sliders and pattern and size scaling options.
    Maotti_Nor wrote: »
    Hmm, more character slots. :) I'm a severe altoholic.

    I second these as well! ^^;
    Kaidanfanlava | Kaidankolo
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  • Gidorick
    Gidorick
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    These:
    Gidorick wrote: »
    There has been a few discussions about race specific mounts in ESO. With the new direction of ESO, having race specific mounts wouldn’t make a lot of sense. However, for RP and immersion purposes, having race specific mounts is quite the boon. There is, however, a middle ground.

    Mount Specific Racial Riding Bonuses

    ZOS should consider giving bonuses to players who ride their Race Specific Mount. These bonuses should be placed on top of whatever their current skills are.
    • 10% Speed Bonus
    • 20% Stamina Bonus
    These bonuses do not mean that other races shouldn’t be able to ride these mounts, they just won’t receive the racial riding bonus. This system will allow all players to ride all mounts but will give players incentives to not only create alternate characters but to use their Race Specific Mount.

    Below are some suggestions for what NEW mount could be added for each race. Each Mount could be purchased in the Crown Store in various styles, just as the horses and Senche cats will soon be.
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    Thoughts?

    http://forums.elderscrollsonline.com/en/discussion/153031/mount-specific-racial-riding-bonuses-concept/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Jb6996
    Jb6996
    Soul Shriven
    Enodoc wrote: »
    Jb6996 wrote: »
    First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.
    I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.
    5. Green Potions-They should be expensive.
    I don't think there are any green potions.
    .
    You are right and I put in the same thing I was thinking food and typed potions.

    Second as far as it destroying the economy this is has no basis in reality and show a lack of understanding why game economies get destroyed. MMO's by design have a spiraling out of control inflation problem when it comes to player traded items. This is in part because there is a large amount of money generated at end game with less and less expenditures. This is a fact of the design. Then these player role alts or buy items for new friends in the game. This drives up player traded prices on items to the point that new players couldn't afford these items.

    By not having the items from the cash store allowed to be traded. This would create a market where new players could buy things that players with gold would want. This would allow money to flow to newer players who are more likely to spend money on gold sinks. It would actually do the opposite and end up spreading the gold out.

    The reason in-game economies crumble has nothing to do with gold seller, cash stores etc. It's a poor design of an economy by game developers due to a lack of understanding how to handed the inflation issue created by always pumping more gold into an economy than is taken out. There is no adjustment for new player incomes so they can't afford to buy items and end up losing interest due the run away inflation this creates. This is basic Econ 101 stuff.

  • biodragon
    biodragon
    ✭✭
    I would like to see outfits and mounts like this:

    1082045598.jpeg
    for travel and hunt in the wilderness (adding spear skill line in future patches or DLC would be nice too)

    and something like this:
    1082045588.jpeg

    for visiting towns ;)

    Also "re-customization" ticket would be handy.
  • AtriasNaradan
    AtriasNaradan
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    Jb6996 wrote: »
    Enodoc wrote: »
    Jb6996 wrote: »
    First off I would like to say I disagree with cash store items being BoA. If you make cash store items BoP it allows them to be sold in guild store. This would allow people to actually get these items from the cash stores without have to buy them in the cash store. This is a win/win.
    I don't agree. Being able to sell Crown Store items to other players would destroy the in-game economy.
    5. Green Potions-They should be expensive.
    I don't think there are any green potions.
    .
    You are right and I put in the same thing I was thinking food and typed potions.

    Second as far as it destroying the economy this is has no basis in reality and show a lack of understanding why game economies get destroyed. MMO's by design have a spiraling out of control inflation problem when it comes to player traded items. This is in part because there is a large amount of money generated at end game with less and less expenditures. This is a fact of the design. Then these player role alts or buy items for new friends in the game. This drives up player traded prices on items to the point that new players couldn't afford these items.

    By not having the items from the cash store allowed to be traded. This would create a market where new players could buy things that players with gold would want. This would allow money to flow to newer players who are more likely to spend money on gold sinks. It would actually do the opposite and end up spreading the gold out.

    The reason in-game economies crumble has nothing to do with gold seller, cash stores etc. It's a poor design of an economy by game developers due to a lack of understanding how to handed the inflation issue created by always pumping more gold into an economy than is taken out. There is no adjustment for new player incomes so they can't afford to buy items and end up losing interest due the run away inflation this creates. This is basic Econ 101 stuff.

    You failed to understand the analysis behind the existing economic theories. When you learn about economy, you can't be good by being "by the book" student, you have to know the process of analysis behind how it come to be like that. In this case, you can't apply real life economy theories on most MMOs, because some of the conditional factors are different. An easier analogy to this is the difference in strategy to travel by land and by sea, you simply can't use land transportations only to travel accross the sea. See economy theory as the logic behind why it have to be like this in one environment, and why it have to be like that in another environment.

    Now about MMO economy, gold seller and selling cash shop items does affect inflation. and here's the explaination:

    First, gold seller, the reason behind inflation caused by gold seller is the fact that people tend to sell thigs higher when the market can afford and willing to pay higher. By the simple logic that gold buyer have easier cash, they in turn have more tendency to buy at higher amount, and more people can afford items sold at high cost, which in turn make items at stores bought more. The law of supply and demand at work here...as we know, the more demand, the pricier things get. While suplier stay around the same range of merchants, since people have more golds from buying from gold seller, the demand is rising simply because more people can afford. The implication is of course the price will go higher than the "no gold seller" situation, because on situation where there's no gold seller, most people have smaller amount of golds and wait for item price to go down as merchants tried to lower their price to sell more than the other, resulting in deflations.

    Now how about selling cash shop items? the fact of the matter is, cash shop items more often than not priced highly by merchants, while the number of merchants supplying it are limited. See Epic and Legendary Motifs for example, they are priced and sold highly because it's rare, and fewer people selling it at given period of times. Now with cash shop, people will without doubt find some of them even more interesting to buy than completing rare motifs. With that tendency of high demand put into account, it can be hypothesized that people will grind more for gold to get the highly priced Cash Shops items if it's made available for sell on gold. That's in turn will raise the number of gold stay on players hands on certain periods of time, which leads to another inflation because simply people, namely cash shop items merchants, can afford more and in return buy more non-cash items. The effect of the consequently higher capability for cash shop merchants to buy items with golds will make them have more tendency to buy normal in-game items at higher price, leading to non other than inflation due to it creating higher demands on overall market.

    So, they both did caused in game inflation. Next time better use your own brain to analyse the economical tendency of the different economical factors MMOs world have compared to our real world...instead of using economy 101 that's created by analysing economic factors of real world. Time to learn that economy is about social analysis, not about one for all rule.
  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like to add my voice for more character slots. I'm really running out of actors for my ESO movies. From this point on it looks like almost everything will feature one or both of Santie and Hodorf - mainly because down to poor planning on my behalf most of my other characters are in other alliances. I wasn't planning on making ESO movies when I created them all months ago!

    Also with movies in mind I could do with the following:

    Tuxedo or pinstripe suit
    Beige trenchcoat
    Fedora
    Zombie polymorph
    Grim reaper outfit
    Any other undead types you can think of
    Ballgown
    Edited by SantieClaws on March 25, 2015 1:16PM
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Rexx
    Rexx
    Most all games have the ""Barbershop"". We need to revisit the character creation screen to make those tweaks for appearance we did not expect once we made our way into the game world. My Sorcerer is Awesome. She looks like Bo Derek but she is head and shoulders taller than most other players... It would be so nice to be able to give her a more appropriate height. So many instances of unexpected results with Character Creation. Please get this one into the Crown Store soon, and don't charge a fortune for it either.
  • Eldarth
    Eldarth
    ✭✭✭
    Jb6996 wrote: »
    ...snip. basic Econ 101 stuff. ...
    ...snip....more basic Econ 101 stuff...

    Extra Credits - MMO Economies - How to Manage Inflation in Virtual Economies
    Edited by Eldarth on March 25, 2015 2:29PM
  • Jb6996
    Jb6996
    Soul Shriven
    You failed to understand the analysis behind the existing economic theories. When you learn about economy, you can't be good by being "by the book" student, you have to know the process of analysis behind how it come to be like that. In this case, you can't apply real life economy theories on most MMOs, because some of the conditional factors are different. An easier analogy to this is the difference in strategy to travel by land and by sea, you simply can't use land transportations only to travel accross the sea. See economy theory as the logic behind why it have to be like this in one environment, and why it have to be like that in another environment.

    Now about MMO economy, gold seller and selling cash shop items does affect inflation. and here's the explaination:

    First, gold seller, the reason behind inflation caused by gold seller is the fact that people tend to sell thigs higher when the market can afford and willing to pay higher. By the simple logic that gold buyer have easier cash, they in turn have more tendency to buy at higher amount, and more people can afford items sold at high cost, which in turn make items at stores bought more. The law of supply and demand at work here...as we know, the more demand, the pricier things get. While suplier stay around the same range of merchants, since people have more golds from buying from gold seller, the demand is rising simply because more people can afford. The implication is of course the price will go higher than the "no gold seller" situation, because on situation where there's no gold seller, most people have smaller amount of golds and wait for item price to go down as merchants tried to lower their price to sell more than the other, resulting in deflations.

    I have to laugh at this "by the book" because you make assumptions that about me that are completely false. By the book economist just learn facts for true understand you have to dig deeper which you don't do in explaining the concept of gold sellers. You make assumption to base your arguments which can't be prove or disprove and only focus on one side of the equation. This is usually done by "by the book" economist.

    Inflation by definition is the increase in currency his is a design of the games. This would exist if there were gold seller or not. The problem is you make certain assumption which don't whole true in reality or in game. You hold that supply is fixed and it is not. You assume most people who buy from auction house/guild store use gold seller bought money. Neither of us have this data so that can't be assumed either. If I can pick my assumption I can prove anything the problem is none of these hold true.

    If price go higher supply will increase player will respond to economic force in game. This means supply will increase regardless. Second Gold Seller are like real world governments they can't just print money. They actually have to generate it threw some means which gain falls back to the economic design of the game. I would argue to generate the amounts of the money they sell or to have a meaningful effect on the economy. They would have to play be a part of the economic market which means they would be increasing the supply available. This could be through actually taking part of the market or buying gold from players who are taking part in the market. This would again lead to at least partially counting balancing what inflationary effect they have.

    Now how about selling cash shop items? the fact of the matter is, cash shop items more often than not priced highly by merchants, while the number of merchants supplying it are limited. See Epic and Legendary Motifs for example, they are priced and sold highly because it's rare, and fewer people selling it at given period of times. Now with cash shop, people will without doubt find some of them even more interesting to buy than completing rare motifs. With that tendency of high demand put into account, it can be hypothesized that people will grind more for gold to get the highly priced Cash Shops items if it's made available for sell on gold. That's in turn will raise the number of gold stay on players hands on certain periods of time, which leads to another inflation because simply people, namely cash shop items merchants, can afford more and in return buy more non-cash items. The effect of the consequently higher capability for cash shop merchants to buy items with golds will make them have more tendency to buy normal in-game items at higher price, leading to non other than inflation due to it creating higher demands on overall market.

    So, they both did caused in game inflation. Next time better use your own brain to analyse the economical tendency of the different economical factors MMOs world have compared to our real world...instead of using economy 101 that's created by analysing economic factors of real world. Time to learn that economy is about social analysis, not about one for all rule.

    Yes you are right economy theory is about the social analysis of rational behavior. Again you are lacking deeper understanding the most economy drivers are circular. You are right on the surface that people will grind more gold to buy the cash shop items. This is true if the only way they generate gold is by mob dropping gold or gold from quest. If this is the case it goes back to poor game design. This doesn't take into effect that people to generate this gold will get in the market. This again will cause supply to increase which in turn will help counter balance your inflationary claims. Also your assumption is that players doing this will only be spending goal on guild store items. They won't be using this gold on existing money sinks. The fact that guild store and auction house items luxury items this would imply they would be secondary purchases. The real problem is with out actual data both of are arguments are based on just theory.

    The basic point still hold MMO economies are designed to fall apart by the nature of the game. In fact it's poor design that cause economic forces to create gold sellers. It wasn't gold sellers who destroyed game economies but bad game economies that created them. Gold seller were the result of a portion of the community being priced out of the market.

    In fact ESO is a prime example of this. They addressed the inflationary problem they way the gaming community demands. They put in huge money sinks and low gold generation. This isn't the answer either because this is the market situation that creates gold selling. The real answer is to understand that economies are fluid and need to be completely fluid. Mob drops and merchant cost need to be product of the gold supply in game if you want a true balance.
  • randy.d.phillipsub17_ESO
    I agree, don't want this to be pay to win thing. My top choice - character redesign. (race, appearance) Also would be nice if there were lower cost items. Single costumes, etc. I have a lingering 350 Crowns and can't really buy anything.
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