ZOS_JessicaFolsom wrote: »If you are using the version of Impulse that deals damage over time, it can be effective to weave into a single target rotation every 10 seconds. Just spamming Impulse is going to do less single-target damage than spamming Lava Whip or Crushing Shock.Agrippa_Invisus wrote: »4. AE Damage Scaling -- AE abilities should never substitute for single target abilities for damage. There's zero reason that Impulse should even approach skills like Crushing Shock or Lava Whip for single target damage. AEs make their DPS back by hitting multiple targets (and then some) for their cost. I don't care one whit if this requires PvE re-balancing, it's an imbalance in the current system.
What is broken about blockcasting?david.haypreub18_ESO wrote: »It's great to see such a detailed response from Jessica! Great job.
However...
If you don't fix block casting, and at the same time, if you nerf Magicka AoE's at the same time by making them blockable... then you are actually just buffing blocking and making it more of a problem.
Block casting has to be fixed, not buffed. Now is the time to do it, when you are revamping all skills, or else you are just going to have everyone blocking constantly...
I didn't think block casting could get worse than it is, but it definitely will if you don't fix it now.
FluffiestOne wrote: »ZOS_JessicaFolsom wrote: »If you are using the version of Impulse that deals damage over time, it can be effective to weave into a single target rotation every 10 seconds. Just spamming Impulse is going to do less single-target damage than spamming Lava Whip or Crushing Shock.Agrippa_Invisus wrote: »4. AE Damage Scaling -- AE abilities should never substitute for single target abilities for damage. There's zero reason that Impulse should even approach skills like Crushing Shock or Lava Whip for single target damage. AEs make their DPS back by hitting multiple targets (and then some) for their cost. I don't care one whit if this requires PvE re-balancing, it's an imbalance in the current system.
Not true, it's unblockable so it can do upwards of 500+ damage if you're the correct build. Tell me you can get lava lash to hit for that while the target is trying to block, I'll give you madswagdollars.
rophez_ESO wrote: »FluffiestOne wrote: »ZOS_JessicaFolsom wrote: »If you are using the version of Impulse that deals damage over time, it can be effective to weave into a single target rotation every 10 seconds. Just spamming Impulse is going to do less single-target damage than spamming Lava Whip or Crushing Shock.Agrippa_Invisus wrote: »4. AE Damage Scaling -- AE abilities should never substitute for single target abilities for damage. There's zero reason that Impulse should even approach skills like Crushing Shock or Lava Whip for single target damage. AEs make their DPS back by hitting multiple targets (and then some) for their cost. I don't care one whit if this requires PvE re-balancing, it's an imbalance in the current system.
Not true, it's unblockable so it can do upwards of 500+ damage if you're the correct build. Tell me you can get lava lash to hit for that while the target is trying to block, I'll give you madswagdollars.
I'm assuming she meant in version 1.6 - where she says in another reply that impulse WILL be blockable.
AOE blockable...well the only counter to holding up a shield is gone now.....thats just wonderful.
Roots cost to much to spam(encase), and sorcs have no way to drain stamina...just brilliant...another Nerf...sigh....
Summons will have to be insanely op to make up for this along with our terrible dps and pitiful damage compared to other classes.
Can anyone here tell me anything positive have to look forward to as a sorc? All I see is another nerf bat, and the surge changes seem to be the icing on the cake.
Someone throw me a bone here....
Agrippa_Invisus wrote: »3. Stamina vs Magicka AEs -- There is no good reason that Steel Tornado is blockable while Impulse/Blockade aren't. This alone prevents Stamina from standing in the same place damage-wise in group situations. The same with Brawler and other 2H area abilities. Either both stamina and magicka AEs should be blockable or neither should be. I lean towards both should be.
6. Block Cost in LA -- Take the block cost reduction from the 1h/Shield line and stack it into the HA line so that HA + Shield = 1.5 block cost, while LA + Shield = terrible blocking.
8. Stacking Ground Effects -- They're invisible half the time due to spell effect culling, they contribute hugely to the lag, and frankly are being used in silly ways (blockade of fire through the grate of an inner ring keep over front door anyone?). Make it so, universally, any ground effect erases the previous cast and replaces it -- much akin to how Cinder Storm or Caltrops work. It's time for things like this to start behaving in the same manner.
13. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
Is this related only to the PvP content? Or will you change the mechanics for the PvE boss attacks? In other words: will PvE mob AoE attacks be blockable?ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.
AOE blockable...well the only counter to holding up a shield is gone now.....thats just wonderful.
Roots cost to much to spam(encase), and sorcs have no way to drain stamina...just brilliant...another Nerf...sigh....
Summons will have to be insanely op to make up for this along with our terrible dps and pitiful damage compared to other classes.
Can anyone here tell me anything positive have to look forward to as a sorc? All I see is another nerf bat, and the surge changes seem to be the icing on the cake.
Someone throw me a bone here....
ZOS_JessicaFolsom wrote: »@Agrippa_Invisus - Thank you for the detailed post. We genuinely appreciate you sharing your concerns with us. We've answered each question in line, below.
....
Don't worry; Update 6 is on its way! When it arrives, items will provide spell resistance and armor, making heavy armor more useful. In addition, soft caps are going away, so heavy armor won't have its effectiveness reduced.
...
This will no longer be an issue in Update 6—heavy armor will be much stronger.
...
We're actually adjusting damage in Update 6 so that siege damage can't be mitigated by armor. This adjustment comes in conjunction with damage scaling due to player character and monster rebalancing throughout the game in Update 6.
ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.Agrippa_Invisus wrote: »3. Stamina vs Magicka AEs -- There is no good reason that Steel Tornado is blockable while Impulse/Blockade aren't. This alone prevents Stamina from standing in the same place damage-wise in group situations. The same with Brawler and other 2H area abilities. Either both stamina and magicka AEs should be blockable or neither should be. I lean towards both should be.
ZOS_JessicaFolsom wrote: »@Agrippa_Invisus - Thank you for the detailed post. We genuinely appreciate you sharing your concerns with us. We've answered each question in line, below.
....
Don't worry; Update 6 is on its way! When it arrives, items will provide spell resistance and armor, making heavy armor more useful. In addition, soft caps are going away, so heavy armor won't have its effectiveness reduced.
...
This will no longer be an issue in Update 6—heavy armor will be much stronger.
...
We're actually adjusting damage in Update 6 so that siege damage can't be mitigated by armor. This adjustment comes in conjunction with damage scaling due to player character and monster rebalancing throughout the game in Update 6.
Thanks for a fantastic answer Jess. However, I am having problems reconciling these three statements. So heavy armor will mitigate every damage OTHER THAN SEIGE better with update 6? Pretty sure metal plate protects a person from rocks or shells better than cloth.
LonePirate wrote: »I was impressed that Jessica even posted in this forum which seems to occupy a dark corner which ZOS ignores. I was then shell shocked that she addressed each of the major points raised. I don't know how to react to these developments.
Is this related only to the PvP content? Or will you change the mechanics for the PvE boss attacks? In other words: will PvE mob AoE attacks be blockable?ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.
ZOS_JessicaFolsom wrote: »Is this related only to the PvP content? Or will you change the mechanics for the PvE boss attacks? In other words: will PvE mob AoE attacks be blockable?ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.
In general, this does include PvE monster/boss AoEs, but some monster/boss AoEs may be deemed unblockable by the designer who created the encounter.
Will the Devs test the new changes against players on the test server ?