I've got three characters at VR16 as of the moment I'm writing this. If they removed Veteran Ranks tomorrow and I lost all the ranks and was pushed back to level 50, I wouldn't be angry, sad or have any other negative feelings, I'd throw a party instead.
As much as I love the story in TES games (1300+ hours of Skyrim played), in my opinion a player in a MMO shouldn't have to do three factions worth of quests in order to get to max level or rank - what ever you want to call it - in order to have their character at their max effectiveness in end-game content (gear excluded).
I started this game with a dozen of my friends. Most of them had played MMOs with a burning passion before. We all love end-game content, as in the hardest PvE dungeons (/ raids) and PvP. They are the reason we keep playing MMOs. We all quit before even getting to max rank, because we don't care for completing hundreds of quests with trivial difficulty. The quest grind was simply not worth it.
If you enjoy the questing experience, more power to you. But don't force that on everyone else. Removal of the veteran ranks would mean that you'd be ready to do end-game content after your main story was finished, that's a good thing in the larger scale. I know at least 10 people who quit the game during the first month or so, that would come and give the game another shot right away, if the ranks were removed.
I don't mind if all the three factions could be played after the ranks were removed. If you want to go and do more questing, it's no skin off my back, go right ahead. Me and numerous others don't care too much for that though. That said, I'd probably still have done through them at some point, a few quests here and there, when nobody on my friends list were online. Just relax and follow the story. I just simply cannot enjoy the story while it's right there blocking my way to end-game.
The main story and the guild quests were amazing. Pretty much the first time I actually enjoyed questing in a MMO. The zone quests on the other hand felt like generic quests you see in every MMO out there. Trivial in difficulty and in most part, lacking in story depth. The idea of having to go through twice as many of those as I had already done was simply revolting at the time.
Only reason I'm here now is because I decided to give it another go and grinded my face off to get to max rank. Now I'm thankful that I did as the game is amazing when you got your character maxed out and you can just relax and finally play the game to it's fullest. Nobody should have to go through all that in order to enjoy end-game. I don't blame my friends one bit for quitting, the quest grind in this game is ridiculous.
Sorry for the lengthy post, but it seemed to me that some of the people don't quite understand where we are coming from when we want Veteran Ranks removed. Hopefully my post wall of text has shed some more light on how people like myself like to enjoy MMOs.
jakeedmundson wrote: »I wish it to be removed because I'm used to the more common MMOs, not this kind of grinding bs.
Example: In a common mmo: you reach max level, then focus on endgame which is either pvp(arenas etc), or pve(raids) and the center of both is to achieve top gear. The process is fun if its combined with leaderboards/titles etc, which most are.
In ESO, It's grind to veteran, grind some more for CPs. It's grind grind grind grind grind. Forever stuck in a quest/mindless mob grind loop.
Correct me if I am wrong.
I didn't have to do an ounce of grinding to get to vet, and from 50 to v3 no grinding either, and with the amount of content available, will not have to grind to v16 either. I will be able to go from 1-v16 without grinding once.
Thats nice to hear then, so you can just follow the quests all the way to v16?
Not exactly... i got to about 13-14 doing every quest and exploring every nook and cranny...
i had to run dungeons and do writs and other random stuff to get to 16
So then its grinding
No, wait until next DLC. Orsinium will push you way over V16. Normal questing, maelstrom arena, etc. There are many ways to gain XP in the game without grinding. The more content that is released, the less sense it makes to remove the veteran ranks. Just my 2c.
Sounds logical, but to me the step between lvl 1 and max lvl shouldn't take months to achieve, since thats when mmos really start, and it kinda feels like lvling goes quite slow in this game.. It's just an obstacle, I wanna get on with pvping/hardest dungeons asap.
: sigh : another person that wants everything right away. What ever happened to enjoying the story line, experiencing all the content the game has to offer?
jakeedmundson wrote: »I wish it to be removed because I'm used to the more common MMOs, not this kind of grinding bs.
Example: In a common mmo: you reach max level, then focus on endgame which is either pvp(arenas etc), or pve(raids) and the center of both is to achieve top gear. The process is fun if its combined with leaderboards/titles etc, which most are.
In ESO, It's grind to veteran, grind some more for CPs. It's grind grind grind grind grind. Forever stuck in a quest/mindless mob grind loop.
Correct me if I am wrong.
I didn't have to do an ounce of grinding to get to vet, and from 50 to v3 no grinding either, and with the amount of content available, will not have to grind to v16 either. I will be able to go from 1-v16 without grinding once.
Thats nice to hear then, so you can just follow the quests all the way to v16?
Not exactly... i got to about 13-14 doing every quest and exploring every nook and cranny...
i had to run dungeons and do writs and other random stuff to get to 16
So then its grinding
No, wait until next DLC. Orsinium will push you way over V16. Normal questing, maelstrom arena, etc. There are many ways to gain XP in the game without grinding. The more content that is released, the less sense it makes to remove the veteran ranks. Just my 2c.
Sounds logical, but to me the step between lvl 1 and max lvl shouldn't take months to achieve, since thats when mmos really start, and it kinda feels like lvling goes quite slow in this game.. It's just an obstacle, I wanna get on with pvping/hardest dungeons asap.
: sigh : another person that wants everything right away. What ever happened to enjoying the story line, experiencing all the content the game has to offer?
Because I have already done this with one of my characters; now you want me to experience the same content again on another character? It would be different if there were different paths I could take, resulting in different endings; but no. Its the same endings, same quests, same objectives, over and over and over and over, for 3 months(how long it took me to do all vet content save craglorn) me wanting it done faster is not me being lazy or entitled.
I've got three characters at VR16 as of the moment I'm writing this. If they removed Veteran Ranks tomorrow and I lost all the ranks and was pushed back to level 50, I wouldn't be angry, sad or have any other negative feelings, I'd throw a party instead.
As much as I love the story in TES games (1300+ hours of Skyrim played), in my opinion a player in a MMO shouldn't have to do three factions worth of quests in order to get to max level or rank - what ever you want to call it - in order to have their character at their max effectiveness in end-game content (gear excluded).
I started this game with a dozen of my friends. Most of them had played MMOs with a burning passion before. We all love end-game content, as in the hardest PvE dungeons (/ raids) and PvP. They are the reason we keep playing MMOs. We all quit before even getting to max rank, because we don't care for completing hundreds of quests with trivial difficulty. The quest grind was simply not worth it.
If you enjoy the questing experience, more power to you. But don't force that on everyone else. Removal of the veteran ranks would mean that you'd be ready to do end-game content after your main story was finished, that's a good thing in the larger scale. I know at least 10 people who quit the game during the first month or so, that would come and give the game another shot right away, if the ranks were removed.
I don't mind if all the three factions could be played after the ranks were removed. If you want to go and do more questing, it's no skin off my back, go right ahead. Me and numerous others don't care too much for that though. That said, I'd probably still have done through them at some point, a few quests here and there, when nobody on my friends list were online. Just relax and follow the story. I just simply cannot enjoy the story while it's right there blocking my way to end-game.
The main story and the guild quests were amazing. Pretty much the first time I actually enjoyed questing in a MMO. The zone quests on the other hand felt like generic quests you see in every MMO out there. Trivial in difficulty and in most part, lacking in story depth. The idea of having to go through twice as many of those as I had already done was simply revolting at the time.
Only reason I'm here now is because I decided to give it another go and grinded my face off to get to max rank. Now I'm thankful that I did as the game is amazing when you got your character maxed out and you can just relax and finally play the game to it's fullest. Nobody should have to go through all that in order to enjoy end-game. I don't blame my friends one bit for quitting, the quest grind in this game is ridiculous.
Sorry for the lengthy post, but it seemed to me that some of the people don't quite understand where we are coming from when we want Veteran Ranks removed. Hopefully my post wall of text has shed some more light on how people like myself like to enjoy MMOs.
You may throw a party, but the majority of people would revolt and flat out quit, destroying this games population. SW:NGE anyone? That is exactly what it would be like. I know I would be furious if I spent months getting to v 16 and doing trials, dungeons, etc to get the best gear / mats and suddenly I lost everything. Instaed of doing that they just need to make it so ALL dungeons and trials scale to the leaders level, so you can experience all the content at lvl 50 if you do not want to do the other stories. That is much more realistic than expecting everyone to give up all that they have earned because some people do not want to do the other campaigns.
Better yet, they could make it so you can get to vet 10 via the single faction main story, which is where you would normally be after finishing all the faction quests. Then increase exp for craglorn and everything else. So the people that have their vet gear will be happy, the people that do not want to do the other faction quests will be happy, everyone wins.
I've got three characters at VR16 as of the moment I'm writing this. If they removed Veteran Ranks tomorrow and I lost all the ranks and was pushed back to level 50, I wouldn't be angry, sad or have any other negative feelings, I'd throw a party instead.
As much as I love the story in TES games (1300+ hours of Skyrim played), in my opinion a player in a MMO shouldn't have to do three factions worth of quests in order to get to max level or rank - what ever you want to call it - in order to have their character at their max effectiveness in end-game content (gear excluded).
I started this game with a dozen of my friends. Most of them had played MMOs with a burning passion before. We all love end-game content, as in the hardest PvE dungeons (/ raids) and PvP. They are the reason we keep playing MMOs. We all quit before even getting to max rank, because we don't care for completing hundreds of quests with trivial difficulty. The quest grind was simply not worth it.
If you enjoy the questing experience, more power to you. But don't force that on everyone else. Removal of the veteran ranks would mean that you'd be ready to do end-game content after your main story was finished, that's a good thing in the larger scale. I know at least 10 people who quit the game during the first month or so, that would come and give the game another shot right away, if the ranks were removed.
I don't mind if all the three factions could be played after the ranks were removed. If you want to go and do more questing, it's no skin off my back, go right ahead. Me and numerous others don't care too much for that though. That said, I'd probably still have done through them at some point, a few quests here and there, when nobody on my friends list were online. Just relax and follow the story. I just simply cannot enjoy the story while it's right there blocking my way to end-game.
The main story and the guild quests were amazing. Pretty much the first time I actually enjoyed questing in a MMO. The zone quests on the other hand felt like generic quests you see in every MMO out there. Trivial in difficulty and in most part, lacking in story depth. The idea of having to go through twice as many of those as I had already done was simply revolting at the time.
Only reason I'm here now is because I decided to give it another go and grinded my face off to get to max rank. Now I'm thankful that I did as the game is amazing when you got your character maxed out and you can just relax and finally play the game to it's fullest. Nobody should have to go through all that in order to enjoy end-game. I don't blame my friends one bit for quitting, the quest grind in this game is ridiculous.
Sorry for the lengthy post, but it seemed to me that some of the people don't quite understand where we are coming from when we want Veteran Ranks removed. Hopefully my post wall of text has shed some more light on how people like myself like to enjoy MMOs.
You may throw a party, but the majority of people would revolt and flat out quit, destroying this games population. SW:NGE anyone? That is exactly what it would be like. I know I would be furious if I spent months getting to v 16 and doing trials, dungeons, etc to get the best gear / mats and suddenly I lost everything. Instaed of doing that they just need to make it so ALL dungeons and trials scale to the leaders level, so you can experience all the content at lvl 50 if you do not want to do the other stories. That is much more realistic than expecting everyone to give up all that they have earned because some people do not want to do the other campaigns.
Better yet, they could make it so you can get to vet 10 via the single faction main story, which is where you would normally be after finishing all the faction quests. Then increase exp for craglorn and everything else. So the people that have their vet gear will be happy, the people that do not want to do the other faction quests will be happy, everyone wins.
I get the feeling that you didn't actually read my post, but rather read the first short paragraph with the purposely over the top reaction and started replying.
Nobody at ZOS has ever stated that removal of Veteran Ranks would ever take anything away from players who have already completed the content. Neither have they said that you can't complete said content after the removal of the ranks. How I see the removal happening as someone who is studying to become a game developer: Instead of VR16, everyone's just at Level 50. Instead of content scaling to VR2-10 in your "Cadwell's Silver and Gold", it stays at level 50. So once you're done with your main story (Harborage quests), you're ready to go and craft max level gear, put it on and join everyone doing max level vet dungeons and PvP. If you'd like, you can go do quests in Cadwell's Silver or Gold. I don't see them removing access to said zones.
So what if the number next to your character changes? If it's still the "max rank/level" why would you care? You still have all the same achievements, same gear etc. Why would it matter if you're level 50 instead of Veteran Rank 16? And please do explain why people would quit if they remove veteran ranks? The same content is still there, you're just not forced to do all of it to be able to join your friends in end-game.
*Edit, To elaborate on the gear part a bit:
Even if they remove the Veteran Ranks as character "levels", they could still keep it in gear. Which is probably what they'll do. So, instead of needing to be Veteran Rank 16 to be able to equip VR16 gear, it could just require you to be Level 50, which would be the new max level. Or they could just remove the ranks from the gear too and make them all be level 50, just having the material as the defining factor as to what kind of stats they give.
jakeedmundson wrote: »I wish it to be removed because I'm used to the more common MMOs, not this kind of grinding bs.
Example: In a common mmo: you reach max level, then focus on endgame which is either pvp(arenas etc), or pve(raids) and the center of both is to achieve top gear. The process is fun if its combined with leaderboards/titles etc, which most are.
In ESO, It's grind to veteran, grind some more for CPs. It's grind grind grind grind grind. Forever stuck in a quest/mindless mob grind loop.
Correct me if I am wrong.
I didn't have to do an ounce of grinding to get to vet, and from 50 to v3 no grinding either, and with the amount of content available, will not have to grind to v16 either. I will be able to go from 1-v16 without grinding once.
Thats nice to hear then, so you can just follow the quests all the way to v16?
Not exactly... i got to about 13-14 doing every quest and exploring every nook and cranny...
i had to run dungeons and do writs and other random stuff to get to 16
So then its grinding
No, wait until next DLC. Orsinium will push you way over V16. Normal questing, maelstrom arena, etc. There are many ways to gain XP in the game without grinding. The more content that is released, the less sense it makes to remove the veteran ranks. Just my 2c.
Sounds logical, but to me the step between lvl 1 and max lvl shouldn't take months to achieve, since thats when mmos really start, and it kinda feels like lvling goes quite slow in this game.. It's just an obstacle, I wanna get on with pvping/hardest dungeons asap.
: sigh : another person that wants everything right away. What ever happened to enjoying the story line, experiencing all the content the game has to offer?
Because I have already done this with one of my characters; now you want me to experience the same content again on another character? It would be different if there were different paths I could take, resulting in different endings; but no. Its the same endings, same quests, same objectives, over and over and over and over, for 3 months(how long it took me to do all vet content save craglorn) me wanting it done faster is not me being lazy or entitled.
Did you read my last post? I recommended making it so you can reach v10 by the time you finish your own factions story line. That would be fine, then it would be pretty much optional if you want to do the other factions story lines, but completely removing Veteran ranks and putting everyone back to 50 is just ludicrous. Also, fyi, I am doing 3 characters and don't have any problem doing the content 3 times because I actually enjoy the game. I never understood people that played a game for the sole purpose of getting virtual clothing. What ever happened to enjoying the game more than once? Between group dungeons, pvp, and pve questing I don't really get bored / jaded.
I dont understand the whole wanting to get rid of vet ranks either. I'm vet 10 ( less than 100k to vet 11 ) and just last week I was Vet 9.... i've been trying NOT to level due to wanting my crafting to be maxed before getting to 16. It really isn't THAT difficult to level seeing as though i'm leveling while trying NOT to level .... oh and only get to play a few hours during the week each day then whenever i want on the weekends due to working 2 jobs during the week....
jakeedmundson wrote: »I wish it to be removed because I'm used to the more common MMOs, not this kind of grinding bs.
Example: In a common mmo: you reach max level, then focus on endgame which is either pvp(arenas etc), or pve(raids) and the center of both is to achieve top gear. The process is fun if its combined with leaderboards/titles etc, which most are.
In ESO, It's grind to veteran, grind some more for CPs. It's grind grind grind grind grind. Forever stuck in a quest/mindless mob grind loop.
Correct me if I am wrong.
I didn't have to do an ounce of grinding to get to vet, and from 50 to v3 no grinding either, and with the amount of content available, will not have to grind to v16 either. I will be able to go from 1-v16 without grinding once.
Thats nice to hear then, so you can just follow the quests all the way to v16?
Not exactly... i got to about 13-14 doing every quest and exploring every nook and cranny...
i had to run dungeons and do writs and other random stuff to get to 16
So then its grinding
No, wait until next DLC. Orsinium will push you way over V16. Normal questing, maelstrom arena, etc. There are many ways to gain XP in the game without grinding. The more content that is released, the less sense it makes to remove the veteran ranks. Just my 2c.
Sounds logical, but to me the step between lvl 1 and max lvl shouldn't take months to achieve, since thats when mmos really start, and it kinda feels like lvling goes quite slow in this game.. It's just an obstacle, I wanna get on with pvping/hardest dungeons asap.
: sigh : another person that wants everything right away. What ever happened to enjoying the story line, experiencing all the content the game has to offer?
Because I have already done this with one of my characters; now you want me to experience the same content again on another character? It would be different if there were different paths I could take, resulting in different endings; but no. Its the same endings, same quests, same objectives, over and over and over and over, for 3 months(how long it took me to do all vet content save craglorn) me wanting it done faster is not me being lazy or entitled.
I dont understand the whole wanting to get rid of vet ranks either. I'm vet 10 ( less than 100k to vet 11 ) and just last week I was Vet 9.... i've been trying NOT to level due to wanting my crafting to be maxed before getting to 16. It really isn't THAT difficult to level seeing as though i'm leveling while trying NOT to level .... oh and only get to play a few hours during the week each day then whenever i want on the weekends due to working 2 jobs during the week....
Getting to v16 once is not that bad, the second time feels much more grindy and any further trips through are almost unbearable. People want to play around with different races/classes/builds but don't want to spend months grinding to do so.
Vet leveling is boring and repetitive and brings nothing to the game that cannot be replaced by account-wide champion points.
I would be very happy with a change that cut the XP in half for each V16 character you have on your account. i think that would be the best option to keep vet ranks (and to keep Gold and Silver relevant) while also making it a hell of a lot easier to level an alt
I guess it all comes down to preference, personally id rather it take a while gives me something to spend my time on as well as learning a new style of fighting.... granted this is my first mmorpg game, been playing it with the mind set of an rpg ( like FF8 where it was better to take the time before leveling )
I would be very happy with a change that cut the XP in half for each V16 character you have on your account. i think that would be the best option to keep vet ranks (and to keep Gold and Silver relevant) while also making it a hell of a lot easier to level an alt
Gold and silver are still relevant because of all the skill points, vet levels just make them mandatory and linear.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
I've got three characters at VR16 as of the moment I'm writing this. If they removed Veteran Ranks tomorrow and I lost all the ranks and was pushed back to level 50, I wouldn't be angry, sad or have any other negative feelings, I'd throw a party instead.
As much as I love the story in TES games (1300+ hours of Skyrim played), in my opinion a player in a MMO shouldn't have to do three factions worth of quests in order to get to max level or rank - what ever you want to call it - in order to have their character at their max effectiveness in end-game content (gear excluded).
I started this game with a dozen of my friends. Most of them had played MMOs with a burning passion before. We all love end-game content, as in the hardest PvE dungeons (/ raids) and PvP. They are the reason we keep playing MMOs. We all quit before even getting to max rank, because we don't care for completing hundreds of quests with trivial difficulty. The quest grind was simply not worth it.
If you enjoy the questing experience, more power to you. But don't force that on everyone else. Removal of the veteran ranks would mean that you'd be ready to do end-game content after your main story was finished, that's a good thing in the larger scale. I know at least 10 people who quit the game during the first month or so, that would come and give the game another shot right away, if the ranks were removed.
I don't mind if all the three factions could be played after the ranks were removed. If you want to go and do more questing, it's no skin off my back, go right ahead. Me and numerous others don't care too much for that though. That said, I'd probably still have done through them at some point, a few quests here and there, when nobody on my friends list were online. Just relax and follow the story. I just simply cannot enjoy the story while it's right there blocking my way to end-game.
The main story and the guild quests were amazing. Pretty much the first time I actually enjoyed questing in a MMO. The zone quests on the other hand felt like generic quests you see in every MMO out there. Trivial in difficulty and in most part, lacking in story depth. The idea of having to go through twice as many of those as I had already done was simply revolting at the time.
Only reason I'm here now is because I decided to give it another go and grinded my face off to get to max rank. Now I'm thankful that I did as the game is amazing when you got your character maxed out and you can just relax and finally play the game to it's fullest. Nobody should have to go through all that in order to enjoy end-game. I don't blame my friends one bit for quitting, the quest grind in this game is ridiculous.
Sorry for the lengthy post, but it seemed to me that some of the people don't quite understand where we are coming from when we want Veteran Ranks removed. Hopefully my post wall of text has shed some more light on how people like myself like to enjoy MMOs.
You may throw a party, but the majority of people would revolt and flat out quit, destroying this games population. SW:NGE anyone? That is exactly what it would be like. I know I would be furious if I spent months getting to v 16 and doing trials, dungeons, etc to get the best gear / mats and suddenly I lost everything. Instaed of doing that they just need to make it so ALL dungeons and trials scale to the leaders level, so you can experience all the content at lvl 50 if you do not want to do the other stories. That is much more realistic than expecting everyone to give up all that they have earned because some people do not want to do the other campaigns.
Better yet, they could make it so you can get to vet 10 via the single faction main story, which is where you would normally be after finishing all the faction quests. Then increase exp for craglorn and everything else. So the people that have their vet gear will be happy, the people that do not want to do the other faction quests will be happy, everyone wins.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Personally, I like the idea because I don't want to play a sorc indefinitely and would like to try other classes. A DK for instance, in which I don't want to spend 3-6 months leveling to VR14 just to have fun competing in trials which is something I do regularly with my sorc.
I would never go back to play another class if it meant having to go back to questing to V14 (I would have to grind it to keep sane). Been there, done that, it takes too damn long. I put my time in with my sorcerer and feel that just wanting to try another class shouldn't require me to spend another 3-6 months to get there.
The idea with the CS is that once you put the time in with one class/character you don't have to duplicate that effort if you want to play another class. You stop at L50, yes, but you continue to "rank" up through the CS.
EDIT: Also, personally I feel that this has been a goal for ZOS for a while now and was meant to be implemented specifically for consoles and the "skyrim" crowd used to the CS style constellation UI. Were just the ones who have to pay, test, and deal with the changes. Consoles are there end all be all for this game its blatantly obvious.
ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Because veteran ranks were a stupid unneeded addition which bloats the current level system.
Honestly I don't see how people can even question the removal of these ranks.
I guess it all comes down to preference, personally id rather it take a while gives me something to spend my time on as well as learning a new style of fighting.... granted this is my first mmorpg game, been playing it with the mind set of an rpg ( like FF8 where it was better to take the time before leveling )
Veteran rank makes the game special! You have to earn it/reach it
Dagoth_Rac wrote: »Everyone I know who left the game left because of Vet Ranks. They all finished the main story after a month or two, enjoyed it very much, decided to jump into endgame and ... realized they had another 2 or 3 months of questing/grinding/PvP/etc., before they hit the real level cap.
I did not mind the Veteran Ranks. It took me almost 9 months to get to VR14. I was in no hurry. Did not really care if I was not maxed out. There always seemed to be plenty to do, both solo and grouped, even when I was at VR4 or VR7 or some other non-max level.
But for a lot of people, getting to that max level is a huge deal. They feel that when two max level players face off in PvP or on a leaderboard, the difference is skill. Whereas when you are not max level, they feel that they may be just as skilled a player, maybe even more skilled, but that is obscured by the stat gap between them and max level.
So you have a difficult balancing act. You want to make sure that a guy who just subscribed today, no matter how skilled he is, cannot just waltz into Cyrodiil and crown himself emperor 5 minutes after creating his character. But you don't want such a long road to endgame that people get discouraged and quit (which I saw a lot of among my real life friends).
From my (admittedly anecdotal) experience, the VR experience skewed too far to the "takes too long" side of the above paragraph. The hope is that the Level 50 max + Champion Point system will find a happy medium between "too easy to reach endgame" and "too long to reach endgame".
Time will tell if they get it right.