This is how I read the post:
Since veteran ranks are still in place, players who are at V14 still have their power, which they gained throught progression, so giving them additional CSP with 1.6 would give the additional ressources without giving anything (the VR bonuses) up. Once they remove the veteran ranks and all veteran characters become equally strong, the high level characters will be rewarded for their effort.
This is how I read the post:
Since veteran ranks are still in place, players who are at V14 still have their power, which they gained throught progression, so giving them additional CSP with 1.6 would give the additional ressources without giving anything (the VR bonuses) up. Once they remove the veteran ranks and all veteran characters become equally strong, the high level characters will be rewarded for their effort.
Except as I said before this method would double credit anyone who leveled between phases 3 and 4. To them its absurd to credit us once. So I doubt they would stand for double crediting.
DanielMaxwell wrote: »This is how I read the post:
Since veteran ranks are still in place, players who are at V14 still have their power, which they gained throught progression, so giving them additional CSP with 1.6 would give the additional ressources without giving anything (the VR bonuses) up. Once they remove the veteran ranks and all veteran characters become equally strong, the high level characters will be rewarded for their effort.
Except as I said before this method would double credit anyone who leveled between phases 3 and 4. To them its absurd to credit us once. So I doubt they would stand for double crediting.
if they are planning to convert the "tracked XP" in phase four , I would hope they have enough sense to stop tracking it at the launch of phase 3 , since in phase 3 you start earning champion system points.
DanielMaxwell wrote: »This is how I read the post:
Since veteran ranks are still in place, players who are at V14 still have their power, which they gained throught progression, so giving them additional CSP with 1.6 would give the additional ressources without giving anything (the VR bonuses) up. Once they remove the veteran ranks and all veteran characters become equally strong, the high level characters will be rewarded for their effort.
Except as I said before this method would double credit anyone who leveled between phases 3 and 4. To them its absurd to credit us once. So I doubt they would stand for double crediting.
if they are planning to convert the "tracked XP" in phase four , I would hope they have enough sense to stop tracking it at the launch of phase 3 , since in phase 3 you start earning champion system points.
I also hope they have that much sense, but I have become doubtful.
WraithAzraiel wrote: »Rune_Relic wrote: »WraithAzraiel wrote: »
To answer you question, "How do you feel cheated?":
The announcements given prior to this past ESO Live, inferred/implied/damn near flat out told us that we should continue playing the game after hitting Max Level, that our activities and the XP garnered from said activities were being recorded in the background up to a certain CAP, to bestow us with equivalent reward for the amount of effort expended in the form of Champion Points.
Here's the rub:
Everyone with a V1 Character gets 30 Champion Points. Flat. No matter how much work someone put in to push their characters, to get the most bang for their buck, the most reward for their effort.
What they're saying is, "Hey we know you broke your ass leveling and dungeoneering and running trials but we're going to go ahead and give everyone the same reward, regardless if those people put in the work, just to be fair and communist err I mean balanced."
Yet another example where the concept of "risk vs reward" escapes them.
That's how people feel cheated. They had the rug yanked out from under them. There was no transparency, no warning, just BLAM "Oh hey all that work you did, all those hours you spent playing and killing and questing, we're only counting 30 of them. Sorry! (sucks to be you, you could've stopped playing your alts at V1 and you would've gotten the same reward, *** HA HA!)"
It's not a question of power, it's an understanding that the time spent wasn't worth it. And ergo, was wasted.
Wasn't the reward for finishing all that content the levels, gear and gold you got for running that content?
Is everyone here missing that they are making these changes in phases.
I feel like no one understands that ZOS agrees that people who are Vet14 should be more powerful than a Vet1 and so with 1.6 you still are! The CP to XP conversion is not happening right now because...ZOS_GinaBruno wrote: »Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.
Do you all really think that a VR1 + 30CP will be equivalent to a VR14+30CP?
When we get our CP per XP there will be no more vet levels. That isn't happening yet. Phases.
Amen. Someone actually gets it.
You are STILL V14 or whatever character you are.
You have lost nothing...nil ...zilch.
All thats happened is every Vet gets 30 points.
IF/WHEN they remove the VET system AND you dont get compensated.
THEN scream all you like!
You fail to understand the point behind preemptive screaming. If you make enough of a stink about it, they'll think twice about allowing the failure of compensation to come to pass.
Now you know, and knowing is half the battle.....
Now that is encouraging people to throw tantrums!
@ZOS_GinaBruno Based on the above statement, please could you categorically confirm whether or not the following is still valid: (source)ZOS_GinaBruno wrote: »
- The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.
[...]
Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend. You will not be awarded more Champion Points for having five Veteran Characters versus just one. You will also be able to begin earning Champion Points on any Veteran Rank character from that point forward.
ZOS_GinaBruno wrote: »We have been tracking Experience gains past maximum Veteran Rank on accounts in preparation for the Champion System.
Then how will you be accounting for the fact that a new VR1 player has the entire of Cadwell's quests to gain CPs from, whereas a V10+ who has completed them does not have that source of CPs, meaning that a VR1 is likely to gain CPs faster and pull away from a VR14, resulting in player separation?ZOS_GinaBruno wrote: »4. The system shouldn’t separate players more.
lordrichter wrote: »I am somewhat surprised that no one noticed that Gina posted that whole long thing and never once did it actually answer the question that everyone was asking.
Maybe someone else noticed it and just missed it.
When I go on about how they cannot communicate, and laugh when they say things like, "That said, we’re going to continue to be open about our plans and designs for the future of ESO," this is what I mean. How could they possibly write all that without even answering the question?
Rune_Relic wrote: »This is how I read the post:
Since veteran ranks are still in place, players who are at V14 still have their power, which they gained throught progression, so giving them additional CSP with 1.6 would give the additional ressources without giving anything (the VR bonuses) up. Once they remove the veteran ranks and all veteran characters become equally strong, the high level characters will be rewarded for their effort.
You're shouting in the wind.... noones listening
ZOS_GinaBruno wrote: »Hi everyone,
As many of you know, the Champion System is designed to be a replacement for the Veteran System. Internally, we have been implementing and testing the Champion System for the last few months. During that iteration time we’ve learned a lot. This changed some of our intended launch goals for the system. Specifically of concern is the number of Champion Points earned before the system launches. Here are four of the most salient points with regards to the number of Champion Points earned when we launch phase 3 with Update 6 and the reasons for the change:
- The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.- The system should give more value for each point spent than originally conceived.
A second thing we learned is that each Champion Point needs to have more impact on the stats it is altering than originally planned. This came up frequently in our internal feedback sessions. Responding to that feedback, we decreased the number of overall points in the system (14,400 to 3,600), but kept the range of what they could alter the same. Because each point is more valuable there are less points overall in the system. Thus we can’t give out as many points with the introduction of the system as originally believed.- The system has to account for relative power values of the game.
We had to start narrowing down on the variables for our content in the game. Because we are changing many of the abilities and base factors in the gameplay, we needed to start with less of a variance in player power to achieve a good introduction of the system. Or more simply, the more points we give out now, the harder it is to find a good place between various balance points: PvP, overland content, Veteran Content, Craglorn, Dungeons, Trials, etc…- The system shouldn’t separate players more.
This is pretty self-explanatory, and is related to the first point. While the system is meant to have built in safeguards against players pulling away from each other too dramatically – those systems aren’t in currently. A 1-to-1 XP conversion to Champion XP was too dramatic.
Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend. You will not be awarded more Champion Points for having five Veteran Characters versus just one. You will also be able to begin earning Champion Points on any Veteran Rank character from that point forward.
We feel confident that our current solution is better for the enjoyment of the game overall than our originally announced design. This comes from weeks of testing the system. While iterating on solutions and changing the design is a normal and necessary part of the game making process, we definitely understand how changes to a system like this can be frustrating and seem to come from nowhere.
That said, we’re going to continue to be open about our plans and designs for the future of ESO. While a change in development like this can be frustrating, it isn’t a reason for us to not communicate. We never intend to mislead, but sometimes even our best ideas just don’t work out once they get into the game. We feel the Champion System is still going to be a fun way for you to keep customizing your character to suit your tastes and specializing in ways that make you unique. We’re looking forward to you giving it a trial run on the PTS, and sending us your feedback.
DanielMaxwell wrote: »It does if the 30 points are the max they feel can be given while maintaining some semblance of balance at the start of the new champion system . That is why I said a clarification from @ZOS_GinaBruno would be helpful(or hurtful) for the community .
that was good for a chuckle , thanksDanielMaxwell wrote: »It does if the 30 points are the max they feel can be given while maintaining some semblance of balance at the start of the new champion system . That is why I said a clarification from @ZOS_GinaBruno would be helpful(or hurtful) for the community .
You know at some point today there was a zos meeting where they all looked at each other like...
f**k
LonePirate wrote: »There is no doubt in mind that the fixed amount of 30 Champion Points for all VR characters regardless of level is due to PVP. If you have ever tried to level a skill in PVP, you will realize how fast that can happen sometimes, even for average players.
Now consider the fact that there are numerous skilled VR14 players who can rack up more XP in a few hours of PVP than a typical player can acquire during a full day of PVE. When you extrapolate that over several months from XP was first tracked, be it 1.3 or 1.4, then you are looking at VR14 players with hundreds, if not 1000+ (maybe even 2000+) CPs when the system launches. That is a significant number for a system with 3600 points total.
The outrage from lower level players would be tremendous if they received 30 points for bring VR1 while a VR14 received 1500, for example. There is no way the VR1 would ever be able to catch up (reasonably) with the Champion Point stats of the VR14 as was discussed on the ESO Live show. Which is the better path for ZOS to follow?
That being said, the flat rate of 30 Champion Points for all VR players simply sucks. I fully understand wanting to keep players reasonably close; but that is not how how you do so while rewarding effort for previously earned XP. ZOS knows how much XP one CP is worth (and soon we will know it also thanks to add-ons). Whatever the value is, ZOS should take it and divide it into the 1M XP needed for each VR level. So, if 1 CP = 50,000 XP, then each VR level is worth 20 CP. A VR5 character should receive an additional 80 CP. A VR14 should receive an additional 260 CP.
That sort of tiered reward system, while still hosing VR14 characters like myself who reached VR14 the very first day 1.4 went live and who has been doing PVP and Cyrodiil quests almost daily since then, would at least give some sort of compensation for played time. It may not be ideal but it is certainly better than this job ZOS is pulling on us now.
Unlikely_Ghostbuster wrote: »That's a valid point about PvP and XP gain, however, the announcement in October that XP would be tracked and translated into CP upon implementation of the Champion System also said there would be a cap to the max amount of points that would be awarded upon implementation. That way, the players who have monstrous amounts of XP would still not dramatically outpace the other players with different play-styles.
dwemer_paleologist wrote: »hahaha ok i get it now, haha, this was just a test, the developers wanted to see how loyal we really are to eso.
the devs wanted to play a christmas joke on us.
eso dev's arent realy this ... out of touch
right?
You know at some point today there was a zos meeting where they all looked at each other like...
f**k
Unlikely_Ghostbuster wrote: »All ZOS has to do to fix this is keep their word. Tell players there will be a cap (maybe 10% of the total number of achievable Champion Points, so 360) and that Champion Points will be awarded to accounts like they promised on a gradient scale based on earned XP. That way, ZOS keeps their word and nobody is dramatically "separated" from each other.
That's what they said they were going to do, and quite frankly, not one thing @ZOS_GinaBruno said in her post explains why they cannot do it that way.
Reneging on what they told players *explicitly* would be the case because they'll have some hard math to do... I have, precisely, zero sympathy for their situation because it was self-imposed. They told us XP would be tracked for CP. We didn't ask them to tell us that (right when people were starting to gravitate to OTHER games, incidentally) and now, we want ZOS to make good on their word.
I'm already shopping online for Dragon Age. If this truly is the final word on this matter from ZOS, consider me unsubscribed. I'm tired of being jerked around, and I have better things to do than to pay a monthly fee for the privilege of being lied to.