Yes, please let us mute someone with the circular menu right away. Some people are just asocial and keep on blasting music or are just unaware they are breathing onto the microphone.There is this one "person" that EVERY night is blasting "music" at a (seemingly random) crafting station.
@Dcaliber You don't "have to", but like the rest of Cyrodiil, Imperial City is PvP-enabled. They haven't yet decided how access is going to work, and will be testing different ideas on PTS:Do we have to engage in PvP to do PvE in the Imperial City?
Is the Imperial city always open for each faction? Or must one faction control a certain amount of keeps to enter, as previously stated last year.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
michalmack wrote: »How can the Imperial City be pvp if u restrict access at all?
michalmack wrote: »How can the Imperial City be pvp if u restrict access at all?
The Player who are allready in, doesnt get kicked out if they lose the Access, you will have to do this
@michalmack Not if they go with the proposed "6 Home Keeps" situation, because every alliance can own all their home keeps at the same time.michalmack wrote: »That would limit the pvp action to basically nothing. Maybe 20 minutes to clear out the city after 2 or 3 hours of taking the keeps. Not to mention the campaigns that the six keeps rarely ever switch hands. The percentage of time this area will actually be pvp will be so low if that is the case.The Player who are allready in, doesnt get kicked out if they lose the Access, you will have to do thismichalmack wrote: »How can the Imperial City be pvp if u restrict access at all?
randolphbenoit wrote: »Will there be a Akaviri motif added to the game? If yes, will be a part of a patch or DLC and when?