Is any attempt being made to fix the launcher problem that results in many players continually receiving Error 209 "Patch Manifest" messages for a few days after each update? The solutions mentioned in the Knowledge Base fail to resolve the issue for which the universally accepted workaround is to close and re-open the launcher so that the "Play" button appears instead of "Repair" or "Update", but it would be good to know that it was acknowledged and being worked on.
randolphbenoit wrote: »Is any attempt being made to fix the launcher problem that results in many players continually receiving Error 209 "Patch Manifest" messages for a few days after each update? The solutions mentioned in the Knowledge Base fail to resolve the issue for which the universally accepted workaround is to close and re-open the launcher so that the "Play" button appears instead of "Repair" or "Update", but it would be good to know that it was acknowledged and being worked on.
I was able to solve to problem by adding Admin permission to the launcher shortcut.
randolphbenoit wrote: »Is any attempt being made to fix the launcher problem that results in many players continually receiving Error 209 "Patch Manifest" messages for a few days after each update? The solutions mentioned in the Knowledge Base fail to resolve the issue for which the universally accepted workaround is to close and re-open the launcher so that the "Play" button appears instead of "Repair" or "Update", but it would be good to know that it was acknowledged and being worked on.
I was able to solve to problem by adding Admin permission to the launcher shortcut.
That's not normally a consistent or permanent solution, and has never worked for me even on a one-off basis. Good luck with it tho'.
StanuvIlaWynde wrote: »When can we expect the riding lessons and xp potions in crown store?
After the console transfer?
Johngo0036 wrote: »WHEN is radiant destruction going to be fixed..
It is the worst skill that EVER entered this game,
ABSOLUTELY no skill involved,
ABSOLUTELY no special Gear required,
to get damage of 14k and up.
I honestly dont understand why this skill has not been looked at yet and fixed.
It is one of the ONLY skills that does huge damage no matter the circumstances,
I got hit by it and in the time it takes for shadowy disguise to actually work i had 10k damage already,
[snip],
I mean really,
Templars have the only skills in the game that can stun you over and over again,
within seconds of each other,
They also have the ONLY skills in the game go insta Heal themselves.
Seriously this needs to be looked into and fixed.
EVERY templar is running around just spamming this.
Ruining the game in my opinion.
Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
Crown Store Inventory Items suggestionsOver-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces and consume one space in the player's main inventory. These bags cannot contain other bags and should be allowed to be placed inside a player's bank, but not sold.
- Backpack (1250 Crowns): Provides 20 inventory spaces
- Heavy Sack (1000 Crowns): Provides 15 inventory spaces
- Sack (750 Crowns): Provides 10 inventory spaces
- Small Sack (500 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened.
- Bargain Potion of Feather (Craftable): Relieve one level of over-encumbrance for 10 minutes, stackable for longer duration.
- Cheap Potion of Feather (Craftable): Relieves two levels of over-encumbrance for 10 minutes, stackable for longer duration.
- Quality Potion of Feather (Craftable): Relieves three levels of over-encumbrance for 10 minutes, stackable for longer duration.
- Exclusive Potion of Feather -Pack of 3-(400 Crowns): Relieve one level of over-encumberance for 10 minutes, stackable For multiple levels of relief.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.A player who is Heavily Over-Encumbered would have to use 3 Exclusive Potions of feather in order to become completely unencumbered.
- Slightly Over-Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”; paying to travel to a Wayshrine costs 10X more than normal
- Players cannot sprint on foot, but can run normally
- Players can use their mounts normally
- Moderately Over-Encumbered
- Players who are carrying up to 6-10 more items than their inventory allows
- Players cannot use “go to” and cannot pay to travel to a Wayshrine
- Players cannot sprint or run normally on foot, they can only walk.
- Players can use their mounts, but cannot sprint. They can run normally
- Heavily Over-Encumbered
- Players who are carrying 11-15 or more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Players cannot sprint, run normally, or walk. They cannot move and receive the prompt “You are Encumbered” when they attempt to move.
- Players can use their mounts, but cannot sprint or run normally. They can only walk.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
WhiteCoatSyndrome wrote: »Why are Vivec's Antlers called that when the place is where Almalexia brought the army to fight the Kamal invaders?
rajaniemiorama_ESO wrote: »WhiteCoatSyndrome wrote: »Why are Vivec's Antlers called that when the place is where Almalexia brought the army to fight the Kamal invaders?
I thought it was named that after the Land Coral?
WhiteCoatSyndrome wrote: »rajaniemiorama_ESO wrote: »WhiteCoatSyndrome wrote: »Why are Vivec's Antlers called that when the place is where Almalexia brought the army to fight the Kamal invaders?
I thought it was named that after the Land Coral?
But why not ALMALEXIA'S Antlers?