The lack of meaningful resistances and weaknesses to elements and attack styles makes combat quite repetitive. A dwemer spider, a fire atronach and a giant snake will react identically to most attacks.
Have you considered improving the damage mitigation system to reward players for adapting to their opponent instead of always using the same ability?
For exemple, frost atronachs should be immune to frost damage but vulnerable to fire.
wenxue2222b16_ESO wrote: »Sooooo how's that whole console thing going for you then? Almost wrapped up?
Not that I will ever play on console but the sooner it's done then the sooner you can all get back to working on content and systems for all of your players - the PC players are feeling pretty lonely and a tad forgotten right now.
Wen (aka Santie Claws)
How many times should we re-post a question before we're certain it never will be answered?
Anyway: can we have an option to hide costumes/disguises of other players the way we can hide the helmets on our own characters?
Greetings,
As a roleplayer and fan of the Elder Scrolls, I must confess I feel strongly disappointed whenever I find myself facing a locked door after having completed one of the quests in the game. Let me explain.
We can find several types of environment in the game: public dungeons, group dungeons, taverns, houses, outdoor zones, countless ruins, not to mention a few planes of Oblivion and so on and so forth.
Being a roleplayer (that is, a player who practices roleplay, or RP), as I mentioned above, I love to go out exploring in roleplay after I have completed the quests, so that I am not bothered by phasing and I can just follow my own imagination rather than being constrained by the quests and the gameplay (there is a huge difference between “roleplay” and “gameplay”, but that’s a whole different debate).
I also happen to be the Game Master of an RP guild which organizes roleplay based on adventure and exploration (in a sort of Indiana Jones style, but adapted to the Elder Scrolls universe). In order to do that, I need to have access to locations I can use to create roleplay events.
At the moment, the best location I have found in the Aldmeri Dominion (which is where I play), is a Khajiti ruin in Khenarthi’s Roost. It’s an absolutely ideal environment for adventure RP, because there are no enemy NPCs. As a result, one can easily play with emotes using /e and /s (traditional roleplayers like me use the chat channels more than their gameplay skills), and it’s pure heaven! Narrative emotes flow in abundance, as do player reactions, and not a single time are we bothered by the spawning and re-spawning of hostile NPCs coming to spoil our fun and to interrupt the impetus of our writing.
Throughout the rest of the game, there are numerous areas which could be like that. Areas with a gameplay quest to be completed, which unfortunately become inaccessible after said quest has been completed.
These areas hold no interest whatsoever for PvE players, and much less of course for PvP players, but they could represent so much for RPers! They could give them so many possibilities! I don’t think it should be too difficult to reprogram these zones to be unlocked once their quests are completed and the area has been cleared of all mobs. And it’s a much more modest request than, for example, the one of introducing a PvP campaign tagged [RP].
All it takes is to unlock these areas in order to allow roleplayers like me to return there and to enjoy the game through this very immersive and often too criticized form of gaming that is roleplay.
Of course we are not as numerous as PvE or PvP players. We are a very modest community compared to these two other types of players which constitute the “priority” for the developers of a videogame. But we also would like for our opinions to be taken in due consideration.
I am not asking for a new high-level PvE zone, I am not asking for a more challenging PvP, I am only asking to unlock certain locations which are currently locked in-game in order to peacefully conduct our roleplay there, with fun and good humor.
This is a translation from that original thread in french : Ouvrir les zones verrouillés post-quête made by Feynn after me in the TESO-RP forum Community. Here the thread : Open "one-used" areas
Since the addition of the extra 10% experience for subscribers I've found that I've been over leveled for all zones. Would it be able to add an option to turn the extra 10% experience gain of, or even better choose to get a few extra crowns instead? I find it's a lot les fun to play the game when over leveled. I now solo almost all world bosses and group dungeons in a zone.
Good players have always done,not only now, when the game became ugly light.Since the addition of the extra 10% experience for subscribers I've found that I've been over leveled for all zones. Would it be able to add an option to turn the extra 10% experience gain of, or even better choose to get a few extra crowns instead? I find it's a lot les fun to play the game when over leveled. I now solo almost all world bosses and group dungeons in a zone.