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Can't heal with a bow!

  • mandragor1996
    mandragor1996
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    If 100% of the run's success is reliant on the healer then your going into it with a 25% chance to win anyway. Getting the content done in 20 minutes to move on is why so many likely dont group often. People who dont want to rush need a new handle to advertise their groups such as casual group looking for more. Then those who just want to get it done can do so and the casual folks can do things at their pace the way they want to enjoy it. This is a game not a job.
    Edited by mandragor1996 on December 3, 2014 5:49PM
  • itsBishop
    itsBishop
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    If 100% of the run's success is reliant on the healer then your going into it with a 25% chance to win anyway.

    This logic.. it hurts just to think about how wrong it is.
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • mandragor1996
    mandragor1996
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    Oh really. I have played far to many MMO games where it's the healers fault if failure and everyone else did great if you succeed. Blame your local healer if you want. Just dont expect to find as many the more you do.
  • Darlgon
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    NovaMarx wrote: »
    AMEN!
    I have several characters, and I will play them as I please. They are mine, not yours! :stuck_out_tongue_closed_eyes:
    I have been criticized that as a sorc I should only use light armor (I am a RPer, and in my mind my one sorc is a "battlemage", with heavy armor and destruction staff). I understand that it gives you an edge magic-wise, but who cares as long as you play well and have fun?! Why so serial :neutral_face:

    I know I'll get heat for this next remark, but come on - if you keep dying in dungeons it isn't necessarily anyone's fault but your own...

    Chill and have a :cookie: !!
    Peace out :wink:

    I take it you never group for anything?? Because, as soon as you group, you either become a help or a hindrance. The harder the content, the more of a help/hindrance you become. And you better be a GODLIKE player if you expect everyone one in your group to only self heal most of the vet dungeons, because you will be soloing them over most peoples corpses.

    Healers in this game provide the keeping the group up function. Members just need to keep a self heal for "OH DANG, that smart heal went to the full health player instead of me." That way, they are focused on thier own job, DPS/Tank.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • mandragor1996
    mandragor1996
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    As a DK it's on me whether I stay up or not. The healer is there to help me do that. But its on me if I fall over. I have far to many skills that prevent or mitigate damage to put that responsibility on the healer.
  • PBpsy
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    itsBishop wrote: »
    If 100% of the run's success is reliant on the healer then your going into it with a 25% chance to win anyway.

    This logic.. it hurts just to think about how wrong it is.
    If you read it again you will notice that it isn't wrong. It's complete gibberish therefore you can't classify it as wrong/right .

    Edited by PBpsy on December 3, 2014 7:24PM
    ESO forums achievements
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    Fan of icontested(rainbow colors granted)
  • manny254
    manny254
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    If 100% of the run's success is reliant on the healer then your going into it with a 25% chance to win anyway. Getting the content done in 20 minutes to move on is why so many likely dont group often. People who dont want to rush need a new handle to advertise their groups such as casual group looking for more. Then those who just want to get it done can do so and the casual folks can do things at their pace the way they want to enjoy it. This is a game not a job.

    This game may not be a job, but when you tell a group your role you are responsible for what is associated with that role. The healer is not the responsible for the entire run, but if anyone is not performing their role it makes it harder for the rest of the group to perform their role. So if you are not doing your role you create stress on the rest of your group.
    - Mojican
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    As a DK it's on me whether I stay up or not. The healer is there to help me do that. But its on me if I fall over. I have far to many skills that prevent or mitigate damage to put that responsibility on the healer.
    Are you kidding me? If you're that badass why do you bother grouping at all? Seriously. I only group to do things that I cannot do alone. I do not bother grouping with people to do things that I can do alone because they only slow me down. I cannot go into a vet dungeon solo, therefore I rely on a group to cooperatively finish the dungeon. If some *** healer decides they want to shoot things with a bow and I die as a result, you better be sure I am going to say something. I am doing my job, they need to do theirs. You can group with the OP and enjoy your inevitable epic failure, I don't care to waste my time, potions, food and soul gems because someone decides they don't want to fulfill the role they agreed to when we enter a dungeon.
    :trollin:
  • Milf_Hero
    Milf_Hero
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    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    Edited by Milf_Hero on December 3, 2014 8:22PM
    You name it, and ill kill it.
  • diabeticDemon18
    diabeticDemon18
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS

    Agreed... but uhm, why is your name @***_Hero‌??
  • Milf_Hero
    Milf_Hero
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    @diabeticDemon18 Because just like you, people ask me about it. It makes people laugh, plus I can make up ridiculous stories about how I even came up with the name. Most find it hilarious. I have not come across anyone who was outright offended by it. It really all boils down to I liked the sound of it. And like I said in my post above, I do not do anything I think is uncool. B)
    Edited by Milf_Hero on December 3, 2014 8:31PM
    You name it, and ill kill it.
  • manny254
    manny254
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS

    You don't have to wear a skirt to wear light . You can even mix armor types to make your light gear look like heavy. There are many other options for this, but try barbaric heavy chest and shoulders with 5 barbaric light. You may just want to hide the head or use a different style.

    Btw using something effective does not mean you are playing cookie cutter...

    - Mojican
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?
    :trollin:
  • Cuyler
    Cuyler
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS

    A costume can make you appear to be wearing heavy armor. At VR2 or something (can't remember that far back) you get one option.

    That way you could wear light armor but look like heavy. Your can have your cake and eat it too.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • diabeticDemon18
    diabeticDemon18
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?

    Actually yes, I did expect armor to not effect my damage. Armor should effect how much damage I take, not how much damage I deal... weapons are for dealing damage... do you know how life works?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?

    Actually yes, I did expect armor to not effect my damage. Armor should effect how much damage I take, not how much damage I deal... weapons are for dealing damage... do you know how life works?
    Yeah actually I do. I know it's a lot more difficult to move around in heavy armor than light armor. I know this because it has the word heavy right in it's description. I wonder how long a person could swing a weapon around while wearing that heavy armor before becoming fatigued?

    I understand the magicka aspect of this is part of the fantasy, but really it's been like this for just about any fantasy game I have ever played. Light armor is for magic and heavy armor is for tanking and medium armor is for scouting. ESO didn't blind side you with this. Why do you continue to embarrass yourself with your faulty logic?
    :trollin:
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?

    Actually yes, I did expect armor to not effect my damage. Armor should effect how much damage I take, not how much damage I deal... weapons are for dealing damage... do you know how life works?
    Yeah actually I do. I know it's a lot more difficult to move around in heavy armor than light armor. I know this because it has the word heavy right in it's description. I wonder how long a person could swing a weapon around while wearing that heavy armor before becoming fatigued?

    I understand the magicka aspect of this is part of the fantasy, but really it's been like this for just about any fantasy game I have ever played. Light armor is for magic and heavy armor is for tanking and medium armor is for scouting. ESO didn't blind side you with this. Why do you continue to embarrass yourself with your faulty logic?

    I don't have faulty logic. Games have faulty logic. I agree that in fantasy mages have always worn robes, yes that makes sense. You say over time you are less able to swing your sword, yeah you're right, but that's why heavy attacks and things cost stamina. I'm not saying that mages shouldn't use robes, or scouts shouldn't use medium, or tanks shouldn't use heavy. That's true, because that's about taking damage and how much energy it takes to do so, not how much damage you deal. You're blade being sharp and you being strong is what does the damage, not what type of armor you're wearing. People in real life who used lighter armor (leather, hide, clothes) always wore it because it was easier to move, a knight in armor was slower, but when he hit you, he really hit you. It's how fighting with swords and melee weapons goes. The armor shouldn't effect my ability to damage you, it should effect how long I can keep up my stamina and movement speed for the fight.
  • mandragor1996
    mandragor1996
    ✭✭
    As a DK it's on me whether I stay up or not. The healer is there to help me do that. But its on me if I fall over. I have far to many skills that prevent or mitigate damage to put that responsibility on the healer.
    Are you kidding me? If you're that badass why do you bother grouping at all? Seriously. I only group to do things that I cannot do alone. I do not bother grouping with people to do things that I can do alone because they only slow me down. I cannot go into a vet dungeon solo, therefore I rely on a group to cooperatively finish the dungeon. If some *** healer decides they want to shoot things with a bow and I die as a result, you better be sure I am going to say something. I am doing my job, they need to do theirs. You can group with the OP and enjoy your inevitable epic failure, I don't care to waste my time, potions, food and soul gems because someone decides they don't want to fulfill the role they agreed to when we enter a dungeon.

    Its my responsibility to stay alive. The healer makes that easier. Just because I can keep myself alive doesnt mean the mechanics dont require teamwork to complete. I can keep myself alive kiting mobs all over group dungeons. I often cant do any thing of value but I can still keep myself alive for quite some time. The problem here is people misunderstand the general mechanics. Damage avoidance, mitigation, DPS all effect the NPC's DPS over that period of time. The mobs themselves have a DPS check against the group as a whole. The more damage avoided the less damage that has to be healed. The more time it takes a mob to damage the less damage per second that has to be applied to the mobs to prevent the group from being overwhelmed. The only game mechanic that changes any of this is the enraged timer. The DPS check mechanic is so overdone in games now days and is the 1 thing that forces these cookie cutter builds. Most players want to just build glass cannons to steamroll the content versus strategy or trying different things and the DPS check pushes players to do that. This also forces players to be very selective with groups and member equipment. That does not build a community or promote players grouping. It promotes what you see in this thread which is elitism. There are far better ways to introduce difficulty than the enraged timer DPS check system. That is really the crux of every ones argument here and the only thing limiting player builds for the most part most of the time.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?

    Actually yes, I did expect armor to not effect my damage. Armor should effect how much damage I take, not how much damage I deal... weapons are for dealing damage... do you know how life works?
    Yeah actually I do. I know it's a lot more difficult to move around in heavy armor than light armor. I know this because it has the word heavy right in it's description. I wonder how long a person could swing a weapon around while wearing that heavy armor before becoming fatigued?

    I understand the magicka aspect of this is part of the fantasy, but really it's been like this for just about any fantasy game I have ever played. Light armor is for magic and heavy armor is for tanking and medium armor is for scouting. ESO didn't blind side you with this. Why do you continue to embarrass yourself with your faulty logic?

    I don't have faulty logic. Games have faulty logic. I agree that in fantasy mages have always worn robes, yes that makes sense. You say over time you are less able to swing your sword, yeah you're right, but that's why heavy attacks and things cost stamina. I'm not saying that mages shouldn't use robes, or scouts shouldn't use medium, or tanks shouldn't use heavy. That's true, because that's about taking damage and how much energy it takes to do so, not how much damage you deal. You're blade being sharp and you being strong is what does the damage, not what type of armor you're wearing. People in real life who used lighter armor (leather, hide, clothes) always wore it because it was easier to move, a knight in armor was slower, but when he hit you, he really hit you. It's how fighting with swords and melee weapons goes. The armor shouldn't effect my ability to damage you, it should effect how long I can keep up my stamina and movement speed for the fight.
    I have already explained to you why you're wrong. I'm obviously not going to convince you and you won't listen to reason, so have fun and do what you want. Don't be surprised if people don't want to group with you though.
    :trollin:
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    ***_Hero wrote: »
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!


    I wanted to re quote this because I think the devs should notice what people want to do. I too also wish I could use what I want and still succeed. I'm a magicka built DK in heavy armor who would like to dps but some group will kick you out their groups and put a player on their ignore list so that they never see that person asking for groups in zone chat again. I freakin hate light armor. You will never see me in a gawd awful skirt. It simply doesn't look cool to me. And I don't do anything I think is uncool. I'd switch over to medium armor but stamina builds suck and Im already a vr14 with a high blacksmithing skill and nothing what so ever in medium armor crafting. Some of us bought and subscribed to this game because we thought we could do anything we want but find that we are thrown into a heap of people considered noobs and hindered in end game content that is release constantly for the top "serious" cookie cutter players.

    so here. take a look at this @ZOS
    First of all, you can actually do pretty decent damage with a bow these days. If you are really hell bent on playing in heavy armor because you don't like the way light armor looks put on a costume.

    Let me just ask you, what did you expect? Did you expect that you should be able to have the same damage output in heavy armor as medium or light armor? Does that honestly make any sense to you? Why should you have all the benefits of heavy armor plus the bonuses of light armor?

    Here is what I think happened. I think you played Skyrim on the easy settings for 3 years, and then got excited that you would be able to play Skyrim Online™ and didn't bother to follow basic logic in your build. You went purely for aesthetics and didn't put a single thought into what was actually going to synergize. Now if you're hellbent on wearing heavy armor I hope that means you plan on tanking, because that's really the extent of your usefulness in a group. I'm sorry but your group will suffer with your gimped DPS when you don't have the bonuses that come with light armor. Why can't you just make a tunic and pants instead of wearing a robe anyway?

    Actually yes, I did expect armor to not effect my damage. Armor should effect how much damage I take, not how much damage I deal... weapons are for dealing damage... do you know how life works?
    Yeah actually I do. I know it's a lot more difficult to move around in heavy armor than light armor. I know this because it has the word heavy right in it's description. I wonder how long a person could swing a weapon around while wearing that heavy armor before becoming fatigued?

    I understand the magicka aspect of this is part of the fantasy, but really it's been like this for just about any fantasy game I have ever played. Light armor is for magic and heavy armor is for tanking and medium armor is for scouting. ESO didn't blind side you with this. Why do you continue to embarrass yourself with your faulty logic?

    I don't have faulty logic. Games have faulty logic. I agree that in fantasy mages have always worn robes, yes that makes sense. You say over time you are less able to swing your sword, yeah you're right, but that's why heavy attacks and things cost stamina. I'm not saying that mages shouldn't use robes, or scouts shouldn't use medium, or tanks shouldn't use heavy. That's true, because that's about taking damage and how much energy it takes to do so, not how much damage you deal. You're blade being sharp and you being strong is what does the damage, not what type of armor you're wearing. People in real life who used lighter armor (leather, hide, clothes) always wore it because it was easier to move, a knight in armor was slower, but when he hit you, he really hit you. It's how fighting with swords and melee weapons goes. The armor shouldn't effect my ability to damage you, it should effect how long I can keep up my stamina and movement speed for the fight.
    I have already explained to you why you're wrong. I'm obviously not going to convince you and you won't listen to reason, so have fun and do what you want. Don't be surprised if people don't want to group with you though.

    For the purpose of the game, yes I'll be a dedicated this or that player, but I'm saying hybrids are not all bad. Also, your "convincing" didn't prove to me anything? You said it should effect how fast you get fatigued? You know what fatigue is a part of? Stamina. If you really want to get into being fatigued then as your stamina goes down, you should swing slower, you should do far less damage, you should stumble when hit.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    :(
    :trollin:
  • diabeticDemon18
    diabeticDemon18
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    Why sad bruh?
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    There are much better DPS options for a templar healer to use. The reason has been stated above BOW = WEAPON DAMAGE/STAMINA/WEAPON CRIT and TEMPLAR HEALS = SPELL DAMAGE/MAGICKA/SPELL CRIT. Keeping that in mind you should be using DPS abilities that also use spell damage/magicka/ spell crit.

    The fact that you are using a bow means you are either gimping the bow or gimping the heals.

    You also asked what advantage does using a sword shield have to healing over a bow... you can enchant the shield with magicka and that equates to a healing boost. The sword/shield combo would also allow you to pursue specific set bonuses that a single weapon would not. Resto staff would still be the better option, but you asked.

    Also, rune focus does not work on anyone other than the caster so if a templar healer ever casts that on a tank it should be taken as a sign.

    The real issue however is that you wanted to run a special snowflake build and the group you were with took issue. Best thing to do in that situation is just go your separate ways. They don't want to play with you and you shouldn't get upset about it. You should find a group willing to accept your l33t bow heals and never look back.

    I agree.
    And most players will not accept bow heals as good pve because of having opposite stats/ pools. You just have to accept what who i quoted put in caps.Nothing in a heal build helps bow be better, if you must DPs destruction is choice because your high magica at least increases the damage; people will be more open to that because stats required complement each other as opposed to diminish each other. Its not just the bow people have a problem with, its that He's adding DPs in the least efficient way possible. With nothing stacking for stamina weapons your DPs will basically be neglable, in the toughest content healers role is to find ways to heal efficiently and be the last one to die.
  • Hortator Mopa
    Hortator Mopa
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    This thread makes me so happy I don't pug anymore.

    Play how you want does not mean play how you want and be good.
  • TehMagnus
    TehMagnus
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    ✭✭
    magnusnet wrote: »
    Glass cannon builds with strong healing sustain is the best "meta" at the moment. The real question is: Why pick a Templar when you want to DPS?

    Only reason I can think of is that a Templar is tougher than a DK, yes he has lower DPS but he survives longer, and mine took down bosses at a lower level than my DK needed to be for a comparable boss (different factions).

    But this does muck up your group DPS, but my Templar might be helping the official healer as well as DPSing. It all depends on your group, probably not the best set-up, but I was answering why choose a Templar for DPS.

    My templar was built up mostly by soloing BTW, I am only just getting into grouping.

    In dungeons, all you need to heal is spam healing springs. As long as you're DPSing with Crushing shock and not stamina, I agree that you can heal in hard situations and DPS the rest of the time with CS. It's not optimal (you're not buffing your DPSers with combat prayer) but will get the job done easily with a good group. If you DPS with stamina and expect to help with heals, then it's not "unoptimized" it's IMO useless (if you really want to go stamina then go stamina all the way and don't heal).

    As for leveling, Templar is very strong but IMO a templar isn't tougher than a DK, it certainly on par with DKS for solo leveling but isn't that much better and you could prolly also have taken on those bosses with your DK (if you where using the correct build/skills).
  • NovaMarx
    NovaMarx
    ✭✭✭✭✭
    Darlgon wrote: »
    I take it you never group for anything?? Because, as soon as you group, you either become a help or a hindrance. The harder the content, the more of a help/hindrance you become. And you better be a GODLIKE player if you expect everyone one in your group to only self heal most of the vet dungeons, because you will be soloing them over most peoples corpses.

    Healers in this game provide the keeping the group up function. Members just need to keep a self heal for "OH DANG, that smart heal went to the full health player instead of me." That way, they are focused on their own job, DPS/Tank.

    Again the "serialness"! I do group. And as stated I knew someone would feel the need to preach.
    My only point is/was that you should play the way you want, and not let others dictate what you should or should not do.

    That being said, yes of course a healer has a lot of responsibility, but criticizing another player for using a specific weapon or piece of armor is unnecessary as long as they play well. Yes a healer of course has an edge when using a healing staff and so on, but if they choose not to that is their business. I have tried playing with healers who have been "below par", but I will not rage and spew.
    It is just a game :smile:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • Elloa
    Elloa
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    ✭✭
    I've not read every answer in this thread, but I very much agree with one particuliar answer.
    I'm a Templar healer and I hate to follow cookie cutter build (especially in ESO) I enjoy to make my own research, explore and experience. So I can completely relate to @Onmamar experience and wishes to heal with a bow. Why not. Would be awesome, wouldn't it?
    Myself, I decided that one day, I was tired to be destro-resto staff user like everyone else, and I wanted to find a different build and see how it was possible to heal, without resto staff. I choose a Sword&Shield for one bar, but I discovered fast that I even if I didn't used a single RestoStaff heal, it was ridiculous and stupid to not have a Resto Staff equiped, and this mostly for mana regeneration. While a stamina weapon heavy attack would not cost me any magika, it would not return me any magika either. This is a too important loss!

    I can only agree with @Magdalina post (see below), and this after have tried myself different possibilities. I'd hope though, that Zenimax would change this, because I find a bit weird that it is not viable to play Templar-healer with others weapon than resto-staff. I'd like to see this changed to allow more flexibility and more variety among the healers.

    Today I've a weird and unclassical build with 1Shield+Sword and 1RestoStaff. But my Shield Maiden build is adaptable. In a easy Dungeon this build allow me lot of possibilities, like DPSing a bit (AOE), offtanking a bit, support (bashing healers and casters, stunning) while still fully heal.
    For harder Dungeons, I need to be more carefull, and I put more healing spells on both bars. The Shield bring a different aspect as healer than the destro staff and I find that interesting. But as mush as I'd get rid of my resto staff, I'd lose too much. It's just...not worth it for the reasons explained below.
    Magdalina wrote: »
    Ommamar wrote: »
    Interesting so lets see what does shield/one hand passives have to do with healing? They give you survivability if you draw aggro until hopefully the tank notices but they won't improve the heals. What about two Hander? Destro staff? By your logic the only option for a healer to have is a restro stave might as well dual bar it then right?
    Yes. By no means do I want to sound elitist and I hate being pigeonholed into certain roles and builds myself, but yes, if you want to heal endgame content, you want to use resto staff, possibly on both bars. You can probably have an off weapon of your choice for most content though - most common seems destro staff for some dps, since destro staff scales off the same stats as resto and *mostly* off the same stats as templar class heals.

    If you're confident you can heal AND off dps, wonderful(no sarcasm intended, it's awesome when healer and group in general are good enough to allow for that), but as been said countless times, stamina based weapon is bad choice for magicka based build. You'll probably do more damage just spamming resto staff heavy if you're maxed out on magicka and spellcrit(as you should be for heals) than using bow with 0 points in stamina and wep crit. It's not about elitist mindset, it's only logical. I'm sorry if you have no skillpoints for another weapon, I feel your pain(doing all crafting on one character wasn't my brightest idea), but you can't blame people for freaking out a bit when they see what should be a magicka based build using a stamina based weapon.

    Edited by Elloa on December 4, 2014 2:48PM
  • spryler
    spryler
    ✭✭✭
    I had some personal experience with this situation last night.

    I started a Craglorn quest group (yes they exist!) last night, and our healer was a Templar in Heavy Armor and using a 2 Handed sword. We did The Serpent's Fang (no problem), Critical Mass (no problem) and The Lost City of Shada (big problem).

    Lost City of Shada is one of the harder quests in Lower Craglorn, in fact I would say it is significantly harder than anything else in Lower Craglorn, and most of Upper too.

    We wiped multiple times on the Spider boss, which is rather healing intensive because the adds spawn so far away and things are so spread out. Eventually we killed it and moved on.

    We wiped A LOT on Shada and frankly would not have finished had I not switched to Resto staff and basically healed 60% of the time. I am a DK fire mage in all light armor. Had I not switched to help heal, we would not have killed Shada - I truly believe that.

    Now no one criticized the healer or said ONE WORD to them about their set up. I made a couple comments about how the bosses we wiped on were "healing intensive", but that is it. The reason - Craglorn quests don't need a "convential" healer normally (Shada is an exception). So when the healer signed up and said he would heal, he was totally within his right to do so in my opinion.

    Conclusion - 95% of the game (or so) can be healed by any healing build. But there are a few fights here and there where you need a dedicated healer, otherwise you are being carried. Shada is one of these places...as are Trials, DSA and some Veteran dungeon bosses.

    So the question becomes, when you reach one of those bosses with a "non-convential" healer, whose fault is it? The group for not "carrying" the sub-optimal healer or the sub-optimal healer? I will leave you all to decide for yourselves, but I have my answer.
  • diabeticDemon18
    diabeticDemon18
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    spryler wrote: »
    I had some personal experience with this situation last night.

    I started a Craglorn quest group (yes they exist!) last night, and our healer was a Templar in Heavy Armor and using a 2 Handed sword. We did The Serpent's Fang (no problem), Critical Mass (no problem) and The Lost City of Shada (big problem).

    Lost City of Shada is one of the harder quests in Lower Craglorn, in fact I would say it is significantly harder than anything else in Lower Craglorn, and most of Upper too.

    We wiped multiple times on the Spider boss, which is rather healing intensive because the adds spawn so far away and things are so spread out. Eventually we killed it and moved on.

    We wiped A LOT on Shada and frankly would not have finished had I not switched to Resto staff and basically healed 60% of the time. I am a DK fire mage in all light armor. Had I not switched to help heal, we would not have killed Shada - I truly believe that.

    Now no one criticized the healer or said ONE WORD to them about their set up. I made a couple comments about how the bosses we wiped on were "healing intensive", but that is it. The reason - Craglorn quests don't need a "convential" healer normally (Shada is an exception). So when the healer signed up and said he would heal, he was totally within his right to do so in my opinion.

    Conclusion - 95% of the game (or so) can be healed by any healing build. But there are a few fights here and there where you need a dedicated healer, otherwise you are being carried. Shada is one of these places...as are Trials, DSA and some Veteran dungeon bosses.

    So the question becomes, when you reach one of those bosses with a "non-convential" healer, whose fault is it? The group for not "carrying" the sub-optimal healer or the sub-optimal healer? I will leave you all to decide for yourselves, but I have my answer.

    Very insightful bruh
  • pppontus
    pppontus
    ✭✭✭✭✭
    spryler wrote: »
    So the question becomes, when you reach one of those bosses with a "non-convential" healer, whose fault is it? The group for not "carrying" the sub-optimal healer or the sub-optimal healer? I will leave you all to decide for yourselves, but I have my answer.

    Exactly, this is what I believe to be the real issue. I refuse to carry people because they want to use a snowflake-build that doesn't work properly, since it completely ruins my fun to have to heal/dps/tank while I'm doing one of the other roles. I do my job and I do it very well, whichever one it is .. but I like sticking to it. If I can't slot all the skills I need for MY job, because I also have to healing ward myself.. well, no, I'm not going to play with that group.

    I don't demand anyone changing their build. I will ask them why they are doing it that way and if they want some tips on how to improve it, if they get defensive and/or rude (which is most of the time) I'll excuse myself and /ignore that person so I avoid playing with them again.

    You play the way you want to play but you cannot demand that other people group with you. Normally the better player you are the more people are going to want you in their group, because you won't be a burden.

    Then again, I never PUG anymore because of these issues. Wiping on dungeons I can speedrun deathless on hardmode because a healer prefers the look of heavy armor and likes shooting arrows.. no thanks.
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