From what you wrote, I suppose you are a templar?
Using a healing staff grants you bonus healing, as well as a wider range of abilities dedicated to healing (combat prayer and healing springs are a must-have imo). If you are full time healer for a dungeon, use a healing staff. If you are a tank, use a shield. If you are a DPS, use anything you want.
From what you wrote, I suppose you are a templar?
Using a healing staff grants you bonus healing, as well as a wider range of abilities dedicated to healing (combat prayer and healing springs are a must-have imo). If you are full time healer for a dungeon, use a healing staff. If you are a tank, use a shield. If you are a DPS, use anything you want.
Not to mention the most important thing needed for a good healer. Resto staff heavy attack magicka returns for continuous healing.
The point is that if you are going to fill a role in hard end game content you should do it well.
ers101284b14_ESO wrote: »Meta builds
nerevarine1138 wrote: »From what you wrote, I suppose you are a templar?
Using a healing staff grants you bonus healing, as well as a wider range of abilities dedicated to healing (combat prayer and healing springs are a must-have imo). If you are full time healer for a dungeon, use a healing staff. If you are a tank, use a shield. If you are a DPS, use anything you want.
Not to mention the most important thing needed for a good healer. Resto staff heavy attack magicka returns for continuous healing.
The point is that if you are going to fill a role in hard end game content you should do it well.
Well, if you actually take the time to read the OP, it sounds like he's figured out a solid build for healing with a bow equipped. The main issue it sounds like he's running in to is the old-style MMO mentality that healers are there to fix everyone else's stupidity. This isn't a game where a healer can save you from ignoring the basic mechanics of combat.
nerevarine1138 wrote: »From what you wrote, I suppose you are a templar?
Using a healing staff grants you bonus healing, as well as a wider range of abilities dedicated to healing (combat prayer and healing springs are a must-have imo). If you are full time healer for a dungeon, use a healing staff. If you are a tank, use a shield. If you are a DPS, use anything you want.
Not to mention the most important thing needed for a good healer. Resto staff heavy attack magicka returns for continuous healing.
The point is that if you are going to fill a role in hard end game content you should do it well.
Well, if you actually take the time to read the OP, it sounds like he's figured out a solid build for healing with a bow equipped. The main issue it sounds like he's running in to is the old-style MMO mentality that healers are there to fix everyone else's stupidity. This isn't a game where a healer can save you from ignoring the basic mechanics of combat.
nerevarine1138 wrote: »From what you wrote, I suppose you are a templar?
Using a healing staff grants you bonus healing, as well as a wider range of abilities dedicated to healing (combat prayer and healing springs are a must-have imo). If you are full time healer for a dungeon, use a healing staff. If you are a tank, use a shield. If you are a DPS, use anything you want.
Not to mention the most important thing needed for a good healer. Resto staff heavy attack magicka returns for continuous healing.
The point is that if you are going to fill a role in hard end game content you should do it well.
Well, if you actually take the time to read the OP, it sounds like he's figured out a solid build for healing with a bow equipped. The main issue it sounds like he's running in to is the old-style MMO mentality that healers are there to fix everyone else's stupidity. This isn't a game where a healer can save you from ignoring the basic mechanics of combat.
Woolenthreads wrote: »While I don't see any reason why a Healer can't use a bow to do damage, my Healer Templar will never use one.
The Bow gives you a stamina-based damage and several "keep-away" options on its perks, which is ok.
The Restoration Staff gives you a single damage option which will refresh your magicka (from a passive) allowing you to continue with your healing ops and any magicka based attacks. No contest really IMO.
I've seriously been considering Restoration Staff, and that passive ,for all of my characters, for whenever they have to do forced Solo against annoying bosses and minions like harvesters.
ers101284b14_ESO wrote: »Meta builds
This topic is about a healer with a bow. In my opinion this is very unlikely to work.
Bow = Stamina, Weapon damage, Weapon crit
Healing with only class abilities = Magicka, Spell damage, Spell crit
Please let me know if you manage to optimize that and have enough Health to survive a vet dungeon.
So last night I had two separate groups praise my healing on the normal pledge run through, then curse me for using a bow while a healer. Things got very heated as the first death of course was because of my healing, not the fact that some of the veteran dungeons are just bloody hard! The funny thing is I went ahead and reworked my healer so he can in fact use a restro stave so people can see the pretty green number floating above their heads. Just finished a 4 hour FG attempt that was unsuccessful not to any bad play just to the fact that we couldn't get by the second boss.
I was honestly ready to quit last night not because of any defect to the game although there are minor ones but to the people who insist that things must be played this way or that way. I think this is a very flexible system but people don't want to use it, anything different from the build they saw online is ostracized and cursed at for not conforming to their perception. I think that with how the end game system is being developed it is more likely to lose subscribers then any perception of breakage done by updates.
If you equip a bow to do off-dps while healing you're gimping yourself on both accounts. Slot a destro staff on your back bar and toss in pulsar/crushing shock, you'll double your benefit by speccing into weapon damage and your magicka pool will be able to supply the output for both healing and dps. Running around with a hodge-podge stamina and magicka hybrid build while trying to fill a crucial role in a 4-man group is just not going to cut it for the majority of this game's difficult content.
I'm not going to say that it can't be done, but as others have pointed out, no matter what skills you pick, it will be less efficient than a resto/destro setup. It's not a matter of opinion. It's cold hard math. You only get so many stat points, and splitting your scaling between 2 different stats is going to mean that 1 or both of the weapons are going to be running with significantly less power behind them. 1h and shield is also viable on the second bar, because it brings benefits outside of scaling (bonuses to block) that compensate for the loss in dps.
Sure, you can complete most of the content in the game with a less-than-ideal build, but for myself and many like me, when I sit down to do a dungeon or any other game content, I have a limited amount of time to do it in. I may not have the luxury of wiping on each boss 5 times. I'm not saying that's what your build would cause a group to do. But keep in mind, unless they are guildmates or friends, these people do not know you. They don't know how good you are as a player. They don't know if you know how to play your build or not. They don't even know if you are really a "healer" or just some disgruntled stam dps who got tired of waiting for a dps opening in a group and picked up a resto staff to try and get in faster (I've had this one happen to me). All they have to go on is the fact that you are running a mixed build. When they say "no, sorry, I'm not going to run with you", they aren't being elitist. They are exercising their right to play the game the way they want.
Funny we had the same with a pug tank yesterday.ers101284b14_ESO wrote: »People are like that in almost every MMO. 1 Meta build per class or GTFO. This one has a much more open system and way more meta builds. I have noticed Pug groups care more than guild groups. Had a pug healer the other day and we died twice on a boss. He cussed us for being terrible and said he couldn't deal with such a bad group with terrible builds. He left we got a new healer and passed it the first try.
Anyway away from the rambling the Meta builds don't always matter sometimes It's about who's on the other end. It's not the end game because I have seen some crap builds with good players who clear anything thrown at them. It's the playerbase thinking it has to be like other MMO's.