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Can't heal with a bow!

  • Koensol
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    As a Templar healer, the only healing skill I use for dungeons (including Vet CoA) is Breath of Life. On the other hand, if you're using a Bow that probably means you have some investment in stamina, which means less magicka for healing; and if you don't have any investment in stamina why don't you use a Destro staff instead? The magicka return from using any staff is also pretty important, especially for Templar healers which lack other significant means of magicka management.
    Only breath of life?! Really? You fail to utilize the templars potential by doing so. Any templar healer that doesn't use extended ritual for the added 30% increase to healing, doesn't get it in my opinion. Even lingering ritual has its uses but can be replaced with healing springs. Radiant aura on the other hand is something else I wouldn't ever remove from my hotbar.

    To the OP, healing without a resto staff in at least 1 of your weapon slots is seriously gimping yourself to the point you will feel the strain on magicka in the long fights. Bow is fun, but you gotta ask yourself if it will help your group survive or do better. In the serious endgame content you gotta know your role and giving up on so many healing bonusses (resto staff passive + you not using extended ritual) makes you a very gimped healer, that will in some (not all) situations mean that your group dies because of you.

  • Darlgon
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    Why does everyone have to conform to those exact classes though? Why can't someone be a partial healer, and the also a partial DPS. If you had for "partial healers" that were also "partial <something else>" then you might be able to pick up the slack. The thing I can see, is that if you use the proper mechanics and everyone works out a particular tactic a combination of partials could overcome any challenge. I don't understand the MMO mentality of "EVERYONE HAS TO BE EITHER HEALER, TANK, OR DPS! Period. No exceptions." In combat, there are a lot more roles to play than "healer, tank, or dps" In my personal opinion.

    /Pulls up "grouping tools" in-game. Yep, "Tank, Healer, Damage" are the only categories according to ZoS. Not partial anything.
    Edited by Darlgon on December 2, 2014 10:57PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • whiteshadow711jppreub18_ESO
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    Why does everyone have to conform to those exact classes though? Why can't someone be a partial healer, and the also a partial DPS. If you had for "partial healers" that were also "partial <something else>" then you might be able to pick up the slack. The thing I can see, is that if you use the proper mechanics and everyone works out a particular tactic a combination of partials could overcome any challenge. I don't understand the MMO mentality of "EVERYONE HAS TO BE EITHER HEALER, TANK, OR DPS! Period. No exceptions." In combat, there are a lot more roles to play than "healer, tank, or dps" In my personal opinion.

    Because alot of people cannot break from established molds or thought patterns.

    I'm not saying it is wrong to have a dedicated Tank, Healer (with a Resto staff), or DPS but with this game, you can do a combo if you want. The Holy trinity is not set in stone.

    If you are elitist and you don't want to join up with certain people, that is your decision.

    I will play with anyone, regardless if it is a Vet level dungeon or a Trial or PvP, Etc. In this way I have alot of friends, I don't get discouraged if things go bad sometimes, even failure is a learning situation, but the majority of the time we always succeed.

    I don't criticize others on how they want to play, that is their choice.

    I remember one time doing a vet level Dungeon and we didn't have a dedicated Healer, our healer at the time wanted to do DPS and he told us we needed to take care of ourselves, and guess what.. we still made it and got through the dungeon, the rest of us just shared in on the responsibility of healing.

    It can be done..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3365 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • grimsfield
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    Lizelle wrote: »
    It's cool if you want to play as a bow wielding Templar as DPS. Just don't tell groups you're a healer. This has nothing to do with cookie cutter builds or being elitist. The fact is there is nothing that contributes to the role "Healer" in the bow abilities or passives... And if you're building out stamina to support your DPS in bow instead of Magicka that is going to mean you run out of Magicka and your heals will do less healing. When you're grouping you rely on members of your team to play their role well or the group suffers. It doesn't matter as much for lower level and/or for non-vet content, matters a lot for vet and end game content because there is less margin for error.

    Why does everyone have to conform to those exact classes though? Why can't someone be a partial healer, and the also a partial DPS. If you had for "partial healers" that were also "partial <something else>" then you might be able to pick up the slack. The thing I can see, is that if you use the proper mechanics and everyone works out a particular tactic a combination of partials could overcome any challenge. I don't understand the MMO mentality of "EVERYONE HAS TO BE EITHER HEALER, TANK, OR DPS! Period. No exceptions." In combat, there are a lot more roles to play than "healer, tank, or dps" In my personal opinion.

    Because there are things in this game that demand high dps (or heals). The kind of dps that demands full on builds. If you've never heard the phrase "dps race", you'll have no idea what I'm talking about. But if you want to clear some things you need people in the group who are going all out at certain things. That said, there are a few situation where off dps/off heals are nice. Everything in this game is situational. To lock yourself into one build for everything is where you make your biggest mistake.
    Edited by grimsfield on December 2, 2014 11:08PM
  • mandragor1996
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    To go along with the different builds conversation, Resto staff on DK so far has been easy mode compared to sword and board. The DPS was higher often and the survivability for soloing is crazy. I probably will go back to it when I am done leveling my sword and board skills. Still need to try 2H though since DW was kind of a let down though easier than sword and board soloing.
  • Hortator Mopa
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    grimsfield wrote: »
    Ommamar wrote: »
    Ommamar wrote: »
    So last night I had two separate groups praise my healing on the normal pledge run through, then curse me for using a bow while a healer. Things got very heated as the first death of course was because of my healing, not the fact that some of the veteran dungeons are just bloody hard! The funny thing is I went ahead and reworked my healer so he can in fact use a restro stave so people can see the pretty green number floating above their heads. Just finished a 4 hour FG attempt that was unsuccessful not to any bad play just to the fact that we couldn't get by the second boss.

    I was honestly ready to quit last night not because of any defect to the game although there are minor ones but to the people who insist that things must be played this way or that way. I think this is a very flexible system but people don't want to use it, anything different from the build they saw online is ostracized and cursed at for not conforming to their perception. I think that with how the end game system is being developed it is more likely to lose subscribers then any perception of breakage done by updates.

    Id instant kick you if you said you healed and came into the group with anything but a restro staff light armor build.

    In fact do you use a bow, with medium pvp armor on? I had a pug healer who did that for wayrest when my perm healer was offline and he was terrible. (after the first pull i noticed the "healer" was in medium pvp armor and bow and I just loled)

    This game is play like you want.
    NOT play how you want and be good.

    Normal mode for people who want to be "special unique builds". Its very rare to find a unique build that is awesome.

    I know im coming off like a rude elitest but its not like that... I just dont want to waste my time because someone is either bad or stuck on wanting to be a unique sun flower build.

    I actually use 5 heavy seducer set 2 light one being a shoulder pad from the gold key spindle run and the bracers that where in the chest, my jewelry is amulet and two rings of the warlock. I am 5 points over the magic recovery soft cap. But it doesn't matter to you as we will never group together as you have made up your mind how the game must be played. So glad you have a perm a healer who follows your little rules, enjoy your travels.

    P.S. I am a damn good healer so I will continue to play as I want and continue to excel.

    For a healer, being a little over soft cap is good, but being way over it is better.

    Your spell crit suffers as well because you choose to play incorrectly. If this heavy armor is a situational thing and you're tanking while healing, then I'll take those words back, but wearing heavy while being main heals is usually a very dumb idea.

    he wont understand how important crit is and how much more you can sustain a group with full light as a healer. Either way he is obviously bad and wont ever be my problem.

    My healer is a good friend and a awesome player, he does not do what I want. He just does what he knows makes a great healer.

    Your unique sunflower build is amazing... dw you will never die due to your petty heals.
  • CapuchinSeven
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    EDIT

    It's fairly simply to sum this up, a hybrid build healing with a bow is going to be bad at damage and has no healing back up other than class skills. Bow needs full stamina, medium armour and weapon cap to made a dent.

    Yes, people are going to frown on this sort of thing in a group set up.
    Edited by CapuchinSeven on December 3, 2014 2:54PM
  • TehMagnus
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    To sum up a bit what many people have already said:

    To be an effective healer, you need spell dmg and spell crit and a large mana poll (and or spell cost reduction).
    To effectively DPS with a bow, you need full weapon dmg and weapon crit and a big big big stamina poll.

    A hybrid build would be weak in both DPS & heals which sucks.

    A full stamina build would suck at healing and be utterly useless since bow doesn't do that much DPS unless you have some specific medium armor sets. Even then your DPS would be inferior compared to a true DPSer and it would be as if you weren't healing.

    A full magicka build would be weak with bow making it useless for the team and the user since instead of restoring health with heavy attacks, you're just wasting stamina aka block/rolldodge potential.

    It's just not possible to do both effectively and I for one don't like wasting time and dying because the healer can't heal.

    Can work for solo play, but healing with a bow in a team of 4 or 12 is just plain useless and makes people think (accurately) you know nothing of the game mechanics.
    Edited by TehMagnus on December 3, 2014 1:13PM
  • Hortator Mopa
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    ^ here is a cookie for writing what people cbf writing lol.
  • bertenburnyb16_ESO
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    people not use brains anymore...?
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • diabeticDemon18
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    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.
  • NovaMarx
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    AMEN!
    I have several characters, and I will play them as I please. They are mine, not yours! :stuck_out_tongue_closed_eyes:
    I have been criticized that as a sorc I should only use light armor (I am a RPer, and in my mind my one sorc is a "battlemage", with heavy armor and destruction staff). I understand that it gives you an edge magic-wise, but who cares as long as you play well and have fun?! Why so serial :neutral_face:

    I know I'll get heat for this next remark, but come on - if you keep dying in dungeons it isn't necessarily anyone's fault but your own...

    Chill and have a :cookie: !!
    Peace out :wink:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • TehMagnus
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    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.
  • diabeticDemon18
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    magnusnet wrote: »
    Ok, I understand that the way games are worked right now you have to conform to the cookie cutter "classes," if I may, in order to succeed but I wish that when the creators of a game made it they truly balanced it to where you can play as any type of adventurer you want, and still succeed. Not saying that certain builds wouldn't be better for certain places or enemies, that's always going to be a fact, but at least have the mechanics focus on how you would need to act if this situation were real, I'm a realist when I play a game, for the most part, I want it to be as real as possible. Simple as that. I know this isn't a common viewpoint, but that's what I want. I want a game that finally allows me all of the real life strategies I would have to use in real life to win.

    Except what you describe is (sadly because I also wish that) a mathematical nightmare close to impossible.

    I know... :( but I can dream right?!
  • diabeticDemon18
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    NovaMarx wrote: »
    AMEN!
    I have several characters, and I will play them as I please. They are mine, not yours! :stuck_out_tongue_closed_eyes:
    I have been criticized that as a sorc I should only use light armor (I am a RPer, and in my mind my one sorc is a "battlemage", with heavy armor and destruction staff). I understand that it gives you an edge magic-wise, but who cares as long as you play well and have fun?! Why so serial :neutral_face:

    I know I'll get heat for this next remark, but come on - if you keep dying in dungeons it isn't necessarily anyone's fault but your own...

    Chill and have a :cookie: !!
    Peace out :wink:

    Haha Agree wasn't enough for me. I like that post... and... by the way...

    South_Park_vs_The_Dark_Knight_by_Hyndman.jpg
  • mandragor1996
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    Other classes can help heal themselves maybe? Healer can switch to resto staff when low on Magicka to regain and then back to bow again? Other classes can switch to resto staff to help heals over time ie regens. DK keeping up damage shields when possible to allow classes to help heal themselves? There are other ways to play with open classes that require teamwork and not 1 person responsible for all of that mechanic. And honestly from what I have seen all classes should put some skill points into Resto staff for soloing if nothing else.
  • AlexDougherty
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    Other classes can help heal themselves maybe? Healer can switch to resto staff when low on Magicka to regain and then back to bow again? Other classes can switch to resto staff to help heals over time ie regens. DK keeping up damage shields when possible to allow classes to help heal themselves? There are other ways to play with open classes that require teamwork and not 1 person responsible for all of that mechanic. And honestly from what I have seen all classes should put some skill points into Resto staff for soloing if nothing else.

    Maybe Sorcs, but DK and Templars can heal themselves without resto staff, Nightblades are quite self sufficient too, with restoring path and syphoning.

    In fact only my Sorc uses much in the way of potions. Not saying a few points into resto staff is a bad idea, but three of the classes can survive quite easily without it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • TehMagnus
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    Other classes can help heal themselves maybe? Healer can switch to resto staff when low on Magicka to regain and then back to bow again? Other classes can switch to resto staff to help heals over time ie regens. DK keeping up damage shields when possible to allow classes to help heal themselves? There are other ways to play with open classes that require teamwork and not 1 person responsible for all of that mechanic. And honestly from what I have seen all classes should put some skill points into Resto staff for soloing if nothing else.

    Maybe Sorcs, but DK and Templars can heal themselves without resto staff, Nightblades are quite self sufficient too, with restoring path and syphoning.

    In fact only my Sorc uses much in the way of potions. Not saying a few points into resto staff is a bad idea, but three of the classes can survive quite easily without it.

    Except it's not optimized, and once again, a waste.

    It lowers the party's DPS and then people QQ because they can't beat DPS runs. A good DK DPs (and some NBs) will be using Spell Symmetry to regen magicka which consumes health and impedes self healing.

    Glass cannon builds with strong healing sustain is the best "meta" at the moment. The real question is: Why pick a Templar when you want to DPS?
    Edited by TehMagnus on December 3, 2014 4:16PM
  • eventide03b14a_ESO
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    @Ommamar‌ There is a reason a surgeon uses a scalpel and not a machete. You were not using the right tool for the job. This has nothing to do with not allowing for interesting or non meta builds this is just common sense. If your job was to heal then you should utilize every resource to make that as efficient as possible. There is only one healer per group and one tank per group so that you can have two spots dedicated to DPS. If the DPS is using their resources to heal or defend themselves they are not doing as much DPS. That should be obvious. You can't attack and block at the same time. If they are casting a healing spell they are not casting a damage spell.

    And presumably as a healer you would have invested in the pool that would give you the resources for healing spells which is not stamina but magicka. So how much damage do you think you could actually do with a weapon that is based on stamina? Why are you trying to DPS anyway while your party is dying? I grant that some of those bosses are a matter of mechanics, including avoiding the really nasty stuff, but as a healer why are you neglecting all of the bonuses the passives in the restoration staff provide? Why are you neglecting some of the best healing spells in the game?

    You are mad because this game does not conform to what you think a healer should be. People in your group got mad at you, rightfully so, because you decided to be a maverick and try vet dungeon healing with a bow. I applaud your innovativeness, but you need let your ego go and accept when something isn't working.
    :trollin:
  • AlexDougherty
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    magnusnet wrote: »
    Glass cannon builds with strong healing sustain is the best "meta" at the moment. The real question is: Why pick a Templar when you want to DPS?

    Only reason I can think of is that a Templar is tougher than a DK, yes he has lower DPS but he survives longer, and mine took down bosses at a lower level than my DK needed to be for a comparable boss (different factions).

    But this does muck up your group DPS, but my Templar might be helping the official healer as well as DPSing. It all depends on your group, probably not the best set-up, but I was answering why choose a Templar for DPS.

    My templar was built up mostly by soloing BTW, I am only just getting into grouping.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Robocles wrote: »
    Ommamar wrote: »
    Interesting so lets see what does shield/one hand passives have to do with healing? They give you survivability if you draw aggro until hopefully the tank notices but they won't improve the heals. What about two Hander? Destro staff? By your logic the only option for a healer to have is a restro stave might as well dual bar it then right?

    "It seems to me like the OP actually spent 4h and failed at the second boss in FG so I am unsure of how effective that build is."-PBpsy.
    What is funny is that run was after I spent 6k to respec as I was curious about how the Restro stave would work out.
    Gyudan wrote: »
    Meta builds

    This topic is about a healer with a bow. In my opinion this is very unlikely to work.
    Bow = Stamina, Weapon damage, Weapon crit
    Healing with only class abilities = Magicka, Spell damage, Spell crit
    Please let me know if you manage to optimize that and have enough Health to survive a vet dungeon.

    Ok how is this all stats into magic. glyphs on major pieces magic, the Atronoch as the chosen constellation, Warlock amulet and ring to put me 3 points from magic regeneration cap. Then magica potions if things get really harry. Along with the two Templar heals place snare, knock back, and snipe on the heal bar. Keep mobile when there is an opportunity to finish off adds particularly casters take it. When you pull aggro use the knockback too create distance and stun the target. Focus on breath of life and staying out of the red.

    "I had a Templar try to heal a vet WS this was someone who used a bow also, I'm not familiar with the Templar healers ability names but that healer would drop a circle under me as a tank, we all know you move a bit during the first boss, then he had to what appeared to be cast another heal."-Xjcon

    He was likely dropping circle of protection or perhaps rune focus, both raise armor and resists. So what if you have to move out of that area of the buff it will help you survive that instance and in the case of CoP it raises the healing you receive. I am not sure what fight you where on but for the majority of boss fights in the dungeons you have to be mobile. So the HPS you gain from the stave has to be mobile too. Even with the stave equipped Breath of Life, the lowly Templar heal, is my go to just because it goes to the most in need in the shortest amount of time.

    "Then he would start shooting the boss with his bow rather then res the dps he let die,"-Xjcon

    Maybe the DPS should of moved out of red? Maybe they shouldn't of tried to burn down the boss by themselves? Maybe the healer did try and heal them but it was a special attack that was more then the heal? Or maybe he was under aggro or made a simple mistake? See it is funny because that is the attitude that is prevalent. The healer is always held accountable regardless of what action the other player took.


    As to the statement of the mana return with stave use. Yes that is nice but not always feasible to stop target and heavy attack. If you know how to manage potions you can use that path.


    So you have a full magicka setup and try to dps with a bow? Brilliant.

    Come here just to troll without explaining your position?
    This is brilliant
    The position is self evident. Like someone else said:
    I hate to say it, but bow just isn't good for healing. A bow does not bring anything at all to your healing.
    What is there to explain?
    I don't do dungeons or trials, so take this with a grain of salt, but I say *** those guys. Play whatever you want. Months and months ago I picked up a bow on my nb and started sniping. I dropped all the nb skills except for cloak and completely ignored magicka. People gave me so much crap. Anytime I asked a question about my build I got the response "try a build that isn't worthless." Random strangers would send me advice just to let me know that nbs should be magicka. But here's the thing, I don't care about my dps. I don't care if I win all the time. I just wanted to play and have fun like I've done in every TES game. I want to use a bow, so I use a bow and every one else can *** off.
    I bolded the important part of your post. There is no reason to read anything else you say after that. If you want to use a less than optimal build that's great. If you're in a party with other people doing whatever you please isn't just uncooperative, it's asinine. Why shouldn't people get mad if the OP is repeatedly getting the group killed because he refuses to accept obvious game mechanics? As you said, you don't do dungeons or trials, so do whatever you want. But if you're responsible for other people then do what you can to make it successful.





    :trollin:
  • mandragor1996
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    The DPS check can be split more amongst all party members if everyone is healing some or blocking damage. This is not to say it's the easiest way since it requires more teamwork by everyone. However it doesnt mean it's not workable. It's basically saying the others want to do what they want but the healer cant if this is not flexible. Why even have the open build options if players wont even consider them. BTW it seems even playing the standard builds is not allowing many groups to complete some of these. So ideal isnt always working either.
  • Ommamar
    Ommamar
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    It is funny how all these assumptions are being made. I never said I was bow/bow yet it was stated that I was. I have never put DPS over heals when I am filling healers roll, in fact the only time I worry about damage is when I see a caster/healer mob on the outside that is very damaged but still causing damage to my group then I snipe it. If I had happened to use a destro stave no one would of noticed but because it was the bow people say it is wrong. I like the CC and AE I can get out of the bow, plus using both pools for damage. It has been stated he is to egotistical to take advice, this of course with no knowledge of me at all. Yet I thought about it and spent the gold to respec to gain personal experience in the path everyone says it is required, I can't discount the usefulness of the Restro stave but don't put it in the required category. No one I have seen has even given any thought to using a bow as a CC tool which it does have some utility for. As for something not working, my build is working but people aren't even giving any consideration to it, just saying things such as your stupid and incompetent and don't understand the game mechanics. There is always more to learn but I have managed to make it to VR2 and ran several pledge veteran dungeons often receiving the gold key. As for saying that by asking a class to use utility built into that class it detracts from the main goal. I disagree as my main goal in a dungeon is survivability. So any skill that will negate damage or lessen the healing load for the group should be utilized.

    I think I am done with this thread. It is just circular everyone is focused on DPS and HPS which I don't believe tells the whole story of a build. So all those who disagree go play your meta game, I will play mine. Personally I believe I will have more fun, but that of course is a subjective statement.
  • diabeticDemon18
    diabeticDemon18
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    magnusnet wrote: »
    Other classes can help heal themselves maybe? Healer can switch to resto staff when low on Magicka to regain and then back to bow again? Other classes can switch to resto staff to help heals over time ie regens. DK keeping up damage shields when possible to allow classes to help heal themselves? There are other ways to play with open classes that require teamwork and not 1 person responsible for all of that mechanic. And honestly from what I have seen all classes should put some skill points into Resto staff for soloing if nothing else.

    Maybe Sorcs, but DK and Templars can heal themselves without resto staff, Nightblades are quite self sufficient too, with restoring path and syphoning.

    In fact only my Sorc uses much in the way of potions. Not saying a few points into resto staff is a bad idea, but three of the classes can survive quite easily without it.

    Except it's not optimized, and once again, a waste.

    It lowers the party's DPS and then people QQ because they can't beat DPS runs. A good DK DPs (and some NBs) will be using Spell Symmetry to regen magicka which consumes health and impedes self healing.

    Glass cannon builds with strong healing sustain is the best "meta" at the moment. The real question is: Why pick a Templar when you want to DPS?

    The point I'm trying to make is stop worrying about optimizing. It's possible to beat it, if you actually form a tactic and try. It's not as easy, obviously, because there aren't dedicated people for each job. It's more like a team effort of soldiers who all are kinda good at shooting, but then each has a specialty they know a little more about than the rest. You can make it through any situation, it's just more challenging. People on MMOs are just obsessed with it being point and click and I hate it... use real tactics if you're that worried about being the best
  • diabeticDemon18
    diabeticDemon18
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    Darlgon wrote: »

    Why does everyone have to conform to those exact classes though? Why can't someone be a partial healer, and the also a partial DPS. If you had for "partial healers" that were also "partial <something else>" then you might be able to pick up the slack. The thing I can see, is that if you use the proper mechanics and everyone works out a particular tactic a combination of partials could overcome any challenge. I don't understand the MMO mentality of "EVERYONE HAS TO BE EITHER HEALER, TANK, OR DPS! Period. No exceptions." In combat, there are a lot more roles to play than "healer, tank, or dps" In my personal opinion.

    /Pulls up "grouping tools" in-game. Yep, "Tank, Healer, Damage" are the only categories according to ZoS. Not partial anything.

    I know that. That's the problem. Even the companies are now creating tools specifically designed for this norm that shouldn't be.
  • itsBishop
    itsBishop
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    magnusnet wrote: »
    Other classes can help heal themselves maybe? Healer can switch to resto staff when low on Magicka to regain and then back to bow again? Other classes can switch to resto staff to help heals over time ie regens. DK keeping up damage shields when possible to allow classes to help heal themselves? There are other ways to play with open classes that require teamwork and not 1 person responsible for all of that mechanic. And honestly from what I have seen all classes should put some skill points into Resto staff for soloing if nothing else.

    Maybe Sorcs, but DK and Templars can heal themselves without resto staff, Nightblades are quite self sufficient too, with restoring path and syphoning.

    In fact only my Sorc uses much in the way of potions. Not saying a few points into resto staff is a bad idea, but three of the classes can survive quite easily without it.

    Except it's not optimized, and once again, a waste.

    It lowers the party's DPS and then people QQ because they can't beat DPS runs. A good DK DPs (and some NBs) will be using Spell Symmetry to regen magicka which consumes health and impedes self healing.

    Glass cannon builds with strong healing sustain is the best "meta" at the moment. The real question is: Why pick a Templar when you want to DPS?

    The point I'm trying to make is stop worrying about optimizing. It's possible to beat it, if you actually form a tactic and try. It's not as easy, obviously, because there aren't dedicated people for each job. It's more like a team effort of soldiers who all are kinda good at shooting, but then each has a specialty they know a little more about than the rest. You can make it through any situation, it's just more challenging. People on MMOs are just obsessed with it being point and click and I hate it... use real tactics if you're that worried about being the best

    No one here is saying that hybrid builds are impossible to pull off, just that they're incredibly inefficient and a waste of time in most situations. If you really want to bumble around in a vet dungeon for a couple hours with your 2hander tank, heavy armor dps, and templar healer that only uses breath of life while spamming poison arrow at a single add while the rest of the group is fighting trash then by all means... Knock yourself out. Just stay far away from me in game because I'd much rather complete the dungeon in 20 minutes and move on to other things.
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  • Aeratus
    Aeratus
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    The DPS check can be split more amongst all party members if everyone is healing some or blocking damage. This is not to say it's the easiest way since it requires more teamwork by everyone. However it doesnt mean it's not workable. It's basically saying the others want to do what they want but the healer cant if this is not flexible. Why even have the open build options if players wont even consider them. BTW it seems even playing the standard builds is not allowing many groups to complete some of these. So ideal isnt always working either.
    IMO, this depends on the difficulty of the content. The more difficult the content, the more it is required to have a proper build. The skill of the group is also important too. The amount of damage that a skilled group takes is much lower than that of an inexperienced group.

    But for me, I don't mind having a bow healer for most of the vet dungeons as long as the healer knows what he is doing and the group is fairly skilled. Templars can heal using breath of life, and a resto staff is not strictly required for content that is not of the highest difficulty.
  • Xsorus
    Xsorus
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    Robocles wrote: »
    Ommamar wrote: »
    Interesting so lets see what does shield/one hand passives have to do with healing? They give you survivability if you draw aggro until hopefully the tank notices but they won't improve the heals. What about two Hander? Destro staff? By your logic the only option for a healer to have is a restro stave might as well dual bar it then right?

    "It seems to me like the OP actually spent 4h and failed at the second boss in FG so I am unsure of how effective that build is."-PBpsy.
    What is funny is that run was after I spent 6k to respec as I was curious about how the Restro stave would work out.
    Gyudan wrote: »
    Meta builds

    This topic is about a healer with a bow. In my opinion this is very unlikely to work.
    Bow = Stamina, Weapon damage, Weapon crit
    Healing with only class abilities = Magicka, Spell damage, Spell crit
    Please let me know if you manage to optimize that and have enough Health to survive a vet dungeon.

    Ok how is this all stats into magic. glyphs on major pieces magic, the Atronoch as the chosen constellation, Warlock amulet and ring to put me 3 points from magic regeneration cap. Then magica potions if things get really harry. Along with the two Templar heals place snare, knock back, and snipe on the heal bar. Keep mobile when there is an opportunity to finish off adds particularly casters take it. When you pull aggro use the knockback too create distance and stun the target. Focus on breath of life and staying out of the red.

    "I had a Templar try to heal a vet WS this was someone who used a bow also, I'm not familiar with the Templar healers ability names but that healer would drop a circle under me as a tank, we all know you move a bit during the first boss, then he had to what appeared to be cast another heal."-Xjcon

    He was likely dropping circle of protection or perhaps rune focus, both raise armor and resists. So what if you have to move out of that area of the buff it will help you survive that instance and in the case of CoP it raises the healing you receive. I am not sure what fight you where on but for the majority of boss fights in the dungeons you have to be mobile. So the HPS you gain from the stave has to be mobile too. Even with the stave equipped Breath of Life, the lowly Templar heal, is my go to just because it goes to the most in need in the shortest amount of time.

    "Then he would start shooting the boss with his bow rather then res the dps he let die,"-Xjcon

    Maybe the DPS should of moved out of red? Maybe they shouldn't of tried to burn down the boss by themselves? Maybe the healer did try and heal them but it was a special attack that was more then the heal? Or maybe he was under aggro or made a simple mistake? See it is funny because that is the attitude that is prevalent. The healer is always held accountable regardless of what action the other player took.


    As to the statement of the mana return with stave use. Yes that is nice but not always feasible to stop target and heavy attack. If you know how to manage potions you can use that path.


    So you have a full magicka setup and try to dps with a bow? Brilliant.

    Come here just to troll without explaining your position?
    This is brilliant

    Umm I didn't think his position needed explaining, since by level 10 you should of figured out why he's calling the guy bad
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Ommamar wrote: »
    It is funny how all these assumptions are being made. I never said I was bow/bow yet it was stated that I was. I have never put DPS over heals when I am filling healers roll, in fact the only time I worry about damage is when I see a caster/healer mob on the outside that is very damaged but still causing damage to my group then I snipe it. If I had happened to use a destro stave no one would of noticed but because it was the bow people say it is wrong.
    Just because they look the same? Presumably someone would have noticed and wondered why the healer is trying to do DPS. People have pointed out that you have plenty of class skills anyway, but again you refuse to listen.
    I like the CC and AE I can get out of the bow, plus using both pools for damage.
    As a healer that's not your job. People are mad at you not because you are doing someone else's job, they are mad because you are not doing your job. Had the run been a success nobody would have said anything.
    It has been stated he is to egotistical to take advice, this of course with no knowledge of me at all. Yet I thought about it and spent the gold to respec to gain personal experience in the path everyone says it is required, I can't discount the usefulness of the Restro stave but don't put it in the required category.
    By your creation of this thread and the tone you used in your writing tells us all we need to know about you in regards to this situation. You may just be a perfectly reasonably humble person most of the time, but in this you are being obstinate.
    No one I have seen has even given any thought to using a bow as a CC tool which it does have some utility for. As for something not working, my build is working but people aren't even giving any consideration to it, just saying things such as your stupid and incompetent and don't understand the game mechanics.
    If your build worked the run would have been a success and nobody would have said anything to you. There are other methods of CC in the game, methods that you can utilize while still using a restoration staff. Again I have to point out that it's not your job to CC.
    There is always more to learn but I have managed to make it to VR2 and ran several pledge veteran dungeons often receiving the gold key. As for saying that by asking a class to use utility built into that class it detracts from the main goal. I disagree as my main goal in a dungeon is survivability. So any skill that will negate damage or lessen the healing load for the group should be utilized.
    Do you really think V2 is an accomplishment? The first 50 levels are essentially handed to you.
    I think I am done with this thread. It is just circular everyone is focused on DPS and HPS which I don't believe tells the whole story of a build. So all those who disagree go play your meta game, I will play mine. Personally I believe I will have more fun, but that of course is a subjective statement.
    You can play however you want, but don't expect people to be happy about it. If people don't like the way you play you can't get mad at them. Especially when how they ask you to play is perfectly reasonable.
    Edited by eventide03b14a_ESO on December 3, 2014 5:25PM
    :trollin:
  • PBpsy
    PBpsy
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    NovaMarx wrote: »
    AMEN!
    I have several characters, and I will play them as I please. They are mine, not yours! :stuck_out_tongue_closed_eyes:
    I have been criticized that as a sorc I should only use light armor (I am a RPer, and in my mind my one sorc is a "battlemage", with heavy armor and destruction staff). I understand that it gives you an edge magic-wise, but who cares as long as you play well and have fun?! Why so serial :neutral_face:

    I know I'll get heat for this next remark, but come on - if you keep dying in dungeons it isn't necessarily anyone's fault but your own...

    Chill and have a :cookie: !!
    Peace out :wink:

    Because most of the time if I go with a VET dungeon PUG as one of the DPS and the other dps is heavy armor S&B dps or a heavy armor destro staff dps it means that I am going to be THE DPS for that dungeon.(Only two, not at all original or rare crap build types in this game). Considering that some fights require an output of ~-200k to1milllion damage on the boss and adds means that I will NOT have much fun in that dungeons even if that guy is so good that he will stay out of the red every time. Also if I die, it will be many times in part because of the supposed dps since it will be overwhelmed more requiring more heals and I will also be forced to play out of my safety zone more to deal with more priority threats that should have been shared between the 2 dps.
    Edited by PBpsy on December 3, 2014 5:38PM
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