Scales only reflect one spell? Would be useless. They should just make it so it absorbs spells.david.haypreub18_ESO wrote: »The results of the poll speak for themselves.
It seems like only ZOS and some DK players can't see that DKs are the dominant class.
For me, a couple of relatively minor changes would make PvP much more equal. There needs to be an immunity timer on roots like Talons, and Scales either needs to reflect only one projectile or to reflect either physical or magical projectiles (but not both at once).
Still, I have no faith that ZOS will recognize what the majority of its players now recognize. DKs have had it good from the beginning, and ZOS seems incapable of realizing this fact.
Really? People still crying about DKs tanking tons of people when NBs and Temps can do the same thing? Eventually the crybabies that don't know how to tweak builds will get DKs nerfed into oblivion, then maybe they will finally realize that NBs are incredibly good when you put down the freakin bow.
1v1 isn't an official game mode. If we're talking about PVP as a whole, for all that it represents, then DK is the dominant class.I did not posit any other information source other than legends. Not having a reliable source of information to draw from means you don't draw from it. You wait until you have a reliable source of information to draw from.
This isn't a viable sampling, at all. Don't call me a liar, I did not cite any other source other than legends and they exist. I have not cited anything from a DK perspective, thus your usage of 'esoteric' makes no sense. Nor is it true that only DKs can comprehend my statements because anyone who understands statistics and epistemology can understand why these conclusions based on this poll are improper. Statistics and epistemology are not some esoteric privilege of DKs.
eventide03b14a_ESO wrote: »I was referencing the leader board. My political example was just to show how statistics correlate. Try to keep up.
AsweetRoll wrote: »Here is my opinion as a player who has played PvP since launch as three classes.
Sorc, DK, and templar. (No NB, yet)
1v1
I think it comes down to skill but templars can survive forever and will just out sustain DKs and NBs. Most NBs will out sustain and put out heavy pressure on DKs and will kill them one way or another. DKs seem to typically beat sorcs unless they're built to sustain and DKs, and sorcs seem to beat NBs. 1v1 it comes down to skill and build overall but that is typically how fights go in duels.
1vX
I think 1vX comes down to strategy and build more then "skill".
I've seen every class do some crazy ass things. If sorcerers can build up enough ultimate quickly they can keep absorption field down on a large group and never die. Templars can use searing light and blazing shield for heavy AoE damage and ultimate gain while taking very minimal damage and single someone out with puncoring sweep spam. NBs can burst almost any player down very fast with ambush, fear, cripple, surprise attack, impale, etc. They can kill one player one by one quickly or AoE ultimate gain with sap essence and tank zergs. DKs... They are known as the most OP class but tbh, I don't think they're significantly better than the other classes. The difference from DK and the other classes is that DKs synergize and can make the most out of non class abilites to make class abilites even better. DKs have the most DoTs which build ultimate, also DoTs can proc the meteor from the CoA set. DKs also become even more powerful with combat frenzy, also reflect. Every class has a key ability to making them unique and tick, DKs have scales which counters a lot of abilites, every class has roughly 1-3 projectiles. I think zos needs to look at one of two things; Reflect and battle Roar and its synergy with combat frenzy and AoE ultimate gain from DoTs.
I haven't seen a thing DKs do that another class can't do in a 1vX. It's about having a build set up to be viable in all situations and using strategy in a fight.
REMEMBER it's the player and build that makes a class seem "OP"
AsweetRoll wrote: »Here is my opinion as a player who has played PvP since launch as three classes.
Sorc, DK, and templar. (No NB, yet)
1v1
I think it comes down to skill but templars can survive forever and will just out sustain DKs and NBs. Most NBs will out sustain and put out heavy pressure on DKs and will kill them one way or another. DKs seem to typically beat sorcs unless they're built to sustain and DKs, and sorcs seem to beat NBs. 1v1 it comes down to skill and build overall but that is typically how fights go in duels.
1vX
I think 1vX comes down to strategy and build more then "skill".
I've seen every class do some crazy ass things. If sorcerers can build up enough ultimate quickly they can keep absorption field down on a large group and never die. Templars can use searing light and blazing shield for heavy AoE damage and ultimate gain while taking very minimal damage and single someone out with puncoring sweep spam. NBs can burst almost any player down very fast with ambush, fear, cripple, surprise attack, impale, etc. They can kill one player one by one quickly or AoE ultimate gain with sap essence and tank zergs. DKs... They are known as the most OP class but tbh, I don't think they're significantly better than the other classes. The difference from DK and the other classes is that DKs synergize and can make the most out of non class abilites to make class abilites even better. DKs have the most DoTs which build ultimate, also DoTs can proc the meteor from the CoA set. DKs also become even more powerful with combat frenzy, also reflect. Every class has a key ability to making them unique and tick, DKs have scales which counters a lot of abilites, every class has roughly 1-3 projectiles. I think zos needs to look at one of two things; Reflect and battle Roar and its synergy with combat frenzy and AoE ultimate gain from DoTs.
I haven't seen a thing DKs do that another class can't do in a 1vX. It's about having a build set up to be viable in all situations and using strategy in a fight.
REMEMBER it's the player and build that makes a class seem "OP"
What rubbish. "IF sorc can build up enough ultimate quickly they can keep absorption field down on a large group and never die." Do you know how absorption field works? Do you know all it takes is moving a couple of feet over, or hell, just CC break out of the silence and it's like it never happened. Yes, negate is awesome as a zerg buster and practically necessary, but you are getting little to no benefit from using negate in 1v1 or 1vX. You need to drop your negates in time with your GROUP who will be dishing out aoe dmg with you for that split second that the enemy zerg is silenced.
The poll speaks for itself and practically everyone I recognize voting for the non-DK option themselves are people with a DK main.
Yes, sorcerer has kite, night blade with the improved range is nice in other settings, templars can be very hard to kill.Recently I've been seeing some pretty hard to kill and effective sorcerers just kite whole alliance groups and just pull them away from their objectives. Of course groups have to take the bait and the sorcerer needs some support, but it's pretty cool.
Lol 82 to 6/2/3 .... I wonder if ZOS and people who main DKs are finally getting the picture.
Really? People still crying about DKs tanking tons of people when NBs and Temps can do the same thing? Eventually the crybabies that don't know how to tweak builds will get DKs nerfed into oblivion, then maybe they will finally realize that NBs are incredibly good when you put down the freakin bow.
For melee tanking, yes, but in the current stage of pvp, everyone is ranged now, and you can't take two steps without getting hit 5 times with lethal arrow. NB and Templar cannot pvp-tank as well as DKs because they have no way of defending against ranged fire.Really? People still crying about DKs tanking tons of people when NBs and Temps can do the same thing? Eventually the crybabies that don't know how to tweak builds will get DKs nerfed into oblivion, then maybe they will finally realize that NBs are incredibly good when you put down the freakin bow.
It does seem very ironic when i see people complain about DKs tanking many players when Nightblades and Templars are both equally good at it. The only class i haven't really seen tank many players at once is the Sorcs. Although that is just my personal experience.
Overall, DK is a better and more well-rounded archer rather than NB.Really? People still crying about DKs tanking tons of people when NBs and Temps can do the same thing? Eventually the crybabies that don't know how to tweak builds will get DKs nerfed into oblivion, then maybe they will finally realize that NBs are incredibly good when you put down the freakin bow.
In open combat, DK archer is superior. DK archer does not need to worry about enemy ranged attackers as much due to reflective scale.
DK archer is the only type of archer that can shoot down enemy DKs, since you can re-reflect a snipe shot. Twice-reflected shots can no longer be reflected again.
One connected shield charge and NB archers are dead. In contrast, DK archer isn't a glass cannon. NB archers can't heal without a resto staff as a backup, but this wastes an entire weapon swap slot. On the other hand, DK archer can heal using any weapon equipped (using dragon blood), and thus is free to use sword and board as the off-weapon.
Even when ganking, NB is only marginally better in terms of burst damage, but this marginally higher damage isn't a big deal because if he is on a horse, you win anyways. Furthermore, DK can transition onto sustained combat if a gank fails, whereas NB cannot.
There are no dominant classes. The best players all happen to play DK.
[/sarcasm]
Andropedia wrote: »So we are reducing the which class is op discussion to the which class has the lowest skill level of entry. We already had that in every other MMORPG in existance. While I would agree that DK is the strongest of the classes because it is really versatile and is the natural pick in pvp, other classes can be dominant too.
*Well templar I have seen strong performance, but lets asume they have the highest level of skill entry to perform well.
Imho the problem we are facing is, that its way to easy to dominate in the "mid tier" (whatever this is supposed to be) of pvp with a dragon knight and the fact that you could teach a monkey do perform mediocre with a dragon knight.