Not many. This has been the difficulty of accurately quantifying single target dps, and why people tend to throw out various numbers as to what is "good."Amsel_McKay wrote: »
How many mobs last a minute? Serious question 1 minute and one mob is a long long time.
Not many. This has been the difficulty of accurately quantifying single target dps, and why people tend to throw out various numbers as to what is "good."Amsel_McKay wrote: »
How many mobs last a minute? Serious question 1 minute and one mob is a long long time.
At the moment, the gargoyle boss in vet spindle is a pretty good measure of sustained dps. With no spell crit pots, no elemental drain, no combat prayer, and no molten weapon, I was getting about 800-850 on my sorc there, measured at end of the fight.
The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.
In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.
That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.
In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.
That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
Because the mobs that last more than 1 min are the ones that actually matter.Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter?
Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.Amsel_McKay wrote: »The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.
In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.
That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana
Now trials is all about speed and they would look for burst speed anyway.
No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.Amsel_McKay wrote: »The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.
In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.
That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana
Now trials is all about speed and they would look for burst speed anyway.
Amsel_McKay wrote: »No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.Amsel_McKay wrote: »The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.
In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.
That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana
Now trials is all about speed and they would look for burst speed anyway.
So then the classes will be highly balanced with almost every class able to have sustained DPS of about 600-900
Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
infraction2008b16_ESO wrote: »The thing I see in most MMOs:
1. An experienced player at the top of their game hits a certain number and posts parses ect to show what the class is capable of.
2. Certain raid leaders see those posts and believe the top end is the norm.
3. All of a sudden those top end parses become the requirement for most groups even though they are far above actual requirement to beat an enrage etc.
4. A huge chunk of the playerbase end up excluded from raiding.
grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.
grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.
If that's the case, than I've got news for you. You're being carried.
Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.
If that's the case, than I've got news for you. You're being carried.
Carried by easy game mechanics, you are RIGHT!
grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »grimsfield wrote: »Amsel_McKay wrote: »"This game is very hard" WHAT? You earned a lol
Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?
Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard
Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.
My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.
If that's the case, than I've got news for you. You're being carried.
Carried by easy game mechanics, you are RIGHT!
The leaderboards say it better than anything. You're full of [snip]
Hortator Mopa wrote: »
Hortator Mopa wrote: »Hey guys, Dps is a funny thing and cant always be measured in a way that means anything.. HOWEVER you are doing it "wrong".
To test your dps you need to do it on a single target (with enough hp to make the fight last a little while) and you cant use ultimate or potions. Tbh you cant use anything that you wont have on the whole time in a boss fight aka final boss at AA.
Ill link my dps test on a storm atron. (2k+ dps single target semi sustained). Remember on longer bosses it may be lower, or sometimes the same, it depends on a few things and also with pots and ulti it can change. Like I said its hard to fully get a good idea of what DPS even is.http://www.youtube.com/watch?v=DwbQflOcqZc
As a NB if you do it right you can hit 1k+ easy consistent on AA and VET DSA bosses and 2k + like I am doing on smaller mobs such as the ones you would find appearing around bosses in DSA VET (SINGLE TARGET ONLY). A few times I have kept 2k up on bosses though. Depending on crit rate. (ALSO SINGLE TARGET)
For AOEing you should be getting far more. At spell scar I can hit 8k solo without heals on the packs of mobs there.
I understand you said you are a tank however, goodluck.
why the rift?