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What is considered acceptable DPS for each class?

  • Aeratus
    Aeratus
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    Aeratus wrote: »
    Kypho wrote: »
    So no chance to get into trial run with my 850-1.1k sustained (if mammoths and giants count for sustained) stamina single target dps (no pots, no ulti, no good anim canceling)?
    Mammoths do not count as sustain.

    IMO, sustain is over a period of at least 1 minute.

    How many mobs last a minute? Serious question 1 minute and one mob is a long long time.
    Not many. This has been the difficulty of accurately quantifying single target dps, and why people tend to throw out various numbers as to what is "good."

    At the moment, the gargoyle boss in vet spindle is a pretty good measure of sustained dps. With no spell crit pots, no elemental drain, no combat prayer, and no molten weapon, I was getting about 800-850 on my sorc there, measured at end of the fight.
    Edited by Aeratus on November 10, 2014 8:52PM
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    NB=900+
    Sorc=800+
    DK=1k+
    Temp=700+
    I play every class in every situation. I love them all.
  • Amsel_McKay
    Amsel_McKay
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    Aeratus wrote: »
    Aeratus wrote: »
    Kypho wrote: »
    So no chance to get into trial run with my 850-1.1k sustained (if mammoths and giants count for sustained) stamina single target dps (no pots, no ulti, no good anim canceling)?
    Mammoths do not count as sustain.

    IMO, sustain is over a period of at least 1 minute.

    How many mobs last a minute? Serious question 1 minute and one mob is a long long time.
    Not many. This has been the difficulty of accurately quantifying single target dps, and why people tend to throw out various numbers as to what is "good."

    At the moment, the gargoyle boss in vet spindle is a pretty good measure of sustained dps. With no spell crit pots, no elemental drain, no combat prayer, and no molten weapon, I was getting about 800-850 on my sorc there, measured at end of the fight.

    If mobs dont last more then a min then way is that the "standard" for sustained. In ESO I would think 30 seconds is sustained. 5 seconds burst. My Temp V14 has 780 DPS sustained and can burst 1.2k with lots of mobs I can pull 2.3k burst.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    tplink3r1 wrote: »
    When people say "DPS" they mean single target DPS, not AOE.

    Indeed, it's easy to get over 3000 dps, burning down packs of mobs in a multi person with Rings.

    Critical Surge well into the softcap, and over 50% Spell Critical makes for an insane dps number, over a few seconds.
  • Aeratus
    Aeratus
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    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.
  • Qhival
    Qhival
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    Aeratus wrote: »
    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.

    that's one thing I can say my build has. I can barley hit 700+, but i'll never run out of resources.
    -Archival -Templar, NA
  • Amsel_McKay
    Amsel_McKay
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    Aeratus wrote: »
    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.

    Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana

    Now trials is all about speed and they would look for burst speed anyway.
  • grimsfield
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    The thing a lot of people who think, "tracking dps numbers is stupid" don't realize is this: Damage done is damage mitigated. The faster you can nuke stuff, the easier you make it for your entire group to survive. This game is very hard, and to do the really high level stuff like vet dsa and sanctum ophidia, you need people with elite dps. In a normal vet DSA run my buddies might go through 100+ spell crit/spell power pots. The people I run with can probably pull 1300+ dps on average.

    Of course, if you have no aspirations of ever being able to beat sanctum or something like Vet DSA, then by all means, continue to ignore dps.
    Edited by grimsfield on November 10, 2014 9:22PM
  • Amsel_McKay
    Amsel_McKay
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    "This game is very hard" WHAT? You earned a lol
  • Aeratus
    Aeratus
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    Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter?
    Because the mobs that last more than 1 min are the ones that actually matter. ;)

    (mobs that die in under 30 seconds are basically just trash, and essentially don't matter, including the first boss in AA)
    Edited by Aeratus on November 10, 2014 9:23PM
  • grimsfield
    grimsfield
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    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Edited by grimsfield on November 10, 2014 9:28PM
  • Cuyler
    Cuyler
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    To get an idea of sustained damage, theoretically you'd want to be testing on a boss with comparable health to a boss in trials. Because you'll be testing solo you want to divide that amount of hitpoints by the 12 people in a trial group.

    For example: Lowest health boss in Hel Ra - Yokeda Rok'dun ~150,000 hp
    - 150,000 hp/12 in group = 12,500 hp*

    Soloing any npc with 12,500 hp with give you an idea of the upper limit of your sustained damage.

    Lets step it up a notch: Last Boss in Hel Ra - The Warrior ~875,000 hp

    Therefore
    875,000 hp/12 in group = ~73,000 hp

    Soloing any npc with 73,000 hp will give you any idea of the lower limit of your sustained damage.

    These are significantly longer fights where you need to be moving a lot and it's very easy to mess up a rotation here or there over those couple minutes. Testing on low hp npcs or in fights ~1min do not accurately reflect what you will get in endgame content.

    EDIT: *in reality the group splits in half to fight this boss so only 6 are fighting at any one time or 150,000hp/6 = 23,000 hp is the lowest boss you should test on to really gauge your upper dps limit for endgame.
    Edited by Cuyler on November 10, 2014 9:42PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Amsel_McKay
    Amsel_McKay
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    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!
  • PBpsy
    PBpsy
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    Aeratus wrote: »
    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.

    Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana

    Now trials is all about speed and they would look for burst speed anyway.
    No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.
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  • Amsel_McKay
    Amsel_McKay
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    PBpsy wrote: »
    Aeratus wrote: »
    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.

    Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana

    Now trials is all about speed and they would look for burst speed anyway.
    No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.

    So then the classes will be highly balanced with almost every class able to have sustained DPS of about 600-900
  • PBpsy
    PBpsy
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    PBpsy wrote: »
    Aeratus wrote: »
    The problem with 30 second parses is that even a player with absolutely nothing in resource regeneration has enough resources for most of that duration. This is not the concept of "sustain," since sustain refers to the ability to sustain your resources during the fight.

    In a 1 minute fight, you cannot simply keep attacking, because you'll be out of magicka or stamina. Instead, you have to have a way of regenerating resources (through spell symmetry, heavy attacks, class skills such as siphoning attacks, etc.). Each of these methods of resource regeneration requires sacrifice of direct dps.

    That is, only in longer fights (1+ minute) do you run into the problem of managing the tradeoff between damage output and resource sustain. That is why only longer fights can be considered to be sustained dps.

    Yeah I understand that, but less then .0005% of mobs last more then a min so why does that matter? People want 1k DPS for groups these days which is stupid really because if all 4 members pull 400 DPS and have good survivability they will beat anything. The bosses in most dungeons die before I even use 40% of mana with 700 DPS so why would being able to last 3 min really make a difference? I could burst that same mob and do more DPS say 1.6k or more and the mob will die 2 seconds earlier and I will lose 60% mana

    Now trials is all about speed and they would look for burst speed anyway.
    No burst means max 5 seconds. No trial boss can be beat in 5 seconds. Most go for more than 1 minute and resources do become a big concern. It is actually a bit backwards. Boss battle require burst at the end of the fight when if you are not prepared may be out of resources.

    So then the classes will be highly balanced with almost every class able to have sustained DPS of about 600-900

    Well in my experience all classes can hit those numbers , and each class with more than one build.
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  • grimsfield
    grimsfield
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    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    The thing I see in most MMOs:

    1. An experienced player at the top of their game hits a certain number and posts parses ect to show what the class is capable of.

    2. Certain raid leaders see those posts and believe the top end is the norm.

    3. All of a sudden those top end parses become the requirement for most groups even though they are far above actual requirement to beat an enrage etc.

    4. A huge chunk of the playerbase end up excluded from raiding.


    I agree completely, Im a healer and the first vet dungeon i tanked was vet COH with challenge for gold key. I had great gear but only blue with white enchants, it was thrown together when we just couldnt get a tank and daily time was running out. we crushed it with no issues.

    people need good builds and know when to be mobile to save themself, but unless your going for leaderboard, hardmodes, or pvp raid you by no means need to be fully speced with all gold mats.

    on the other hand there are some essentials, if I didnt have multiple block reduce enchantments, as well as running subpar equipment, I wouldnt have managed.
  • Amsel_McKay
    Amsel_McKay
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    grimsfield wrote: »
    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.
  • grimsfield
    grimsfield
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    grimsfield wrote: »
    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.


    If that's the case, than I've got news for you. You're being carried.
  • Amsel_McKay
    Amsel_McKay
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    grimsfield wrote: »
    grimsfield wrote: »
    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.


    If that's the case, than I've got news for you. You're being carried.

    Carried by easy game mechanics, you are RIGHT!
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    How to test your DPS as a Sorcerer:

    Find a public dungeon boss that does not have adds. It will have around 40k HP mid VR level. I assume you will be running critical surge, so if your DPS is decent, you will easily be able to outheal the boss if it hits you. The fight should last about a minute. This means you will have to self sustain your mana/stamina for whatever DPS build you use.
  • grimsfield
    grimsfield
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    grimsfield wrote: »
    grimsfield wrote: »
    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.


    If that's the case, than I've got news for you. You're being carried.

    Carried by easy game mechanics, you are RIGHT!

    The leaderboards say it better than anything. You're full of [snip].


    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ShannonM on November 10, 2014 11:34PM
  • Amsel_McKay
    Amsel_McKay
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    grimsfield wrote: »
    grimsfield wrote: »
    grimsfield wrote: »
    grimsfield wrote: »
    "This game is very hard" WHAT? You earned a lol

    Right because tons of guilds have sanctum on farm. And hard mode sanctum was super easy... Seriously... are you completely oblivious or are you just ignoring reality?

    Sanctum is the game? So 0.000001% of the game is "hard"... and its not even hard

    Go play EQ1999 and level to 50 and come back and tell me if ESO is hard? Or has the last 10 years of mind numbing hand holding MMO game play blurred your vision of what is hard.

    My 9 year old son is VR12 on his own... I did not even need to read the content to him or group with him. He even has his own crafted armor and all the crafting skills at 50... Quest pointers? Group dungeons that have no AI on boss mobs? Armor with amazing stats that you can make yourself with little or no time wasted? Big RED areas that tell you when to move... come on... ESO hard? This game was made for casuals!


    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    Fact is I can step into sanctum as a casual player and complete it... that is enough to tell me the game is easy... Hard games of the past you would not even get a look into the "high end" game without skill and time... I understand though so many people think ESO is hard, because its harder then Skyrim and other MMOs that have come out recently.


    If that's the case, than I've got news for you. You're being carried.

    Carried by easy game mechanics, you are RIGHT!

    The leaderboards say it better than anything. You're full of [snip]

    Hit a nerve with a fan of the easiest MMO of all time..

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on November 10, 2014 11:34PM
  • helediron
    helediron
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    There are several things to consider about DPS.

    First, my experience for measuring DPS comes from testing a VR14 siphoning NB mage and looking my private recordings of several dungeons, or testing against Lonely Papa WB in Giant Camp in Alik'r.

    Sadly some idiot in ZOS removed in 1.5 the possibility to climb on a cliff behind the giant. That was a perfect test place for ranged attacks. There was a femur bone laying against the cliff and now it's gone. Why ??? O_o

    Measuring
    FTC and Recount measure differently. FTC looks a five second pause until it thinks the fight ended. Recount uses game fight start/fight end events. That means that FTC tends to show less DPS on short fights. But Recount easily splits a fight and shows only last part of a fight.

    When starting a measurement FTC often starts on my main showing way over 1K DPS. Only fights lasting over 100 seconds stabilize to some value. My main, starts usually at 1,2K DPS but stabilizes to e.g. 650 DPS after 100 seconds when using Funnel health only. The damage is roughly constant during the whole fight - the measurement is too optimistic initially.

    With same DPS a 2sec fight might show 2K DPS, a 10sec fight 1K DPS and 100sec fight 700 DPS.

    With exactly same boss, hitting exactly same way, consequent tests might show DPS varying between 650 and 750 DPS. RNG just makes every fight different. As my build uses >50% crit, RNG sometimes gives better and sometimes worse streaks of luck. I might take now either of the numbers and show that as my DPS. The 650 is safe and i know i always make that. I can as well use the higher number for bragging purposes. But both are correct answers.

    I am using uh, my Very Accurate Hands to repeatedly weave optimal LA/skill animation clipping. For testing purposes i can use 1,3 sec rotation and get Really Good Numbers. But in dungeon my Perfectly Timed Fingers are used to click at 1,4 sec rotation. Lag happens, DPS drops. The highest DPS is reached only sometimes and usually it's 20-30% lower.

    AoE vs. single target DPS
    My NB can show 1K DPS against single target and 4K against big packs. We should always say which DPS we refer to.

    Choices
    I can pull up my DPS by putting every attribute point to magicka, but then i'll be a glass cannon. I want to keep my health with food above 2800HP. So i put half of the points to health. I mean, with acceptable DPS i must have acceptable survivability.

    I have two builds i can easily switch between: Funnel Heath using spell admage and Crushing Shock using weapon damage. The Crushing Shock build gives more damage, but i usually run the Funnel build because it heals my group. During some DPS races i need the Crushing Shock extra damage, but then i need a healer at my back.

    Several places, notably DSA, CoE and HRC need e.g. fire resistance. These fights need less DPS and more survivability. They also have longer fights where perpetual DPS comes more important than 10sec DPS. We should make our builds to survive DSA instead of mammoths.

    There is no simple acceptable DPS number. After getting to somewhere around 700-800, we should start looking other areas in build like not dying too easily. Add some flexibility to adapt to shifting priorities.

    Numbers
    Funnel Health alone makes around 650DPS perpetually (like over 100 secs). Crushing Shock alone makes 750 DPS. Add Veil of Blades 300 DPS to them giving around 1K of DPS. The Funnel build pulls maybe 500 HPS at the same time while doing DPS and significantly boosts group survivability. If i know the fight is short i can turn off siphoning to boost the numbers, but usually i don't bother. For execution phases i switch to Impale spam, take pots and drop Veil. I can't take exact measures but i think when it really counts, i pull 1,5K DPS and mitigate 30% of damage.

    I can do AA, HRC, DSA, vet CoA, but haven't done veteran DSA nor normal Serpent (and stayed out during the nerf period). I keep taking golden undaunted keys every day. So i think my DPS is acceptable for everything except two places in the whole game. I am doing equal amount of time in questing with alts, crafting and PvE end game.

    For 98% of my game i do with single target 650 DPS. 1% i do with 1K DPS and 0,1% 1,5K DPS. The last percent i haven't done yet, and it doesn't bother me at all.

    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • RinaldoGandolphi
    RinaldoGandolphi
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    Optimal DPS is whatever you think your killing stuff fast enough.

    Sustained DPS is more important in trials, Burst is far more important in PVP. IMO sustained DPS don't mean much in PVP, just like Burst don't mean much in trials.

    However, after doing finishing AA, HRC, and messing around in SO...blah...

    I would rather poke myself in the eyes with chop stick then go though that stuff again...its the more boring thing in the world...everyone stacks here, this person drops Nova, all the while you can't even see your character in the jumble of stacked nonsense.

    Oh and did I mention the gear you get is just trash? Well for me it is...anything armor wise that don't have the Impenetrable trait on it is useless in PVP IMO...unless you like getting sniped for 1.7-2k damage on a regular basis.

    I may be biased though, but I just don't like trials....dungewons/vet dungeons are fun...trials however just bore me to tears, and I just can't bring myself to play them.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Dymence
    Dymence
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    Aeratus wrote: »
    Lol just stop posting so you don't continue to sound like a fool.

    Learn to play. All the people thinking 1.5k sustained on final bosses and 2k sustained on mini bosses is impossible are either bad at the game, trolling or dumb.

    Haha, if you are able to get only 2k dps in a 4s fight with evil hunter, mark target, etc etc. then you will be sitting on 800 dps sustained. Which is pretty sad, so I don't know why you are even talking about 1.5k sustained.
  • reclaimervii.sierra117ub17_ESO
    Hey guys, Dps is a funny thing and cant always be measured in a way that means anything.. HOWEVER you are doing it "wrong".

    To test your dps you need to do it on a single target (with enough hp to make the fight last a little while) and you cant use ultimate or potions. Tbh you cant use anything that you wont have on the whole time in a boss fight aka final boss at AA.

    Ill link my dps test on a storm atron. (2k+ dps single target semi sustained). Remember on longer bosses it may be lower, or sometimes the same, it depends on a few things and also with pots and ulti it can change. Like I said its hard to fully get a good idea of what DPS even is.

    http://www.youtube.com/watch?v=DwbQflOcqZc

    As a NB if you do it right you can hit 1k+ easy consistent on AA and VET DSA bosses and 2k + like I am doing on smaller mobs such as the ones you would find appearing around bosses in DSA VET (SINGLE TARGET ONLY). A few times I have kept 2k up on bosses though. Depending on crit rate. (ALSO SINGLE TARGET)

    For AOEing you should be getting far more. At spell scar I can hit 8k solo without heals on the packs of mobs there.

    I understand you said you are a tank however, goodluck.

    Good video except not all bosses are Deadric, mark target is playing with your balls.
    Qhival wrote: »
    why the rift?

    Mammoths if you're DC, or EP if you head to Grathwood. Not sure about AD. Basically you want to get a high health enemy and see how long you can sustain your high DPS.
  • kijima
    kijima
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    Last night on Haderus soloing resources after some epic battles I took some screen shots when I'd flipped the first resource I'd managed to solo. My snipe was continually hitting the menders and tower mage etc @ 1513, the opener on each of those targets being a little bigger of course.

    My DPS isn't 1513 of course, but that's what I'm getting with a steady barrage of that skill.

    I like the resource buff, it does make a difference in battle. Grab a lumber mill, then off to the next battle. It's just a shame that the AP is so low for taking resources by yourself, at least it's satisfying for squishy NB like me.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Muizer
    Muizer
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    Are any of the figures mentioned here for sustained DPS realistic in PvP or is this all assuming there's healers and a tanks taking all the heat.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
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