So many videos, and yet you fail to show even one.
But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.
Here's an example that i found in a quick search.http://www.youtube.com/watch?v=Z35Vvre_L3Q
As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.
Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.
kingzokyeb17_ESO wrote: »i used to be an dd like you then took a sense in the head and became a tank
kingzokyeb17_ESO wrote: »i used to be an dd like you then took a sense in the head and became a tank
You can tank & DD at the same time, just need to switch gear 8)
this is all i have at the moment, but i'll find more.
https://i.imgur.com/J92M812.png
admits it's unintended
which is admiring it's a flaw
something they didn't expect.
and a few choice words from the devs that say that the mechanics are exactly as they intended.....
They didn't expect animation cancelling to be so popular, but as it doesn't hurt anything, it's not an exploit.
It's not a flaw. It's the way the mechanics were created to work, and players have used these mechanics to max out their dps. Not go above intended dps, because you can't, just help to max out potential dps.
PVE would be dreadfully dull if there was no animation cancelling. I mean, light attack weaving my crushing shock spam is bad enough, but if I didn't even have to worry about any timing mechanism and literally just sat there pressing 1, 1, 1, 1, 1, 1 over and over? No thanks.
PVE would be dreadfully dull if there was no animation cancelling. I mean, light attack weaving my crushing shock spam is bad enough, but if I didn't even have to worry about any timing mechanism and literally just sat there pressing 1, 1, 1, 1, 1, 1 over and over? No thanks.
your argument shouldn't be for animation canceling. it should be for making pve more engaging. This is the opinion that confuses the hell out of me. People look at things completely back asswords. And i've got some bad news for you. Once you hit endgame, you literally have 3 things to do. animation canceling isnt going to make doing the same thing over and over any more interesting.
PVE would be dreadfully dull if there was no animation cancelling. I mean, light attack weaving my crushing shock spam is bad enough, but if I didn't even have to worry about any timing mechanism and literally just sat there pressing 1, 1, 1, 1, 1, 1 over and over? No thanks.
your argument shouldn't be for animation canceling. it should be for making pve more engaging. This is the opinion that confuses the hell out of me. People look at things completely back asswords. And i've got some bad news for you. Once you hit endgame, you literally have 3 things to do. animation canceling isnt going to make doing the same thing over and over any more interesting.
Who are you to tell me what my argument should be for? Animation canceling is the only timing based function in the combat system and therefore it should stay. Once I hit endgame? I believe I've been at endgame for a while and I do think animation canceling makes it much more engaging.
Please show me those "few choice words" that devs say it's exactly as intended LOL. amazes me that you say i pulled words out of my ass and then you say that.
They made it this way because they wanted combat to feel dynamic and didn't want you to be stuck in an animation when you needed to be firing off a specific ability, and blocking is life or death in so many instances that it needed to take priority over everything..
They made it this way because they wanted combat to feel dynamic and didn't want you to be stuck in an animation when you needed to be firing off a specific ability, and blocking is life or death in so many instances that it needed to take priority over everything..
If you opponent is good enough, they will completely avoid the cast animation or heavy attack animation. At that point, you are seeing the animations and particles of the move after it is done, which means you won't see what you need to block until they have already done it. That's my entire point. Yes, blocking is important, but not if someone is animation canceling. Lets not even get into how bash is completely useless thanks to animation canceling...
AssaultLemming wrote: »That said I do think that canceling the cast time of a spell with a block in pvp really makes interrupting harder, but I don't see an easy solution. It's just bad design that we are stuck with.
So many videos, and yet you fail to show even one.
But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.
Here's an example that i found in a quick search.http://www.youtube.com/watch?v=Z35Vvre_L3Q
As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.
Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.
That's indeed AOE DPS I do with the axes, but as Horathor thingy said, it's mostly for the multidoting, this allows me to put down banner after banner (sometimes I even manage to have 2 up at the same time). With our tactic we do kill the boss faster than single target dpsing it (about 20/30s less) because of permanent ultimates from at least 4 members of the party. (up to 6 with new strategy)
Without multidoting the axes I still have around 1400-1600 sustained DPS on the fight depending how I manage the bumping part (and ofc warhorn, combat prayer, elemental drain, etc etc etc). It also helps when the DPS is high enough so that no add spawns and you don't loose DPS while killing it.
Then again, I don't think we should use AA for comparison, the "op builds" many people use there don't apply to other instances.