qiyamatawilrwb17_ESO wrote: »i abhor stat and dps counters. saps the fun right out of it.
"how awesome am i at standing still making pew pew???"
go on ask me what my dps is b4 sending group invite....
ExiledKhallisi wrote: »No it wasn't hard...
In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
The real challenge in EQ was always logistics. The fights weren't very complicated. People either played their classes properly or they didn't. Those who did and beat the others who did to spawns won.
You shouldn't misrepresent the game though. You didn't wreck the entire game solo. You flopped around with feign death and cherry picked what you could solo.
So many videos, and yet you fail to show even one.
But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.
Here's an example that i found in a quick search.http://www.youtube.com/watch?v=Z35Vvre_L3Q
As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.
Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.
I assure you, I wouldn't make a statement unless it was true. And the truth is that Nightblades can hold 2K+ on long single target fights. I've seen the recounts linked from the trials runs.
If you don't want to believe it, it's your problem. Not mine. I have no burden of proof.
Sorry to disappoint you, but you sound like a noob in eso. and 30+ years in OTHER games won't change that in the slightest.
"class/weapon/guild skills to use and in what basic rotation" really??
Why not ask about the real important things, like, you know, mundus stone, used set items, weapon trait, armor enchantments, and acessory enchantments? Without those a build may only deal half the damage.
Well, at least you are correct, fully sustained DPS against trial's tough bosses won't reach far more than 1000.
Hortator Mopa wrote: »Multiple dots + basic rotations.
+ Why do people need to hold other peoples hands and explain builds anyways?
You have a computer so go on google.
Yeah, 1.8-2k dps on trash mobs (including the first boss in AA which is a trash mob) isn't anything extraordinary. No one is disputing that.Hortator Mopa wrote: »Hortator Mopa wrote: »ExiledKhallisi wrote: »To people claiming they do 1.5k-2k single target.
You are lieing...
Show me vid of you sustaining it for whole AA boss fight. No expert hunter.
Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.
Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.
Google it, Youtube it.... lol.
You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you.
Im not your baby sitter, type and look into it yourself. 1.8-2k is possible. Plenty of vids of it in boss fights and trials.. Seen it myself, done it myself.
Couldnt care less that a potato thinks its impossible.
Hortator Mopa wrote: »*edit* I just realized you implied animation canceling is a exploit or optional for dps lol. Just lol.
ExiledKhallisi wrote: »In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
Hortator Mopa wrote: »*edit* I just realized you implied animation canceling is a exploit or optional for dps lol. Just lol.
And what about macroing? Lol too? Just asking. It's the obvious way of getting the most out of animation cancelling.
So many videos, and yet you fail to show even one.
But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.
Here's an example that i found in a quick search.http://www.youtube.com/watch?v=Z35Vvre_L3Q
As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.
Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.
Hortator Mopa wrote: »Hey guys, Dps is a funny thing and cant always be measured in a way that means anything.. HOWEVER you are doing it "wrong".
To test your dps you need to do it on a single target (with enough hp to make the fight last a little while) and you cant use ultimate or potions. Tbh you cant use anything that you wont have on the whole time in a boss fight aka final boss at AA.
Ill link my dps test on a storm atron. (2k+ dps single target semi sustained). Remember on longer bosses it may be lower, or sometimes the same, it depends on a few things and also with pots and ulti it can change. Like I said its hard to fully get a good idea of what DPS even is.http://www.youtube.com/watch?v=DwbQflOcqZc
As a NB if you do it right you can hit 1k+ easy consistent on AA and VET DSA bosses and 2k + like I am doing on smaller mobs such as the ones you would find appearing around bosses in DSA VET (SINGLE TARGET ONLY). A few times I have kept 2k up on bosses though. Depending on crit rate. (ALSO SINGLE TARGET)
For AOEing you should be getting far more. At spell scar I can hit 8k solo without heals on the packs of mobs there.
I understand you said you are a tank however, goodluck.
Hortator Mopa wrote: »*edit* I just realized you implied animation canceling is a exploit or optional for dps lol. Just lol.
they know the community backlash if they simply add a global cooldown...
ZOS has stated that it is an unintended flaw that they are planning to fix.
Yeah, 1.8-2k dps on trash mobs (including the first boss in AA which is a trash mob) isn't anything extraordinary. No one is disputing that.Hortator Mopa wrote: »Hortator Mopa wrote: »ExiledKhallisi wrote: »To people claiming they do 1.5k-2k single target.
You are lieing...
Show me vid of you sustaining it for whole AA boss fight. No expert hunter.
Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.
Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.
Google it, Youtube it.... lol.
You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you.
Im not your baby sitter, type and look into it yourself. 1.8-2k is possible. Plenty of vids of it in boss fights and trials.. Seen it myself, done it myself.
Couldnt care less that a potato thinks its impossible.
How could you even measure 1st AA boss anyway. In our casual guild we kill it before it does the first nuke! That is, an handful of seconds!
ExiledKhallisi wrote: »In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
1 - That equipment combination was famous for twinks. Especially people who couldn't reliably survive as the puller (monks had feign death). It's not very impressive to say you "wrecked the entire game solo" with something that is reliably going to keep you from getting killed. I also had a monk with fungi tunic and staves, which I bought from other players, and it was obscene. I could just stand there and hit auto attack and not have to worry about any skills and destroy most of the content. That was known exploit gear. If you went through the game without those dumb twink gears, you would have found it much more challenging, which is partly why the twink gears, like fungi tunic and tranquil staff, were so popular.
2 - Fungi Tunic dropped off Spore King in Old Seb, not Guk, and Tranquil Staff dropped off Skel Warlord, also in Kunark, and could both be freely traded, which means someone probably twinked you since you don't know where you got it and say that you farmed it after launch. It wasn't available at launch, only after the first expansion.
3 - Both the tunic and staves were only available as rare drops from RoK expansion lvl 40 zones, meaning if you did farm them, you still had to level to at least around 40 without them, and at that time, there was a lvl cap of 60, only just recently increased from it's previous cap of 50. So we aren't talking about a whole lot of solo content there left to "wreck".
I cry foul on your assessment, good sir.
EQ pre-Planes was a lot like the leveling zones from 1-50 in ESO and was a lot more difficult to get through than ESO if solo without relying on twink gear. There wasn't really any high-level endgame content to wreck before then.
Macroing, however, is a separate issue. It's my impression that they dislike macros that automate portions of the game, such as using a rotation w/ the push of a button.
If you animation cancel, it's fine. It's the way the attacks were intended to interact. If you have a 3rd party program doing it for you, then that's cheating. Has nothing to do w/ the interaction of mechanics and everything to do w/ using a program to play the game for you.
What they said (paraphrasing) was that the abilities are interacting properly, but they didn't foresee the player base adopting animation cancelling as the go-to method for dps. They have also explicitly said numerous times that using animation cancelling / attack weaving is not an exploit.
If you have a source that says anything even remotely close to what you're stating, I'd love to see it. : P
Khivas_Carrick wrote: »Honestly I don't see animation canceling having much of a future as this game progresses, kinda messes combat up in the sense that it looks funky and not as free flowing as it should be.