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What is considered acceptable DPS for each class?

  • ExiledKhallisi
    ExiledKhallisi
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    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • someuser
    someuser
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    Yeah, I would really love to know how the hell people are getting 2k+ sustained dps.

    As a V1 NB with all V1 gear and weapons and lvl IV in all my major class and weapon abilities, I can crit sneak attack at 1.5k. That's a single attack. Sustained I can do 200 - 300 if I'm on top of my rotation... It's still easy to do 150 if I accidently run into a mob and don't react "perfectly".

    The ONLY way I can imagine doing 2k+ is by animation canceling. Even then its hard to see how I could do MORE dps than my opening stealth attack with Concealed Weapon.

    So please, if there is some trick or combo (not animation canceling) to getting 2k+ sustained dps by a NB, let us all know. Let us know exactly the class/weapon/guild skills to use and in what basic rotation... If for nothing else than to show me, a 30+ year game veteran, that I'm a complete noob.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Shinra
    Shinra
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    someuser wrote: »
    Yeah, I would really love to know how the hell people are getting 2k+ sustained dps.

    As a V1 NB with all V1 gear and weapons and lvl IV in all my major class and weapon abilities, I can crit sneak attack at 1.5k. That's a single attack. Sustained I can do 200 - 300 if I'm on top of my rotation... It's still easy to do 150 if I accidently run into a mob and don't react "perfectly".

    The ONLY way I can imagine doing 2k+ is by animation canceling. Even then its hard to see how I could do MORE dps than my opening stealth attack with Concealed Weapon.

    So please, if there is some trick or combo (not animation canceling) to getting 2k+ sustained dps by a NB, let us all know. Let us know exactly the class/weapon/guild skills to use and in what basic rotation... If for nothing else than to show me, a 30+ year game veteran, that I'm a complete noob.

    Sorry to disappoint you, but you sound like a noob in eso. and 30+ years in OTHER games won't change that in the slightest.

    "class/weapon/guild skills to use and in what basic rotation" really??

    Why not ask about the real important things, like, you know, mundus stone, used set items, weapon trait, armor enchantments, and acessory enchantments? Without those a build may only deal half the damage.

    Well, at least you are correct, fully sustained DPS against trial's tough bosses won't reach far more than 1000.
  • TehMagnus
    TehMagnus
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    Muizer wrote: »
    Are any of the figures mentioned here for sustained DPS realistic in PvP or is this all assuming there's healers and a tanks taking all the heat.

    Not realistic in PVP.

    In any case, the answer to OP's question is once again very easy: As long as you can pull 800+ continuous steady DPS (which isn't hard to achieve) you're pulling your weight.

    End of story.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    DPS urinating contests depend on a range of factors but ,in ESO, it's mostly latency in the end as there are only a few ways to gain a few percent over the crowd min-maxing your build but it's not going to be drastic on paper. As an Oceanic player my ping can do the wild thing at times and my DPS takes a massive hit proportionate to that. As do my heals to a lesser degree.

    A lot of people here are talking about pure dps numbers for serious trial attempts. In most other areas of the game it's just not that important as long as you have enough to get the job done. Occasionally it's an issue for some challenges but, for general play and, certainly, PvP, you might find CC, versatility and survivability give maximum fun.
  • seanvwolf
    seanvwolf
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    grimsfield wrote: »
    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    As a veteran EQ player I can testify that EQ originally was very hard to complete... very hard to get to end game gears and to complete the Planes bosses.

    It doesn't mean that I don't consider the game has some challenges. But knowing that I can beat a number of solo bosses naked with a resto staff does imply that the challenging content can't be reserved for solo play, as there are those who will complain that it's too difficult (depending on their build) to get through to the heart and soul of an MMO... which is the group content, and the places where overwhelming challenges should be placed.
  • ExiledKhallisi
    ExiledKhallisi
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    seanvwolf wrote: »
    grimsfield wrote: »
    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    As a veteran EQ player I can testify that EQ originally was very hard to complete... very hard to get to end game gears and to complete the Planes bosses.

    It doesn't mean that I don't consider the game has some challenges. But knowing that I can beat a number of solo bosses naked with a resto staff does imply that the challenging content can't be reserved for solo play, as there are those who will complain that it's too difficult (depending on their build) to get through to the heart and soul of an MMO... which is the group content, and the places where overwhelming challenges should be placed.

    No it wasn't hard...

    In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
    Edited by ExiledKhallisi on November 13, 2014 7:12PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Rune_Relic
    Rune_Relic
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    Sustainable = Resource hovers at exactly the same levels for eternity.
    Pots run out
    Foods run out.
    Anything that can be exploited will be exploited
  • Aeratus
    Aeratus
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    When people say they have 2k dps, that refers to the first boss of AA. A true sustain of 2k is not possible at the moment in any normal circumstances.

    However, if adds are involved in the fight, I guess it is possible to reach 2k. For example, in the AA mage boss, you can use AOE attacks like banner and veil on the axes. But this would not be a single target measure.

    A theoretical but plausible possibility of reaching 2k sustained single-target dps might be to have group members repeatedly cast charging maneuver.
    Edited by Aeratus on November 13, 2014 6:03PM
  • Hortator Mopa
    Hortator Mopa
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    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    Google it, Youtube it.... lol.
  • pppontus
    pppontus
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    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    Google it, Youtube it.... lol.

    You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you. :smile:
    Edited by pppontus on November 14, 2014 9:53AM
  • Gyudan
    Gyudan
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    ✭✭
    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    I see that you play Sorc and Templar, sadly not the most effective classes for DPS.
    Nightblades and DKs can reach 1.5k sustained, as long as elemental drain and siphon spirit stay up on the boss and they get buffed by combat prayer.
    As a sorcerer I can go above 1K sustained. I haven't been to AA or Hel Ra in a while and have changed a few things in my build since the last time I went, so I'm not sure how high it can exactly go, but I'll make sure I post a DPS report here after the next run.
    Edited by Gyudan on November 14, 2014 10:00AM
    Wololo.
  • Hortator Mopa
    Hortator Mopa
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    pppontus wrote: »
    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    Google it, Youtube it.... lol.

    You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you. :smile:

    Im not your baby sitter, type and look into it yourself. 1.8-2k is possible. Plenty of vids of it in boss fights and trials.. Seen it myself, done it myself.

    Couldnt care less that a potato thinks its impossible.
    Edited by Hortator Mopa on November 14, 2014 5:30PM
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    pppontus wrote: »
    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    Google it, Youtube it.... lol.

    You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you. :smile:

    Im not your baby sitter, type and look into it yourself. 1.8-2k is possible. Plenty of vids of it in boss fights and trials.. Seen it myself, done it myself.

    Couldnt care less that a potato thinks its impossible.
    Yeah, 1.8-2k dps on trash mobs (including the first boss in AA which is a trash mob) isn't anything extraordinary. No one is disputing that.
    Edited by Aeratus on November 14, 2014 6:16PM
  • Pmarsico9
    Pmarsico9
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    I dunno, I see stamina-based NB's at 2.2K sustained now.

    I don't know why people are doubting it. Caster NB's were holding 2K single target before the patch. Impale is a big reason why. Their DPS goes up a ton in execute.

    DKs are behind by about 300 but aren't as backloaded.

    I don't know why people are doubting that.

    Sorcs have lower ST than both and are also backloaded to the execute. I've seen them peak at around 1.5K sustained.

    And Templars are essentially purely weapon based. Their class skills suck and resource management is terrible. The Devs know this. It's going to get fixed..........someday.

    But in the very best gear with a relatively complicated rotation and perfect animation canceling, Templars can sustain about 1200 DPS in a melee two-hander build.

    Their ranged builds, bow or otherwise, are trash.

    I don't know why you guys are doubting this so heavily.
    I am a non-healing Templar and get recounts linked to me constantly while my guildies run trials that I refuse to heal.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    The best way to measure DPS is for everyone to stand in a line, take our their rulers and drop their pants because honestly that's usually all it amounts to. If you're successful that then that really should be all that matters.

    ***.jpg
    Edited by eventide03b14a_ESO on November 14, 2014 7:22PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    seanvwolf wrote: »
    grimsfield wrote: »
    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    As a veteran EQ player I can testify that EQ originally was very hard to complete... very hard to get to end game gears and to complete the Planes bosses.

    It doesn't mean that I don't consider the game has some challenges. But knowing that I can beat a number of solo bosses naked with a resto staff does imply that the challenging content can't be reserved for solo play, as there are those who will complain that it's too difficult (depending on their build) to get through to the heart and soul of an MMO... which is the group content, and the places where overwhelming challenges should be placed.

    No it wasn't hard...

    In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
    That's interesting since Shadows of Luclin came out in 2001 and WoW didn't come out for another 3 years. Did you take a hiatus from gaming?
    :trollin:
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Pmarsico9 wrote: »
    I dunno, I see stamina-based NB's at 2.2K sustained now.

    I don't know why people are doubting it. Caster NB's were holding 2K single target before the patch. Impale is a big reason why. Their DPS goes up a ton in execute.

    DKs are behind by about 300 but aren't as backloaded.

    I don't know why people are doubting that.

    Sorcs have lower ST than both and are also backloaded to the execute. I've seen them peak at around 1.5K sustained.

    And Templars are essentially purely weapon based. Their class skills suck and resource management is terrible. The Devs know this. It's going to get fixed..........someday.

    But in the very best gear with a relatively complicated rotation and perfect animation canceling, Templars can sustain about 1200 DPS in a melee two-hander build.

    Their ranged builds, bow or otherwise, are trash.

    I don't know why you guys are doubting this so heavily.
    I am a non-healing Templar and get recounts linked to me constantly while my guildies run trials that I refuse to heal.
    Again, all based on conditions. 2k dps can range from utterly unremarkable to impossible, depending on what the conditions are. Until I see the exact conditions (exact boss, length of parse, whether it is in execute phase or not), numbers are meaningless to me.

    Impale? everyone knows the trick that you can reset the FTC counter until right before the execute phase, and thereby obtain a highly inflated dps using data only obtained in the execute. Doesn't fool anyone tho.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    pppontus wrote: »
    To people claiming they do 1.5k-2k single target.

    You are lieing...

    Show me vid of you sustaining it for whole AA boss fight. No expert hunter.

    Don't show me a mammoth fight..or a giant fight...I can 3 shot a mammoth on my melee sorc. I want to see a sustained boss fight DPS. You see....all these tests on lite enemies don't prove anything. They show opening/burst potential. That is all. The initial jump on your DPS meter doesn't show your actual DPS, its just showing THAT instance RIGHT when you attack. and it evens out after some time.I have made posts in the past boasting about my DPS...and I reluctantly discredit them since I have learned more about how DPS in ESO works.

    Good DPS is sustained single target 700-1000. Sustained 2000 is not possible.

    Google it, Youtube it.... lol.

    You are the one claiming it, burden of proof is on you. But don't worry, there isn't a person here who believes you. :smile:

    Im not your baby sitter, type and look into it yourself. 1.8-2k is possible. Plenty of vids of it in boss fights and trials.. Seen it myself, done it myself.

    Couldnt care less that a potato thinks its impossible.

    He's right the burden of proof is on the claimant. It's not up to us to find evidence of you being correct.
    :trollin:
  • ExiledKhallisi
    ExiledKhallisi
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    seanvwolf wrote: »
    grimsfield wrote: »
    AHHH i see, so you play all the easy content in the game, step into sanctum for 2 seconds and think you're qualified to say this game is super easy. Alright cool.

    As a veteran EQ player I can testify that EQ originally was very hard to complete... very hard to get to end game gears and to complete the Planes bosses.

    It doesn't mean that I don't consider the game has some challenges. But knowing that I can beat a number of solo bosses naked with a resto staff does imply that the challenging content can't be reserved for solo play, as there are those who will complain that it's too difficult (depending on their build) to get through to the heart and soul of an MMO... which is the group content, and the places where overwhelming challenges should be placed.

    No it wasn't hard...

    In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.
    That's interesting since Shadows of Luclin came out in 2001 and WoW didn't come out for another 3 years. Did you take a hiatus from gaming?

    Alpha ;) I did play as herons call for a bit
    Edited by ExiledKhallisi on November 14, 2014 7:28PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    People farming craglorn bosses in fights that last 10-30 seconds think they have sustained 1.5k+ DPS.

    Those fights don't last long enough.

    Post vid of you dpsing one of the 200k health bosses in vr12 dungeons sustaining 2k for several minutes.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    Aeratus wrote: »
    Pmarsico9 wrote: »
    I dunno, I see stamina-based NB's at 2.2K sustained now.

    I don't know why people are doubting it. Caster NB's were holding 2K single target before the patch. Impale is a big reason why. Their DPS goes up a ton in execute.

    DKs are behind by about 300 but aren't as backloaded.

    I don't know why people are doubting that.

    Sorcs have lower ST than both and are also backloaded to the execute. I've seen them peak at around 1.5K sustained.

    And Templars are essentially purely weapon based. Their class skills suck and resource management is terrible. The Devs know this. It's going to get fixed..........someday.

    But in the very best gear with a relatively complicated rotation and perfect animation canceling, Templars can sustain about 1200 DPS in a melee two-hander build.

    Their ranged builds, bow or otherwise, are trash.

    I don't know why you guys are doubting this so heavily.
    I am a non-healing Templar and get recounts linked to me constantly while my guildies run trials that I refuse to heal.
    Again, all based on conditions. 2k dps can range from utterly unremarkable to impossible, depending on what the conditions are. Until I see the exact conditions (exact boss, length of parse, whether it is in execute phase or not), numbers are meaningless to me.

    Impale? everyone knows the trick that you can reset the FTC counter until right before the execute phase, and thereby obtain a highly inflated dps using data only obtained in the execute. Doesn't fool anyone tho.

    Which would explain why they are so high. This is a guild that is bleeding edge, and I can only tell you what they post because I won't even try to participate in it until a caster DPS Templar isn't more than a pipe dream.

    The languishing of Templar DPS is pathetic.
  • Hortator Mopa
    Hortator Mopa
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    Pmarsico9 wrote: »
    I dunno, I see stamina-based NB's at 2.2K sustained now.

    I don't know why people are doubting it. Caster NB's were holding 2K single target before the patch. Impale is a big reason why. Their DPS goes up a ton in execute.

    DKs are behind by about 300 but aren't as backloaded.

    I don't know why people are doubting that.

    Sorcs have lower ST than both and are also backloaded to the execute. I've seen them peak at around 1.5K sustained.

    And Templars are essentially purely weapon based. Their class skills suck and resource management is terrible. The Devs know this. It's going to get fixed..........someday.

    But in the very best gear with a relatively complicated rotation and perfect animation canceling, Templars can sustain about 1200 DPS in a melee two-hander build.

    Their ranged builds, bow or otherwise, are trash.

    I don't know why you guys are doubting this so heavily.
    I am a non-healing Templar and get recounts linked to me constantly while my guildies run trials that I refuse to heal.

    To you:
    Dont even try, people will just be like "I CANT DO THAT! SO ITS IMPOSSIBLE!!! NOOB!"

    To everyone else:
    1.8k-2k+ end boss AA is easy. Vids of it online.. done it myself..

    Plenty of videos of people doing it.. instead of sitting here screaming it cant be done maybe research and get better yourself.
  • Pmarsico9
    Pmarsico9
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    Pmarsico9 wrote: »
    I dunno, I see stamina-based NB's at 2.2K sustained now.

    I don't know why people are doubting it. Caster NB's were holding 2K single target before the patch. Impale is a big reason why. Their DPS goes up a ton in execute.

    DKs are behind by about 300 but aren't as backloaded.

    I don't know why people are doubting that.

    Sorcs have lower ST than both and are also backloaded to the execute. I've seen them peak at around 1.5K sustained.

    And Templars are essentially purely weapon based. Their class skills suck and resource management is terrible. The Devs know this. It's going to get fixed..........someday.

    But in the very best gear with a relatively complicated rotation and perfect animation canceling, Templars can sustain about 1200 DPS in a melee two-hander build.

    Their ranged builds, bow or otherwise, are trash.

    I don't know why you guys are doubting this so heavily.
    I am a non-healing Templar and get recounts linked to me constantly while my guildies run trials that I refuse to heal.

    To you:
    Dont even try, people will just be like "I CANT DO THAT! SO ITS IMPOSSIBLE!!! NOOB!"

    To everyone else:
    1.8k-2k+ end boss AA is easy. Vids of it online.. done it myself..

    Plenty of videos of people doing it.. instead of sitting here screaming it cant be done maybe research and get better yourself.

    I don't know why it's hard for people to grasp this. Perfectly executed animation cancelling and Macro-based keyboards and mice easily facilitate people getting out this type of damage. Just not Templars they can't sustain anything but stamina based builds and they don't have the class passives to get them to the levels of the other three classes.

    But with that said, Sorcs need help too. The gap between them NBs, and DKs has widen considerably due to scaling.
  • Aeratus
    Aeratus
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    So many videos, and yet you fail to show even one.

    But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.

    Here's an example that i found in a quick search.

    http://www.youtube.com/watch?v=Z35Vvre_L3Q

    As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.

    Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.
    Edited by Aeratus on November 15, 2014 5:14PM
  • Hortator Mopa
    Hortator Mopa
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    l2internet.. not my responsibility.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    The thing is about Dps numbers chucked around on the forums is that they are worthless unless they are tested on a specific long lasting singular target fight. Ideally in most mmos training dummies would be used as a standard benchmark if not a raid boss that is pretty much tank n spank.

    Using mamoths or some other mob that you can kill in a few secs as a benchmark for dps is dumb.
  • Pmarsico9
    Pmarsico9
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    Aeratus wrote: »
    So many videos, and yet you fail to show even one.

    But just to be clear, the only videos with 2k dps that i've seen are videos where people use axes or adds to inflate dps on the last AA boss for an extended period, but those don't count, because that is AOE dps, not sustained single target.

    Here's an example that i found in a quick search.

    http://www.youtube.com/watch?v=Z35Vvre_L3Q

    As shown above, the DK had around 1k dps when there was one target on the screen. Then, the axes boosted his dps to 2k. But the 2k isn't single target dps.

    Of course, if you say 2k AA, without regards to whether that is AOE or single target, that is not an incorrect statement. But if you say 2k single target, that's not a correct statement.

    I assure you, I wouldn't make a statement unless it was true. And the truth is that Nightblades can hold 2K+ on long single target fights. I've seen the recounts linked from the trials runs.

    If you don't want to believe it, it's your problem. Not mine. I have no burden of proof.
  • Gulvar
    Gulvar
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    No it wasn't hard...

    In eq1 ...I was 12 yrs old when it launched. Farmed guk for fungi tunic with my monk after school. got two tranquil staves... wrecked the entire game solo until luclin then quit for wow.

    The real challenge in EQ was always logistics. The fights weren't very complicated. People either played their classes properly or they didn't. Those who did and beat the others who did to spawns won.

    You shouldn't misrepresent the game though. You didn't wreck the entire game solo. You flopped around with feign death and cherry picked what you could solo.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    A sorc running Critical Surge, Inner Light and Elemental Ring, with Weapon Damage over softcap and Spell Crit over 50% can burn down 8 man groups at 3000hp each in just a few seconds, gotta be approaching 3000 dps there.

    The same build using Force Shock instead of Rings can do a bit over 1000 dps for quite a while. This at VR9.
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