Lol. Two and a half hours later...
I know you are proud of it,but 2 alliances vs 1 alliance is what you can do only.
Also yesterday one of my friends in the blue alliance told me that THIS night was confirmed that you were working together with reds.
2 hours blue attack AD on left along with reds attack AD on right at the same time. Also today you guys are doing the same thing.At the end brainiacs you gonna fight each other lol
Then,we will send you a kiss
Thats they pathetic tactic you can do only to go a bit up on score.Both of ya lol
DaggerfallTradeMasters wrote: »Haha says the guy who is in the Alliance which causes lag and dc and more *** i have characters on all 3 alliances but IMO DC is most fun and fairest one AD causes a lot of lag and EP has more numbers]night capping
DaggerfallTradeMasters wrote: »Haha says the guy who is in the Alliance which causes lag and dc and more *** i have characters on all 3 alliances but IMO DC is most fun and fairest one AD causes a lot of lag and EP has more numbers]night capping
DlSTORTlON wrote: »ZOS_GinaBruno wrote: »ENGLISH PTS-PATCH NOTE v1.4.8
OVERVIEW
The Elder Scrolls Online v1.4.8 addresses several issues with the Alliance War to clear up confusion and aid new players of the Ebonheart Pact & Daggerfall Covenant. It includes an updated map interface and an additional chat tab in an effort to help streamline cross-faction organisation.
FIXES & IMPROVEMENTS
Alliance War
General
- Updated the map to clearly show 'friendly' and 'enemy' keeps in Cyrodiil. Keeps owned by Ebonheart Pact & Daggerfall Covenant will now display as purple to clearly show to new players who their only enemy is.
- An additional chat tab has been added to the UI of Ebonheart Pact & Daggerfall Covenant players while in Cyrodiil to streamline co-ordination between both factions. /purple
- Updated the way siege weapons work in order to adapt to the ownership of keeps. Ebonheart Pact & Daggerfall Covenant players will no longer be able to damage each others Keep Walls, Postern Doors and Main Gates.
- Updated how 'friendly fire' works and now Ebonheart Pact & Daggerfall Covenant players will no longer be able to do damage to each other.
- Updated how healing works and now Ebonheart Pact & Daggerfall Covenant players will be able to heal each other.
Already on PTS:
Lava_Croft wrote: »Keep the AD zerg tears coming, DISTORTION.
"DlSTORTlON wrote:
Already on PTS:
all the proof we need
Lava_Croft wrote: »I am on EP and at least for last night I can confirm that a minority of not overly smart tomatoes were foulmouthing others into not attacking the smurfs.
I joked back!DlSTORTlON wrote: »Lava_Croft wrote: »Keep the AD zerg tears coming, DISTORTION.
It's not QQ. Its a joke to lighten up the mood
VagabondAngel wrote: »I'm also EP ofc and support the purple alliance theory. In fact I also have screenshot proof of such:
*snip*
How'd'ya like them apples bananas?
Apply Occam's razor to the problem.Izanagi.Xiiib16_ESO wrote: »I don't understand this map shows DC and AD fighting unless your referring to kings lumber and dragonclaw lumber in which case its cute that you have each others lumbers
Gotta say, fighting AD is way harder than fighting EP. EP has like an amazing guild or or two, but nothing like the organised blobs and skirmishers of AD.
I enjoy my long PvP sessions versus AD, but If I just want to rack up 5x20 quests, I pick tomatoes.
Izanagi.Xiiib16_ESO wrote: »VagabondAngel wrote: »I'm also EP ofc and support the purple alliance theory. In fact I also have screenshot proof of such:
*snip*
How'd'ya like them apples bananas?
I don't understand this map shows DC and AD fighting unless your referring to kings lumber and dragonclaw lumber in which case its cute that you have each others lumbers
mike.gaziotisb16_ESO wrote: »Anyone in the same position would do the same. To accuse us of intentionally creating lag & crashes like some do, is beyond silly. Considering we've lost keeps and scrolls to crashes and rollbacks, I don't think you can be serious when you say we're trying to create lag, or that we have much choice in the whole thing.
dap_robertb16_ESO wrote: »ZOS needs to fix it so that the game can properly handle the 200 players they advertised on release, however there's always the suspicion that those AD groups who blob together know what happens to the server and know that it works to their advantage.